
Fizzbizzner Thistletop |

"Oh thank th' gods. This is beginnin' tuh hurt." Fizz quips as new wounds open up. He shoves his finger in one of the open wounds again. Fizz casts Cure Light Wounds on himself.
CLW: 1d8 + 5 + 2 + 3 ⇒ (7) + 5 + 2 + 3 = 17
Stauntram -13 -> -8
Fizz -25 -> -40 -> -23
Kaalul -3 -> -6 -> -1
Martel -16 -> -11

Stauntram Uthuan |

"We will endure. They will not.", replies Stauntram.
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d10 + 5 + 2 ⇒ (8) + 5 + 2 = 15
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 - 5 ⇒ (3) + 11 + 2 - 5 = 11
Damage: 1d10 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Martel Wyvernjack |

The moment his spell begins to fade, Martel steps back and renews it. "I've exhausted my best spells for the day!" he advises his team. 5' step east before casting slow, boosting DC to 22. 6 rounds left.

Elemental Forge GM |

Again, Kaalul misses his opponent but Stauntram strikes a heavy blow.
Will saves: Ww, Ae, Le, Af: 4d20 ⇒ (15, 16, 6, 1) = 38
Dam: 3d6 ⇒ (2, 3, 1) = 6
Attack rolls: 4d20 ⇒ (15, 19, 16, 8) = 58
Dam: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Dam Stauntram: 1d6 + 3 ⇒ (2) + 3 = 5
All of the enemies are slowed by the spell. The wind walker very, very nearly resists the spell but is instead damaged by it. His swirling winds nearly slow to a halt. But he lashes out once more, damaging Martel and Stauntram (14 bludg each). The air elemental strikes Stauntram as well (5 bludg) but the other elementals miss.
Party GO!

Kaalul Bazt |

Traveling, so sorry for the blunt post. Will still keep up with the game, though.
Shock damage: 1d6 ⇒ 4
Attack on the bug: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 4 + 3 + 1d6 ⇒ (6) + 4 + 3 + (5) = 18

Fizzbizzner Thistletop |

"Oh, c'mon boyos!" Fizz exclaims as new wounds open up. He pulls out his clover once more and THOOMS healing magic, not healing any enemies.
3d6 ⇒ (6, 1, 5) = 12
Stauntram -8 -> -21 -> -16 -> -4
Fizz -23 -> -38 -> -20
Kaalul -1 -> -5 -> 0
Martel -11 -> -26 -> -21 -> -9

Martel Wyvernjack |

I just remembered the orb at the end of the last area that gave us the corrosive effect. Did anyone else remember? It was almost a month ago. Should I retroactively roll?
Martel keeps on swingin'.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10
Slow: 5 rounds left

Kaalul Bazt |

Yeah, I’ve been using it. I wouldn’t have been nearly as effective without it.

Stauntram Uthuan |

Apologies, yesterday and today saw a lot less time to pbp than I expected. And I'll try to remember the corrosive effect also.
Stauntram grimly continues swinging, an acidic sheen visible on the chain head.
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (1) + 5 + 2 + (4) = 12
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 - 5 ⇒ (15) + 11 + 2 - 5 = 23
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (3) + 5 + 2 + (5) = 15

Elemental Forge GM |

Stauntram barely manages to land his first blow on the wind was and finishes it off. Then he strikes the air elemental a sound blow as well.
Attacks: 3d20 ⇒ (4, 19, 13) = 36
Dam: 1d6 + 3 ⇒ (5) + 3 = 8
The other elementals continue fighting with blind loyalty. Kaalul's shield keeps him well safe but Stauntram takes a blow (8 dam before DR).
Party GO!

Fizzbizzner Thistletop |

"That's it!" Fizz exclaims as fewer new wounds open up. He, yet again, jams a finger into a new wound with a wince.
CLW: 1d8 + 5 + 2 + 3 ⇒ (8) + 5 + 2 + 3 = 18
Stauntram -4 -> -9 -> -4
Fizz -20 -> -30 -> -12
Kaalul 0
Martel -9 -> -4

Kaalul Bazt |

"Well done. Slow and steady seems to be a viable strategy."
Shock damage: 1d6 ⇒ 6
Attack on the bug: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 + 3 + 1d6 ⇒ (5) + 4 + 3 + (6) = 18

Stauntram Uthuan |

"Steady as the mountain roots!", agrees Stauntram as he swings and swings.
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (4) + 5 + 2 + (4) = 15
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 - 5 ⇒ (14) + 11 + 2 - 5 = 22
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (8) + 5 + 2 + (6) = 21

Elemental Forge GM |

Stauntram disperses the air elemental with two mighty blows and Martel moves over and strikes the lightning elemental, leaving it weakened. Kaalul lands a blow on the airfiend but it keeps attacking relentlessly.
Attacks: 2d20 ⇒ (1, 1) = 2
But both it and the lightning elemental strike out as clumsily as they possibly can, nearly striking each other instead of the well-armored dwarf!
Party, GO!

