GM Weenerton PFS The Confirmation (Inactive)

Game Master OG3


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Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Untrained Knowledge check: 1d20 + 3 ⇒ (18) + 3 = 21

Cabe studies the diorama thoroughly. "Fascinating," he says quietly. "It is an older model of Absalom, but Absalom nonetheless. Look here," he points, "clearly the Starstone cathedral. Amazing."

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16
Perception: 1d20 ⇒ 5
Knowledge (history): 1d20 + 4 ⇒ (19) + 4 = 23

Yuzu's eyebrows lift at the model of the city as she peers around Cabe's side. "A city in cave stone; Miniature Absalom. Very impressive."

Turning her attention back to the gillman, she offers a smile. "This cloak that we found; it belongs to your people? May I offer it?"

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Suna and Sita carefully study the gillman. "Would it be OK for us to stand in the water for a moment, if we are respectful?"

Grand Lodge

Consort Compact Maps | Character Details |

Uori smiles, That is too kind. I am no longer in need of it. You may keep it. You seem like kind and respectful travelers. Feel free to explore or to perform whatever rites you would like in this holy place. Be wary, though, if you plan to explore deeper down these paths. Other creatures you find in these caves may not be so welcoming.

Grand Lodge

"Other creatures? What sort of creatures?" Mapache asks. "Do giant blind salamanders roam these caves, devouring all things smaller than they?"

Grand Lodge

Consort Compact Maps | Character Details |

Uori shrugs, the denizens of this cave change over time. Off that way is the smell of death, however.

DC 10 Perception:
Two passages lead out of this end of the cavern. The one to the right has a slight foul odor emanating from it, while the one to the left has a slight flow of icy-cold air.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Perception: 1d20 ⇒ 9

Yuzu sniffs, but even with her foxlike nose, she has a little trouble pinpointing the direction.

"Two paths before us, one reeks of mortal danger. The other is safe?" She ponders a moment, then shrugs. "What is our duty? To explore all directions, or document one?"

Grand Lodge

Male Half-Orc Brawler | AC 17 (T 12, F 15) | HP 12/12 | Fort 5, Ref 5, Will 2 | Init +2, Perception +5 | Conditions: None
Attacks:
Unarmed Strike: +6, 1d6+5, 19-20x2, B/S | Longspear: +5, 1d8+4, x3, P

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Khrezh wrinkles his nose in disgust. "Ugh, that tunnel to the right stinks. Let's go left, it's nice and cool down that way. Maybe we'll get lucky and find what we're here for without having to go to the stinky place?"

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

"Uori, why do your people come here every full moon?"

Salvadore looks at Yuzu, "If I remember correctly, our mission was to explore the cave and find out why the Gillmen come here."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

"I think we should find out what is causing that stench, at least for our new friend's sake."

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

"But dear Salvadore, 'Pathfinders follow orders,' if I do recall? Or are you saying Pathfinders are heroes too, when circumstance calls?" she asks, a mischievous twinkle in her eye as she parrots his prior words to him.

Grand Lodge

Consort Compact Maps | Character Details |

Uori responds to Salvadore, This is a pilgrimage most gillman take at some point in their lives, to come at night and listen to these waters.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe's brow furrows at the gillman's words. "Rites?" he mutters. Looking around the diorama, he continues mumbling, "Soldier, soldier... Light in dark places."

He glances at the torches in the wall at the other side of the cave, then back at the diorama.

Is there a sconce anywhere on the diorama, to place a torch?

Grand Lodge

Consort Compact Maps | Character Details |

No proper sconce. You could wedge it between some buildings.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Brow still furrowed, Cabe grabs a torch from the wall and brings it over to the diorama. After some muttering, he sticks the torch between a pair of buildings and waits to see if anything happens.

Grand Lodge

Consort Compact Maps | Character Details |
Caebricalius Melandrus wrote:
Brow still furrowed, Cabe grabs a torch from the wall and brings it over to the diorama. After some muttering, he sticks the torch between a pair of buildings and waits to see if anything happens.

Completing this ritual grants each PC a +1 insight bonus to AC if she has taken damage since the start of her last turn.

