GM Weenerton Retrocon - Legend of the Stonelords (Inactive)

Game Master OG3

Map of Jormurdun


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Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

No objections to using the Aid Token. Only question is why disable the trap if we were able to go around it safely?

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I second the vote for Neutralize Poison. Also, I will gladly use any wands that I can for anyone at any time, just let me know.

Grand Lodge

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Looks like we have some solid votes for the aid token to neutralize poison which is probably good. That will create another success for the Monument district. The district will be claimed and we will move to the next Act tomorrow. Great job, folks. Also, Xukong I dig the RP and descriptive nature of the posts but I too would love an accompanying OOC or Discussion post with the mechanical details.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

I was hoping that Disabling the trap would help the other tables so they would not have to do the same. I wasn't sure how to role-play the point. I should have explained like I just did. I am sorry for any confusion and/or delay of the game.

Grand Lodge

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Honestly, that worked out just fine. We're coming into a weekend and a day or so lull so completing the encounter and moving an Aid Token is great. Awaiting instructions from Redelia.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
GM Weenerton wrote:
Also, Xukong I dig the RP and descriptive nature of the posts but I too would love an accompanying OOC or Discussion post with the mechanical details.

Please understand, I don't mean to cut anybody short on what they need to know; I just didn't know I wasn't being clear enough. I did provide the links that had all the necessary information (although I get in hindsight how that first post on the matter would have been confusing; my mistake).

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Back on the ground just a short bit ago. Saw that there wasn't anything Zarnel could offer either in the disabling traps or neutralizing poison departments, so good that he wasn't here anyway. Nice job everyone!

@Xukong: Wow I'd never seen those dolls before. It's perfect for my Kuthite dhamphir oracle! In spite of the confusion over it, I'm very glad you got a chance to use it so I could learn about it. Thanks!

Less flying the next few days. Ready when y'all are.

Grand Lodge

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No worries, Xukong! Just a tweak, not a major change of behavior required. Yes, glad this all worked out :)


Venture Lieutenant, Play by Post (online)

A pair of enormous brass doors blocks the way forward.
Numerous plates are missing from the doors’ surface,
exposing complex clusters of gears, sprockets, springs, and
other confusing clockwork innards. Every second a thousand
gears twist, click, and whir. For all its complexity, the doors
seem to be missing any means of being opened.

GMs, please move your players immediately on to Act 4. Please continue to run F2 until the next announcement.


Venture Lieutenant, Play by Post (online)

Kreighton Shaine paces back and forth in front of the doors for a moment as several Pathfinder agents tinker with the doors’ complex machinery. Satisfied, he steps up on a piece of debris to address the crowd.

"Congratulations to those of you who have survived the dangers of our expedition thus far. Some of your fellow Pathfinders managed to interrogate a demon lurking here. This beast reports that the Throne Room is the domain of one Yealek-Vor, who we have surmised is a kalavakus demon-priest of the Chained Maiden, the ‘Horned One’ our duergar spoke of. He reportedly possesses something called a ‘Key of the Sky’ and is attended by many fellow demons. We’ll have quite a fight on our hands. But first we require those among us with the skills to find a way through this clockwork portal. I imagine some finesse could persuade them to open."

As the elf finishes his declaration, one of the Pathfinder agents cries out in alarm as the doors begin clacking wildly and grind a trapsmith’s tools into tiny shards. The portal shudders and begins violently sloughing off gears and scrap metal that animate and begin attacking the crowd.

"Or force," shouts Kreighton Shaine above the din. "Brute force may be in order!"

Grand Lodge

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Various objects fall off the great door and leap into motion attacking the party!

Knowledge Arcana 13:
The closest creatures are animated objects, a type of construct. They are immune to many tactics, including mind-affecting effects and nearly anything that requires a Fortitude save.

Knowledge Arcana 18:
Animated objects have a hardness that makes them difficult to destroy. They don’t have any particular elemental vulnerabilities.

