GM Hawthwile - Ageless Ambitions (Inactive)

Game Master Hawthwile

Maps and Handouts


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Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
GM Hawthwile wrote:

Taman, that was your first attack - you can move if you want.

Taman moves toward elemental, he slips on the grease and falls.

acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9


Witch's Winter Holiday

Taman hasn't fallen yet - with a Reflex 15 save he could remain on his feet (though unable to move through the grease).

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

ref: 1d20 + 4 ⇒ (2) + 4 = 6

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective hops of the table, studying the creature. He tries a different tactic. "Смелый камень, тебе не нужно драться со мной. Или любой из нас. То, что вызвало вас, больше не приказывает вам. Если волшебство заставляет вас оставаться на этом самолете, ему не нужно заниматься насилием. Вы можете проскользнуть в эту тюрьму из готового камня. Я могу себе представить, что земля порезать таким образом должна быть болезненной. Зачем подвергать себя этому дальше. Отправляйтесь на юг и продолжайте невредимым."

Terran:

"Bold Stone, you need not fight me. Or any of us. That which summoned you no longer commands you. If the magic compels you to stay on this plane, it not need be an exercise in violence. You are free to slip this prison of finished stone. I can imagine to see earth cut this way must be painful. Why subject yourself to this any further. Move away to the south and go unharmed."

5' Step and studied Target on the elemental. I know I can't diplomacize with him, but with the caster down, he may opt to leave. It never hurts to check. Besides, I learned all these languages in school, may as well get some use out of them.

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Glasha stares at the elemental, then moves around to the other side of it to flank with Seelah. (This would provoke an AOO; if hit, Glasha will discharge the vampiric touch in her spell-storing armor.) She then attacks with her heavy flail.
+2 merciful adamantine heavy flail, flanking, divine favor, PA, FF: 1d20 + 12 + 2 + 2 - 2 + 2 ⇒ (16) + 12 + 2 + 2 - 2 + 2 = 32nonlethal damage, PA: 1d10 + 9 + 6 ⇒ (1) + 9 + 6 = 16intimidate: 1d20 + 24 ⇒ (18) + 24 = 42 (if the attack is successful it is shaken for a number of rounds equal to the damage dealt)

spell-storing vampiric touch:
VT: 4d6 ⇒ (1, 3, 2, 5) = 11

hypnotic stare details:
WILL save is -3, the DC of spells + SLAs they use are -3, and Spell Resistance if any is -3. Since it is immune to precision damage, painful stare does not work on it.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Momentarily reeling from the heavy blow, Thoriel spins and returns back through the room as quick as she came, gracefully stepping through the grease as she does so.

Acrobatics: 1d20 + 16 ⇒ (10) + 16 = 26

As she does so, she mutters some words in elvish and tries to hamper the elemental a little.

Slow (DC17) on the elemental


Witch's Winter Holiday

The elemental does not seem interested in what Fendel has to say as it lashes out at Glasha as she moves...

Slam, Earth mastery, Power attack vs DC 16: 1d20 + 14 + 1 - 3 ⇒ (9) + 14 + 1 - 3 = 21
Bludgeoning damage, Earth mastery, Power attack: 2d6 + 7 + 1 + 6 ⇒ (2, 5) + 7 + 1 + 6 = 21

...and connects. As the spell stored in Glasha's armor triggers, the creature roars with a sound like a rockfall. Glasha's strike connects, and even though she felt like some of her damage was negated, both her intimidating presence and stare seem to unnerve the elemental. It tries to resist Thoriel's spell...

Will, Hypnotic Stare, Shaken vs DC 17: 1d20 + 6 - 3 - 2 ⇒ (13) + 6 - 3 - 2 = 14

...but it fails, and the rocky creature suddenly begins moving as if through molasses. Angry, it lashes out at the half-orc staring at it...

Slam, Earth mastery, Power attack, Shaken, Slow vs DC 16: 1d20 + 14 + 1 - 3 - 2 - 1 ⇒ (13) + 14 + 1 - 3 - 2 - 1 = 22
Bludgeoning damage, Earth mastery, Power attack: 2d6 + 7 + 1 + 6 ⇒ (4, 4) + 7 + 1 + 6 = 22

...and wallops her soundly.