Grand Lodge

"Oh! What was this? Did others feel that?" Mapache says with a start once Cabe has inserted the torch in the diorama. "This one will take note of this!"

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Suna and Sita, receiving no answer from the gillman, move forward respectfully and stand with their ankles in the water and sigh in pleasure. They watch curiously what Cabe does, and their eyes open wide in surprise as they feel a wave of something in consequence.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

"One feels their strength grow; it is now easy to see. More resilience?" ponders Yuzu.

Grand Lodge

Consort Compact Maps | Character Details |
Suna Ellia wrote:
Suna and Sita, receiving no answer from the gillman, move forward respectfully and stand with their ankles in the water and sigh in pleasure. They watch curiously what Cabe does, and their eyes open wide in surprise as they feel a wave of something in consequence.
Quote:
You seem like kind and respectful travelers. Feel free to explore or to perform whatever rites you would like in this holy place.

Grand Lodge

Male Half-Orc Brawler | AC 17 (T 12, F 15) | HP 12/12 | Fort 5, Ref 5, Will 2 | Init +2, Perception +5 | Conditions: None
Attacks:
Unarmed Strike: +6, 1d6+5, 19-20x2, B/S | Longspear: +5, 1d8+4, x3, P

Krezh shrugs as Cabe moves the torch, not understanding what's going on. He shivers slightly as the strange feeling washes over him and looks around to see what's causing it. "What was that? Is the air from that tunnel getting colder? I think we should go check out the cave down that way."

He begins heading toward the tunnel that heads to the left, pausing at the entrance and waiting for the others to finish playing with torches and tiny buildings.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Despite his earlier words, Cabe stands for a moment in silence. Not in reverence, exactly, but perhaps a mutual understanding. He has no use for knights or codes, but the soldier's duty is something with which he's extensively familiar.

Eventually, he bows his head slightly to the diorama and heads to the cave entrance to wait with Krezh.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu unwinds her scarf from her chakram and replaces it at her hip.

"We should not linger; if we are finished with this, we might move on now." Her blade spins from its perch across her back as she joins Krezh at the tunnel entrance.

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

The little plant people reach down and each take a handful of water which they pour over their heads. They seem to green up slightly. Then they move out of the water and follow their new friends.

Grand Lodge

"No? If any place to linger and take notes, it seems this place," Mapache says, cocking his head to the side. Despite his words, he pulls a hooked rod from behind his back and makes ready to follow.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

"Perhaps we can return, if there's time," Cabe says in response to Mapache, "but we are also to explore the entirety of the cave, if I'm not mistaken. Besides, if there's something dangerous taking residence here, I'd like to remove it for the gillmen. It's not exactly out of our way."

Grand Lodge

Consort Compact Maps | Character Details |

Some good discussion, folks. Didn't want to sway you in any particular way. Let me know if there's a consensus for next steps and I'll take us there.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

My vote is to start exploring the cave further, though if anyone wants to try and suss out more of the rites first, I'm willing to wait while they do that.

Grand Lodge

Consort Compact Maps | Character Details |

speciify a direction also, please.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Towards the foul-smelling air. B4, I think?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu is but a leaf on the wind. But like, a leaf with a big, sharp stick on it. We’ll go whichever direction the others decide on. True Neutral... aw yeah.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

I believe Khrezh and Cabe are near the cold passage already. We might as well start that way first, then double back later.

Has it been 2 hours since the pit? Need to know for Mage Armor

Grand Lodge

Consort Compact Maps | Character Details |

mage armor is fine. call it 50 minutes or so.

Grand Lodge

Mapache waves silently to the gillman before following after Khrezh and Cabe. "As you please," he says pleasantly, "But there is more to exploring than stepping on a spot or walking across a threshold!"

Grand Lodge

Consort Compact Maps | Character Details |

hi folks, need a little more active decision here. looks like Yuzu and Mapache are good for either. Cabe and Salvadore looks split. Who will break the tie?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Khrezh seems to have voted for "cold air" passage (as opposed to "stinky death" passage) in-character. I'll swing my vote in that direction as well, to tip the scales decisively.

Grand Lodge

Consort Compact Maps | Character Details |

GM: 1d6 ⇒ 4

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Across the water are 2 lizard looking creatures seemingly caught up in digging around the walls of the cavern. They do not detect your approach.

