Dwarf

Kaalul Bazt's page

220 posts. Alias of Andostre.


Race

| Judgement 1/2 | BI 2/2 | HP 40/40

Classes/Levels

| Map

Gender

Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9

About Kaalul Bazt

Gestalt Fighter/Inquisitor
Dwarf inquisitor of Torag 4 (Pathfinder RPG Advanced Player's Guide 38)
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 40 (4d8+12)
Fort +8, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 cold iron warhammer +9 (1d8+4/×3) or
. . sickle +7 (1d6+3)
Ranged repeating heavy crossbow +6 (1d10/19-20)
Special Attacks hatred, judgment 2/day
Inquisitor Spell-Like Abilities (CL 4th; concentration +6)
. . At will—detect alignment
Inquisitor Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—see invisibility, silence (DC 14)
. . 1st (4/day)*—command (DC 13), comprehend languages, expeditious retreat, protection from evil
. . 0 (at will)—create water, daze (DC 12), detect magic, detect poison, guidance, stabilize
. . Domain Heresy inquisition[UM]
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 15, Cha 6
Base Atk +4; CMB +7; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Coordinated Defense[APG], Outflank[APG], Precise Strike[APG], Steel Soul, Power Attack, Ironhide, Weapon Focus (Warhammer)
Traits roll with it, truth’s agent
Skills Acrobatics -2 (-6 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +6, Climb +3, Diplomacy +2 (+3 to gather information), Disguise +2, Heal +6, Intimidate +10, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +5, Knowledge (local) +7, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Ride +2, Sense Motive +8, Spellcraft +5, Stealth +3, Survival +6, Swim +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Giant
SQ blessed infiltration, monster lore +2, rock stepper[ARG], solo tactics, stern gaze +2, track +2
Combat Gear potion of bull's strength, potion of cure moderate wounds, potion of neutralize poison, caltrops, smoke pellet[APG] (3); Other Gear mwk breastplate, mwk heavy steel shield, mwk cold iron warhammer, repeating crossbow bolts (15), repeating heavy crossbow, sickle, backpack, bedroll, belt pouch, chalk (3), flint and steel, folding pole (worth 0.2 gp, 10 lb), hemp rope (50 ft.), iron spike[APG] (5), manacles, mirror, pot, signal whistle, sleeves of many garments (worth 200 gp, 1 lb), torch (10), trail rations (5), waterskin, 87 gp, 7 sp, 2 cp
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Special Abilities
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Blessed Infiltration (2/day) (Ex) Roll twice for Bluff, Diplomacy, or Stealth check and take higher result.
Coordinated Defense +2 to CMD if adj ally with same feat. +4 if foe is larger.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor Domain (Heresy Inquisition)
Bravery
Armor Training

Granted Powers: Often it is hard to tell heretics from the f
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Track +2 Add the listed bonus to Survival checks made to track.
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Background
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Kaalul Bazt's family had every intention of raising him to be a respectable, devout dwarven warrior. But he became known for obsessing over threats to the dwarven community that nobody could see. This outlook earned him few friends, but his persistent wariness only enabled him to learn to work alone, learning skills that most dwarven warriors don't concern themselves with.

Until the day many of those unseen threats became visible, and Kaalul's skills were suddenly in high demand, despite his constant and surly attitude.

Description: Kaalul has a fiery red beard and presumably the same color head of hair underneath his horned helmet. Few take the time to look too closely, wary of meeting his persistent scowl.