Initiative:

Zarnel: 1d20 + 3 ⇒ (3) + 3 = 6
Amerel: 1d20 + 5 ⇒ (9) + 5 = 14
Enora: 1d20 + 2 ⇒ (19) + 2 = 21
Las Lajas: 1d20 + 1 ⇒ (19) + 1 = 20
Arin: 1d20 + 2 ⇒ (11) + 2 = 13
Xukong: 1d20 - 1 ⇒ (13) - 1 = 12
objects: 1d20 ⇒ 2

Enora
Las Lajas
Amerel
Arin
Xukong
Zarnel

objects

Party is up. Map is updated.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

k. Arcana: 1d20 + 10 ⇒ (4) + 10 = 14 + Ins: 1d6 ⇒ 4
"These are animated objects, particularly resistant to damage. Can anyone cast grease?"

Reminder to Enora, Las carries a number of alchemical Reagents.

Las' reagents:
Brimstone
Darkwood
Magnesium
Phosphorus
Quicksilver
Realgar
Saltpeter
Silver
Urea
Spirit of wine
Gold Dust

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

It's probably too late for this, but Enora also has quick study, which lets her swap out prepared spells (e.g., for Grease)

Let's use that pre-loaded crossbow rule we mentioned earlier...

Arin moves forward in a rare attempt to strike first on the machinations.

20', move action
light crossbow attack vs. green: 1d20 + 5 ⇒ (7) + 5 = 12 hope that hits FF!
cold iron bolt P damage: 1d6 ⇒ 6

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong advances haltingly, and wards itself with its shield wand.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Grease is short ranged which would put me ahead of Xukong which I do not have the movement to do and cast plus not the idea place for this character to be haha but magic missile goes through hardness I am pretty sure so that seems like the good option here!

Enora is shocked to see the objects animate. What is this! First demons and now we are being attack by normal objects. Out of habit, the halfling points her powerful staff at the green objects and releases a volley of missiles!

Magic missile damage (Green): 4d4 + 4 ⇒ (2, 3, 1, 1) + 4 = 11

Standard action to cast magic missile from my staff (6/8 charges left)

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Lost. Are we on Slide 2 or 3?

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

“Clockwork animations? I had a friend who made these. I hope I get a chance to see her again soon... “

As Zarnel muses on his memory of Chou Wei, he strides forward and draws an ammentum from across his back. Arriving between Xukong and Arin, he throws the weapon with all of his might at the one with the Green gears. “But her's were much nicer. “

Attack : 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Slide 2 I believe. Those Tokens look like Clockwork thingies. And I should clarify, I'm saying Clockwork, but I don't know that's what they technically are. The description of animated gears and metal scraps brings that term to mind.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel moves forward and attempts to hide behind a pillar...

Stealth: 1d20 + 9 ⇒ (1) + 9 = 10

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
Zarnel the Torn wrote:

“Clockwork animations? I had a friend who made these. I hope I get a chance to see her again soon... “

Those Tokens look like Clockwork thingies. And I should clarify, I'm saying Clockwork, but I don't know that's what they technically are. The description of animated gears and metal scraps brings that term to mind.

No, not clockwork, animated objects - but scrap metal, like cruder versions of this.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

can't see the map ATM.

Las draws his wand and tries to come a fighter-looking type just in front of the party never closest to the objects.

UMD: 1d20 + 10 ⇒ (4) + 10 = 14 + INSP: 1d6 ⇒ 4

Grand Lodge

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A thousand apologies for missing a day, folks. At a conference and time got away from me.

Arin and Zarnel land shots with projectiles although the damage seems to be mitigated by their tough exterior. Enora's magic missiles seem not to affect the creatures at all.

They advance and deliver a slam attack at the heroes in front of them.

slam vs Arin: 1d20 + 5 ⇒ (20) + 5 = 25
slam, confirm: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (4) + 3 = 7

slam vs Zarnel: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4

slam vs Xukong: 1d20 + 5 ⇒ (5) + 5 = 10

Enora
Las Lajas
Amerel
Arin
Xukong
Zarnel

objects green -3
objects orange
objects blue

Party is up.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Knowledge (Arcana) vis-a-vis ambulatory scrap metal: 1d20 + 12 ⇒ (9) + 12 = 21

Xukong's sword seems to glow black (if such a thing is even possible) as it tears into one of the scrap-things...

