[PFS] Siege of the Diamond City - GM Ewok
(Inactive)
Game Master
EwokBanshee
Maps
Slides
Alright! You are correct, there are 2 Aid tokens left and they are used as a Free action. (Maybe one of those Seekers has time to heal you now that the big bad demon lord is dead from you ballista!)
Second, good news! Those artillerists are stronger than I thought! (CR5!) They'll still be standing from the fireball no matter what.
I'll update in about 3 hours.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
These guys are really roughing us up. All in favor of abandoning the big ballista and taking out that demon ASAP?
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
If that is what the group thinks about, sure.
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
Are the soldiers down / dead? That would be useful...then I will not be eating AoE’s when I go and give the demon the beating he deserve.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
For the record, I think I’m out of Grinache at this point. Usually I don’t even have to bother tracking it, but with how long this has been going and the reliance on my less-crit-frequent weapon, I may very easily have run through it by now.
Slides
Ok, no worries. I think we only have time for one more encounter before the overseer moves us on anyway.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
I finally went through and did the math and even though Vulpina hasn’t gotten a crit or a killing blow with her weapons in a while, she still has 2 Grinache left! She’s the Swashgunner who keeps on Swashgunning.
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
What's the play here folks? Are we running?
Alrik still has Smite Evil which he can definitely use but if the creature has multiple attacks then presumably it can full attack twice each round which seems really really bad.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Or, at the very least, it can full attack once a round and use the other round to close and attack once. We have yet to see how gnarly a full attack from this thing would be... but I’d hate to find out the hard way.
I am NOT in a position to be fighting this thing head-on. Usually I’d volunteer to take the front, since Dodging Panache can shut down a full attack halfway through, but 12 HP is... uh, bad.
If our plan is to fight, I recommend whoever’s got the highest survivability (combo of AC and HP) goes to the front and takes Full Defense (bonus points if this frontliner has 3 ranks in Acrobatics for +6AC), keep a little distance so he doesn’t get two Full Attacks, and the rest of us bombard him from range as hard as we can. It’s risky, but I think it’s also our best move, if we’re not running.
Female Human Paladin 2/Warpriest 2 of Erastil|HP 31/32|AC 20 17 (T 16 13, FF 17 14)|CMB +4 CMD 20 (FF 14)|F:+8 R:+4 W:+10|Init +3|Perc +5|Bless 1/4 LoH 0/2 Ferv 2/4 Smite 0/1|Active: Shield of Faith, Smite
I have a smite left too and a bit of fervor for healing. I think I have 5 rounds of holy strike damage too.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
I just actually looked at the map and that thing is nnnnnot in an ideal position for the strategy I mentioned above. We might still be able to finagle such a thing, but it’s harder. That said, flanking it is very possible... but risky.
Slides
Getting that Religion DC would be mildly helpful. Getting to ask a question or two would be VERY helpful.
But from a meta standpoint: Running away allows him time to deal a significant amount of damage to all three ballistas and kill the conscripts. So there is a decent chance you would no longer be able to help gain successes using the ballista - just by defeating waves. But running is a perfectly valid reaction, especially since the battle is turning in your favor.
Finally, you have one last token if the group wants 1d8+1 healing.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
If we were to run away, I'd ask the conscripts to also run away.
If Yajima's set on fighting this thing, though, I don't see much choice. (Not blaming you-- Vulpina isn't likely to run either.)
I'll probably get myself to a safe distance while I'm under-HP'd and see what I can do from there.
As for the token, I'm the only one that's currently low. I'll leave it to the group's discretion as to whether or not to use it (although most could benefit even if that roll was low), but I certainly would appreciate it. :P
Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience
Yajima won't judge you for running away. You can't improve yourself if you're dead. If he gets really low, it will really tear him up, but he will retreat.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Vulpina is out to prove that Using A Blade And Also A Gun At The Same Time Is Actually The Most Efficient Way To Fight, so she won’t abide fleeing if others are still active.
She just might do her fighting from a safe distance :P
Slides
Casual reminder of no particular consequence: Those small ballistas are both Cold Iron and Good Oil'ed.
Also, it's getting real close to the end! So, time for everybody to roll for boons!
Boon Roll: Roll a d20! 19 or 20 wins a boon!
Email: If you win the above roll, give me your email! You can PM it to me.
Speaking of...
Boon Roll: 1d20 ⇒ 9 Nothing for me!
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
1d20 ⇒ 5 Nnnnope
Vulpina is actually making her way toward a ballista—but I didn’t want to take a full-on Withdraw Action last turn.
But that does leave room for one more ballista shooter...
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
Female Human Paladin 2/Warpriest 2 of Erastil|HP 31/32|AC 20 17 (T 16 13, FF 17 14)|CMB +4 CMD 20 (FF 14)|F:+8 R:+4 W:+10|Init +3|Perc +5|Bless 1/4 LoH 0/2 Ferv 2/4 Smite 0/1|Active: Shield of Faith, Smite
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
Boy, we really don't want these boons, do we?
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Some day I’ll get a Catfolk boon, and then my wife will finally join PFS :P
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Yajima, you wild man, every time you post I gain both respect and concern for you. Grappling is an excellent idea. Now it can’t full attack, it’s easier to hit, AND if that guy knows any spells they’ll be harder to cast. Beautiful!!
Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience
Well, my favorite playstyle in pathfinder is grappling so it's usually near the top of my list for tactics. I've played two tetori monks to level 9 and honestly, grappling stuff with a grapple specialist really shuts things down.
By the way, I'm thoroughly enjoying those attack rolls from this monster so far. As long as he never rolls above a 10, we'll be fine right?
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Now we just gotta hope he doesn’t bust out!
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Can I roll to Aid Another so Alrik can get a boon? :P
Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience
Oh, I guess I should roll too, didn't think about doing that when I wrote my last post to Vulpina.
boon: 1d20 ⇒ 20
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Slides
Yay, Yajima! Send your email my way. And I also share Vulpina's respect and concern for your wellbeing every post.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Anyone signing up for OutPost? I’d love to adventure with any of y’all again! Hopefully under less... siege-y conditions.
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
I'm doing a couple of low level events, nothing big this time. To much going on in real life. Not to mention the fact that I just got into Blood and Plunder miniatures and have a couple of hundred to paint for the tournament in a month.......
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
Yeah Ive signed up for a bunch of games. You can find them all by searching Woodenman on the spreadsheet. Alrik will be in one of those but I havent decided which one yet.
Male Human Teacher 2/Librarian 1
Im only signed up for solstice scar D with my kellid Blakros life Oracle of vildeis. The set of scenarios was practically made for him and he has been in every single part so far.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
I only just found out about it earlier today, so I’m not signed up for any yet. I’m happy to join any of you (ideally on the same characters). Alrik, Vulpina will happily join any that you might pick c:
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
Im signed up for the following:
4-05 The Sanos Abduction (Tier 3-7) - 1 seat left
5-22 Scars of the Third Crusade (Tier 1-5) - 1 seat left
8-99D Solstice Scar (Special, Tier 3-4) on RPGG - 1 seat left
9-18 Scourge of the Farheavens (Tier 1-5) - Full
Unforunately, Alrik is my lowest level character so he's probably going to be on the full table because it will be the lower subtier and I dont want to be crushing everything before all the Level 1's & 2's can get a shot at it.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Well, darn! Vulpina's actually my highest level character (like... ever). Ah well.
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
I am on:
5-22 line 34 - Full.
10-12 line 91 - 1 spot open.
M Half-Orc Alchemist 3 | HP 21| AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +7, R: +10, W: +5 | Init: +4 | Perc: +7, SM: +1 | Speed 30ft | Active conditions: None. | BOMB: 8-Day 2d6+3 dc 14
This is my highest "normal" character. I am in another group with my gunslinger who is now level 5 doing the Emerald Spire.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
I was about to hop on with you, Conney, but Vulpina would risk bumping up the tier, and I'm not sure I want to do that to the level 1's and 2's in there :P
Ah well! Another time, perhaps.
Slides
Nicely done, everybody! That was great. A ton of funFeel free to drop some concluding RP in the Gameplay tab. I will work to get you the Chronicle sheets tonight.
But before then, I need a decision from Yajima. You currently have the Gray Pox. I can write out the details on your chronicle sheet and you can hope you overcome it in a future scenario. Or, you can pay with PP to have it cured. Which I can write on the chronicle sheet. Up to you!
Gray Pox: save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.
Season 10 PFS Guide wrote:
At the end of a scenario, a PC might have been afflicted with any number of possible afflictions, such as blindness, curse, deafness, a disease, or a poison. Verify that the player recorded any such conditions in the notes section on his Chronicle sheet and initial next to what he wrote (see below). It is important that conditions be written legibly so the player and subsequent GMs can understand them.
Note: Any affliction that would result in an unplayable character must be resolved at the table once the game ends as explained in Chapter 4 of this document. If the character cannot resolve an affliction that would render her unplayable, mark the character as dead.
Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience
I'm going to be one level short on either paladin or monk to become immune to diseases, so I guess I'll pay the prestige cost to cure it.
Female Human Paladin 2/Warpriest 2 of Erastil|HP 31/32|AC 20 17 (T 16 13, FF 17 14)|CMB +4 CMD 20 (FF 14)|F:+8 R:+4 W:+10|Init +3|Perc +5|Bless 1/4 LoH 0/2 Ferv 2/4 Smite 0/1|Active: Shield of Faith, Smite
Thanks everyone for a wonderful game, and especially GM Ewok for all your work!
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Agreed, Denaria! Vulpina's appreciation for paladins grows stronger with every scenario, it seems.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Thank you for GMing this Ewok. You did it cool. Thanks also to the other players to have... played :)
Slides
Thanks, Yajima! I'll get those chronicles up tonight.
Also, if you didn't notice, we got an overwhelming victory! And this table contributed heavily to that. Nicely done!
This was a fun table, I loved running it for you guys! This scenario REALLY took an uptick towards the deadly there during the siege. It didn't feel that difficult for the first two acts.
LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil
I’ve been taught (either rightly or wrongly - I don’t know) that you still need to roll the Remove Disease check (caster level vs disease dc) because you are essentially purchasing a use of the Remove Disease spell.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
GM Ewok wrote: Also, if you didn't notice, we got an overwhelming victory! And this table contributed heavily to that. Nicely done! So about that medal...
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Oh Harpocrate would prefer it in chocolate. It's an overwhelming flawour...
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Can Harpocrate do chocolate? I suppose if it's not too much, it's probably fine.
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