Glasha, I don't think you were flanking from that position since both Seelah and Thoriel were on the corners of the creature, not that it matters - that's plenty enough to hit its AC. Also, it looks like you might not have included the damage from divine favor and merciful. Go ahead and let me know how much those would be in your next post.

Round 7! Bold may act!
Purple
Boss

Elemental (-29, stare, shaken, slowed)

Glasha (-32)
White
Orange

Thoriel (-27)
Fendel (1 image remaining)
Taman (1 image remaining, prone)
Seelah (-13)
Shardra

Active Area Effects:
- Bless (all except Glasha)

What do you do?

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Taman tries to stand up.

I am not sure if I need to roll something to stand up on grease.

acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10

ref: 1d20 + 4 ⇒ (11) + 4 = 15

If Taman manages to stand up, he will move toward elemental and he will hit him.

+2 bastard sword + bless: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
damage: 2d8 + 9 ⇒ (3, 2) + 9 = 14

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Glasha moves to flank with Seelah then makes a mean face as she casts doom on the elemental!
No AOO because it’s slowed; if it fails the DC 16 WILL save, including penalties for shaken and hypnotic stare, it is frightened!

AOO if the foe is frightened and runs away:
+2 merciful adamantine heavy flail, flanking, divine favor, PA, FF: 1d20 + 16 ⇒ (15) + 16 = 31damage: 1d10 + 1d6 + 15 + 2 ⇒ (2) + (5) + 15 + 2 = 24intimidate demoralize: 1d20 + 24 ⇒ (2) + 24 = 26
hypnotic stare details:
WILL save is -3, the DC of spells + SLAs they use are -3, and Spell Resistance if any is -3. Since it is immune to precision damage, painful stare does not work on it.


Female LG Human Paladin 7 | HP: 67/67 | AC: 26 25 (11 10 Tch, 25 Fl) | CMB: +11, CMD: 21 | F: +11, R: +7 +6, W: +10 | Init: +0 | Perc: +1, SM +11 | Speed 50 20 ft | Active conditions: haste

Seelah makes eye contact with the half-orc, and coordinates her movements so that she strikes while the elemental is focused on the threat from Glasha. Seelah again strikes hard and quick with two powerful jabs. Even if all of this damage doesn't get through, some of it will!

Actions:

Full round: full attack

+1 longsword, bless, power attack, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (13) + 13 + 1 - 2 + 2 = 27
Damage, S, power attack: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

+1 longsword, bless, power attack, flank: 1d20 + 8 + 1 - 2 + 2 ⇒ (10) + 8 + 1 - 2 + 2 = 19
Damage, S, power attack: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Attack of Opportunity:

+1 longsword, bless, power attack, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (17) + 13 + 1 - 2 + 2 = 31
Damage, S, power attack: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

EDIT: Sorry! Shardra does not have fortune! *facepalm*. :-(

Shardra hexes the elemental to receive an evil eye!

Will DC 18 for AC -2. No move action.

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

It has come to my attention that slowed/staggered does not prevent taking AOO's, so Glasha would have cast defensively, using a move action to center herself and negate the -10 for psychic magic (since she only took a 5' step into flanking).
concentration: cast defensively DC 17: 1d20 + 14 ⇒ (10) + 14 = 24


Witch's Winter Holiday

Taman, strangely enough you only have to make the check if you want to move through the grease. That being said, your Acrobatics check was sufficient and you can move through. Yay!

Glasha, nice catch on the concentration.

Shardra, remember that you still have a move action (and that Fortune can be extended via Cackle...).

As Taman and Seelah wail on it, the elemental tries to resist Glasha's DOOM!!!...

Will, Hypnotic stare, Shaken vs DC 16: 1d20 + 6 - 3 - 2 ⇒ (7) + 6 - 3 - 2 = 8

...and imagine, if you will, the look a rock would give you if it were frightened.

Please include an AoO in your post if you've not already done so.

Round 7! Bold may act!
Purple
Boss

Elemental (-66, stare, frightened, slowed)

Glasha (-32)
White
Orange

Thoriel (-27)
Fendel (1 image remaining)
Taman (1 image remaining, prone)
Seelah (-13)
Shardra

Active Area Effects:
- Bless (all except Glasha)

What do you do?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Acrobatics + Inspiration to avoid AoO: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (6) = 33
Acro to avoid Grease: 1d20 + 10 ⇒ (11) + 10 = 21

The detective races along the back wall, jumping over the enspelled floor before turning and launching a shot at the elemental.