I spend an Arcane point, and still have 2 chill touches remaining.

Shard +2, Spellstrike, chill touch vs Green: 1d20 + 10 ⇒ (14) + 10 = 24
cold iron damage, plus negative energy: 1d10 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22 plus 1 Strength damage on failed DC 15 Fortitude save

...producing a sound that all but eliminates the distinction between the screaming of metal and the screaming of a person!

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel moves into a flanking position and attacks...

Masterwork Cold Iron rapier vs. Orange: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
possible Piercing damage vs, Orange: 1d6 + 2 ⇒ (5) + 2 = 7

Damn, waste of a threat.

Grand Lodge

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Amerel wrote:

Amerel moves into a flanking position and attacks...

[dice=Masterwork Cold Iron rapier vs. Orange]1d20+6+2
[dice=possible Piercing damage vs, Orange]1d6+2

Damn, waste of a threat.

Roll confirmation please. Constructs are not immune to precision damage in Pathfinder. You must be a 3.5 person like myself :)

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel takes a swing at the one he threw his ammentum at only moments ago.

Greatsword, PA/FF: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Started playing/running 1E back in 1988. Have played/run everything, except 4th (ie: AD&D for Dummies), since.

Masterwork Cold Iron rapier vs. Orange: 1d20 + 6 ⇒ (14) + 6 = 20
possible Piercing damage vs, Orange: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

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Green will be down if that informs the following attacks.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Enora is clearly upset that her missiles did not work. Nobody told me that they could resist force missiles too! These are pesky little buggers! She moves closer to the action and tries throwing a ball of acid at the blue piece of metal.

acid splash (blue): 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
-4 from shooting into melee
damage (acid): 1d3 ⇒ 2

Move action to move and standard action to cast acid splash

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin steps behind Zarnel and releases a wave of healing.

Channel positive energy, healing: 2d6 ⇒ (6, 5) = 11

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las moves up, drawing his whip and attempts a trip attack

Trip vs Orange: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

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Zarnel and Xukong act as two sides of the same coin, light and dark colliding on the animated objects. The green-geared figure is smashed to bits.

Amerel stabs at the orange-geared enemy and finds purchase, although not as much damage as he would normally have expected from such a precise blow.

Enora's acid splash lands but is ignored by the creature, it's layers of metal and cogs near impenetrable. Las Lajas whips his trusty weapon with little luck.

The monsters return in kind and attempt to batter our heroes.

orange slam vs Zarnel: 1d20 + 5 ⇒ (11) + 5 = 16
orange slam vs Zarnel: 1d20 + 5 ⇒ (20) + 5 = 25
orange slam vs Zarnel, confirm: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

blue slam vs Xukong: 1d20 + 5 ⇒ (16) + 5 = 21
blue slam vs Xukong: 1d20 + 5 ⇒ (11) + 5 = 16

Again in a mirroresque scene Xukong evades all attack while Zarnel is pained badly.

Enora
Las Lajas
Amerel
Arin
Xukong
Zarnel

objects orange -5
objects blue

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las takes a moment to study the object he just attacked, and then again attempts to trip it.

Whip trip w/Studied Combat: 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time

I did just make a Knowledge check, anything come of it?

Shard +2, flank, Spellstrike, chill touch vs Blue: 1d20 + 12 ⇒ (11) + 12 = 23
cold iron damage, plus negative energy: 1d10 + 8 + 1d6 ⇒ (7) + 8 + (2) = 17 plus 1 Strength damage on failed DC 15 Fortitude save

With another unnatural shriek, Xukong's dread sword punches straight 'through the looking-glass', as it were.

Grand Lodge

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Xukong wrote:

I did just make a Knowledge check, anything come of it?

Creature knowledge was spoilered here

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Feeling a little too close to the heat now, Arin takes his chance to backtrack a bit.

20', move action
Reload crossbow, move action

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Standing strong at the apex of the battlefront, Zarnel feels pride in the combat prowess of his teammates. Las' whip, Amerel's rapier, and Zukong's shrieking blade. The wound in his own side merely adds to the intensity of the moment, and he focuses on the pain as his sword comes back around onto the animated pile of scrap.

