GM Batpony's Playtest PBP - The Resonance Test (Inactive)

Game Master Batpony


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| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none
GM Batpony wrote:

Kyra, Amiri,

Minotaur R -33 B -37 (Persistent fire 2) G -37
Merisiel, Valeros - 14, Seoni, Fumbus

I already posted my actions, they are directly above your post.

Liberty's Edge

Mosquito Witch Handouts

My mistake! Seeing OOC text only doesn't bode well for my brain to connect it to an update post. Also 24 hours, so moving on

Valeros hesitates in the face of danger, giving time to the Minotaurs to counter attack against the group! Each focusing on their melee counterparts, they strike hard with their weapons!

Vs Merisiel
Greataxe: 1d20 + 13 ⇒ (16) + 13 = 29S: 1d12 + 9 ⇒ (1) + 9 = 10
Greataxe: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9S: 1d12 + 9 ⇒ (9) + 9 = 18
Greataxe: 1d20 + 13 - 10 ⇒ (9) + 13 - 10 = 12S: 1d12 + 9 ⇒ (8) + 9 = 17

*slash* A single blow hits against Merisiel.

Vs Amiri
Greataxe: 1d20 + 13 ⇒ (20) + 13 = 33S: 1d12 + 9 ⇒ (7) + 9 = 16
Greataxe: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13S: 1d12 + 9 ⇒ (4) + 9 = 13
Greataxe: 1d20 + 13 - 10 ⇒ (3) + 13 - 10 = 6S: 1d12 + 9 ⇒ (3) + 9 = 12

*slash* A single, but powerful blow strikes deep into Amiri

Vs Valeros
Greataxe: 1d20 + 13 ⇒ (10) + 13 = 23S: 1d12 + 9 ⇒ (7) + 9 = 16
Greataxe: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23S: 1d12 + 9 ⇒ (11) + 9 = 20
Greataxe: 1d20 + 13 - 10 ⇒ (13) + 13 - 10 = 16S: 1d12 + 9 ⇒ (12) + 9 = 21

*slash*slash*, Valeros takes of grievous injuries as he hesistates in combat.

