GM Weenerton Retrocon - Legend of the Stonelords (Inactive)

Game Master OG3

Map of Jormurdun


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Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Enora sees we have this fight in a good place so she moves and reloads her cross bow. [b]And I thought these would be hard... though I am confused by their presence here.

Move action to move and move action to reload my cross bow.

Grand Lodge

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Xukong is a tornado of blade and cuts the last choker down.

Xukong, and everyone else for that matter, please provide very specific botting instructions for your character. I see you have provided some but I'd like an explicit standard.

With the chokers dispatched you have this statue to contend with.

Knowledge (history or religion) DC 20:
You identify this idol as an entity known simply as The Dweller Below, a malignant bogeyman representing the evil found in the Darklands from whence dwarves came.

Perception DC 14:
A small tome—ancient sheets of vellum between worn leather covers—sits beneath the thing’s tentacles.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Botting instructions is tricky for a caster but I will add it to the bottom of my character sheet.

Knowledge history dc 20: 1d20 + 8 ⇒ (8) + 8 = 16
perception dc 14: 1d20 + 1 ⇒ (18) + 1 = 19

Enora has that gut feeling like she is missing something that she should be able to remember... but can't place her finger on it. As she tries to figure it out, she points out a small tome—ancient sheets of vellum between worn leather covers—sits beneath the thing’s tentacles. Well that looks interesting!

Grand Lodge

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For Enora, the stats for an Acid Splash would be perfectly acceptable and likely my first choice for you as a GM.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

As this is PbP, I would hope that we would all get at least 24 hours to respond to a post, in which case I won't need botting. If I do go missing, I authorize Amerel to play my character.

Las examines the statue K. religion (T10 + wayfinder)=18 + Inspiration: 1d6 ⇒ 4

"Ah, I do recognize this creature. They call it the Dweller Below. An evil creature so named by by dwarves from the Darklands. Frequently used to scare dwarven children who misbehave." Las makes a mental image of it in case he decides to use it for one of his silent images.

Las follows Enora's gaze, "Yes....",

Grand Lodge

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I have been maintaining a 24 hour time limit before botting thus far. Being a multi-table special, these things tend to move quickly and I'd hate for y'all to miss out on action or delay your involvement so I'll be a bit more aggressive but fair. Everyone is doing a great job so far, so I"m not worried :)

Grand Lodge

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Just FYI, you can take or leave the book. Then we can move on exploring the district.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Enora gladly grabs the book. This is the whole reason she is here. She will read the cover if she can.

Regardless, I think I am ready to continue exploring.

Grand Lodge

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Enora reaches for the book and feels a cold, damp, yet invisible tentacle wrap itself around her neck.

Will save, please.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

*cough* Sucker *cough* If only there was a Rouge to check for possible traps...Oh yeah.

On a serious note, just a reminder, Amerel has: Trap Spotter (10' of trap, free perception check to spot).

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Ohh I was sure it was a trap, but reading Enora's background, I felt like going for a book was something she would do... maybe she will be a bit more reserved... had learned lesson haha

will: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Of course we don't get to directly know, but if that will save is fear-based, and it's within 3m of the last battle, bless provides another +1 there.

Grand Lodge

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AAAAARGH site ate my post.

Enora overcomes the evil force with the application of will alone.

The tome—entitled It Crawls in Darkness—you find it is physically intact, yet most of its pages are blank; those with text are scattered at random throughout the book. The tome contains references to the Seer’s, Mines, and Monuments districts of Jormurdun.

In addition, the tome acts as a scroll that contains several spells: Resist Energy, Lesser Restoration.

You continue exploring...

Plaques at the entrance of this space identify it as a shrine to Torag, patron god of the dwarves of Jormurdun. The bas relief carvings on the stone walls are viciously defaced, not by the ravages of time, but by the work of impious vandals. The adamantine anvil-altar is scarred, and ritual instruments are scattered around the floor. Strangely, the glow of fire still pulses from the sacred forge on the west wall.

Appraise or Perception DC 10:
The anvil-altar damage is ancient.

Map is updated, feel free to move about the space.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Amerel has +1 to perceive traps, and Danger Sense: (+1 reflex save/dodge bonus vs. traps; +1 perception to be surprised)

Quick ret-con if I may. Amerel tries to heal himself with his wand of cure light wounds between the end of the battle and the movement into the temple area. If not, please ignore the following...

If I can use my CLW Wand to heal:
UMD vs. DC=20: 1d20 + 9 ⇒ (12) + 9 = 21 possible CLW vs. self: 1d8 + 1 ⇒ (4) + 1 = 5 Only 1 short. Close enough. I will update my tagline if this is ok.

