[Retrocon] Legacy of the Stonelords (Inactive)

Game Master hiyami


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Dark Archive

HP 24/24 | Foc: Abj 3/3, Div 4/4, Collection: 3/3 | Spells: 1st 4/4| AC 17, T 11, F 16 | F+6 R+3 W+4 (+2 vs enchant) | Init +1 | Perc +6 | Half-Elf Occultist 3

Styrian moves up again to attack the Orange Rogue.

Lucerne Hammer +2, bless: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
B/P Damage (magic): 1d12 + 8 ⇒ (9) + 8 = 17

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (6/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

"No! Leave those fleshy dwarves alone!"

Soddy bounces forward another few feet and lobs a seedpod at Orange, trying to stop him - or at least give him pause.

Seedpod vs. Orange (Ranged Touch; Bless): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage (Bludgeoning): 1d6 ⇒ 2
______________

If it hits, DC 13 Fort save or be deafened for 1 round~


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GM Screen:
Fort: 1d20 + 2 ⇒ (9) + 2 = 11

Styrian effectively puts the malicious rogue down, creating some space between the last of the three and the dwarves they were tormening. Soddy Daisy's seedpod richochets off of the body Styrian's just created.

The remaining rogue yelps when the seedpod connects, clapping his hands protectively over his ears.

Combat Maps | Map Overview

Combat Round 2
The bolded may act.

Soddy Daisy
Arthur Worthington
Kvina Oathsworn
Nirion
Valistar

Styrian Meathier
Sad Priests
Blue Rogue 2 pts of damage, deafened

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion casts Divine favor on himself and then enters the room.

Dark Archive

Arthur Worthington | Male CN Small Kobold Rogue (snare setter) 2 | HP 15/15 | AC 20, T 15, FF 16 | CMD 10 | F +1 R +7 W +1 | Init +4 | Perc +8 (+9 vs. traps) | Speed 30ft | Traps: Fire 4/5, Fireworks 5/5, Tripwire 5/5 | Active Conditions: None

Arthur will delay

Dark Archive

Male TN Elf Arcanist 2 | HP 12/12| AC 12 T 12 FF 10 | CMB -1, CMD 11 | F: +0 R: +2, W: +3 | Init: +3 | Perc: +7 (LLV), SM: +0 | Speed 30ft | Arcane Resevoir: 1/5 | Level 1: 1/5 Templates

Valistar steps up with his wand, and readies to complete the spell as soon as he sees a target around the corner. MM: 1d4 + 1 ⇒ (2) + 1 = 3


Venture Lieutenant, Play by Post (online)

In response to the temporal oddness, word comes from Shaine for all Pathfinder teams to quickly return to the Cathedral. It appears to be a good thing, because just as the last of the Pathfinder teams makes its way in, things get even more dramatic.

Like a massive soap bubble, the temporal anomaly shudders violently, painfully distorting the portions of the sky citadel within. Energy arcs as Jormurdun fluctuates between its past grandeur and present ruin. Then, as if with a sigh of relief, the entire bubble implodes, retracting through the halls and returning Jormurdun to the present. The energy rushes over a pair of field agents sprinting from the halls below, instantly transforming the unfortunate Pathfinders into chalk statues.

For a moment, the whole city is silent. Kreighton Shaine takes a few tentative steps forward, looks about at the gathered Pathfinders, and gives a low, appreciative whistle as he holds aloft the strange device once worn by the demon Yealek-Vor.

"Although we expected to find trouble in Jormurdun, the sky citadel has proven far more perilous than we had predicted. I can only speculate as to what this bizarre object accomplished, but it has given us an utterly unique glimpse into the sky citadel’s past. King Gutheran informed me that this is not the whole device but rather the largest of five pieces—the others he sent with his children who fled this place thousands of years ago. If we are to truly understand this 'Sky Key,' we may have to follow the millennia-old trails to wherever these dwarves went. But that is a task for another day. Thanks to your bravery and cleverness, we have cleansed Jormurdun of its foulest elements in only a day. With the city under the Society’s control, we can now explore at a more leisurely pace. Without a doubt there is much more to learn than we found in our hasty campaign. Before we look too far to the future, though, let us remember the past. Not all of our agents and comrades survived this expedition—lost either today or in the year of service to the Mendevian Crusade that brought us to this victory. Their names shall be recorded in the Grand Lodge to forever honor those who have fallen in the pursuit of knowledge. But for now, we can celebrate. Congratulation, Pathfinders. I am proud of your Unrivaled Accomplishment."

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