
![]() |
1 person marked this as a favorite. |

Arin follows Enora's lead in touching up the forge. While he does so he whispers softly to himself...
Torag, is it you who channels a will through me? Please give me a sign...

![]() |

Las attempts to repair the attar/forge as best he can.

![]() |

Amerel will gather the ritual instruments and place them neatly onto the forge.
"Torag hear my plea. Please forgive these spirits, for they died doing their best to protect your most sacred space."
Not sure what I'm doing wrong with the "Quote" format.

![]() |

Will wait for Xukong and Zarnel to chime in but you spend 10 minutes making repairs to the temple. You earn a minor blessing from Torag as thanks for your hard work. For the rest of the adventure, the PCs’ weapons are treated as magic weapons for the purpose of overcoming damage reduction and harming incorporeal creatures. If a weapon is already magic, it is also treated as cold iron. Cold iron magic weapons deal an additional 2 points of damage to duergar.

![]() |

His hand outstretched as he approaches the forge, Zarnel is caught by surprise when the flames wash over him and torch his golden flowing locks. He looks back at the others sheepishly. “I thought there would be some kind of warning.“ When Arin patches him up, he thanks the gnome profusely and apologizes for the trouble.
Zarnel joins the others in their efforts to tidy up the forge area. “I don't think we should try to repair the forge itself,“ he comments as he admires the scars and scratches in the adamantine anvil. “I feel like they embody the work that the smiths did here... “ His voice trails off as his left hand caresses the intricate pattern of ritual scars on his right forearm. As they prepare to leave, he drops reverently to his right knee in front of the forge and altar to say a prayer to Torag. “Torag, they did not fail you. Their forge and souls bear the scars of their service. Please free them from their torment that they may man the smithies of Forgeheart in the service of the Good.“ As he stands and turns away, he brushes his left hand across his eyes and armored chest. “See No Evil, Abide No Evil.“ he intones, and he feels as though his already magical blade has been further blessed by the spirits of the smiths.
He follows Enora's lead as she makes her way to the Seer's District.

![]() |

2 votes for Seer then. Let me know if that works for y'all and I'll set us up.

![]() |

Hundreds of stalactites extend from the ceiling thirty feet overhead. Dirt and stony debris litter the cave floor, along with discarded scrolls, bits of bone, and a few jawless skulls. Moisture drips from the stalactites into seven natural pools scattered about the chamber, which bears a putrescent odor.
Along the cave walls you see movement of floating torsos of grey skin, they turn when they notice your presence.
Zarnel: 1d20 + 3 ⇒ (13) + 3 = 16
Amerel: 1d20 + 5 ⇒ (18) + 5 = 23
Enora: 1d20 + 2 ⇒ (17) + 2 = 19
Las Lajas: 1d20 + 1 ⇒ (18) + 1 = 19
Arin: 1d20 + 2 ⇒ (11) + 2 = 13
Xukong: 1d20 - 1 ⇒ (20) - 1 = 19
shredskins: 1d20 + 2 ⇒ (18) + 2 = 20
Amerel
shreskins
Enora
Las Lajas
Xukong
Zarnel
Arin
Amerel is up. Map is updated.

![]() |

And we now have our first Aid Token!!! Please choose from one of the following:
Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn.
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage.
Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a PC’s spell by 1.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance (+1) for 3 rounds.

![]() |

arcana : 1d20 + 11 ⇒ (1) + 11 = 12
religion: 1d20 + 8 ⇒ (15) + 8 = 23
That sinking feeling that Enora is missing something important that she should be noticing comes back, but can't place it.
She meditatively recognizes the undead creatures. A shredskin is a wretched undead creature created either when a humanoid is skinned alive to be preserved as a trophy or otherwise killed in a terrifying way that leaves much of its upper half unharmed, such as being dissolved feet-first in acid. Some nasty stuff!
They like to grab you and hug you tight so be careful!Shredskins can grab and then constrict as the monster ability
Their bodies don't really hold a shape very well so it is hard to hit them with precise hits.They have the Amorphous trait (immune to precision damage (crits and sneak attack)) and have the undead traits.

![]() |

No apology necessary! Response within 2 hours on a Sunday. All good.
The shredskins fly toward the party and get right up in front of you.
shredskins
Enora
Las Lajas
Xukong
Zarnel
Arin
Amerel
Party is up.

