GM Weenerton PFS The Confirmation (Inactive)

Game Master OG3


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Grand Lodge

Mapache hurries to the bank of the stream.

Yes, apologies. I did not see a prompt for Mapache to act in the combat post.

Grand Lodge

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The latter kobold moves toward Cabe and stabs with his spear.

spear: 1d20 + 1 ⇒ (1) + 1 = 2
The kobold looks at the end of the spear. Maybe he didn't use the pointy end.

Savladore
Kzrezh
Suna
Yuzu

Kobold Blue -1 (deafened)
Cabe
Mapache
Kobold Orange -3

Bold may go

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore raises his hand and a force missile springs forth and hits one of the creatures...

Force damage vs. Orange: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

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The force bolt punches into the kobold and he falls back to the ground, unconscious.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Stepping swiftly from the running water to the drier bank, Yuzu's blade twirls back toward the kobold she feinted against earlier.

Naginata Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Naginata Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

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The other kobold is cleft in twain by Yuzu's powerful sword slash.

Backtracking ever so slightly, Cabe traversed a trap.

poison dart: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d3 ⇒ 3

I need a Fort Save from Cabe.

After some brief exploration you begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10

Ruh-roh, Raggy.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

umm...do you have any way to re-roll that? I have a character folio and a Year of the Sky Key shirt. Too bad we aren't face-to-face or I would have loaned you my folio before the game started.


leaf leshy familiar | HP 14/14 | AC 17, T 14, FF 14 | F: +5 R: +4, W: +5 | Perc +8 | Init +3

"Yes it does, Big Sister. We should make sure our new friends are all ready first, though."

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

"It sounds like someone needs our help, Little Sister."

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

argh, those should have been first Suna, then Sita, like I posted them.

Grand Lodge

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Caebricalius Melandrus wrote:

[dice=Fort Save]1d20+2

Ruh-roh, Raggy.

Take 1 CON damage and roll another save, please. Once I have 3 votes to follow the voice or go back into the caverns we can progress.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Fort Save: 1d20 + 2 ⇒ (4) + 2 = 6

Hooboy.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

My vote: follow the voice!

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Voice, I suppose.

Cabe rips a dart out of his arm, where it dug in deep to his flesh. His stomach clenches alarmingly, and he begins sweating. "I... do not feel well." He looks down at the dart as realization dawns on him.

Oh, gods.

Grand Lodge

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Caebricalius Melandrus wrote:

Hooboy.

Another Con damage, please. Go ahead and give me 2 more saves.

The inspiring boost you get from what you now recognize as Janira’s voice seems to peter out as you reach the end of the tunnel as if she had run out of inspiration. As you emerge, the dim light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, the light of the full moon illuminating a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. The moon is bright enough to illuminate even the shaded leaf litter beneath the trees. The ambient light in this area is low-light. Those of you without low-light vision or darkvision, please include a d100 roll with your attack rolls for the concealment provided by the lack of light; 1-20 misses, 21+ hits.

Some notes on terrain: The green areas on the map are underbrush, which acts as difficult terrain. The trees are only a few decades old and do not completely occupy their respective squares; a creature that shares a space with one or more trees benefits from partial cover. The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west (top to bottom on the map). The water looks like it is moving swiftly; treat it as rough water, requiring a DC 15 swim check to cross. A 3-foot-diameter tree trunk spans the width of the river, creating an impromptu bridge, though it looks slippery and difficult to cross. The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Janira looks exhausted and badly wounded, though the Minotaur also bears some wounds and its large battle ax seems broken.

GM Initiative:

Yuzu Fokkusupo,Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Salvadore Mattero,Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Krezh,Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Suna,Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Cabe,Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Mapache the Trickster,Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Minotaur,Initiative: 1d20 + 0 ⇒ (15) + 0 = 15

Yuzu
Minotaur
Mapache
Cabe
Kzrezh
Salvadore
Suna

Yuzu is up.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Fort Save: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16

Finally!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Slide still says "No peeking!"

Grand Lodge

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Map updated. Just the 2 CON damage, Cabe.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu's eyes narrow as she takes off at a run, blade passing through the grass as she forces her way through the underbrush, shouting a challenge as she goes.

