Cavern of the Elemental Forge (Inactive)

Game Master caster4life

Maps


51 to 100 of 163 << first < prev | 1 | 2 | 3 | 4 | next > last >>

2 people marked this as a favorite.

I really appreciate it when you guys say "sorry this post can't be descriptive but I'm in a rush atm." It shows me that you're both committed to post quality and pace. There's certainly variance in life regarding how available we are for online games so this is fine. So thanks for doing it and keep up the good work!


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

My friend found a fantastic trait that I missed that would make Fizz even better.


Oh really? What's that?


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Colour me curious too!


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

Scarred By War (religion)


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point.


Oh wow yeah... That would trigger on every life link... That's almost as good as giving Fizz fast healing=number of life links.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Fizzbinner seems like a "scarred by war" personality.


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

He really does. Every life link tick he'd heal them 6 and only take 5.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

That *is* good! I must remember it for a future healer.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

I may be indisposed for the next two days. Bot Stauntram as necessary. Think hard-headed and unyielding!


*Gets up from computer.*

*Grabs popcorn.*

*Comes back.*

"Well then. Carry on."


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

I think plan is hilarious.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

It’s the best plan.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

It is a glorious plan, and I was tempted to let Kaalul write up the throw. ;)


1 person marked this as a favorite.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Well, I was thinking it should be Fizzbinner since it was his neck on the line.

...

I see what I did there.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Question:when does elemental companion go?


With you.

Don't forget that your bludgeoning attacks will be at -2 for half damage underwater. I'm counting this as firm footing.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

For everyone's reference, underwater combat rules.


Indeed.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Just to make sure I'm doing the half damage bit correctly, Kaal's warhammer does 1d8 damage, has a +1 magic bonus to damage, and Kaal has a +3 to damage from strength... all of those add together and I half that damage. And then the 1d6 and 1d6 lightning deal their normal damage. Am I calculating that right? Or do I add it all up and then half the damage?


I do think the acid and lightning would be unaffected by the water. The acid might be decreased a bit but the lightning would be more effective so we'll call it even.


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

Fun fact about water: H2O itself is not actually a conductor at all. The only reason we experience water as a conductor is because of the other things that are almost always inside of it. Namely many minerals.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Pretty much every time in D&D, water is a conducor... of violence!


Indeed, Fizz! Pure water actually has a very high resistance to current.


Sorry folks. Looks like I won't have time&computer access to bot and update until tomorrow morning.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Life happens.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Apologies all. I'm still getting caught up with posts, and been shying away from the lengthier threads until I got sufficient time. Back in it now though!


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

A credit to the GM for the solid fights. I have taken a serious beating and have gone through many of my resources. Well played.


Thanks, Fizz. You guys will sleep well tonight, assuming no ambush. ;)


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

I was bored so I went back and counted up how much damage we've been deal since the beginning.

And the final count is....

*insert drumroll*:

412 DAMAGE!


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

The fights are tough and interesting!


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Fizzbizzner Thistletop wrote:
been deal

"Been dealt" or "been dealing?"


Crazy week folks, sorry. Will update tomorrow.


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

been dealt


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Elemental Forge GM wrote:
Crazy week folks, sorry. Will update tomorrow.

All the best.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Damn, forgot the underwater combat modifiers.

What I was aiming for was to get my earth elemental companion to move into position to set up flanking. I didn't see a token for them.


Right. You are welcome to put a token for him onto the map. You can paste on a picture.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Darn, on phone atm. I'll go for a token when on a PC.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

Earth elemental token up.

And I just realised that stone strike only lasts until the beginning of the next turn. So I've been burning through it, now exhausted it.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Yeah, i just burned through the rest of my bane ability because I wasn't paying attention to the DR. We're doing great!


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

I believe that we were making noises about sleeping. ;)

We may have to at this rate!


Stauntram, your elemental can try to take the circle with a disarm or a sleight of hand if he's trying to be sneaky.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

I'll bear that in mind for next turn. Cheers!


Down with the flu. Will update when can.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

That's grim. I hope you recover soon!


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Bleah. The flu sucks. Feel better soon.


Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:

To all my games, two pieces of news:

1) I'm currently job hunting, though that is going well. That said, I might have less free time than usual.

2) I'll be at a gaming convention this weekend, so I'll likely be less active online.


CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10

I just realized that I have no gear. LOL!


Ooh might want to fix that! I'll let you purchase stuff now as long as it's not specialized stuff that would rely on knowledge of this dungeon.

Yeah seems reasonable to save fire and whatever's after the four-element lock for tomorrow. Do you all have bedrolls or something to sleep on? If not, it's going to be a rough night...

51 to 100 of 163 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Cavern of the Elemental Forge Discussion All Messageboards

Want to post a reply? Sign in.