Aldern Foxglove

Martel Wyvernjack's page

89 posts. Alias of MattZ.


Race

NG Human Arcanist 6 | HP:44/44 | AC:13 T:13 FF:11 CMD:17 | F:+5 R:+5 W:+6 | Init:+8 | Per:+6

Classes/Levels

| 1st:5/6 2nd:5/5 3rd:1/3 | Pool:5/9 | Augment 5/8

About Martel Wyvernjack

Martel Wyvernjack
Male human (Taldan) arcanist (school savant) 6 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 145)
NG Medium humanoid (human)
Init +8; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
hp 44 (6d6+18)
Fort +5, Ref +5, Will +6
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Offense
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Speed 30 ft.
Melee +1 wyroot (2 life points) quarterstaff +5 (1d6+2)
Special Attacks arcane reservoir (3/9), arcanist exploit (potent magic[ACG]), consume spells
Arcanist (School Savant) Spells Prepared (CL 6th; concentration +11)
. . 3rd (3/day)—haste, slow (DC 20)
. . 2nd (5/day)—aboleth's lung[ARG] (DC 19), bull's strength, knock
. . 1st (6/day)—enlarge person (DC 18), expeditious retreat, feather fall, mage armor, true strike
. . 0 (at will)—detect magic, light, mage hand, mending, open/close (DC 17), read magic, resistance
. . Opposition Schools Illusion, Necromancy
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Statistics
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Str 12, Dex 14, Con 15, Int 20, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Greater Spell Focus (transmutation), Improved Initiative, Spell Focus (transmutation), Toughness
Traits reactionary, transmuter of korada
Skills Appraise +10, Craft (alchemy) +14, Fly +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +13, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (nobility) +9, Knowledge (planes) +13, Knowledge (religion) +13, Perception +6, Spellcraft +14, Use Magic Device +10
Languages Common, Dwarven, Elven, Gnome, Halfling, Sylvan
SQ augment, opposition schools (illusion, necromancy), physical enhancement (+2), specialized school (enhancement[APG])
Combat Gear wand of magic missile(44 charges); Other Gear +1 wyroot (2 life points) quarterstaff, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, versatile vest, arcanist starting spellbook, 149 gp, 9 sp, 9 cp.
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment (+2 ability or +2 AC, 3 rounds, 8/day) (Sp) Grant either +2 to an ability score or +2 natural armor by touch.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Enhancement Associated School: Transmutation
Greater Spell Focus (Transmutation) +1 to the Save DC of spells from one school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +2 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.