GM Weenerton PFS The Confirmation (Inactive)

Game Master OG3


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Grand Lodge

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Caebricalius Melandrus wrote:
Maybe? I guess it depends on whether you can do a 5ft step during a full attack action. If so, then yes. Something to keep in mind for next time, if that's the case.

By my reading, your interpretation is correct. It is a full-round action to do spell combat. You can 5-ft move before or after.

Grand Lodge

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Cabe, we'll say you hit with the MM before you attempt the melee strike.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

I'll take it! :D

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

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Minotaur has taken 29 damage including Mapache's sling bullet from last round. Waiting on Mapache and Suna's current round. Holding out hope for Kzrezh.

Grand Lodge

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Botting Mapache and Suna/Sita.

Mapache sends another sling bullet.

sline, FE, IC: 1d20 + 8 ⇒ (14) + 8 = 22
damage, FE, IC: 1d4 + 5 ⇒ (4) + 5 = 9

The minotaur seems to stop in its tracks and it's eyes roll back a bit.

Sita hops up and shoots a seedpod at the minotaur.

seedpod: 1d20 + 3 ⇒ (8) + 3 = 11

Suna waits to see what the minotaur does.

The minotaur lazily raises its greataxe and tries to do in Yuzu.

greataxe: 1d20 + 7 ⇒ (7) + 7 = 14

The minotaur misses Yuzu and keels over unconscious.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu stands her ground even as it shakes beneath her feet as the minotaur’s massive bulk hits the grass in front of her. She turns her blade, then brings it back down on the minotaur’s neck in a silent, mournful coup de grace.

Katana Coup de Grace: 2d8 + 6 ⇒ (3, 4) + 6 = 13

If he survives that, he’ll need to beat a DC 27 Fort save or die anyway.

Grand Lodge

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The minotaur goes completely slack as the head and neck are separated.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe shakes his head sadly at Janira's lifeless form. "We must bring her back with us for a proper burial." He turns to the others. "Can anyone help me?"

Grand Lodge

"Of course! This one can help," Mapache says as he carefully crosses the river. He looks down at Janira with mournful eyes.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

"Is she actually dead? Did anyone check her?"

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu, now well-splattered with minotaur blood, walks over to Janira, crouches, and touches her with a faint yellowish glow. If she's alive, it should stabilize.

Grand Lodge

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The yellow glow washes over Janira. She remains motionless and without breath.

Bury here? Return her to the Master of Scrolls? Other action?

Grand Lodge

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Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu sighs, visibly fatigued by the unfortunate turn in their mission but not in, like, a stat-affecting way.

"Janira is dead. Our mission is incomplete. We should go back in," she says, casting a forlorn eye back toward the cave.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe has seen enough battlefield violence to know death when he sees it, but remains silent, allowing the others to come to the same conclusion in their own time and in their own way. Once Yuzu speaks, Cabe frowns. "She deserves a proper burial in the city. But... Yuzu is correct. We haven't finished." He looks down at the halfling, visibly frustrated. "I would not leave her body exposed to scavengers, however. Perhaps we could wrap her? Take her inside the cave entrance, at least? That way there is less chance of wandering animals finding her before we complete our task."

He sighs. "The one time in my life I regret not wearing a cloak."

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu frowns. "My dayclothes are thin, not opaque enough to veil. At least she is small..."

The Concordance

Vine leshy Druid (Leshy warden) 4 | HP 34/34 | AC 17, T 13, FF 14 | F: +6 R: +2, W: +8 | Perc +11 | Init +5

Suna and Sita look sadly on the dead small fleshy one. They don't understand fleshy ones well enough to know what this one might want to happen with her body, but will help with whatever signs of respect the others think approprate.

Grand Lodge

Mapache removes his pack and unties the bedroll fastened to it. "This one can give you this to wrap our teacher. This one can carry her into the tunnels and to the shrine of Aroden if more exploring is to be done This one can then carry her home," the vanara says sadly.

Grand Lodge

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Feels like 3 votes to move back in, so we will proceed.

The party respectfully wraps Janira's corpse and carries it back to the cave network. You easily find your way back to the pools although Uori has since left. There are copious coves to store Janira's body while you enter the other cave.

GM:
1d6 ⇒ 1

GM Initiative:

Yuzu Fokkusupo,Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Salvadore Mattero,Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Suna,Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Cabe,Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Mapache the Trickster,Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
skeletons,Initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Cabe
Skeletons
Yuzu
Mapache
Salvadore
Suna

Bold may go. Slide 10 on the map.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

"Skeletons," Cabe mutters, pulling out the potion of vanish. "I'll try to take one by surprise."

He quaffs the potion, disappearing from sight.

Move action to draw potion, standard to drink. Poof!

Grand Lodge

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The skeletons shamble in your direction.