Vs Amiri Critical dmg: 1d12 + 9 ⇒ (1) + 9 = 10

~~~
Encounter Round 2/3
Conditions: bless
Special Rules: PC's back down at half hp, OR attempt to cheat with Deception check everytime they take damage below half hp

Kyra, Amiri -26,
Minotaur R -33 B -33 G -33
Merisiel -10 ,Valeros - 50 (Surrender?), Seoni, Fumbus


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

With a gutteral scream, Amiri hacks and slashes and hacks again at the beast in front of her, ignoring the blood dripping down from the wound she took.

Raging 2 Handed B.B. + Bless: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 for Slashing: 2d12 + 10 ⇒ (1, 12) + 10 = 23

Raging 2 Handed B.B. + Bless - 2nd attack: 1d20 + 9 + 1 - 5 ⇒ (12) + 9 + 1 - 5 = 17 for Slashing: 2d12 + 10 ⇒ (12, 8) + 10 = 30

Raging 2 Handed B.B. + Bless - 3rd attack: 1d20 + 9 + 1 - 10 ⇒ (5) + 9 + 1 - 10 = 5 for Slashing: 2d12 + 10 ⇒ (6, 10) + 10 = 26

Current AC -1 with Rage, Sluggish and Foreboding Ward, header is updated. She did have 8 temp HP that was eaten up first on that crit so should be -18.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

The elf laughs as she states, "is that all you got?" She darts through the combat of Amiri and the middle minotaur then past the one fighting Valeros to flank with Amiri.
Strike 1: 1d20 + 11 ⇒ (1) + 11 = 12damage 1 with sneak attack: 2d6 + 2d6 + 4 ⇒ (6, 5) + (2, 6) + 4 = 23
Strike 2: 1d20 + 7 ⇒ (20) + 7 = 27damage 2 with sneak attack: 2d6 + 2d6 + 4 ⇒ (4, 3) + (4, 5) + 4 = 20 + crit damage: 1d8 + 2d6 + 4 ⇒ (3) + (1, 6) + 4 = 14
Stride, Strike, Strike


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Could we please bot Valeros instead of just assuming that he does nothing?

Kyra maintains her concentration on bless, then moves over to Valeros and quickly tends his wounds.

Medicine (Battle Medic DC 18): 1d20 + 10 ⇒ (9) + 10 = 19
Battle Medic Healing for Valeros: 1d10 + 4 ⇒ (1) + 4 = 5


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Suddenly recalling that he had found two additional vials of alchemist's fire in the cart, Fumbus hastily rifles through his bag to locate them. Quick Bomber

He tosses both at the middle minotaur.

Ranged (bomb) v TAC: 1d20 + 9 ⇒ (14) + 9 = 23
Damage (fire): 2d6 ⇒ (1, 6) = 7
+2 persistent damage

Ranged (bomb) v TAC: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Damage (fire): 2d6 ⇒ (1, 1) = 2
+2 persistent damage


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni raises an eyebrow as the minotaurs spasm as her lightning bolt lances through them.

"Didn't like that much, did you? Well, it's your own fault for standing in such a neat line," she mutters.

Seoni jabs a finger at the closest minotaur and shouts, "Tximista, greba!" This time, she adds a little flourish, jabbing forward with her staff as well.

Lightning bolt: 4d12 ⇒ (8, 3, 10, 4) = 25

Activating ancestral surge (cost: 1 focus point) to increase the Reflex save DC by 1, from 19 to 20.

Liberty's Edge

Mosquito Witch Handouts

Regarding Botting Inactive players, as a GM my preference is not to be involved in PC decisions unless specific botting instruction were left due to player foresight. As such, I typically put inactivity into delay to continue if I do not foresee that inactive PCs decision changing/impacting the outcome of the game. If the PCs action may decide life or death however, I will pause the game and typically turn to active players to make decision on behalf of... If you'd like to have a discussion about this matter, I'd be happy to do so through private message or in the discussion thread.

With that said..

The Pathfinders retaliate with full force against minotaurs, slashing, piercing, bombing and lightning blast. At the conclusion of the lightning bolt, the Minotaurs drop their weapons and immediately yield and surrender, close to the brink of death.

The Minotaur leader steps forward and claps slowly, She yells loudly in your direction "Bravo, you are indeed as strong as you speak. We yield! Do not harm my men anymore, for we wane in numbers and strength. I'll tell you all and will give you all you want. Just listen to our plea, I will also tend to your wounds!"

You can accept their surrender, but if you wish to kill them anyway, let me know and we'll roll with it. She will also offer the injured infernal healing to bring you back to full health if you accept it.

Amiri -26, Merisiel -10 ,Valeros - 45


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri's rage continues, though she stays her hand from finishing off the surrendering pathetic Minotaur in front of her. Slamming her sword into the ground, she then uses it to lean against as the adrenaline leaves her body and the fatigue sets in.

"Damn right we are strong, don't forget it." She thinks for a second and then stands up straight, "I'll take your healing, ain't no matter to me."


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra addresses the minotaur leader.

"Do you renounce Baphomet and his evil ways? We have proven that Sarenrae's light shines more brightly."

Kyra frowns.

"Amiri, do not let Baphomet's foulness infect your soul. Allow me to tend your wounds."

If you guys want to let the minotaurs heal you, just ignore this. GM or players, if this is taking too long cut me off.

Medicine (Treat Wounds): 1d20 + 10 ⇒ (6) + 10 = 16 10 minutes, failure.
Medicine (Treat Wounds): 1d20 + 10 ⇒ (17) + 10 = 27 10 minutes, not quite a critical success. Amiri and Merisiel heal 5*3=15 hit points, Valeros heals 5*2=10 hit points.
Medicine (Treat Wounds): 1d20 + 10 ⇒ (5) + 10 = 15 10 minutes, failure.
Medicine (Treat Wounds): 1d20 + 10 ⇒ (18) + 10 = 28 10 minutes, critical success, Amiri heals the rest of her hit points, and Valeros heals 5*2=10. On a critical the healing increases by Kyra's level x3, I'm not sure if the total healing is supposed to be multiplied by her level x3 (e.g. 10*5*3=150 hit points) or if it is supposed to replace her level in the original calculation (e.g. 5*2*3=30 hit points). The way they wrote it should be the first reading, but I think they meant the second reading.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

"Thank you," says the elf as her wounds are tended by Kyra. Then turn to the minotaurs, "there was a glasp among the items taken from the caravan. Do you still have it? Inisa do you have a better description of the clasp?"