Grand Lodge

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Amerel wrote:

[dice=Perception]1d20+9

Amerel has +1 to perceive traps, and Danger Sense: (+1 reflex save/dodge bonus vs. traps; +1 perception to be surprised)

Quick ret-con if I may. Amerel tries to heal himself with his wand of cure light wounds between the end of the battle and the movement into the temple area. If not, please ignore the following...

** spoiler omitted **

No problem.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin looks over at the forge, wondering why it's still burniung.

Has this been used recently? Amerel, do you detect any traps?

Cast guidance on Amerel's trap roll.

Cast detect magic to scan forward for auras (anvil and forge)

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

"Let's see what I can see.." says Amerel as he slowly and carefully moves into the room, searching for possible traps and creatures waiting in wait.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

+1 to detect traps and to be surprised.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

After Xukong cuts down the last choker, Zarnel turns an appreciate and admiring eye on his strange ally. "Nicely done, my friend! Your arm and blade are fine servants of that which is Good."

He draws his own wand and heals his wounds as Enora liberates and peruses the tome.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

At the entrance to Torag's shrine, he waits for Arin and Amerel to report if they sense anything untoward. Before he enters Torag's sacred space, he gives grace to Vildeis. "See No Evil, Abide No Evil," he says as his left hand moves across his eyes and breast.

Grand Lodge

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Amerel approaches the forge and is about at the anvil when he notices faint faces dancing in the flames of the forge.

This is a haunt that you have not yet triggered.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

"Curious. I do not perceive any traps, but it looks like there are faces in the forge's fire."

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Careful with that book, it seems do some evil stuff.Enora says calmly as she removes the tentacle from her neck.

When Anora mentions the faces in the fire, Enora tries to make sense of it. I assume that it would be knowledge religion to learn about this haunt?

Knowledge religion: 1d20 + 8 ⇒ (11) + 8 = 19

If there is nothing she is able to recall to help, she steps back hoping someone else has a the ability to deal with this problem.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
Zarnel the Torn wrote:

After Xukong cuts down the last choker, Zarnel turns an appreciate and admiring eye on his strange ally. "Nicely done, my friend! Your arm and blade are fine servants of that which is Good."

Pre_Gen wrote:
Careful with that book, it seems do some evil stuff.Enora says calmly as she removes the tentacle from her neck.

"I am blade's edge," Xukong hisses (to whom is uncertain) as it shifts its gaze between Zarnel and Enora's book...finally settling on the book, and advancing on Enora. It does not (yet) reach for or touch the book, but cranes its neck and hunches its body in a decidedly unnatural motion to examine it more closely...

detect magic/Spellcraft on book: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

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Enora, you think magical cold would reverse the haunt. Xukong, you also see the magic of the scrolls present in the book.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Slight RETCON if the GM allows it.

Las sees that Zarnel is injured and interrupts Zarnel's use of the CLW's wand and offers a zap from his wand of infernal healing. "Least I can do for someone standing between me and the those who would harm me. Though, if the spell's nature is unacceptable to you, I will understand." Las offers the the same service to Xukong. Can't remember if Dhampir's can be healed by infernal healing or not.

Las studies the haunt as well and tries to determine if alchemical cold will work.

K. Religion + Guidance: 1d20 + 8 ⇒ (8) + 8 = 16 + Inspiration: 1d6 ⇒ 4

Grand Lodge

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Y'all work out what charges came from what wand. Fine with me. The damage must be magical.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Looks like we need so cold in here to solve this problem, but unfortunately, I lack that set ability at the moment. Any suggestions?

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

“No thank, Las. Vildeis would not approve of that type of healing. Though if I am dying, I could not object, and would certainly be grateful,“he finishes with a genuine smile.

Kn(Religion) Faction pin: 1d20 + 6 + 1d4 ⇒ (20) + 6 + (3) = 29

If I could get a guidance from Arin, that would be a 30!

Zarnel joins Enora in studying the haunt trying to ascertain what would help this poor soul rest easily forever. “Enora, normally holy energy can release a haunt from its pain. Are we sure that would not work?“

So only magical cold? Not the usual positive energy / channeling / lay on hands? Is he able to tell anything about the conditions required to release it completely?

Infernal healing works just fine on dhampirs, BTW.

Grand Lodge

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With such a roll... Positive energy is also effective. The triggering range is 10ft.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
GM Weenerton wrote:
With such a roll... Positive energy is also effective. The triggering range is 10ft.

What about disrupt undead? I just happen to have that prepared.

Las Lajas wrote:

"Least I can do for someone standing between me and the those who would harm me. Though, if the spell's nature is unacceptable to you, I will understand." Las offers the the same service to Xukong.

"I am as yet unscathed," Xukong replies, "but that is acceptable. Which reminds me..." It gestures to two of the wands at its side, one a red coral wand shaped like a pitchfork (infernal healing), the other a verdigris-coated copper wand tipped with a stylized obsidian sunburst, as well as a flask filled with translucent black liquid (inflict light wounds). "I am wrought from a rare temper. Should I come to harm, use these or like magics to repair me. So long as time is not too precious, however, I shall have an even better means...."