Cabe
Skeletons
Yuzu
Mapache
Salvadore
Suna

Party is up.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

If I were to try and tumble through multiple enemy spaces, would that require separate Acrobatics checks for each, or just one? Or would I even need to roll it since I'm invisible?

Grand Lodge

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They had not pinpointed your position before. Move and attack as you like.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Will they be moving after or have they just been alerted to our presence and cannot move this round?

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

I assume skeletons are a DC 10 Knowledge check, since they're less than CR 1? If not, ignore the roll and I'll change my action accordingly, I just figured knowing they were weak to bludgeoning weapons was probably common knowledge.

Untrained Knowledge (religion): 1d20 + 3 ⇒ (7) + 3 = 10

Whew. Barely.

Cabe slips unseen past the skeletons and draws his mace, quietly channeling power into it and preparing to strike as he feels the magic of the potion slowly drip off him like warm water.

Move 25ft, move action to draw, swift action to enhance mace to a +1 light mace. Really cannot wait to have a +1 BAB lol. 1st CL potions are so underrated (except CLW of course). May have only been one round of invisibility, but so useful.

Grand Lodge

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Salvadore Mattero wrote:

Will they be moving after or have they just been alerted to our presence and cannot move this round?

They have moved and are updated on the map. You are up.

Grand Lodge

Mapache hisses as the skeletons make themselves apparent. He draws a wooden club from his belt and springs to engage them.

Dice:

Tonfa: 1d20 + 3 ⇒ (11) + 3 = 14
B: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

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Mapache catches the skeleton flat on its bony feet and smashes it to bits.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu is quick to fill the gap, lashing out with fangs hoping to yank the spine right out of the nearest skeleton.

Bite Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Bite Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Can someone move me? Out and about at the moment!

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore steps 5', raises his hand and points to one of the skeletons..."Back to where you belong."...

ranged Touch attack(Disrupt Undead) vs. Skeleton(furthest East of my position): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
possible Positive Energy vs. Skeleton(furthest East of my position): 1d6 + 1 ⇒ (6) + 1 = 7

Applying Point-Blank and Precise Shot feats.

ranged Touch attack(Disrupt Undead) vs. Skeleton(furthest East of my position): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
possible Positive Energy vs. Skeleton(furthest East of my position): 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

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The skeleton furthest from Salvadore is blasted to bits by the wave of positive energy.

Grand Lodge

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Botting Suna per their suggestion.

Suna moves up but can't find a way to contribute yet.
Sita fires a seedpod at the skeleton in sight.

seedpod: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Missing

(Orange) moves towards Cabe and attacks. Drawing an attack of opportunity from Yuzu.

claw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3

(Magenta) strikes at Yuzu.

claw: 1d20 + 2 ⇒ (15) + 2 = 17
claw: 1d20 + 2 ⇒ (7) + 2 = 9

Cabe
Skeletons
Yuzu
Mapache
Salvadore
Suna

Party is up. Cabe will take 3 damage unless Yuzu blows up that skelly.

Grand Lodge

Mapache moves around the corner, tumbling past the (magenta) skeleton around the corner of the cave to swing his club at the (orange) skeleton menacing Cabe.

Dice:

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
Tonfa: 1d20 + 3 ⇒ (12) + 3 = 15
B: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Bite Of Opportunity: 1d20 + 3 ⇒ (11) + 3 = 14
Bite Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

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Yuzu snaps at the skeleton but is unable to find purchase.

Cabe takes the 3 points. Waiting on Cabe and Salvadore. Suna likely to be botted but I'll wait until tomorrow unless we get those other posts in.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe steps into a flank and swings out with the magically-charged mace.

5ft step and attack!

Attack: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

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Mapache's tonfa narrowly misses but allows for Cabe to move into an advantageous position and deliver a smashing strike to the skeleton, crumpling it.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu, having snapped her jaws twice thus far with no luck beyond the taste of ancient bones, carefully steps into a more favorable position, then lashes out once more.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
Bite Attack: 1d20 + 3 ⇒ (5) + 3 = 8

That's gonna be a "no," but hopefully I can at least set up flanking!

Grand Lodge

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The remaining skeleton take s claw attack as Yuzu moves around.

claw: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore moves up and swings his staff at the last skeleton...

melee vs. Magenta: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
possible Blugeoning damage vs. Magenta: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

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So close!

Sita sits back, avoiding the cramped space. Suna moves in to further threaten the skeleton.

GM:
1=yuzu, 2=salvadore, 3=suna 1d3 ⇒ 2

The skeleton tries to rake Salvadore.

claw: 1d20 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (5) + 2 = 7

And fails as abysmally as you would expect.

Party is up. Bring us home!!!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Bite Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Bite Damage: 1d4 + 3 ⇒ (2) + 3 = 5

It ain’t me!

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe steps up and attempts to finish the final skeleton.