Meciful Bow {DA/PBS/ST}: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 10 + 2 + 1d6 ⇒ (2) + 10 + 2 + (3) = 17

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Feeling a slight twang of compassion for the big, earthy beast, Thoriel refrains from charging up her weapon with magic, instead relying on the steel of her blade to hopefully help finish it off.

Scimitar +1: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Iterative: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Witch's Winter Holiday

As Fendel's arrow strikes, the elemental vanishes.

Out of combat! Go ahead and heal up if desired.

Searching the bodies of the unconscious agents reveals the following:
- 2 potions of cure moderate wounds
- potion of invisibility
- potion of fly
- scroll of fireball
- cloak of resistance +1
- 2 +1 leather armors
- +2 split mail
- +1 greatsword
- masterwork composite longbow (Str +4) with 20 arrows

Given how many spellcasters we have, I'm not going to make you roll to identify things as common as this - only rare things with significant DCs.

Having foiled the Aspis agents here, the Pathfinders have time to examine the prison before relocating the remaining prisoners. In what looks to be the warden's office, Fendel easily discovers a removable floor tile. Behind it is stashed a leather satchel containing two letters and coins.

The first letter is addressed to the prison warden and references an agreement between one Kitio Aspenthi of the Korholm Agenda and Prince Zinlo of Aspenthar. It informs the warden that she is to surrender oversight of the prison to Agenda contractors during the Sun Orchid Festival, and includes 750 gp as compensation for her silence and cooperation. A quick inspection of the coins reveals that only 200 gp remain.

The second letter is merely marked as "From K". (See Handouts)

Having secured the prison, the Pathfinders are free to head to the ruins outside the city. I'm going to give everyone a chance to heal and do anything else they might want before moving y'all there - this scenario is a bit railroad-y.

What do you do?


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

”Join me and drag these others that we fought here as well ... but bound please. I will channel my life energy!“

4d6 ⇒ (6, 3, 6, 1) = 16

4d6 ⇒ (5, 5, 2, 3) = 15

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

"Thank you Shardra!"

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

"Yes, thanks sweetie. I feel so much better now!" Thoriel examines her weapon for any signs of damage after its run in with the elemental.


Female LG Human Paladin 7 | HP: 67/67 | AC: 26 25 (11 10 Tch, 25 Fl) | CMB: +11, CMD: 21 | F: +11, R: +7 +6, W: +10 | Init: +0 | Perc: +1, SM +11 | Speed 50 20 ft | Active conditions: haste

Seelah nods her thanks. "I appreciate that, Shardra. Iomedae's blessing to you."

She examines the found notes with interest. "Well, it seems my concerns about fighting innocent guards were unfounded. Thank you all for taking care to be sure of that, regardless."

Seelah has a wand of cure moderate with 38 charges; I don't think we'll run out of healing this adventure. Seelah doesn't really see much in the loot that would help her, so I don't think she'll make any claims from that.

Ready to move on!

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Looks like average healing on a CMW wand would be 12. So assuming averages are allowed outside of combat, Glasha would gratefully use 3 charges from Seelah's wand to get topped off. Just saw Shardra's channel; thank you! Glasha also re-casts Vampiric Touch into her spell-storing armor. Regarding tricks, looks like 3 is the max Glasha can have implanted at any one time. Fendel and Taman used their mesmeric mirror and Seelah used her compel alacrity, so that leaves Shardra with compel alacrity and Thoriel and Glasha with mask misery. I'll leave it at that for now. Regarding the found magic items: Glasha would happily use any of the potions. She could UMD the scroll of fireball, but the save DC on scrolls is so low that it's not a super great use of actions, although free damage is free damage...

Glasha thanks Shardra for the healing. She glances at the note but it is obvious to all that she's trying with some difficulty to sound out each word as she tries to read, then just gives up after a few moments (Glasha's not very intelligent).