Kaalul Bazt |

Like a blacksmith at his forge -- the holiest profession among Torag's worshippers -- Kaalul continues his measured and relentless assault with his hammer.
Shock damage: 1d6 ⇒ 5
Attack on the bug: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 + 3 + 1d6 ⇒ (7) + 4 + 3 + (3) = 17

Fizzbizzner Thistletop |

"Woo!" Fizz cheers as only a few new wounds open up.
Stauntram -4
Fizz -17 -> -22
Kaalul -1 -> -6 -> -1
Martel -4

Stauntram Uthuan |

Stauntram recognises Kaalul's style.
"Hammer and anvil! Hammer and anvil!", he shouts, as he adds his own blows to the cacophony.
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (6) + 5 + 2 + (6) = 19
+2 Dwarven Dorn-Dergar, not PA: 1d20 + 11 + 2 - 5 ⇒ (17) + 11 + 2 - 5 = 25
Damage, inc Acid: 1d10 + 5 + 2 + 1d6 ⇒ (7) + 5 + 2 + (3) = 17

Martel Wyvernjack |

"What about the tongs, are they sacred as well?" Martel asks half-joking, as he continues his attacks.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (2) = 12
Slow: 3 more rounds

Kaalul Bazt |

"They are a holy implement," Kaalul replies. Probably seriously.
Is the whole room a bottomless chasm? How far from the ledge is the orb? How high is the ceiling?

Stauntram Uthuan |

Stauntram turns to Fizz.
"Fizzbizzner, you have done us great service through your deeds. Your endurance is a credit to your kind."
He looks at the room suspiciously, trying to see through any illusion.
Will: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Kaalul Bazt |

"Who is the lightest one here, and who has the strongest throwing arm?"

Fizzbizzner Thistletop |

At the 'lightest' question, Fizz looks around frantically as he slowly begins backing back down the hall. "Now, now boyos. There's no need tuh' be getting ideas. Surely there be other options..."
I think it'd be a hilarious thing to do to throw Fizz over there.

Kaalul Bazt |

Okay, I've put the orb on the map in the center of the room. GM, please let me know if the orb isn't where I placed it.
"I'd like to hear them. I have no means to fly or hover, and there's no walls that connect anywhere even close to the orb that I could climb.
"We would tie a rope to you, of course."

Martel Wyvernjack |

Knowledge(Arcana): 1d20 + 14 ⇒ (19) + 14 = 33
Spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18
To identify the new orb
"I could enlarge and enhance the strength of the thrower, and also shrink our 'projectile'," Martel says, "but let's make that Plan B."
He then steps up to the edge and peers over thoughtfully. He pulls out a copper piece and drops it into the seeming abyss, listening carefully.

Kaalul Bazt |

"Two ropes, then."

Stauntram Uthuan |

"I am quite strong. And can be stronger still.", offers Stauntram, as way of mollifying the gnome.

Kaalul Bazt |

Kaal indicates Stauntram's weapon of choice.
"As you've seen, Stauntram is proficient in the dorn-dergar. This won't be very different."

Fizzbizzner Thistletop |

Fizz looks to Kaal with a very unimpressed look, "Tha t'was not funny. I don' see you jumpin' at th' opportunity to be thrown into somewhere with no bottom!"

Stauntram Uthuan |

"I will not let you fall to your death. That would be wrong.", Stauntram says simply.

Kaalul Bazt |

"Gnome, we don't have any other good options. And if Algric Graniteson is any indication, we cannot go backwards.
"If you think that having Stauntram throw me to the orb will meet with a higher chance of success, explain your reasoning. If it is sound, then I will volunteer."

Stauntram Uthuan |

Stauntram readies himself to throw as soon as Martel and Kaalul give the thumbs up.

Kaalul Bazt |

I think Martel mentioned that he had a couple spells to assist. Let's also give him a chance to propose an alternate plan.

Martel Wyvernjack |

Martel watches his coin fall out of sight. "Welp, that's me out of ideas! Let's do this!" He pushes back his sleeves, and gets ready to cast a quick sequence of spells.
Enlarge Person and Bull's Strength on Stauntram, and it seems I didn't prepare Reduce Person, sorry.

Stauntram Uthuan |

Stauntram grows tall and strong.
Fizz assented, so Stauntram seizes him.
"Say when.", he utters.

Stauntram Uthuan |

With a rope secured around Fizz's waist and shoulders in a harness, and the other end tied securely around Staubtram's right arm, the dwarf heaves and throws the gnome straight for the orb!
STRENGTH: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10