Liberty's Edge

Mosquito Witch Handouts

With regards to the healing, the intention of cirtical success is definitely the latter.

Kyra spends some time to heal the wounds of the Pathfinders as the conversation begins.

"Baphomet serves us well, I will not abandon my faith in my moments of weakness." The Minotaur sternly responds.

Inisa steps up after the fight and describes the clasp in detail, as the minotaur leader listens, and return explain her plight. "I know of the clasp you speak, it was in our belongings, however I assure you it's no longer in our possession. Let me explain. Our tribe is desperate, we attack those on caravans on the travelled path not out of spite but out of survival. The harpy and his army of humans have been attacking us constantly, stealing out supplies. Many of my men have died defending our home, but we cannot sustain this much longer. Unfortunately you've arrived a day too late. The harpy attacked again and have stolen all our supplies, including that of your clasp. What you see here today is a bickering among my people as some believe we should seek alliance with our enemies while others believe not."


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni slams her staff against the tree stump in frustration.

"Oh, for... where is this harpy's lair?"

GM, what time of day is it?

Liberty's Edge

Mosquito Witch Handouts

It is around midday, and the sun shines bright above you.

"He resides by the mountainside, not very far from here. We know of the whereabouts but have not been able to get close as he watches the movements of Minotaurs like a hawk eyes his prey. But perhaps you champions of humans will be able to take on the harpy and his human minions."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"We beat minotaurs! Won their little test. They not have clasp? Time to raid a nest. Climb up to the roost, then a harpy best. Jead back to Absalom, and finally get some rest." sings Fumbus.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri snorts in laughter at the song, "hah! Well said Fumbus, I knew there was a reason I was starting to like you. Let's go raid a lair!"

Searching (Exploration)
Perception: 1d20 + 8 ⇒ (20) + 8 = 28


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni grits her teeth at the goblin's song. When he finishes, she asks,

"How many human minions dies this harpy have? How are they armed? And why do you keep referring to the harpy as 'he'? In every story I've ever heard, they're all female."


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

"I'm up for some more fun and excitement. Inisa are you going with us or heading back to Diobel?" Merisiel then checks her shortbow, "dang harpies fly don't they?


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri elbows Fumbus and whispers, "where does she think little harpies come from? They ain't undead."

_______________________________________

When Merisiel mentions her shortbow, Amirir pats an empty spot on her belt and her eyes go wide looking around the clearing. Seeing the handle sticking out of the grass nearby, she goes and collects her thrown hatchet then heads off in the hopefully right direction towards the harpy lair.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Cain of Garund wrote:
Amiri elbows Fumbus and whispers, "where does she think little harpies come from? They ain't undead."

"Eggs." Fumbus replies to the Kellid matter-of-factly. His tone makes it sound as if the answer were quite obvious.

As the party gathers its gear, the goblin protests, "Fumbus need some time to make booms to knock harpy out of sky!" He then prepares four additional vials of lesser alchemist's fire to replenish those he used.

Once the party is prepared to head out, the goblin follows quietly.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17

Liberty's Edge

Mosquito Witch Handouts

"Countless humans he has. I refer to him as a he because he is a male harpy and yes they do fly. It is unusual, but they exist. What is also unusual is his human army, I've never seen the same one twice. Sometimes it is warriors armed with swords shields and arrows, other times a mass army of farmers with pitchforks." The minotaur response.

Inisa contemplates her position but realise her wounds are far too much for her to handle. "You would be able to take it from here, you're in far better shape than I am. I will be waiting at the safehouse."

Those of you that have made your exploration tactics have the idea! Once everyone has chosen an exploration tactic we'll go into the next part.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel joins in searching with Amari.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni will Investigate - depending on the terrain, I assume Lore (Hills) or Nature will be most appropriate, but her Recall Knowledge skills are: Arcana + 8; Lore (Hills) +7; Nature +7; Occultism +7; Religion +7; Society +7.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

You can assume that I'm always Detecting Magic as my exploration tactic.

Liberty's Edge

Mosquito Witch Handouts

Soon after, the group immediately departs towards the Harpy's lair, travelling through the dense and luscious forest terrain. Inisa wishes you well, and returns to the safety of the city. Along the path a few small animals cross your path from time to time but nothing to be of concern. Closer towards the mountainside, Amiri and Merisiel halts the group as they observe a few humanoid creatures hiding in the bushes. Their skins pale, as if they've been drained of life. And their once human-like features monstrously exaggerated. One of them looks less monstrous from the rest. They clearly eye your arrival with hostile intent with looks to kill.

Initiative:

Amiri,Perc: 28 = 28

Merisiel,Perc: 15 = 15

Fumbus,Stealth: 17 = 17

Seoni,Perc: 1d20 + 4 ⇒ (15) + 4 = 19

Kyra,Perc: 1d20 + 10 ⇒ (4) + 10 = 14
Ghast: 1d20 + 9 ⇒ (4) + 9 = 13
Ghoul: 1d20 + 6 ⇒ (2) + 6 = 8

With the exception of Fumbus, everyone has noticed the creatures. Fumbus needs to make a seek action to find them!

Seoni gets a free recall knowledge against one of the creatures

Treat the shrubbery terrain as difficult.