Ready to head to the ruins

Glasha’s tricks:
Mask Misery: Glasha, Thoriel | Compel Alacrity (15’): Shardra | tricks details


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

Shardra searches the area thoroughly.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"How appropriate these men are at a prison. Makes it much easier to secure them." The detective assists Shardra with the newest inmates. He takes care to search them for items that could be used to assist in an escape.

Perception: 1d20 + 35 + 1d6 ⇒ (6) + 35 + (5) = 46

The invisibility or flight potion may be handy to have.


Witch's Winter Holiday

The only thing to find was the secret floor stash, which was behind a Perception DC 25 check. If Fendel will automatically notice something, I won't bother hiding it from the party - unless there's not enough time for him to point it out or retrieve it himself - to keep things moving along.

A few miles outside of town, the Pathfinders find the ruins the venture-captain spoke of. As they approach, they see about a hundred worshipers gathered amongst the stone pillars and collapsed walls, kneeling and standing as a priestess purposefully steps about the ruin while anointing the stones and leading the attendees in prayer. She finishes a path around the ruin as the Pathfinders come near and walks to a raised platform with an altar. Pulling out a small hand bell, the priestess rings it.

With a sudden gust of foul wind, a large creature bristling with spiny ridges, coral horns, and needle-sharp teeth appears! As the people in the crowd scream, faint, run, and pray, the beast roars, "Pashaw! Pashaw!"

And we're right back into initiative!

Initiatives:
Taman: 1d20 + 1 ⇒ (12) + 1 = 13
Thoriel: 1d20 + 8 ⇒ (19) + 8 = 27
Shardra: 1d20 + 1 ⇒ (9) + 1 = 10
Glasha: 1d20 + 7 ⇒ (7) + 7 = 14
Fendel: 1d20 + 8 ⇒ (2) + 8 = 10
Seelah: 1d20 + 0 ⇒ (20) + 0 = 20

Lyheri: 1d20 + 1 ⇒ (16) + 1 = 17
Div: 1d20 + 6 ⇒ (3) + 6 = 9

Thoriel:
Knowledge (planes): 1d20 + 11 ⇒ (8) + 11 = 19
Thoriel recognizes this as a div, but isn't sure what kind.

Shardra:
Knowledge (planes): 1d20 + 6 ⇒ (19) + 6 = 25
Shardra recognizes this as a ghawwas div, a despoiler of waters and fearsome foe! She remembers tales of sailors fighting it with sword and bow, for sometimes the beast shrugged off spells as if they didn't even effect it - but those that got too close had to beware the creature's poisonous spear and tail stinger!

Fendel:
Knowledge (planes): 1d20 + 24 + 1d6 + 2 ⇒ (6) + 24 + (3) + 2 = 35
Fendel identifies this variety of div as a ghawwas, an aquatic predator. In addition to being immune to fire and poison, ghawwas resist acid and electricity damage and can shrug off part of an attack's damage if the weapon causing it is not both cold iron and good-aligned. He also sees that the creature's rough hide would probably damage anyone who struck it with a natural or unarmed attack. Finally, he knows that they have a variety of spell-like abilities such as control water, dimension door, and stinking cloud.

In addition to the div and priestess, there are a large number of innocent bystanders caught up in the middle of this conflict. They will not move on their own, but once per round a PC can either:
- use Diplomacy as a full-round action
- use Intimidate as a free action

Use of either will move the crowd up to 30 ft at the end of the round. Use arrows to indicate where you want the crowd to move should you try to direct it.

Round 1! Bold may act!
Thoriel
Seelah
Glasha
Taman
Fendel
Shardra

Lyheri
Div
Crowds

What do you do?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

No problem on the Perception checks. I know some GM's want players to state when they are looking for a specific thing. Didn't want to assume anything.

Fendel shares what he knows about the div as he dumps the contents of a flask on to some of his arrows. Oil of Align Weapon on ten Cold Iron Arrows.

"Careful not to get too close. Remember, there may be multiple on site." (and read the spoiler above).

