GM Weenerton Retrocon - Legend of the Stonelords (Inactive)

Game Master OG3

Map of Jormurdun


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Grand Lodge

Consort Compact Maps | Character Details |

As Xukong is inspecting the gems, a cadre of dwarves approach from behind. You hear, in a somewhat menacing tone, instruction from the lead dwarf:

Dwarven:
“What? Thieves as well? As if the hateful duergar invaders weren’t insult enough! Drop your loot and we’ll drag you gently to your cells where criminals belong!”

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel translates in a low whisper to the others while raising his hands to show that they are empty.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin whispers back, Amerel, can you translate back to them? "We mean no harm, and would you believe us that we know these gems will be stolen in the future and we are taken them prior to that to protect them?"

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

“Amerel, if you wouldn't mind translating, please? “

Turning forward, Zarnel addresses the dwarves. “My friends, I admit that what we are doing here appears improper, and even sounds ridiculous. But please know that we travel with King Gutheran’s blessing. I am a Paladin of Vildeis, and I could not stand idly by if my own allies were committing an Evil act. We've been asked to retrieve these stones for posterity, not for our own enrichment. As strange as it sounds, please let us finish. We will then gladly accompany you to see the King himself, if need be. “

Diplo : 1d20 + 8 ⇒ (8) + 8 = 16

Eek. Not so good. Aids please? Or take that as an Aid for someone else?

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Believe us, please! Your king gave us a blessing! Enora puts on the saddest face since she knows the guards won't understand what she is saying.

Diplo (aid, dc 10): 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel translates and adds, "Would it have been possible for us to travel through the city without the King's blessing? Of course not."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Consort Compact Maps | Character Details |

The dwarves stiffen as their words are initially not understood by the majority of the party. As the party chatters amongst itself in a foreign tongue, the dwarves tense further, gripping their weapons ready to strike. When one of the humans replies in perfect dwarven a plea for permission and a mention of the King(!) they ease somewhat.

Dwarven:
You are tasked by the king! This is auspicious indeed. Do you require escort to the Citadel?

You are allowed to collect the gems with no bloodshed. Exceptional success!

Grand Lodge

Consort Compact Maps | Character Details |

You arrive here to find the place teeming with the dwarves of Jormurdun’s past evacuating the citadel at Gutheran’s request. They are ghostly, seeming to flicker in and out of sight—a sign that part of the cathedral is within temporal bubble and the rest of it is without. The dwarves go about their urgent business.

In your temporal reality, a demon suddenly appears behind you.

Initiative:

Zarnel: 1d20 + 3 ⇒ (6) + 3 = 9
Amerel: 1d20 + 5 ⇒ (1) + 5 = 6
Enora: 1d20 + 2 ⇒ (6) + 2 = 8
Las Lajas: 1d20 + 1 ⇒ (15) + 1 = 16
Arin: 1d20 + 2 ⇒ (11) + 2 = 13
Xukong: 1d20 - 1 ⇒ (4) - 1 = 3
dretch: 1d20 + 2 ⇒ (2) + 2 = 4

Las Lajas
Arin
Zarnel
Enora
Amerel

dretch
Xukong

Bold are up.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Slide #17?


Venture Lieutenant, Play by Post (online)

The walls, floor, and ceiling begin to tear apart, revealing
countless miniature scenes from past ages. The entire sky
citadel groans as though Jormurdun were slowly dying,
and more visible ripples—now seeming to pulse with an
impossibly slow heartbeat—wash through the halls.

Grand Lodge

Consort Compact Maps | Character Details |

Slide 2

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

The little gnome focuses on the demon that appears near the group and quickly channels his divine energy at it...

Knowledge (Planes) for info: 1d20 + 8 ⇒ (10) + 8 = 18

Ph'nglui ah'mglw'nafh nilgh'ri yarr, mgvulgtnah dretch (Abyssal):
Die in all times, horrible dretch.

Cast doom on the dretch, becomes shaken unless DC 15 will save made. Duration: 3m/30rounds

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Planes: 1d20 + 8 ⇒ (11) + 8 = 19

Enora points her staff at the demon knowing that missiles of force work against most things. A sudden volley of magic bolts spring forth blasting away at the enemy. This staff is almost of juice, but I think I will be home soon.

Magic missile: 4d4 ⇒ (3, 3, 1, 4) = 11

Standard action to use my staff of minor arcana (2/10 charges left)

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

"As you say, Arin! Die, horrible thing!" Zarnel shouts as he vaults down the tiers headlong towards the dretch demon.

Attack, FF/PA: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

"Xukong, my friend, let us send this thing back to the Abyss together!"

Wasn't sure if a check or movement penalty was required for going down the tiers. It was exactly 30' from his starting point, so if so, please adjust accordingly.


Venture Lieutenant, Play by Post (online)

In response to the temporal oddness, word comes from Shaine for all Pathfinder teams to quickly return to the Cathedral. It appears to be a good thing, because just as the last of the Pathfinder teams makes its way in, things get even more dramatic.

Like a massive soap bubble, the temporal anomaly shudders violently, painfully distorting the portions of the sky citadel within. Energy arcs as Jormurdun fluctuates between its past grandeur and present ruin. Then, as if with a sigh of relief, the entire bubble implodes, retracting through the halls and returning Jormurdun to the present. The energy rushes over a pair of field agents sprinting from the halls below, instantly transforming the unfortunate Pathfinders into chalk statues.

For a moment, the whole city is silent. Kreighton Shaine takes a few tentative steps forward, looks about at the gathered Pathfinders, and gives a low, appreciative whistle as he holds aloft the strange device once worn by the demon Yealek-Vor.

[b]"Although we expected to find trouble in Jormurdun, the sky citadel has proven far more perilous than we had predicted. I can only speculate as to what this bizarre object accomplished, but it has given us an utterly unique glimpse into the sky citadel’s past. King Gutheran informed me that this is not the whole device but rather the largest of five pieces—the others he sent with his children who fled this place thousands of years ago. If we are to truly understand this 'Sky Key,' we may have to follow the millennia-old trails to wherever these dwarves went. But that is a task for another day. Thanks to your bravery and cleverness, we have cleansed Jormurdun of its foulest elements in only a day. With the city under the Society’s control, we can now explore at a more leisurely pace. Without a doubt there is much more to learn than we found in our hasty campaign. Before we look too far to the future, though, let us remember the past. Not all of our agents and comrades survived this expedition—lost either today or in the year of service to the Mendevian Crusade that brought us to this victory. Their names shall be recorded in the Grand Lodge to forever honor those who have fallen in the pursuit of knowledge. But for now, we can celebrate. Congratulation, Pathfinders. I am proud of your Unrivaled Accomplishment.”

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