![]() |

Zarnel watches as the strange undead approach with amazing speed, and he listens carefully to Enora's description of them. He takes a little step around the one closest to the end and swings his magical greatsword at it.
These things are most foul. What Evil must have been done to create such as them? Vildeis, let us..."Abide No Evil!" he finishes his thoughts aloud with a rousing shout.
5' step, attack #3(?). They don't have designations or colors, but it's kind of obvious which one he's attacking at this point.
Greatsword, PA/FF: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19

![]() |

The familiar creepy chanting begins to erupt from the little gnome as he begins to take his turn against the undead.
5' step
Channel positive energy to harm undead, Will DC15 to halve: 2d6 ⇒ (2, 4) = 6

![]() |

Knowledge (Arcana): 1d20 + 12 ⇒ (6) + 12 = 18
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance (+1) for 3 rounds.
I think this one would work best for us, under the circumstances.
How long has it been since I first used my mage armor wand? Can we say I reused it in the interim if it's been more than 1 hour? In the meantime:
Xukong wards itself with its floral-motif crystal shield wand as the horrid fleshes approach.

![]() |

Seeing how close the enemies are, Enora realizes how important her defense is right now. She pulls out one of her wands and activates it, causing a transparent suit of armor to appear around her.
Move action to retrieve the wand, standard action to activate the wand of mage armor (+4 to ac for 1 hour). 4/5 charges left.

![]() |

Las tests his knowledge K. Arcana: 1d20 + 10 ⇒ (10) + 10 = 20 + Inspiration: 1d6 ⇒ 2
Next, he pulls out his whip and attempts to trip shredskin in the middle (red), Las then takes a 5' step back.
Trip on Red: 1d20 + 6 ⇒ (5) + 6 = 11

![]() |

Mage armor is fine, Xukong. Let's assume the Inspiration aid is in place, folks. Las, just FYI the creatures are flying and so immune to trip.

![]() |

Ah, when you said "flying at the party" I thought you meant that they were just running real fast. In that case, Las will just have used an attack.

![]() |

Amerel takes a 5' step and attacks...
Masterwork Cold Iron rapier vs. Red: 1d20 + 6 ⇒ (2) + 6 = 8
possible Piercing damage vs. Red: 1d6 + 3 ⇒ (5) + 3 = 8

![]() |

Mage armor is fine, Xukong.
Has it been more than an hour since the first, though?

![]() |

Xukong, the district transitions are about 15 minutes so this will be the last encounter it is good for.
will yellow: 1d20 + 4 ⇒ (3) + 4 = 7
will red: 1d20 + 4 ⇒ (3) + 4 = 7
Zarnel turns a corner and delivers a cut into one of the shredskis as Arin lights up the cavern with positive energy. All of the shredskins wail as they are exposed to the power of positive energy. One of the shredskins is obliterated. The light falls away and the remaining shredskins tear at you.
yellow bite on Xukong.: 1d20 + 6 ⇒ (9) + 6 = 151d4 ⇒ 2
yellow claw1 on Xukong, grab: 1d20 + 6 ⇒ (6) + 6 = 121d4 ⇒ 21d20 + 8 ⇒ (12) + 8 = 20
yellow claw2 on Xukong, grab: 1d20 + 6 ⇒ (18) + 6 = 241d4 ⇒ 11d20 + 8 ⇒ (6) + 8 = 14
Only one measly claw finds purchase. 1 damage[/dice]
red bite on Amerel.: 1d20 + 6 ⇒ (18) + 6 = 241d4 ⇒ 3
red claw1 on Amerel, grab: 1d20 + 6 ⇒ (13) + 6 = 191d4 ⇒ 11d20 + 8 ⇒ (9) + 8 = 17
red claw2 on Amerel, grab: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 21d20 + 8 ⇒ (18) + 8 = 26
Amerel is less lucky and is bitten and clawed. [ooc]4 damage
The claw latches on to Amerel constrict: 1d4 ⇒ 2 6 damage total, this round.
shredskin yellow -6
shredskin red -6
Enora
Las Lajas
Xukong
Zarnel
Arin
Amerel -6, grappled
Party is up!

![]() |

Acrobatics to avoid AoO: 1d20 + 7 ⇒ (13) + 7 = 20
Xukong hops at an unnatural angle to the other side of the horrid curtain of flesh...
Shard, flank: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d10 + 7 ⇒ (7) + 7 = 14
...slicing elegantly through it as it passes by.

![]() |

Las moves into a flanking position across from Amerel and attacks with his whip once again.
Whip+Flank: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
EDIT: I was assuming the Xukong killed the Yellow. If he did not, then my attack is against Yellow. Don't know if I can move somewhere to flank Yellow, if not, so bet it and take 2 off my attack roll.

![]() |

Whip is 15ft range, yes? I moved you to a spot where you can flank with Xukong and finish the yellow shredskin.

![]() |

Zarnel swings wide around the back of the creature in order to get behind it.
“Hold fast, Amerel, we'll get you free shortly! “
Greatsword, PA/FF, flank, inspired: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Damage, inspired: 2d6 + 13 + 1 ⇒ (2, 6) + 13 + 1 = 22

![]() |

Shortly indeed, as the last shredskin is cut down by Zarnel the Torn. You go to explore the Seer's District further...
A large two-tier platform with a rectangular stone altar dominates this chamber. A narrow channel stained red runs around its floor, twisting in strange patterns. The platform is flanked by six statues of demonic mien that reach out with wicked claws.
Feel free to move your icons about in the map and describe your investigation.

