Race |
Vine leshy |
Classes/Levels |
Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5 |
About Suna Ellia
Suna Ellia
Male vine leshy druid (leshy warden) 4 (Ultimate Wilderness 20, 47)
NG Small plant (leshy)
Init 5; Senses darkvision 60 ft., low-light vision; Perception +11
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Defense
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AC 17, touch 13, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 size)
hp 34 (4d8+11)
Fort 6, Ref 2, Will 8; +4 vs. fey and plant-targeted effects
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Offense
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Speed 20 ft.; pass without trace
Melee +1 spear +7 (1d6+4 P/×3)
Special Attacks wooden fists (+2, 7 rounds/day)
Spell-Like Abilities (CL 4th; concentration +4)
. . Constant—pass without trace
Druid Spell-Like Abilities (CL 4th; concentration +8)
. . Constant—speak with plants
Druid (Leshy Warden) Spells Prepared (CL 4th; concentration +8)
. . 2nd—barkskin[D], delay poison, flaming sphere (DC 16), share language[APG] (DC 16)
. . 1st—cure light wounds, entangle[D] (DC 15), faerie fire, heightened awareness[ACG], liberating command[UC]
. . 0 (at will)—create water, detect magic, read magic, read magic
. . D Domain spell; Domain Plant domain
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 18, Cha 10
Base Atk +3; CMB 4; CMD 16
Feats Green Faith Acolyte[ISWG], Improved Initiative
Traits know the land, sacred touch
Skills Acrobatics +1 (-3 to jump), Climb +8, Diplomacy +0 (+4 to improve the attitude of plants, +0 to improve the attitude of animals.), Heal +8, Knowledge (nature) +10, Perception +11, Spellcraft +6, Stealth +5 (+9 in forests), Survival +14; Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Druidic; plantspeech (vines), speak with plants
SQ change shape (Small vine; tree shape), green empathy, leshy summoner, leshy tender, nature bond (Plant domain), nature sense, trackless step, verdant burst, woodland stride
Combat Gear wand of cure light wounds; Other Gear +1 leaf armor[ISWG], +1 spear, ring of protection +1, backpack, silk rope (50 ft.), waterskin, Sita Ellia, padded barding, shortspear, 950 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Druid (Leshy Warden) Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Green Empathy +4 (Ex) Improve attitude of plant creature as if using wild empathy, (animals at -4).
Green Faith Acolyte Your spells work more efficiently on plants
Leshy Change Shape (Su) You can change your form into a small plant of similar species.
Leshy Summoner (Ex) Summon Nature's Ally I-V: may summon leaf, gourd, fungus, seaweed, or lotus leshies.
Leshy Tender (Ex) Improve Leshy familiar.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Plantspeech (Ex) All leshys can speak with plants as if subject to a continual speak with plants spell, but only with species they’re related to. Fungus leshys can communicate with molds and fungi as if they were plants.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.
Wooden Fists +2 (7 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +2 damage.
Woodland Stride (Ex) Move through undergrowth at normal speed.