Glasha Rogmesh
Female half-orc mesmerist 9 (Pathfinder RPG Occult Adventures 38)
CN Medium humanoid (human, orc)
Init +3;
Senses darkvision 60 ft.; Perception +12
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 66 (9d8+18)
Fort +9 (+2 circumstance bonus vs. hot weather),
Ref +11,
Will +15; +2 if fail a check that allows addl saves
Defensive Abilities sacred tattoo[APG];
Resist negative energy 10
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Offense
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Speed 30 ft.
Melee +1 merciful adamantine heavy flail +14/+7 (1d10+15 nonlethal/19-20 plus 1d6 non-lethal) or
. . dagger +10/+5 (1d4+10/19-20) or
. . mwk sap +11/+6 (1d6+10 nonlethal)
Ranged sling +9 (1d4+6)
Special Attacks bold stares (psychic inception[OA], sapped magic[OA]), hypnotic stare (-3), manifold tricks (3 tricks), mental potency (+1), mesmerist tricks 9/day (compel alactrity, false flanker, fearsome guise, mask misery, mesmeric mirror), painful stare (+10 or +4d6+10)
Mesmerist Spells Known (CL 9th; concentration +14)
. . 3rd (4/day)—bestow curse (DC 18), confusion (DC 18), dispel magic, vampiric touch
. . 2nd (5/day)—aversion[OA] (DC 17), glitterdust (DC 17), mirror image, silence (DC 17)
. . 1st (7/day)—doom (DC 16), grease, heightened awareness[ACG], mental block[OA] (DC 16), vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, daze (DC 15), detect magic, open/close (DC 15), prestidigitation, read magic
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Statistics
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Str 19,
Dex 12,
Con 14,
Int 7,
Wis 10,
Cha 20
Base Atk +6;
CMB +11;
CMD 21
Feats Enforcer[APG], Furious Focus[APG], Intense Pain[OA], Power Attack, Weapon Focus (heavy flail)
Traits fate's favored, reactionary
Skills Acrobatics +1 (+5 1x per scenario; 1/2 ACP), Bluff +26, Climb +4 (+8 1x per scenario; 1/2 ACP), Diplomacy +12, Disguise +12, Intimidate +24, Perception +12, Sense Motive +4, Spellcraft +2, Survival +0 (+4 1x per scenario; 1/2 ACP), Swim +4 (+8 1x per scenario; 1/2 ACP), Use Magic Device +22;
Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ change shape (bat, dire bat, or humanoid; polymorph), consummate liar +4, half-orc mesmerist, orc blood, touch treatment 8/day (Moderate)
Combat Gear lesser extend metamagic rod,
lesser persistent metamagic rod[APG],
mnemonic vestment[UE],
oil of daylight,
potion of remove sickness,
scroll of align weapon,
scroll of blindness/deafness,
scroll of blur,
scroll of communal (x2) align weapon,
scroll of delay poison (x5),
scroll of dimension door,
scroll of displacement,
scroll of endure elements (x8),
scroll of fly (x2),
scroll of hold person,
scroll of ill omen (x5),
scroll of invisibility,
scroll of lesser (x5) restoration,
scroll of mirror image,
scroll of mirror image (x5),
scroll of placebo effect (x5),
scroll of remove blindness/deafness (x2),
scroll of see invisibility (x5),
scroll of suggestion, sling bullets (50),
wand of cure light wounds,
wand of divine favor (50 charges), alkali salt (per packet) (5), bladeguard[APG], gravelly tonic[ACG], oil (10), vermin repellent[UE];
Other Gear bestow curse shirt,
+1 merciful adamantine heavy flail, dagger, mwk sap, sling,
belt of giant strength +2,
circlet of persuasion,
cloak of resistance +2,
handy haversack,
headband of alluring charisma +2,
lesser talisman of freedom[OA],
lesser talisman of life's breath[OA],
ring of the sublime,
sleeves of many garments[UE], backpack, bandolier[UE], bandolier[UE], belt pouch, flint and steel, hemp rope (50 ft.), hot weather outfit[APG], masterwork tool, masterwork tool, masterwork tool, masterwork tool, wrist sheath, spring loaded, wrist sheath, spring loaded, 6,230 gp
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Special Abilities
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+4 painful stare damage Increase the mesmerist's bonus damage from painful stare by 1/2 point.
Change Shape (Bat, dire bat, or humanoid; polymorph) (Su) You can change your form.
Consummate Liar +4 Counts as Combat Expertise for some feats.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hypnotic Stare (-3, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Manifold Tricks (Su) You can have mulitple tricks implanted at once.
Mental Potency (+1) (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (3 tricks, 190 feet, 9/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Painful Stare (+10 or +4d6+10, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Sacred Tattoo +1 to all saves.
Sapped Magic (Su) Hypnotic starer penalty applies to DCs of spells and spell-like abilities, and SR.
Touch Treatment (Moderate, 8/day) (Su) Remove certain conditions from creature touched.
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A young half-orc woman, armed with a glowing heavy flail and armored in a mithral chain shirt enters the small estate. Beneath the fine rings of mithral covering her torso, the surface of her delicate-looking black silk robe is adorned with tiny embossed runes across its entire surface, all brought together at the waist with a thick black belt decorated with huge metal buckles. Wrist sheathes can be seen beneath her sleeves on the inside of each forearm, and two crisscrossed bandoliers hang across her chest and shoulders, each loop filled with scrolls and wands. Flecks of silver shimmer within the fabric of her black cloak and her coal-black hair hangs down in loose curls over a delicately-engraved silver headband decorated with blue and white gemstones.
She carries herself with poise and gives anyone who’s eyes meet hers a friendly smile. Her gaze feels positively hypnotic. She introduces herself as Glasha Rogmesh to each of the assembled Pathfinders, offering a firm-but-gentle handshake to all of her fellow Society members assigned to this mission and making polite but genuine conversation.
”I hear we’re going after more Aspis,” she says with a mischievous grin as she jingles her belt pouch. She then reaches into her pouch and displays a handful of bronze and silver badges each emblazoned with a serpent.
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