Cavern of the Elemental Forge
(Inactive)
Game Master
caster4life
Maps
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Hello hello!
I dotted the Gameplay thread, but then I deleted the post since it still adds the campaign to my Campaigns page, where I track such activity.
Feel free to make a descriptive entrance. It's up to you all whether you've been adventuring together up until now (a fun opportunity to ad-lib shared background) or are meeting now for the first time.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
I've been assuming that we've adventured together before. If anyone doesn't want to do that, that's fine.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Stauntram is perfectly happy to work with others, so long as it someway helps dwarf kind. E.g. Slaying bandits helps dwarf travellers too.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Combat Gear
Dorn-Degar +2 7817
Mwk Cold Iron Cestus 207
Tatami-Do +1 1333
16607
Other Gear
Traveler's Any-Tool 250
Boots of the earth 5000
Muleback Cords 1000
Coin
393g
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
@GM
A question on lay on hands.
Quote: Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier With a negative Charisma modifier (-3), will Stauntram have any uses of Lay on Hands at all before Level 8? Or is there a minimum of say 1/day?
That's correct, Stauntram. Many abilities say "minimum 1" but that one doesn't. If you'd like to respec you may real quick. But the stonelord is the least cha-dependent pally so it makes sense.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Fair! I've adjusted Stauntram's stats slightly.
It works out to: -1 str, +1 wis, +1 cha.
New ability scores:
Str 16
Dex 16
Con 16
Int 10
Wis 12
Cha 6
Increases (included)
Dwarf: +2 Con, +2 Wis, -2 Cha
L4: +1 Str
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
@Players
One thing worth discussing before combat kicks off sometime: how we fight, individually and as a group.
Stauntram for example is something of a tank. Lots of hit points, decent saves, solid AC. And the tank problem of getting enemies to fight him and not the squishier party members.
How he gets around this is a reach weapon and the pushing assault feat to drive enemies back. Oh, and the ability to summon a small earth elemental for flanking etc.
When he hits, Stauntram hits pretty hard. And has ways of avoiding hardness etc.
Good to plan, stonelord.
All, great to see you RPing in the tavern. Will update tomorrow soon as I can.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Aura of courage has a radius of 30' and gives ye +4 morale bonus vs fear tests. Could be vital to remember if dragons are about.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
I focused on Kaalul's trap detecting/finding skills, and his combat second. I considered a reach build, but I didn't want to rely on that tactic in a narrow dungeon hallway with two other non-melee PCs possibly competing for similar positioning. So he's a standard hammer and shield dwarf. I did what I could to raise his AC, relying on the inquisitor abilities to apply extra damage when needed.
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I like to keep games moving at a steady pace so let me know if there's ever a time where you f would like some clarification as to what the plot hook(s) available to follow are.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
I have a bad cold at the moment, so Stauntram may go quiet.
If necessary, bot him. His place is at the front, preferably blocking a chokepoint.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Proposed marching orders:
Single file:
Stauntram
Kaalul
Martel
Fizzbinner
Double file:
Stautram/Kaalul
Martel/Fizzbinner
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
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CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10
So that we can keep moving, Fizz has the entire party Life Linked.
Good to know, Fizz. Life link is incredibly good, though dangerous.
CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10
Oh quite, on both accounts. But I've accounted for that as well. If all goes well to begin with, I might try to ramp it up with shield other s as well.
Pheweee that's a bold gnome. But when I see how much you've invested in HP, it makes sense.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Life link is great but risky, fair play!
CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10
I decided to temper it with a focus on channeling and having Fey Foundling.
Looking forward to seeing it in action. You'll get plenty of opportunities.
Bummer on those init rolls. At first I thought Fizz had beaten the enemy init then I saw his -3 init... Pranked...
Kaalul, I think I missed something. How did you shake off the sleep?
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Elemental Forge GM wrote: Kaalul, I think I missed something. How did you shake off the sleep? Apologies. I went back and re-read and see that I made a mistake. I thought you ruled that Stauntram shook of the sleep due to the life link (and so Kaal would, too), but I see now that Stauntram wasn't affected by sleep, and you were ruling that Fizz took damage and shook it off.
Please disregard the post.
Yes Fizz shook it off via damage dealt to Stauntram. No worries. It's a really funny benefit from life link in this scenario.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
I think that benefit of life link makes a great deal of sense. Damage is still occurring after all!
Normally, I like my battles to be less bottled up than this one is proving. Dynamic movement and action all over the place is fun. But I'm still enjoying this one.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Good to hear. Stauntram can take and give big blows. With defensive stance, I have incentive to make him at least a hard centre for a battle.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Fizzbizzner, cheers for the healing and the hp tracking. :)
CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10
No worries. Honestly the hp tracking benefits me the most as people in pbp are bad at tracking their own hp and keeping it up to date (myself included).
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
@Marten: Hopefully your interview went well.
Will update tomorrow. 1/weekend is the best I can guarantee so that's why it's my general policy.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
That's perfectly fine. I do appreciate your clear statement.
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
I'd prefer to wait until a spellcaster comments on the orb before moving on.
Will be away from the internet the 28th and 29th for an anniversary trip. I'll be back to playing on the 30th.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
GM, is everything all right?
Ah thanks for bumping, Kaalul. In the busyness of holidays+anniversary I forgot that we were waiting on me. For some reason I thought I was waiting on a player and didn't check. Updating now. Apologies, all. I don't expect that will happen again.
On an unrelated note, here I am making these interesting rooms to fight in and you guys keep fighting the baddies on the very edge of the rooms. I'll have to fix that. :D
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Elemental Forge GM wrote: Ah thanks for bumping, Kaalul. In the busyness of holidays+anniversary I forgot that we were waiting on me. For some reason I thought I was waiting on a player and didn't check. Updating now. Apologies, all. I don't expect that will happen again. No worries. We've all done that.
Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
How are we doing on spells and per-day abilities, all? Kaal has been sparing them, but that means he's not contributing as much as he could be, so I'm going to ramp those up, especially if others are running low and we'll need to rest before too long.
CG Gnome Oracle 6 | HP: 63/63 | AC: 12 | T: 12 | FF: 11 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +4 | Init: -3 | Perc: -1 | Speed: 20 ft. | 1st: 6/7 | 2nd: 6/6 | 3rd: 3/4 | Channel 5d6 4/10
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Stauntram still has his one lay on hands of the day, and 5 out of 6 stonestrikes.
I have all of my defensive stance uses, which I believe come to 5.
Sorry about the delay, fellas. Idk why but specifically in this game I forget it's my turn and think we're waiting on a player. :P
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
Odd, but these things happen!
It's quite striking what a difference it makes to the dynamic of a fight when Martel casts slow instead of haste. Compare this fight to last...
Male Lawful Dwarf Paladin 2 | HP: 19/19 | AC 14 | Luck 11 | Detection +1 |Advantage vs Disease, Poison, Magic | Low-light Vision | Speed | Spells: 1st 2/2| Gold and Gem Sense (50% for handful of gold or a gem) | Active conditions:
It really is. A third fewer attacks from the melee types.
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