"Hear me, minotaur! You meet your end at my blade; come and taste my steel!"

Swift Action to Challenge: Yuzu gains DR 1/- and deals 1 extra damage to the minotaur.

As she reaches the tree, she tosses her naginata aside, hand gripping the hilt of her katana.

Grand Lodge

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The minotaur scoffs at the approaching fox-figure. It turns its attention back to Janira and hopes to deliver the killing blow.

greataxe: 1d20 + 7 ⇒ (1) + 7 = 8
greataxe: 1d20 + 2 ⇒ (6) + 2 = 8

Janira deftly dodges the attack.

Janira init: 1d20 + 5 ⇒ (11) + 5 = 16
Forgot Janira in initiative, luckily she drops right in now.

Janira steps back and attempts to disarm the beast with her whip.

whip disarm: 1d20 + 2 ⇒ (10) + 2 = 12
Not quite finding purchase.

Yuzu
Janira
Minotaur
Mapache
Cabe
Kzrezh
Salvadore

Party may go.
Suna

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore double-moves.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Stomach still clenched, Cabe feels a thickness in his throat and coughs heavily into his hand, wiping it absently on his coat and leaving a smear of dark blood across the front. He feels a little light-headed for a moment, until the halfling's call snaps him out of it. He grits his teeth, draws his blade, and rushes out of the cave to help Janira.

Once outside, he strides forward purposefully, blade down and at his side as he rushes forward.

Double move.

Grand Lodge

"Wha! This one knew Janira should have come inside!" Mapache exclaims as they come upon the battle. He advances across the field while his tail takes the spike rod from his hand and he unwraps his sling. He then wades through the dense brush.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu deftly moves forward, emerging from the underbrush and crossing the bridge with... likely not much trouble.

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

Her lips tighten back to show her snarling teeth as her furred digits tighten on her blade.

Hoping I can get an Iaijutsu strike in before I get gored :D

Grand Lodge

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Acro 13 is just fine. Remember it is half speed to cross the log.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Was Suna and Kzrezh skipped last round?

Grand Lodge

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Salvadore Mattero wrote:

Was Suna and Kzrezh skipped last round?

I am waiting for their turns now.

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Suna and Sita rush forward, trying to get close enough to help.

double move for both.

Grand Lodge

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I PM'd Kzrezh. Will bot for the second time and consider a drop if we don't hear back.

Kzrezh moves toward the fray. Janira steps back and hurls a tanglefoot bag at the beast.

TF bag, IC: 1d20 + 6 ⇒ (3) + 6 = 9
Barely landing but sticking up the minotaur just the same.

reflex save: 1d20 + 5 ⇒ (19) + 5 = 24
The minotaur is quick to not be fully entangled but will be slowed if it tries to move.

The minotaur takes advantage of Janira standing still and takes an attack.

mino axe: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
mino axe: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

The first swing chops into Janira's arm, leaving it slack by her side. The second slices deep across her gut. She falls lifeless to the ground.

Yuzu
Janira *dead*
Minotaur
Mapache
Cabe
Kzrezh
Salvadore
Suna

Party may go.
Sometimes that minotaur just rolls hot. Sorry folks.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe leaps over the stream...

Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7

... but misjudges the distance and lands in the rushing waters.

Swim: 1d20 + 1 ⇒ (19) + 1 = 20

He scrambles quickly to the opposite bank and climbs up from the water, shaking water off as he does so. As he wipes the water from his eyes, he watches in horror as the minotaur guts the poor woman with a brutal swing of his axe. Furious, he points forward with his dueling sword. "That will cost you, beast."

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

On my tablet for a while. Please move me to 1 square North of the log(double move due to difficult terrain).

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Moved you :)

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Thank you, Cabe.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

No problem!

GM, I assumed by falling in the water and having to swim that used up my round. Was I correct, or do I have a standard action left?

Grand Lodge

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You assume correctly. You move a quarter of your speed when swimming as a move action.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu cries out in shock as the halfling is torn asunder. Realizing now how serious this got, she draws the potion of barkskin that she took from Janira's pack before stepping forward, one hand still on her katana's hilt. She readies herself to dance around the enormous axe, if she must.

