[PFS] GM kuey's The Cosmic Captive (#8-00) (Special) (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

Allies Benefit:
For one encounter, you may call upon the aid of a small water elemental or a vampiric mist.

Thunderous Aid:
During combat, anyone adjacent to the puzzle orb can attempt an DC17 Diplomacy check, DC17 Spellcraft check, or DC14 Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, you can cast one of the following spells as a spell-like ability, using your character level as caster level and either your own Charisma or 20 to determine the spell’s save DC. You can use any of the spells listed: cure moderate wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Sovereign Court

Year of Boundless Wonder

Welcome to my PbP game for The Cosmic Captive (#8-00) Special. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 2 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, please have botting instructions for combat with the relevant dice rolls in spoilers in your profile page that I can just cut and paste. Otherwise, I will just put your character on delay.

3. If you have any disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. Also to speed up posting rate, I will group the enemies’ initiative block together.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post what I feel is most relevant for your character. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves, trackers of limited use abilities, and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In your character’s profile page, put up your botting instructions. (see above)
D. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 14 Jan 2019, so mark it on your calendar!

Fantastic!

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Howdy, all!

Name: Jivan
Player name: John Woodford
OP #: 67750-14
Faction: The Exchange
No day job


Hello!

I have to check if my character Almaas is ready when the special starts but I am already dotting in.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Kuey! I am excited to play under you again!

Name: Lumo Seme
Player: EwokBanshee
OP#: 240237-3
Faction: Silver Crusade
Profession (Gardener): 1d20 + 8 ⇒ (8) + 8 = 16

Liberty's Edge

I have to get Eowyn's profile set up - I haven't played her in PbP yet. I will try to do that in the next few days.

Sovereign Court

Year of Boundless Wonder

Take your time! Game ain't starting for a few weeks!

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Name: Abraham Z.
PC Name: Bon Jon Bovi
PFS#: 100198-12
Faction: Liberty's Edge
Day Job: None

Thanks and looking forward to this!

Btw, I've GM-ed this (but not played it), though it was awhile ago (3 years?) and I think I ran it a tier 1-2. Will avoid spoiling anything.


GM, I can play a level 5 character, correct?

Happy new year!

Sovereign Court

Year of Boundless Wonder

My understanding is that players need to be in-tier, especially since there is a 5-6 table, but let me check.


Thanks for checking!!

Sovereign Court

Year of Boundless Wonder

Noral, have confirmed that since the 5-6 table is full, you may play a L5 character.


Perfect! Thanks! I will get the profile updated next week!

Sovereign Court

Year of Boundless Wonder

We would be starting in less than a week, so if you have not done so, please fill in the table here. Will need this to do my prep. Thanks!

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Pretty sure Andy here is the one who signed up.

The Usual:

Name: philipjcormier
PC Name: Andy Applebottom
PFS#: 55792-13
Faction: Grand Lodge
Day Job: Perform(Sing): 1d20 + 9 ⇒ (10) + 9 = 19

I have never played/GM'd this session before.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Updated and ready for her first PbP:

Player: Tony Lindman, aka "The Great Rinaldo!"
PC: Eowyn
PFS #: 50090-13
Faction: Silver Crusade
Day Job: Profession (guide): 1d20 + 6 ⇒ (7) + 6 = 13


Female N Roc Animal Companion (medium size) | HP 14/14 | AC 22 (T15 F17) | CMB +5, CMD 20 | F+3 R+9 W+2 | Init: +5 | Perc: +5, SM: +1 | Speed Fly 80 / Walk 20 | Hunter tricks: 3/3

Eowyn's animal companion, Genevieve.

Sovereign Court

Year of Boundless Wonder

Oh yes, one more thing. Can all of you have botting instructions for combat in spoilers in your respective profile page? Some descriptions would be good and even better if it's something that I can cut and paste in. (Scroll to the bottom of my character Xuan Fung for an example.) As a special has to move fast, I would need a post everyday but I also understand when there are times you can't post. I'll then fall back on your botting instructions. And due to the speed of the game, I really won't have time to figure out on your behalf what your character would do so if there are no botting instructions, I would likely just delay your character. Sorry about being strict about this but after running a few specials, found this is the best way to keep my sanity. :)

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Botting instructions added.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Amen! My botting dice rolls and instructions are in my profile, under Size and Gender.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Botting instructions for both Eowyn and Genevieve are in Eowyn's profile, in a spoiler at the very top.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Oh, GM: When rolling initiative and surprise checks, note that Eowyn and Genevieve have the Lookout teamwork feat

Lookout:
Benefit: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Kuey, when I saw the post from Kai my first reaction was "Crap, did I get into the wrong subtier???" ;-)

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

It would have made for a short and overly exciting game for Eowyn.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Indeed!

Sovereign Court

Year of Boundless Wonder

@noral, I'm still waiting for you to check in with your character and also fill in the character details at maps and handouts page. Thanks!

Sovereign Court

Year of Boundless Wonder

Also, I would like to finalise the default marching order. Most of the time, I'll arrange you in pairs. My suggestion is as follows, assuming noral brings Almaas:

1. Lumo
2. Bon
3. Eowyn
4. Genevieve
5. Andy
6. Jivan
7. Almaas

@Eowyn, in combat, to facilitate posting, I'll just have Genevieve go on your initiative and handwave the difference. Besides, Genevieve has a higher initiative bonus anyway, so chances are she'll be before you and have to delay until you command her anyway.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Hello! Super sorry!

