5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Tried to work the outhouse into my post a little, too


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object
Quote:
I continue to find it amusing that we have a druid that has no Knowledge Nature. =)

Makes sense though, character-wise. As a trollkin he would need to lean into more social skills to get by.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Yeah. I wanted to take Knowledge: Nature, but when I thought of Vrindel's background, I figured he was almost forced to either become a victim of prejudice, or just become a loner in the wilds, so he's here by choice, but not out of any great love for nature. He respects it, and knows how to get by, but if he was accepted in civilized life he'd probably choose that. Now, being a wilderness loner he spares himself, and his companions the trouble of trying to blend in.

I wish 5E gave the Druid an automatic Skill level in Nature, but skills and proficiency are not easy to come by in 5E. Besides it's only a +2) difference at this level anyway.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Apparently, with a reach weapon, I got an attack of opportunity at the two goblins attacking me, and, if hit, it stops their movement still outside their reach.

I should really put up a spoiler of AOOs before combat so I remember.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

If I'm ever PC in another of Tareth's games, I'm going 20 con. ;p


Hey all, quick rules clarification question to make sure I'm not miss interpreting something. For AOO's, it looks like in the PHB they only occur when someone leaves your reach, not when they enter. Here's the text:

"You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach."

So no AOO for Aterro when Mog approaches and moves within the reach distance. AOO would take affect only if he moves out of reach. And since the goblins can Disengage through Nimble Escape, no AOO there either, since Disengage nullifies AOO.

In Trevor's case he is moving out of the reach of the two engaged goblins and cannot use Disengage because he healed already in the round. Thus he gets two AOOs, but no AOO from the witch of the inn because he's just entering her space.

Does that all seem correct?


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Yes, only Polearm Master feat changes it to be on entry as far as I know. And even then Disengage could negate.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

That was my expectation for Trevor.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Ibrox, I have a plan. I need you to to say yes or it'll be a tpk.

we need to change places.

if I go.down, he's on you anyway, and you only have one damage source, yourself. you'll have to attack so he'll be.able to hit you easily.

but my plan is that we switch, and you take tbe Dodge action. I'll be able to attack (at reach) and I'll still have the Hammer going. he'll still hit you once a round, but I should be able to kill him before you fall.

please agree to this. if we win our fight we can save a everyone.

but if we lose then we all lose.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

oh man that was close!

if that witch had stayed, and all those goblins were all-in, I thought we were gonners for sure!


Glad everyone enjoyed that last scene. I had a blast as well! I haven't got the exact experience points yet, but needless to say, you all will be 5th level now.

Great RP from everyone. You all gain Inspiration if you don't have it already.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

That scene just spelled out Midgard for me!

Also, 5th level is quite a nice boost point!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I have a bit of time to work on the character sheet:

hp: 1d10 ⇒ 4


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

hp 5th: 1d8 ⇒ 5
+Uncanny Dodge
+Updated pp to 15
+Expertise mods now +10 :D


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

1d8 + 2 ⇒ (3) + 2 = 5 Hit Points gained

+(2) 3rd level spell slots (Dispel Magic, Tidal Wave)

NOTE: Did Vrindel's spell do anything to the still moving cocoon on the tree? Did you note that Vrindel cat ran to the garden the moment the battle at the Inn was over? What did he see? Did you note he roared at the last fleeing goblin to see if he could scare him?


700XP for everyone for the this encounter with the Old Witch of the Inn.

Vrindel: Getting there. Darned work keeps getting in the way. :)


1 person marked this as a favorite.
Quote:
Jeez man, did you write that? Awesome!

Thanks, I did come up with the curse. Poetry/Rhyming isn't really my strong suit, usually I'll just try to grab a bit off the interwebs when I need something like that. But in this case I wanted to make the witch be a stand out recurring villain and have her curse be specific to the group, so the internet really wasn't going to fly. Luckily it all came together in my head over the last couple of days and I was bright enough to actually get it written down before it all went *poof* from my brain.