Total Defense: +4 to AC. Potion is in-hand, undrunk at present.

Grand Lodge

I do not believe it makes a difference for Janira, but you neglected the -2 to hit from being entangled. Entangled also imposes a -4 penalty to Dexterity (so -2 to AC and Reflex saves).

GM:
I also believe that Janira's lingering performance should be continuing/finishing this round if this is round 2 with the minotaur. I will add that bonus as a post-scrip to my dice rolls.

"Whra! No!" Mapache shrieks as he emerges from the brush to find the halfling cut down. He whips his sling around, sending an iron sphere toward the murderous beast.

Dice:

Sling, FE: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 +1 more for Inspiring Courage = 17
B, cold iron, FE: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8 +1 more for Inspiring Courage = 9

Grand Lodge

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Mapache the Trickster wrote:

I do not believe it makes a difference for Janira, but you neglected the -2 to hit from being entangled. Entangled also imposes a -4 penalty to Dexterity (so -2 to AC and Reflex saves).

** spoiler omitted **

"Whra! No!" Mapache shrieks as he emerges from the brush to find the halfling cut down. He whips his sling around, sending an iron sphere toward the murderous beast.

** spoiler omitted **

Ah it saved but that doesn't negate the entamgling effect. it only saves from glue. still not enough to save Janira.

Janira's Inspire courage lasts for 2 more rounds from lingering performance.

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Things are going to be very crazy, so please bot if needed.

Grand Lodge

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Got it. I'll bot you this round so we have an open turn for the group and we'll just take it easy the next 2 days.

Suna and Sita move toward the fray.

The minotaur salivates at the fresh set of targets, starting with Yuzu.

mino greataxe, entangled: 1d20 + 5 ⇒ (16) + 5 = 21
mino greataxe, entangled: 1d20 ⇒ 13
Both swings missing the totally defensed Yuzu.

Yuzu
Janira *dead*
Minotaur
Mapache
Cabe
Kzrezh
Salvadore
Suna

Party is up. Happy Holidays.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu's eyes practically flash as the minotaur closes the gap, and she ducks forward under the axe, slipping to the side as it comes toward her again. She drops the potion at her feet, putting both hands on her weapon, and in a flash, her blade is high in the air,

Iaijutsu Strike: 1d20 + 4 ⇒ (11) + 4 = 15
Iaijutsu Damage: 1d8 + 3 + 1d6 + 1 ⇒ (8) + 3 + (2) + 1 = 14

blood probably spraying high with the arc of her blade.

"Finish him off now, or I may not live much longer. Please please please please... please."

Yuzu's effective AC vs. the minotaur is currently 15. DR1 remains in place.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

"Now I recognize you! Didn't I milk your mother the other night" , says Salvadore as he raises his hand and launches a force missile at the Minotaur...

Force damage vs. Minotaur: 1d4 + 1 ⇒ (1) + 1 = 2

If Bardic Inspiration applies, please add the +1

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu’s muzzle wrinkles for a second as she fails to contain a snort of laughter.

Grand Lodge

Did you register Mapache's attack last round?

Grand Lodge

Consort Compact Maps | Character Details |

IC is for weapon attack and damage rolls, Salvadore. FYI.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Ok. I keep forgetting.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe takes a step forward, channeling power into his blade, and proceeds to unleash all the fury he can muster.

5ft step, then swift action to enhance dueling sword, then Spell Combat. Taking a -2 to attacks for a +2 to concentration checks. Casting magic missile.

Concentration: 1d20 + 6 ⇒ (8) + 6 = 14

Attack w/Dueling Sword: 1d20 + 4 + 1 + 1 - 4 ⇒ (2) + 4 + 1 + 1 - 4 = 4
Damage: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Figures. I have literally NEVER had spell combat work.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

I thought you could choose to cast before you stepped up and attacked.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Maybe? I guess it depends on whether you can do a 5ft step during a full attack action. If so, then yes. Something to keep in mind for next time, if that's the case.

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