The character I wanted to bring is not ready so I will bring another character (Tofang).

He is level 3 but I need to update his profile.

Player name: noral
PFS #: 314670-8
Faction: Tofang
Day job roll: craft alchemy : 1d20 + 15 ⇒ (6) + 15 = 21

Sovereign Court

Year of Boundless Wonder

Sure! Just let us know where the marching order he is suited for? Thanks!

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang is a ranged character so being in the middle or back is fine! Thanks

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4
GM kuey wrote:

Also, I would like to finalise the default marching order. Most of the time, I'll arrange you in pairs. My suggestion is as follows, assuming noral brings Almaas:

1. Lumo
2. Bon
3. Eowyn
4. Genevieve
5. Andy
6. Jivan
7. Almaas

@Eowyn, in combat, to facilitate posting, I'll just have Genevieve go on your initiative and handwave the difference. Besides, Genevieve has a higher initiative bonus anyway, so chances are she'll be before you and have to delay until you command her anyway.

That's fine. Also, for "marching", any time there is sufficient room, Genevieve will be flying above the group; she can't fail the DC 10 Fly check to move less than half speed, so she only has to land if we are stopped or going very slowly.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Kuey, in future combats, I'd like to use my Seize the Initiative special ability to allow Andy Applebottom to reroll his initiative! So if you could roll his twice and choose the highest, that would be awesome!

Seize the Initiative:
Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Bon Jon, I don't think anyone in this party can use your Mage Armor want without a Use Magic Device Check.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

UMD vs. DC=20: 1d20 + 9 ⇒ (4) + 9 = 13
UMD vs. DC=20: 1d20 + 9 ⇒ (1) + 9 = 10
UMD vs. DC=20: 1d20 + 9 ⇒ (5) + 9 = 14
UMD vs. DC=20: 1d20 + 9 ⇒ (15) + 9 = 24
UMD vs. DC=20: 1d20 + 9 ⇒ (1) + 9 = 10

Got it.

Opps. Just noticed the 1. Guess not.

Sovereign Court

Year of Boundless Wonder

I'll allow the mage armor. There was countless Pathfinders gathered before entering the portal and you could easily have grabbed one to activate the wand for you (or even Kai who has amazing UMD). But should the duration runs out later, you might have a problem.

Sovereign Court

Year of Boundless Wonder

Wondering if there's any problems with posting? It's almost 24hr and only 3 have posted. I don't really want to start botting so early in the game... :P

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

I think the problem is with "new message" notifications not working right. Sometimes I get the new message flag when it's my own post that was most recent. It's possible people don't realize it's their turn.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Along those lines, Eowyn, I think you can act. It looks like GM k has looped around to Round 2, so even though our wayang hasn't taken a Round 1 action you have the option of going.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Yep, I just realized that. :-)

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon also has UMD, at least somewhat, in case we need it.

I posted an action for Bon Jon, but readied since, if I’m understanding correctly, there’s no target on the ground currently visible.

Sovereign Court

Year of Boundless Wonder

Oh by the way, can I check if everyone has a Google account? Some of the GMs suggested setting up Google Hangouts groups. If you recall the great Paizo Outage of 2018, in case that happens again, at least we could keep up communications. If you do, can PM me your email address? Thanks.

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

I do; PM sent.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Also sent a PM. Excellent idea - thx.

Sovereign Court

Year of Boundless Wonder

@Tofang, the consensus from the internet I've gathered is that the base damage of an alchemist's bomb is 1d6+Int, and this is multiplied on a crit. The additional d6s at higher levels aren't. I believe this would translate for gun chemists as well, since the wording is similar. So your crit damage would be an additional 3d6 (from the pistol) + 3d6 + 3xInt (from the alchemical ordnance) if you crit. Nasty!

@Bon, to clarify, you cannot ready action to move and attack. (You can ready action to do either but not both.) For that, you would delay action. Ready action does not change your initiative order but delay would. So in PBP (at least the way I and most GM do the initiative tracking), delaying effectively means you skip your turn for that round.

Sovereign Court

Year of Boundless Wonder

I've sent Google Hangouts invites to those who have sent me your emails. If you don't have an account, your email alone is fine. Should things go down, I can still reach you from there.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

I haven't gotten one, and I PMed you my email.

Also, Jivan's force ward recovers 1 point per minute. Will it be back to full by the time we get into our next fight?

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

I also didn't get an invite in Hangouts.

Sovereign Court

Year of Boundless Wonder

Yeah I think I messed up with the invites. I don’t usually use it much. :) I’ll try again later.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin
GM kuey wrote:

@Tofang, the consensus from the internet I've gathered is that the base damage of an alchemist's bomb is 1d6+Int, and this is multiplied on a crit. The additional d6s at higher levels aren't. I believe this would translate for gun chemists as well, since the wording is similar. So your crit damage would be an additional 3d6 (from the pistol) + 3d6 + 3xInt (from the alchemical ordnance) if you crit. Nasty!

Thanks a lot GM!

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

GM k, et al: I will be out of communication for a while tomorrow late morning and into the afternoon (UST -6/US Central time zone). Nothing to add to the botting instructions.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Starting in 36 hours, I will be out of service for 48 hours. Please bot or skip me as necessary.

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] GM kuey's The Cosmic Captive (#8-00) (Special) All Messageboards

Want to post a reply? Sign in.