Tried accommodating on the map as best I could. The party gets a surprise round.

GM Initiative:

Yuzu Fokkusupo,Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Salvadore Mattero,Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Krezh,Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Suna,Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Cabe,Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Mapache the Trickster,Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
kobold blue,Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
kobold orange,Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Savladore
Kzrezh
Suna
Yuzu

Kobold Blue
Cabe
Mapache
Kobold Orange

Bold can take 1st round action as well.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Spotting the group, the kitsune jogs forward, hoping to ease any tension before it begins. "Good evening, friends; for what purpose do you dig? Curiosity," states Yuzu, weapon somewhat slack in her hands as she approaches the pair. She has no experience with kobolds.

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

If Diplomacy helps, I'll roll it! If not... oh well!

Grand Lodge

Consort Compact Maps | Character Details |

The kobolds are now alerted to your presence and his curses in your direction.

Draconic:
Damn! Interlopers. They are here for our treasure. Kill them!!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu sighs, tightening her grip. "Does anyone speak whatever language that was? ...Translate it later."

With a quick running start, she takes a leap...
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
...and splashes into the river.

Is the river swimming depth or just Difficult Terrain depth?

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Knowledge(Arcana/Dungeoneering/Nature/Planes): 1d20 + 9 ⇒ (20) + 9 = 29

"Draconic? They think we are here to take their treasure and are attacking to kill us.

Salvadore moves into the chamber, raises his hand and a force missile springs forth and hits one of the creatures...

Force damage vs. Orange: 1d4 + 1 ⇒ (2) + 1 = 3

Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Grand Lodge

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Yuzu Fokkusupō wrote:

Yuzu sighs, tightening her grip. "Does anyone speak whatever language that was? ...Translate it later."

With a quick running start, she takes a leap...
[dice=Acrobatics]1d20 + 7
...and splashes into the river.

Is the river swimming depth or just Difficult Terrain depth?

Difficult terrain, only 1 ft depth. please trace your route on the jump.

Salvadore, please ask 4 questions from this list

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu groans as her fur quickly clings to her skin below the knee, and lashes out with the butt of her naginata at the nearby kobold with the blue-tinged scales.

Feint!: 1d20 + 10 ⇒ (7) + 10 = 17

...Pulling her blade at the last second. When given the chance, of course, the blade end will be whipping around...

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Resistances; special attacks/defenses/abilities

Grand Lodge

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no resistances. no special attacks, they fight with spear and sling. nothing extraordinary about defenses. They are good at making traps.

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Suna and Sita move forward and prepare to throw their spears.

double move

Grand Lodge

Consort Compact Maps | Character Details |
Suna Ellia wrote:

Suna and Sita move forward and prepare to throw their spears.

double move

You have a surprise round action as well

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

During the surprise round, Suna and Sita move forward.
During their first normal turn, they move forward, and then Suna begins to cast a summoning spell.


leaf leshy familiar | HP 14/14 | AC 17, T 14, FF 14 | F: +5 R: +4, W: +5 | Perc +8 | Init +3

Sita throws a seed-pod at the closer kobold.
attack: 1d20 + 2 ⇒ (15) + 2 = 17

does 1 damage, and also deafens the target unless succeeds at a DC 11 save

Grand Lodge

Consort Compact Maps | Character Details |

botting Kzrezh. still looking for a surprise round action from Cabe and Mapache.

Kzrezh strides forward into the water and throws a longspear at the near kobold.

longspear: 1d20 + 5 ⇒ (5) + 5 = 10
an unfortunate miss

One of the kobolds approaches Yuzu and sticks him with a spear.

spear: 1d20 + 1 ⇒ (12) + 1 = 13
missing as well

will blue: 1d20 - 1 ⇒ (4) - 1 = 3

Savladore
Kzrezh
Suna
Yuzu
Kobold Blue -1 (deafened)
Cabe (pending surprise round action)
Mapache (pending surprise round action)

Kobold Orange -3

Bold may go

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Sorry, I thought only the first four got a surprise round. Cabe will draw his dueling sword.

Blade drawn, Cabe rushes into the fray.

Double move.

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