Greatsword, PA/FF, flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I am really not sure what I have to offer in this combat. With hardness, almost all of my spells are made harmless and feels wasteful for the chance to get a point or two in. My lvl 0 spell has no chance of damaging it. I guess crossbow it is? I am open to suggestions.

Enora is even more upset by her spell hitting and being ineffective. Finish them quick... there is nothing I can do to help.Enora pulls out her crossbow and fires once at the blue piece of metal.

crossbow (shooting into melee): 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
damage (P): 1d6 ⇒ 2

Move action to draw my bow and standard action to use it once.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
Hardness mechanic wrote:
Some energy types might be particularly effective against certain objects, subject to GM discretion.

Something ought to work, Enora; acid splash, if nothing else (and unless they somehow have golem-like Spell Immunity - and they don't appear to - I'm tempted to "call b$+!#%++" on magic missile not working).

Grand Lodge

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It's a tough one and I've checked with a few GMs about it. Unless a spell or attack specifically reduces hardness (like an axe for wood) the hardness value is deducted from each damage source. Normally energy damage is then halved for inanimate objects. This object is animated so at least the damage is not halved. I understand this is particularly frustrating but there are options like Aid Another or Enora's ability to swap spells.

Waiting for Amerel and we'll move into the next round.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

yeah, this would actually be a decent time to Quick Study into grease or something else. For Arin’s part he’s going to hang out on healing duty.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Sorry for the delay.

Masterwork Cold Iron rapier vs. Orange: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
possible Piercing damage vs.Orange: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

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Zarnel and Xukong again pincer one of the pile of animated objects slashing and hacking. Las Lajas catches cog with his whip and brings the orange gears down!

Orange stands provoking AoO from Amerel and Zarnel.

The creatures spring into action once again.

orange vs zarnel: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4

blue vs xukong: 1d20 + 5 ⇒ (10) + 5 = 15
blue vs xukong: 1d20 + 5 ⇒ (16) + 5 = 21

Xukong dodges the monster's attacks but Zarnel is not so lucky.

Enora
Las Lajas
Amerel
Arin
Xukong
Zarnel

objects orange -5
objects blue -29

Party is up!

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las continues to flog the object.

Whip trip w/Studied Combat: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Masterwork Cold Iron rapier vs. Orange: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
possible Piercing damage vs.Orange: 1d6 + 2 ⇒ (6) + 2 = 8

Not sure what to add for bonus, if anything, for it standing from prone.

Grand Lodge

Consort Compact Maps | Character Details |
Amerel wrote:

[dice=Masterwork Cold Iron rapier vs. Orange]1d20+6+2

[dice=possible Piercing damage vs.Orange]1d6+2

Not sure what to add for bonus, if anything, for it standing from prone.

They are denied dex as they stand, you can drop that sweet Sneak Attack damage on there.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

As the thrice damned rusty orange bot stands, Zarnel takes a quick swing:

Greatsword, PA/FF, flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19

Then turns his attention to the remaning cobalt blue pest.

Greatsword, PA/FF, flank: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 2d6 + 13 ⇒ (6, 6) + 13 = 25
Crit confirm?
Greatsword, PA/FF, flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 2d6 + 13 ⇒ (5, 1) + 13 = 19

Grand Lodge

Consort Compact Maps | Character Details |

Zarnel cuts deep into the orange automaton as it stands and dashes the blue one to bits.

Amerel, give us a confirm roll and your regular turn, please.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

I thought constructs were not subject to critical attacks.

Sneak Attack damage to Orange: 2d6 ⇒ (1, 2) = 3

If Orange is still alive, apply attack to it. If not, I will move 10' south and attack Blue.

Masterwork Cold Iron rapier vs. Orange: 1d20 + 6 ⇒ (19) + 6 = 25
possible Piercing damage vs.Orange: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Consort Compact Maps | Character Details |

They were in 3.5. you should roll to confirm now :)

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Critical Confirm?: 1d20 + 6 ⇒ (14) + 6 = 20
possible Piercing damage: 1d6 + 2 ⇒ (6) + 2 = 8

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