~~~
Encounter Round 1
Conditions: NA

Pathfinders
Undeads (DC13 Seek)
Lesser Undead (DC8 Seek)

___________________________________________________________________________ ___________________

Maps & Handouts


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra readies her sling, fires at black-skinned creature to the south, and casts shield.

ranged strike: 1d20 + 8 ⇒ (5) + 8 = 13

"Let them come to us!"


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus gives a look at Kyra when she speaks, "Them? Who is them?" he asks. However, seeing the others preparing for combat, Fumbus draws his dogslicer and prepares to strike at any foe that approaches.

Manipulate; Ready action

Readied action if undead comes adjacent to Fumbus:
The goblin strikes! Melee (+1 dogslicer): 1d20 + 10 ⇒ (8) + 10 = 18 Damage (S): 2d6 + 1 ⇒ (1, 1) + 1 = 3


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni tries to remember what she has learned about these types of undead creatures.

Religion (Recall Knowledge): 1d20 + 7 ⇒ (14) + 7 = 21


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri snaps into action drawing and throwing a javelin at the nearest creature, "those things!" Pulling her massive sword again, she prepares to defend the rest of the group.

Interact to draw Javeline, Strike to throw at Red, Interact to draw Oversized Bastard Sword.

Javelin Thrown: 1d20 + 9 ⇒ (5) + 9 = 14 for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

AC and saves in header updated with current sluggish condition.

Liberty's Edge

Mosquito Witch Handouts

The shrubbery is dense causing ranged attacks to be extremely difficult. Kyra and Amiri's strikes get lost somewhere within the wood. (Mechanically no...just flavour text)

Seoni realizes these creatures from their physicality to be form of ghouls, undead cannibals that rise from ghoul fever, often transmitted through their claws and jaws. Like most undeads, they require no sleep and are immune to death effects, disease, paralysis and poison.

~~~
Encounter Round 1
Conditions: NA

Seoni, Merisiel
Amiri, Fumbus, Kyra
Ghast (DC13 Seek)
Ghoul (DC8 Seek)

___________________________________________________________________________ ___________________

Maps & Handouts


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel steps forward and waits for the creatures.

Step, Ready- quick draw, trigger=enemy moves into a square she can attack with her rapier.

Quick Draw:
Attack: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni relates the information she recalls about ghouls to the others. "So don't let them touch you!"

She looks over to the red ghoul, and shouts "Suaren esfera!" while making a gesture at the ghoul that could be either arcane or rude.

Casting Flaming Sphere, DC 19:
Flaming Sphere ( Somatic, Verbal): You create a sphere of flame in one square within 30 feet that lasts for as long as you spend an action to concentrate on it or until dismissed. Each round that you concentrate to maintain the sphere you may move it to another location within 30 feet. Each creature in the sphere’s square (not including during the sphere’s movement) must attempt a Reflex save. On a success the creature is unaffected, on a failure the creature takes 3d6 damage, and on a critical failure the creature takes 6d6 damage.

Liberty's Edge

Mosquito Witch Handouts

A little unusual, why are these mindless undead in this path of the woods? Additionally, they're movements/ambush seem coordinated in comparison to regular ghoul behaviour.

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
fire: 3d6 ⇒ (4, 3, 1) = 8

Seoni casts a fire sphere that slightly wounds the undead. Realising their hiding spot is given away, the undeads quickly move out from the shrubbery to mount the offense. Mechanically they treat the wood terrain as they are accustomed.

The undeads leap out in reach of the closest pathfinder to take a nip with their sharp jaws, and immediately they retreat back into the forest. Catching the group by surprise, they get a good bite into Amiri and Merisiels flesh. They start to feel the poison attempting to overcome them.

Stride +, Strike +, Stride +

Vs Amiri
Ghast Jaws: 1d20 + 9 ⇒ (13) + 9 = 22P: 2d6 + 3 ⇒ (2, 4) + 3 = 9
DC15 fortitude save or infected with ghast fever (No onset effect)
DC14 fortitude save or be paralyzed. You get a new save at the end of each of its turns, and the DC decreases by 1 cumulatively on each such save.

Vs Merisiel
Merisiel hits the ghoul.
Ghoul Jaws: 1d20 + 9 ⇒ (19) + 9 = 28P: 1d6 + 3 ⇒ (6) + 3 = 9
Ghast Jaws: 1d20 + 9 ⇒ (4) + 9 = 13P: 2d6 + 3 ⇒ (1, 1) + 3 = 5
DC15 fortitude save or infected with ghoul fever (No onset effect)
DC14 fortitude save or be paralyzed. You get a new save at the end of each of its turns, and the DC decreases by 1 cumulatively on each such save.