It seemed okay in my visual picture of the scene, so I'm glad you all enjoyed it as well.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
DM - Tareth wrote:
Quote:
Jeez man, did you write that? Awesome!

Thanks, I did come up with the curse. Poetry/Rhyming isn't really my strong suit, usually I'll just try to grab a bit off the interwebs when I need something like that. But in this case I wanted to make the witch be a stand out recurring villain and have her curse be specific to the group, so the internet really wasn't going to fly. Luckily it all came together in my head over the last couple of days and I was bright enough to actually get it written down before it all went *poof* from my brain.

It seemed okay in my visual picture of the scene, so I'm glad you all enjoyed it as well.

Amazing! I didn't dare to ask. I was truly taken by it. Many many thanks for this!

That means we won't get the witch soon. I'm both happy and unhappy about that. And scared... ;)


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

.....aaaand assuming Scram makes it out of this alive, we are so taking that barrel of paralytic poison with us. A basic dose is 100 gp...how much for a barrel of this stuff? Not to mention useful in combat.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

LOL

Okay, I've avoided saying this for too long. I can stand it no longer!

@ Trevor: You know if you were a girl, we'd be having an EPIC romantic subplot right now, right?

=p


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Brother Aterro wrote:

LOL

Okay, I've avoided saying this for too long. I can stand it no longer!

@ Trevor: You know if you were a girl, we'd be having an EPIC romantic subplot right now, right?

=p

So... Are You saying you want Trevor and Aterro to have an EPIC romantic subplot? I think that's what I'm hearing...

In any case, that, or Aterro is turning Trevor to the dark side. Crime of passion, then straight to anti-p.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

*tries to imagine Trevor as an anti-paladin, then dies from the effort*


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Scramsax wrote:
*tries to imagine Trevor as an anti-paladin, then dies from the effort*

"He turned to Evil, but Good didn't notice."


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Closest I could imagine was like a wealthy, prep school kid whose mom forgot to put a snackpak in his lunchbox, so he starts offing innocent choir children at the behest of his dark god.


2 people marked this as a favorite.
Scramsax wrote:
Closest I could imagine was like a wealthy, prep school kid whose mom forgot to put a snackpak in his lunchbox, so he starts offing innocent choir children at the behest of his dark god.

Isn't that from an episode of Growing Pains?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Or it may have been Family Ties. The one where Michael J. Fox experiments with the good drugs.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Travelling the next three days, so might be a little inconsistent in posting. Feel free to bot as needed.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

...and crap. I completely forgot about the dex damage myself and Trevor have. Not been including that in skill rolls...will try better to remember. We never found out any more about that, right? Like I said I personally totally forgot about it.


Scramsax wrote:
...and crap. I completely forgot about the dex damage myself and Trevor have. Not been including that in skill rolls...will try better to remember. We never found out any more about that, right? Like I said I personally totally forgot about it.

Nope, you haven't looked into that at all. I've kept my eye on it, but so far it hasn't affected any roll outcomes...yet. ;)

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"The fallen shall be forever remembered, as the emperor's finest."

Happy Memorial Day everyone!"


1 person marked this as a favorite.
Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

I think Vrindel is a black bear, which is medium-size, so I think we're good to descend together.

Vrindel is a Land Druid where Wild Shape limit is CR 1/2, which is a black bear.

@Vrindel - remember that Ibrox can understand you if you want to say something in Bear.

cheers


Well there you go then. I stand corrected. It'll be a squeeze, but all can take the lift down if you wish to do so.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object
Quote:
has a climb speed of 30'

I was actually looking into this the other day since I have a few characters where I want good climbing ability, and I seriously wanted to climb down this chasm as well.

But here's why I didn't: having a climb speed doesn't mean what it used to. It is really just 100% identical to the Athlete feat or Thief subclass Second Story Work ability...it simply removes the half movement penalty. You still make checks in difficult circumstances if you have a climb speed.