Grand Lodge

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I'm good with Disrupt Undead, as it is specifically positive energy.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Zarnel the Torn wrote:
If I could get a guidance from Arin, that would be a 30!

Members of the team can always assume you have Arin's guidance, and unless we're in combat rounds presume to apply it to leisurely skill checks. You just have to imagine he gurgles some creepy abyssal as he applies it to you :)

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

The little gnome watches the team deliberate about the visage in the forge, and then pipes up from the back.

I have positive energy to lend as well. I suppose we should be ready, as once we start applying these opposing forces it may grow hostile.

Grand Lodge

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please describe your plan :)

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Uncertain of what to expect, Enora stand ready with her magical staff.

Not much I can contribute here so I will watch what the other do.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

All right then, I can go first...

The little gnome cautiously approaches the forge. He peers in to see the faces for the first time and then calls upon his unknown dieties...

Channel positive energy, harm undead, 30' radius, DC15 Will to halve: 2d6 ⇒ (6, 1) = 7

As soon as he does it he again peers into the forge, waiting to see what happens.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

As the others are talking, Amerel moves out of the room saying "Let me get out of the way. I will be of little help here."

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

As Arin moves forward, Zarnel nods to Xukong and steps up to keep pace with his small friend, but then steps past him to approach the altar directly.

When the haunt manifests itself, he lays his hands upon it.

“Be still, and tell us what needs done to release you from this form. “

LoH : 1d6 ⇒ 5

One problem with using LoH. He kind of has to actually lay his hands on it.

Grand Lodge

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The forge erupts as Zarnel approaches before he is able to Lay on Hands.

forge flames: 5d4 + 5 ⇒ (1, 4, 3, 2, 1) + 5 = 16

You hear ghostly screams, the screams of the damned, spoken in Dwarven, “Torag! We have failed you!”

You presume the dwarven smithies that worked the forge were killed defending it. The forge and anvil sit in disrepair betraying its former glory.

Do anything else here or move on from the Temple district?

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Do take it as read that I help zap the forge with disrupt undead as needed and possible; haunts are one of those elements of the game I've never gotten a strong handle on.

Grand Lodge

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Yes, y'all could have stood back and pelted it with positive energy and such. Zarnel closed the distance and triggered it, however. If y'all patch him up, you can tidy up or move on. Let me know what you'd like to do.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin walks over to Zarnel to patch him up with divine healing.

Well, that's certainly one way to do it. He keeps his usual glassy-eyed expression as he works.

Cure Light Wounds, Zarzel: 1d8 + 3 ⇒ (8) + 3 = 11
Cure Light Wounds, Zarzel: 1d8 + 3 ⇒ (4) + 3 = 7

Shall we head to the Temple District?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

[ooc] Does the forge look like it can be relit?[/b]

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I thought we were in the Temple District? I vote we tidy up, but I am not sure what exactly that means. I think I am bit confused on the whole forge thing. Did the flame go out when it erupted? Is this the last thing to explore in the temple district?

Grand Lodge

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The area is in disrepair as it has been vandalized and such. Arin's religious training suggests it would be a sign of respect to restore it somewhat. The forge fire burns but you had noted the altar damage and other defilement when you arrived.

We are indeed in the Temple district. This is the last encounter before we move on to another district, which will probably happen tomorrow.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Is there a check we need to make to help restore it?


Venture Lieutenant, Play by Post (online)

Pathfinders have claimed the Temple District!
The Seers’ District and Miners’ District are discovered.

Reinforcements arrive in the Temple District wherever Pathfinders are still involved in an encounter. (GMs, please allow your players to finish any in progress encounters, but please look at the top of page 12 to see the consequences of the reinforcements)

Grand Lodge

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No check, just a decision whether to do it or not. It will take 10 minutes for minimal effort. Please describe any other measures you are taking to cleanse the area.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Enora takes pride in being able to help clean such an ancient piece of history. She says a short prayer to Neyths and Torag, even though she is not a worshiper of the Dwarven god. Once she is satisfied with the state of the forge, I think the Seer's District sounds pretty nifty as well. I vote we head there and see what we can find.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
GM Weenerton wrote:
Arin's religious training suggests it would be a sign of respect to restore it somewhat. The forge fire burns but you had noted the altar damage and other defilement when you arrived.

As an oracle he doesn't really have religious training. I believe it's Zarnel that made the religion check.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Pre_Gen wrote:
I thought we were in the Temple District? I vote we tidy up, but I am not sure what exactly that means. I think I am bit confused on the whole forge thing. Did the flame go out when it erupted? Is this the last thing to explore in the temple district?

Yup, I mispoke there. Apologies.

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