~~~
Encounter Round 2
Conditions: NA

Amiri -9, Merisiel -9
Fumbus, Seoni, Kyra
Ghasts R -8
Ghoul B -8

___________________________________________________________________________ ___________________

Maps & Handouts


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Having now seen the undead for himself, Fumbus decides to take the offensive rather than remain and get bit.
Stride, Strike x2

Melee (+1 dogslicer): 1d20 + 10 ⇒ (17) + 10 = 27
Damage (s): 2d6 + 1 ⇒ (5, 4) + 1 = 10

Melee (+1 dogslicer): 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11
Damage (s): 2d6 + 1 ⇒ (3, 5) + 1 = 9


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra shouts as the undead.

"Stand and face us, creatures of darkness!"

She casts shield as she advances and slings another bullet at the red creature with which Fumbus has engaged.

Sling: 1d20 + 8 ⇒ (5) + 8 = 13
bludgeoning damage: 1d6 + 1 ⇒ (5) + 1 = 6

To her companions, "Move toward Fumbus, draw them in!"


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel moves to flank with Amiri then repeatedly stabs at the undead.
Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19 Damage 1: 2d6 + 4 ⇒ (2, 1) + 4 = 7 sneak attack damage: 2d6 ⇒ (1, 2) = 3
Attack 2: 1d20 + 10 ⇒ (11) + 10 = 21 Damage 2: 2d6 + 4 ⇒ (5, 5) + 4 = 14 sneak attack: 2d6 ⇒ (2, 1) = 3

Stride or step to get into flanking with Amiri, Strike, Strike

Liberty's Edge

Mosquito Witch Handouts

Merisial, not sure what your reference points are currently, you would need to double move to get into a possible flanking position, at the same time amiri is not adjacent to any undead.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

DC 15 Fort Save: 1d20 + 10 ⇒ (16) + 10 = 26
DC 14 Fort Save: 1d20 + 10 ⇒ (2) + 10 = 12

Shrugging off the disease, Amiri appears to be concentrating very very hard on the words coming from Kyra. She stands very still, almost like her body is frozen...

AC updated in header to reflect Sluggish & Paralyzed


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni concentrates on the Flaming Sphere, moving it to follow the red ghast.

Flaming Sphere: 3d6 ⇒ (4, 6, 4) = 14

DC 19 Reflex save to avoid.

She quickly jogs into the thicket to stand with Kyra, assuming that Amiri and Merisiel are close behind. Once there, she glares at the undead cannibal and shouts, "Gezi magikoa!"

Casting a single-action Magic Missile against red.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Correction from previous post. For some reason I missed they did a stride action to move away.

Merisiel moves in front of Amari to defend off the undead.

Stride, Ready- quick draw, trigger=enemy moves into a square she can attack with her rapier.

Strike:
Attack: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Liberty's Edge

Mosquito Witch Handouts

Fumbus boldly risk it and chases after the undeads into the forestry. His efforts pay off as he delivers a wounding blow to the ghast.

Kyra calls for a little bit of team coordination to draw the enemies out and moves towards fumbus. Seoni follows through and continues casting offensive arcane spells on the same ghast. The risk pays off as she obliterates the monster into ash.

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Critical dmg: 3d6 ⇒ (1, 2, 4) = 7

That magic missile had it at exactly 0 hp after the crit!

However on the other end, Amiri falls victim to the paralysis forcing Merisiel to stand before her hoping her elven immunities will protect the barbarian from further harm. The risk pays off as she nimble avoids the triple threat that leaps from the safety of the trees and retreating soon after. At the same time, Merisiel manages to get another wounding strike during the exchange.