"You people, GET OUT OF HERE!"
Intimidate RED {free action (black arrow)}: 1d20 + 5 + 1d6 ⇒ (13) + 5 + (5) = 23

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Glasha’s all like, ”People! Move!” pointing with her hand in the same direction as Fendel sent them.
intimidate: 1d20 + 24 ⇒ (3) + 24 = 27 Even though you said intimidating the crowd was a free action I won’t presume to abuse this by rolling 50 intimidate checks :)

She moves up behind a ruined wall as she arms herself with her heavy flail, then concentrates for a moment and suddenly a number of illusory doubles of her appear near her. mirror image: 1d4 + 2 ⇒ (2) + 2 = 4

Glasha’s tricks:
Mask Misery: Glasha, Thoriel | Compel Alacrity (15’): Shardra | tricks details

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

intimidate: 1d20 + 10 ⇒ (14) + 10 = 24

You people! MOVE!

Taman moves closer to enemy and takes out his sword. double move


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

GM, before arriving here Shardra will have cast false life on herself for 1d10 + 7 ⇒ (6) + 7 = 13 temp. HP.

Shardra immediately casts HASTE on all but Taman who is out of range.

ACTIVE BUFF: HASTE.


Female LG Human Paladin 7 | HP: 67/67 | AC: 26 25 (11 10 Tch, 25 Fl) | CMB: +11, CMD: 21 | F: +11, R: +7 +6, W: +10 | Init: +0 | Perc: +1, SM +11 | Speed 50 20 ft | Active conditions: haste

"Don't dally; get out of here. Try to get behind us; go!!!" Seelah motions for the crowd to break south, to move so that the Pathfinders can position themselves between the div and the worshipers.

She turns to face the div even as she still motions the crowd to move behind her. "You!!!" she calls, pointing, "Let the power of Iomedae send you fleeing. I am her arm, and I am her sword! Leave now or never leave this place!"

Actions:

Free: intimidate crowd (blue arrow)
Move: 50'
Swift: smite evil vs div
Standard: cast divine favor

Intimidate: 1d20 + 3 ⇒ (9) + 3 = 12

Divine Favor wrote:
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.

Do the red and blue crowds move independently, or as a unit?

Smite evil: +3 AC vs div

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel, entering a spell dance before the threat of combat, rushes up to take a position near the front line, helping encourage the civilians to get to safety.

"Don't worry, we've got this. Run and don't look back!"

Diplomacy on blue to go in the direction indicated by the group: 1d20 + 4 ⇒ (9) + 4 = 13


Witch's Winter Holiday

Seelah, they move separately. Sorry, I should have made that clearer. Also, thank you so much for using arrows to track your movement!

Thoriel, remember that it is a full-round action to use Diplomacy to move a crowd.

Also, remember that you're a team. Use the discussion thread to come up with strategies - see the first two posts in that thread for ideas.

As the Pathfinders yell at the worshipers and move into position, the priestess cries out, "The Dawnflower's holy flames shall drive you back, fiend!" as she holds up her hand and a blade of flame forms in it.

Spellcraft DC 18 + 1 per 10 ft distance:
Aptly enough, that spell is called flame blade. Who would have thought.

The div laughs at her proclamation, then charges her with its spear...

Spear, Charge: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
Piercing damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15

...and connects! The priestess cries out in pain...

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17
Strength damage: 1d6 ⇒ 5

...and can barely seem to keep herself upright, as if suddenly unable to bear the weight of her equipment.

One group of people (red crowd) seems sufficiently motivated by the yelling to move themselves, but the rest (blue crowd) are still mulling in panic.

Round 2! Bold may act!
Thoriel
Seelah
(Smiting)
Glasha
Taman
Fendel
Shardra

Lyheri (-15, poisoned)
Div
Crowds

Active Area Effects:
- Haste (all except Taman)

What do you do?

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

rage

Taman moves to Lyheri and strikes with his sword as hard as he can.

"Die!"

+2 Large bastard sword - rage - power attack: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
damage: 2d8 + 12 + 6 ⇒ (6, 5) + 12 + 6 = 29

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective closes the gap as he keeps shouting at the gathered worshipers.

"Don't stop! Evacuate the immediate area!"

Intimidate: 1d20 + 5 + 1d6 ⇒ (14) + 5 + (3) = 22

Double move


Witch's Winter Holiday

Taman, please confirm that you want to attack the priestess of Sarenrae who is also being attacked by a div. Your mission is to protect the people of Aspenthar, not slay them.

Fendel, remember that you are hasted.