5ft step and swing.

Mace vs. Skeleton: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Nope lol.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Not sure about the map...

If space to SE of my position is legal:
Salvadore will take a 5' step into the space and cast Disrupt Undead.ranged Touch vs. skeleton: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15Postive Energy vs. Undead: 1d6 + 1 ⇒ (3) + 1 = 4

If space to SE of my position is not legal:
Salvadore will attack again with his staff.melee vs. skeleton: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10possible Bludgeoning damage vs. skeleton: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

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The abnormally thin skeleton is hard to hit. Bites and maces unable to connect with the thin bones of the enemy. Salvadore masterfully employs the appropriate magics to release the skeleton from its necromantic influence.

End Combat
---

You make the trip back to the Pig's Paunch with no further incident and with Janira's corpse in tow. You enter the inn where Kreigton Shaine awaits at the table where you first met him.

Welcome ba... Oh. Oh dear. What happened? His smile falls away immediately.

Grand Lodge

"These ones ran afoul of a minotaur, and Janira tried to best it on her own," Mapache says glumly.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore takes out and opens one of his scroll boxes from his backpack. Taking out one of his scrolls, he reads off what transpired during their journey. The attack of the hippogriffs, and the attack of the Minotaur, with Janira bravely leading it away and ordering us to finish the mission by exploring the cave. The sketches of the murals Salvadore made. The encounter with the Merman and the information shared. The detailed description of the creatures encountered, including the loss of Janira. Then finally the trip back to the Pig's Paunch.

"I'm sure the others will have their detailed reports ready shortly."

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Cabe remains silent for Salvadore's reading. After, he has little to add aside from some additional tactical information from the battles, as well as the ritual he'd deduced at the shrine to Aroden.

Afterward, he bows his head. "She was very brave. To stand toe to toe with a beast as powerful as that, alone?" He shakes his head. "It's a rare feat. I have faced minotaurs twice now, both times with a full team of Pathfinders, and it was a struggle both times. She was clearly stout of heart. It is a sore loss."

Grand Lodge

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Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu takes a seat and closes her eyes as the others recount the adventure. Once all is quiet, she recites:

"Kobolds there were in cavern rivers' bank
mining for treasure in avarice glow
picked their spears to dig instead meat and veggies' flanks
for treasure was theirs with no time to stow

fair adventurers came to their own blades
and met upon the ankle-deep water
in dimly-lit cave as sunny-made glades,
the heroes of our story don't falter

but kobolds are a dangerous quarry
man's ankle falls upon a hid wire
darts eject to make man's vision starry
kobolds always prepare to draw men's ire

the rest, I must say, was swift as it could
two kobolds well-sliced lost their life's blood

a minotaur, then, a brute in the trees
returned from before with our Janira
bellowing loud to put us at unease
half of a man, and half of a steer-a

as brave adventurers ran to save her
the beast let loose with greatest of greataxe
far too late as the beast death's blow gave her
intestines spilled and bones with poor fate cracks

with righteous fury and indignation
I, with somber blade and comrades now six
arrived to aid the bull's earned castration
or any punishment we could affix

With sling and spell and seed and my good steel
laid low the beast that tempered our sweet zeal

Skeletons, then, there remained to be dealt
with halfling corpse weighed heavy our burden
our hearts remorse and pity was all felt
as bones clattered and pain we conferred in

I must admit my fangs found no purchase
as silent tears slicked my hard incisors
battle empty as our friend now mirthless
discovery's joy dead now inside her

bite's hesitation to split bone like hers
ribs break apart with metal and wood club
marrow spattered Mapache and I's furs
as bones fell empty, undeath's cold life snubbed

We stood then seven as eight minus one
The Azlanti cave charted, mission done"

Grand Lodge

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This is quite the accounting. Yuzu, I've committed your poem to memory and will submit it to our chroniclers. Master Shaine closes his eyes and makes a brief incantation. Janira's body is lifted by an unseen force.

DC 16 Spellcraft:
This is Unseen Servant, the spell.

Master Shaine turns back to you. I will see to her resurrection. As for you, I welcome you to the ranks of the Pathfinders. May I present to you a personalized wayfinder to signify you as a Pathfinder in the world. Remember always our principle duties: explore, report, and cooperate. Good luck on your future adventures.

Scenario complete. Thanks for playing.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Cabe watches Janira's body waft away, startled. They have access to resurrection magic? I knew they had extensive resources, but... damn.

Cabe bows to Master Shaine. "Thank you. And yours as well." He turns and offers a hand to each of his companions. "I enjoyed our time together, tainted as it was by tragedy. Thank you, all."

After saying their goodbyes, Cabe finds his way home to clean his equipment and see to his wounds, and reflect on how he has grown from this encounter.

... to SECOND LEVEL! Woot!

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