All 3 creatures will Stride +, Strike +, Stride+

Ghoul Jaws: 1d20 + 9 ⇒ (7) + 9 = 16 P: 1d6 + 3 ⇒ (3) + 3 = 6
Ghast Jaws: 1d20 + 9 ⇒ (2) + 9 = 11 P: 2d6 + 3 ⇒ (2, 1) + 3 = 6
Ghast Jaws: 1d20 + 9 ⇒ (4) + 9 = 13 P: 2d6 + 3 ⇒ (5, 2) + 3 = 10

~~~
Encounter Round 3
Conditions: NA

Amiri -9, Merisiel -9
Fumbus, Seoni, Kyra
Ghasts R (dead)
Ghoul -20
___________________________________________________________________________ ___________________

Maps & Handouts


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Fort Save DC 13: 1d20 + 10 ⇒ (4) + 10 = 14 barely, lol!

Her barbarian blood boiling, Amiri snaps out of her paralysis and screams in anger, "RRAAAAARRRGGHGGHHGHGHGGHH!!!!!"

All pretense of tactics and teamwork fly out of her brain as her tunnel vision takes over. Bursting forward in anger she charges and swings her massive sword as hard as possible at the nearest undead.

Activate Rage, Sudden Charge (2 actions) targeting Black

Raging 2 Handed B.B.: 1d20 + 9 ⇒ (16) + 9 = 25 for Slashing: 2d12 + 10 ⇒ (2, 9) + 10 = 21

Sudden Charge:
Sudden Charge: With a quick sprint, you dash up to your foe
and swing. Stride up to double your Speed. If you end the move within
melee reach of at least one enemy, you can make a melee Strike against
an enemy. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding Speed.

Current AC, Saves & HP updated in header.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

"Alright then,"states Merisiel as she moves to engage the undead at the edge of treeline.

Attack 1: 1d20 + 10 ⇒ (12) + 10 = 22 Damage 1: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Attack 2: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 2: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Liberty's Edge

Mosquito Witch Handouts

Black is dead.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus breaks from his prior spot in the brush, approaches Merisiel, and retrieves two bottles of lesser elixir of life, which he offers to the elf. Stride x2; Manipulate/Quick Bomber

Can't seem to get close enough to attack this round.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra moves forward to support her companions.

There are four enemies on the map, can you mark which ones are dead, or remove them?

sling: 1d20 + 8 ⇒ (10) + 8 = 18
bludgeoning damage: 1d6 + 1 ⇒ (5) + 1 = 6


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

"Ezkutua!" Seoni shouts as she strides back into the clearing.

Concentrating, Seoni brings the Flaming Sphere forward, hoping to position it to be able to bring it to bear against the remaining ghouls momentarily.

Action 1: Cast Shield for +1 circumstance bonus to AC until next turn. Action 2: Strike. Action 3: Concentrate on Flaming Sphere.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.
Seoni PT-RT wrote:

"Ezkutua!" Seoni shouts as she strides back into the clearing.

Concentrating, Seoni brings the Flaming Sphere forward, hoping to position it to be able to bring it to bear against the remaining ghouls momentarily.

Action 1: Cast Shield for +1 circumstance bonus to AC until next turn. Action 2: Strike. Action 3: Concentrate on Flaming Sphere.

Action 2 has a typo: it should be Stride, not Strike.

Liberty's Edge

Mosquito Witch Handouts

The dead are marked with X's, was unable to put one on black at the time as I was at work.

In a heat of rage, Amiri charges through the foliage and delivers a killing blow to the ghoul.

Merisiel and Kyra turn to cover the flanks and pile pressure onto the ghast while the rest attempt to get into position.

The Ghast believing they have the territorial upper hand stand their ground and attack using their claws with full force! Fortunately they tire out and begin to lose focus.

Vs Amiri
Ghast Jaws: 1d20 + 9 ⇒ (11) + 9 = 20 P: 2d6 + 3 ⇒ (1, 5) + 3 = 9 Save vs Parlaysis DC14 fortitude is required again. The current text does not suggest that previous saves provide immunity.
Ghast Jaws: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12 P: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Vs Merisiel
Ghast Jaws: 1d20 + 9 ⇒ (8) + 9 = 17 P: 2d6 + 3 ⇒ (4, 4) + 3 = 11
Ghast Jaws: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16 P: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Ghast Jaws: 1d20 + 9 - 10 ⇒ (7) + 9 - 10 = 6 P: 2d6 + 3 ⇒ (3, 6) + 3 = 12

~~~
Encounter Round 3
Conditions: NA

Amiri -18, Merisiel -9
Fumbus, Seoni, Kyra
Ghasts R (dead) G -18
Ghoul (dead)
___________________________________________________________________________ ___________________

Maps & Handouts

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