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Glasha addresses the group that is still standing around: ”Get out of here, NOW!” (blue group, same direction as Seelah started sending them.) intimidate: 1d20 + 24 ⇒ (2) + 24 = 26

Glasha then takes out her wand of Divine Favor as she hastily rushes towards the div, stopping behind a small piece of ruins to activate the wand.

actions:
free: intimidate; move: run/draw wand; standard: use wand; free: drop wand (will recover after combat). Glasha is still armed with her heavy flail.

Glasha’s tricks:
Mask Misery: Glasha, Thoriel | Compel Alacrity (15’): Shardra | tricks details

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

EDIT: Glasha stares at the div too! (free action)

hypnotic stare details:
Div's WILL save is -3, the DC of spells + SLAs they use are -3, and Spell Resistance if any is -3. Glasha will trigger painful stare next time Div is hit with an attack for +11 damage.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

Shardra moves forward with her hasted speed!

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

With Haste, moved forward one more square to get into Point-Blank range.

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
GM Hawthwile wrote:

Taman, please confirm that you want to attack the priestess of Sarenrae who is also being attacked by a div. Your mission is to protect the people of Aspenthar, not slay them.

Oh I'm sorry! I realized we were attacking all but two groups of people. Then I'll just move closer to div. I am sorry again!


Witch's Winter Holiday

Botting Thoriel and Seelah.

Thoriel moves up behind the div, while Seelah moves next to Glasha.

Both of you have only used a move action - if you would have liked to have cast a spell before moving, please include that in your next post.

The priestess falls back, obviously not in any condition to take more attacks from the div. (Withdraw)

Seeing its quarry escaping, the div roars before turning its attention to the Pathfinders. Seeing Seelah's holy symbol, it shows far too many teeth as it grins, steps closer, and launches a flurry of attacks at her!

Spear vs AC 28: 1d20 + 20 ⇒ (1) + 20 = 21
Piercing damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21

Spear vs AC 28: 1d20 + 15 ⇒ (4) + 15 = 19
Piercing damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18

Spear vs AC 28: 1d20 + 10 ⇒ (15) + 10 = 25
Piercing damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17

Bite vs AC 28: 1d20 + 19 ⇒ (1) + 19 = 20
Bite damage: 1d8 + 3 ⇒ (2) + 3 = 5

Stinger vs AC 28: 1d20 + 18 ⇒ (14) + 18 = 32
Piercing damage: 1d6 + 7 ⇒ (1) + 7 = 8

But only the last attack worms its way through the paladin's defenses - carrying with it a poisonous surprise!

Seelah Fortitude: 1d20 + 11 ⇒ (5) + 11 = 16

Seelah coughs, feeling something sickening spreading from the wound.

Seelah, please make a Fortitude save on your next turn to try and withstand the poison.

Now it is the other crowd's turn to stampede away as the first crowd stops moving and begins milling around in confusion once more.

Round 3! Bold may act!
Thoriel (Optional spell from last round)
Seelah (-8, Smiting, Poisoned, Optional spell from last round)
Glasha
Taman
Fendel
Shardra

Lyheri (-15, poisoned)
Div
Crowds

Active Area Effects:
- Haste (all except Taman)

What do you do?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel takes a moment to study the div, considering where best to place an arrow.

Merciful Longbow (Good & Cold Iron arrows) {PBS/DA/ST/Haste}: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 10 + 2 + 1d6 ⇒ (4) + 10 + 2 + (4) = 20 NL damage

Move Action for Ranged Study, Standard Action to fire. 9 Good & Cold Iron arrows remaining.

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Taman tries to slash div.

rage

+2 Large bastard sword - rage: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
damage: 2d8 + 12 + 6 ⇒ (8, 6) + 12 + 6 = 32

+2 Large bastard sword - rage: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage: 2d8 + 12 + 6 ⇒ (2, 1) + 12 + 6 = 21

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Glasha again yells for the crowd standing around to ”MOVE THAT-A-WAY!” (same direction they were already moving) intimidate: 1d20 + 24 ⇒ (8) + 24 = 32

She then casts vanish on herself (cover from the ruins should prevent an AOO) and runs around the div to flank with Seelah.

hypnotic stare details:
Div's WILL save is -3, the DC of spells + SLAs they use are -3, and Spell Resistance is -3. Glasha will trigger painful stare next time Div is hit with an attack for +11 damage.