![]() |
1 person marked this as a favorite. |

Shortly indeed, as the last CUTskin is TORN down by Zarnel the SHREDDED.
Shortly indeed, as the last TORNskin is SHREDDED by Zarnel the CUT.
Shortly indeed, as the last SLICEskin is DICED by Zarnel the JULIENNE FRYMASTER!
You may take your pick of "FTFY".

![]() |

Arcana: 1d20 + 11 ⇒ (16) + 11 = 27
I am pretty sure this was once used for performing auguries based on its layout, furnishings, and decorations..
These tiles have significance in the ritual use, but the configuration is also important.
That statue is of a "beast of ignorance", mythological creatures common in the artwork of a divination cult known as the Vision Unveiled.

![]() |

Amerel takes out his CLW wand and hands it to Zarnel.."Thank you for the rescue. Would you be so kind?"
Afterwards, Amerel slowly walks clockwise around the edge of the room...
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
+1 vs. traps/surprise.

![]() |

Arin seems enraptured by the spiral channel in the middle of the lower level. He walks over and stands directly on it, inspecting the details exhaustively before he looks up and slow turns, scanning each of the statues.
Perception, looking for nothing in particular but perhaps noticing something: 1d20 + 6 ⇒ (5) + 6 = 11

![]() |

Happy to help both to free him and to heal him, Zarnel the Shredded uses the proffered wand.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Close enough?
He watches the others inspect the room in their own ways. Instead he asks Vildeis to reveal the nature of the Evil here, if any.
Detect Evil
"I do not like this. It just feels Evil. What do you make of that rivulet of red? Is it blood or the remains of blood?"

![]() |

As Arin approaches, he can see the implements of augury on the raised altar. There lies a silver knife and an arrangement of 16 tiles.

![]() |

Las, having read far too many chronicles, is concerned about the statutes surrounding the platform and tries to make sure they aren't going to come to life. He remains outside of the red lines.
T20 on Perception = 29

![]() |

Interesting. More trappings of an augury up here..
He casually ascends the stairs to the raised platform.
A silver knife and an arrangement of tiles...
Perception, inspect tiles: 1d20 + 6 ⇒ (4) + 6 = 10 can't buy a roll lately
detect magic on the alter

![]() |

You get the tile info for free :) included in map slides
As you stand on the upper level, from the skulls that line the altar starts to flow a brownish red liquid.
You can study the tiles for a minute and perform a Knowledge Arcana/Religion check to gain rewards for the Pathfinder forces! However, after a few seconds you see a gas begin to emanate from the liquid. You have 2 rounds of prep before you have consequences to deal with.

![]() |

The gnome shifts to the closest semblance of alarm you can expect to see in him.
Something is coming out of these skulls! A brownish red liquid... and some sort of gas.
He quickly backpedals down the steps to rejoin his party.

![]() |

Arcana on liquid: 1d20 + 11 ⇒ (14) + 11 = 25
When looking at the brownish liquid, Enora commentsThis appears to be a substance once used in divination magic that fell out of fashion.
I am pretty sure that years of exposure to it can causes deleterious effects.
Arcana on the tiles: 1d20 + 11 ⇒ (2) + 11 = 13Damn, not the spot I wanted to roll awful haha
I have no preparation I want to take besides trying to avoid breathing in the gas.

![]() |

You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. [/ooc]
Who wants to try for that?

![]() |

I will start as soon as I see the gas so 2 rounds taken from my max number of rounds (22/24 rounds of breath holding)

![]() |

Las Lajas, seeing the gas, pulls out his vapors of easy breathing, but does not open it.
"If anyone succumbs to the gas, we can open this jar and it might reverse the effects. But let's leave it closed for now."
Las holds his breath as he tries to examine the gas Craft Alchemy w/Guidance (T10)=25, wanting to make sure it is not a contact poison.

![]() |

Las Lajas holds his breath and examines the runes. He procures insight about the district, leading the party to Supplies hidden by the seers before they fled Jormurdun.
More supplies increase the Aid tokens in place. Encounter concluded. You have completed the Seer's District. Where to next?

![]() |

Zarnel sucks in a deep breath, but doesn't need to hold it long when Las Lajas announces his find.
“I believe the Miner's District is the next one they want us to clear. “
That's the only other one I could find in the posts, unless I missed something.

![]() |

see the map in campaign details. Armorer or Miner districts are available.

![]() |

Huh. I hadn't even noticed that map link before. It is a nice map, though. Yeah, good call on doing Armorers next.

![]() |

Assuming no dissent, I'll set us up for Armorer's District. They could use some successes and I'm pretty sure y'all have more successes under your belt than any other table right now.