To be able to climb in difficult situations without checks you need a special monster ability such as Spider Climb, like the giant spider has (or a spell, slippers, etc). Those sorts of things are more like the 'climb speed' of previous systems.

So, Scram has a climb speed of 30' identical to a black bear, in other words. :p Vrindel is braver though if he goes for it...500 ft is no joke.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Anyone have a vial of Holy Water? Maybe dissolving the crystals in some holy water and then letting it recrystallize will turn them into normal healing pots. :)


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Hi GM

Currently, Ibrox is concentrating on Detect Magic. When he gets to combat he wants to concentrate on Hex. But before he switches, he wants to identify all of the different magic auras that he'll be able to see in the 'shroom room. Is that a free Perception as he enters the room, so he can Bonus action Hex and attack in the first round. Or, will it take an Action to Perceive and thus push his first attack to round 2?

thanks


Ibrox: You'll need to take an action to determine the nature of any auras. From PHB: "For the duration, you sense the presence of magic
within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic. if any.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Perfect. It’s amazing what you can read in the PHB.

Thanks


Haha! Isn't it though. ;)


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Guys terribly sorry but I really need a break from the boards, I'm going to step away for a few months and clear my head.

Dark Archive

1 person marked this as a favorite.

Nooooooooooooooooooooooooooooooooooooooooooooo


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Scramsax wrote:
Guys terribly sorry but I really need a break from the boards, I'm going to step away for a few months and clear my head.

Take good care.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Take care of yourself and your family. Return soon. We'll miss you.

cheers


Scramsax: Sorry to see you go, but I totally understand. Ping me if/when you're ready to jump back in.


jewel thief ★ 41/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Locate Object

Thanks, I've come to really cherish this game in particular. Please think of the most hilarious/outrageous way to explain Scram's sudden disappearance/absence.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Oh man. Ibrox are you -sure- you wouldn't rather play a noisy Thor StormCleric? (which is what I call clerics of the Tempest domain.)

I just keep thinking about how much fun that last scene would be if we were brothers of STEEL hammering down the foe with twin weapons of FURY!


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Oh yes. I would. I've really struggled with this Warlock, because they need to short rest a lot. And this campaign is a chase scene.

But I know the Gm needs a way to introduce new PCs. They need to have history.

I don't know. I love the campaign and the history of Ibrox.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Hmm. Trevor's extra attack made me realize that I totally missed leveling to 5th.

Will do so in a minute and edit for the choices.

HP: 1d8 ⇒ 7

Agonizing Blast When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

And Hypnotic Pattern

cheers

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Ibrox Redcap wrote:

Oh yes. I would. I've really struggled with this Warlock, because they need to short rest a lot. And this campaign is a chase scene.

But I know the Gm needs a way to introduce new PCs. They need to have history.

I don't know. I love the campaign and the history of Ibrox.

Were I to opine upon it, I'd say that a Cleric of Thor needs but little reason to be thrust into some hunt for evil. Even a DM without Tareth's myriad and abounding talents would find but small trouble inserting so inexorable a force for good into any campaign.

So too, I've had a hard time really feeling Ibrox's history. There has been some hints at something dark and unknown...but mostly unknown. Beseems that a character with a more real and palpable motivation to be tied to the earthly troubles would provide a more meat meal for thy RP talents.

So too, I concur that the short rests are...hard to come by. We've no fighter, and those are usually the driving force behind short resting. Alas 'tis but poor coin for a warlock to ask for a pause just to get back 2 spells, however powerful they are.

Ah well, think upon it. I'd say your personal preference is the greatest factor here.


Hey all, I'm away from my computer most of today. I will get back to regular posting tomorrow morning. Thanks.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Is Ibrox still at 2 Wisdom? If yes, any suggestions on how to role-play 2 Wisdom?

I've been silent, because I thought yes and didn't know how to RP.

cheers

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