Glasha’s tricks:
Mask Misery: Glasha, Thoriel | Compel Alacrity (15’): Shardra | tricks details


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

Shardra uses her ‘misfortune’ hex on the Div and then starts to cackle!

DC 18 Will save.


Witch's Winter Holiday

Glasha, it looks like you would still be in danger of an AoO from that space according to this diagram from the CRB. You would know that you were still threatened - do you want to change your action, try to cast defensively, or deliberately provoke?

Fendel's arrow strikes true, but both of Taman's strikes are deflected by the beast's thick hide and fail to connect. It tries to resist Shardra's curse...

Will, Hypnotic stare vs DC 18: 1d20 + 11 - 3 ⇒ (14) + 11 - 3 = 22

...and succeeds, even with Glasha's distracting gaze.

Round 3! Bold may act!
Thoriel (Optional spell from last round)
Seelah (-8, Smiting, Poisoned, Optional spell from last round)
Glasha
Taman
Fendel
Shardra
Lyheri (-15, poisoned)
Div
Crowds

Active Area Effects:
- Haste (all except Taman)

What do you do?

Grand Lodge

Female CN Half Orc Mesmerist 9 | HP 17/66 | AC17 T12 F15 | CMB+15 CMD22 | F9 R12 W15 | Ini+7 | Prcpt+12, SM+4 | Spd 90' fly | Mesmerist Tricks: 6/9 | Spells 1: 4/7 2: 2/5 3: 2/4 | Extend Rod 0/3 | Persistent Rod 1/3 | Spell-Storing Armor: Vampiric Touch | Active: Mask Misery, Haste, Fly, DF 6/10

Ah, I see. In that case, Glasha will not cast defensively, provoking the AOO (hoping that the div either misses, very unlikely with Glasha's poor AC, or hits one of the four mirror images).


Witch's Winter Holiday

Botting Thoriel and Seelah.

The div swipes at Glasha as she casts her spell...

Spear vs AC 17: 1d20 + 20 ⇒ (13) + 20 = 33
Mirror image, 1 = Glasha: 1d5 ⇒ 5
Piercing damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16

...and bursts an image before the four remaining Glashas disappear.

Thoriel moves in, hoping the beast is too distracted to notice her. Unfortunately, it is not!

Spear vs AC 29: 1d20 + 20 ⇒ (1) + 20 = 21
Piercing damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19

Luckily, the div's attack comes nowhere close to the graceful elf as she slashes at it with her scimitar...

Cold Iron Scimitar, Haste: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Slashing damage: 1d6 + 7 ⇒ (4) + 7 = 11

...but she feels like the attack barely hurt the creature.

Seelah tries to resist the poison in her veins...

Fortitude: 1d20 + 11 ⇒ (15) + 11 = 26
Strength damage: 1d6 ⇒ 6

...and holds the fiend's taint at bay for the moment. Undeterred, Seelah raises her sword and unleashes a flurry of furious blows!

Longsword, Smite evil, Divine favor, Power attack, Haste: 1d20 + 13 + 3 + 2 - 2 + 1 ⇒ (17) + 13 + 3 + 2 - 2 + 1 = 34
Slashing damage, Smite evil, Divine favor, Power attack: 1d8 + 5 + 14 + 2 + 4 ⇒ (8) + 5 + 14 + 2 + 4 = 33

Longsword, Smite evil, Divine favor, Power attack, Haste: 1d20 + 13 + 3 + 2 - 2 + 1 ⇒ (13) + 13 + 3 + 2 - 2 + 1 = 30
Slashing damage, Smite evil, Divine favor, Power attack: 1d8 + 5 + 7 + 2 + 4 ⇒ (3) + 5 + 7 + 2 + 4 = 21

Longsword, Smite evil, Divine favor, Power attack, Haste: 1d20 + 8 + 3 + 2 - 2 + 1 ⇒ (4) + 8 + 3 + 2 - 2 + 1 = 16
Slashing damage, Smite evil, Divine favor, Power attack: 1d8 + 5 + 7 + 2 + 4 ⇒ (3) + 5 + 7 + 2 + 4 = 21

The div screams in agony as the paladin's holy blade cuts through its resistances and leaves two deep gashes in its hide (and Glasha's stare adds a bit more injury)! It glances around at the three people surrounding it, then focuses for a moment...

Concentration: 1d20 + 14 ⇒ (20) + 14 = 34

...and disappears in another gust of foul wind - only to reappear on the other side of the crowds, where it roars in delight as the people scream in terror!

Spellcraft DC 19 + 1/10 ft:
It just used dimension door!

The priestess meanwhile approaches Thoriel. "Let me bless your blade with the power of the Dawnflower," she says before chanting a prayer to Sarenrae and holding up her holy symbol, which glows brightly and covers Thoriel's scimitar in holy light.

Spellcraft DC 17 + 1/10 ft:
She used bless weapon!

"Help me! We must save the townsfolk!" she implores the Pathfinders as she points to the div on the other side of the crowds, which mill around in a blind panic. (Even though Glasha gave them a good scare on the diagonal, they won't willingly move towards the div.)

Round 4! Bold may act!
Thoriel (Bless weapon)
Seelah (-8, Smiting, Poisoned)
Glasha (3 images remaining)
Taman
Fendel
Shardra

Lyheri (-15, poisoned)
Div (-86)
Crowds

Active Area Effects:
- Haste (all except Taman)

What do you do?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective spins, easily keeping track of the div in this fluid combat. He fires of a few more arrows, believing two have a chance to damage the beast.

"Use your common sense! Flee away!" It's like these sheep want to die!

Merciful Longbow (Good & Cold Iron arrows) {/DA/ST/Haste}: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 9 + 2 + 1d6 ⇒ (3) + 9 + 2 + (5) = 19
Merciful Longbow (Good & Cold Iron arrows) {/DA/ST/Haste}: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 9 + 2 + 1d6 ⇒ (2) + 9 + 2 + (2) = 15
Merciful Longbow (Good & Cold Iron arrows) {/DA/ST/Haste}: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 9 + 2 + 1d6 ⇒ (6) + 9 + 2 + (3) = 20

Intimidate BLUE: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (4) = 16

Spellcraft vs DC 19+: 1d20 + 16 + 1d6 ⇒ (11) + 16 + (5) = 32
Spellcraft vs DC 17+: 1d20 + 16 + 1d6 ⇒ (3) + 16 + (3) = 22


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 + 0/0 Temp. HP | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Channel Pos. Energy 1/4 Monstrous Insight 6/day | Active Conditions: none

Shardra uses her ‘evil eye’ hex to lower its fighting defense on the Div and then starts to cackle!

DC 18 Will save or AC 2 lower

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Sorry for absence last couple of days. Busy time of year heading into the holiday season. Office Xmas party, friend's major birthday celebration and weekend full of Xmas shopping. I tried to post an update yesterday but I see it now either got eaten or wasn't submitted properly in my haste while heading out the door. I'm back now and thanks for botting Thoriel the last couple of rounds.

Thoriel is also unperturbed by the div's teleportation. The agile elf also disappears out of existence for a moment, suddenly reappearing on the far side of the div, her blade shimmering with cold magic. She then launches into a series of brutal attacks on the beast.

Swift action as part of Spell Dance for 1 time use of Dimension Door to reappear next to the div. Then full round Spell Combat.
Concentration Check DC19: 1d20 + 15 ⇒ (10) + 15 = 25
Frigid Touch, Haste, Bless Weapon
Frigid Touch Scimitar: 1d20 + 14 - 2 + 1 ⇒ (12) + 14 - 2 + 1 = 25 Damage: 1d6 + 7 + 4d6 ⇒ (1) + 7 + (5, 4, 2, 5) = 24 Staggered for 1 round
Cold Iron Scimitar +1: 1d20 + 14 - 2 + 1 ⇒ (12) + 14 - 2 + 1 = 25 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Extra Haste Attack: 1d20 + 14 - 2 + 1 ⇒ (16) + 14 - 2 + 1 = 29 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Iterative: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21 Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Crit confirm for extra haste attack: 1d20 + 14 - 2 + 1 ⇒ (12) + 14 - 2 + 1 = 25 Damage: 1d6 + 7 ⇒ (6) + 7 = 13

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