GM Batpony's Playtest PBP - The Resonance Test (Inactive)

Game Master Batpony


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| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Sarenrae's AnathemaActions fundamentally opposed to your deity’s alignment or ideals are anathema to your faith. Committing acts that are anathema to your deity or their tenets take you out of their good graces. If you perform enough of these actions, you can lose the magical abilities that come from your deity, such as channel energy, domains, and spellcasting.
The following are anathema to Sarenrae: creating undead, failing to strike down evil, lying, and succumbing to darkness.

They are quite clearly evil, as they worship Baphomet. So by failing to strike them down Kyra would be in violation of her faith.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Interesting change from how Sarenrae is portrayed in PF1.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri is about a half-step from moving in to hack the taur's head off when the yell goes out to stop. Looking back at the sorcerer she just shrugs, "kay, he's your problem now. I'm going to look for tracks."

She saunters past the beast, staring intensely at him until she is well past and to the edge of the forest. She listens for the expected screams for help from her teammates, but otherwise looks for the trail with Merisiel and Fumbus.


Male Human (Taldan) Fighter 5

On Sarenrae:
Indeed, that does seem different... though I would assume that's 'irredeemable evil' in the same sense as it used to be, as other details about her in the playtest are pretty much unchanged, with her still having the general tenents of 'destroy swiftly, but only where redemption is not possible'. Plus seeking and allowing redemption -is- an edict of hers. Actually, I think those might be written in such a way with the edict/anathema system that they contradict each other when the whole of her flavor isn't taken into account? Might be something to report on since it could be written more clearly. Either way, do as you will of course.

Valeros raises a brow at the whole situation, but for the moment remains with Seoni in case the beast decides to take advantage of the spellcaster while the others are busy. He isn't pressing hard either way for how to deal with him.

Liberty's Edge

Mosquito Witch Handouts

I'll reserve my curbs on Sarenrae but Okay, going to move us on for the sake of gameplay.

Conflicted in their decisions, the group bickers with regards to the fate of the lone minotaur. In the heat of the moment, he takes advantage and flew into the wilderness.

Without a captive, the group decides the best path forward is to follow that of the tracks from the wreckage. The journey takes you off the frequented path, into the heart of the forest. Lush greenery surrounds you with the chripings and hustles of wildlife. A couple hours into the tracking, about midday, the footprints spilt. The large hoofs towards your left, and the humanoid tracks to your right. Both directions with undiscernable differences from the other.

Which way? I'll apply the rule of two. Also at this time please choose your exploration tactics, at least one PC must be tracking.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni will Investigate for her exploration tactic. Which is relevant, Nature or Society (because of the humanoids and/or minotaurs we're tracking)?

Is there any more information we could get from the tracks with a Survival check, or maybe a Society check? Which are fresher, did the creatures appear to be carrying anything, any horse hooves or human tracks following one or the other? Seoni has the same modifier for both skills.

Seoni crouches down to examine the two sets of tracks, looking for anything that might help the party decide.

Society/Survival: 1d20 + 7 ⇒ (14) + 7 = 21

"Amiri, Valeros, what do you think?"


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel will use Following Tracks

"Should we get moving? Hopefully we can catch Inisa."

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Mosquito Witch Handouts

As far as you can tell, both tracks are equally fresh. with regards to the investigation tactic, you only roll when GM ask you to, you do not need decide one kn. roll over another.

Seoni: Investigate
Merisiel: Follow Tracks


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus follows the others, quietly and cautiously.

Sneak


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

While it appears the elf has the tracking handled, Amiri is always biting at the bit to compete with anyone and tracking is one of her stronger abilities.

Following tracks, specifically the humanoid I believe is what the group wants.

Survival: 1d20 + 7 ⇒ (5) + 7 = 12


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra will be Detecting Magic again. I noticed that she doesn't actually have it prepared, so I'll have detect magic instead of forbidding ward.


Male Human (Taldan) Fighter 5

Valeros remains cautiously prepared as they proceed, in case of further ambush.

Defending.

Liberty's Edge

Mosquito Witch Handouts

Sorry, didn't answer Seoni fully, but they are just tracks that look human-ish in one direction, nothing more, and in the other a couple minotaur sized like hoofs, nothing more. Pretty straight-forward. And heading us down the human track.

Following the tracks eventually leads you into some bushes. Immediately as you approach, a dark skinned, short haired woman in an explorer's outfit steps out with a limp due to some injuries. With a finger to her mouth, she ask that everybody remains in silence. Huddling closer, she whispers. "Thank goodness, if you're here that means Ambrus got my message. The Minotaur's, they attacked us and stole our goods, including that of the Inheritor's Clasp!. I've been keeping a keen eye on them, come closer." She says as she leads you into the shrubbery and points out to the other side. Some 40ft away from you, a group of Minotaur's, about half a dozen stand around engaged in debate based on their body language. "I do not know what they're discussing, but in their current state, I'm uncertain, but I think that we could parley for the clasp." She suggest.

Potrait of Inisa is in handouts. What do you do?


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Butcher minotaurs. Grasp clasp. Then parley." suggests Fumbus.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni nods, and stares out at the beast-men thoughtfully.

"Can you speak their language? I can cast a spell to understand it, but as we have found, that does not mean I can make myself understood."


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

"One cannot, or at least should not, parley with evil."


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri looks at the setup and group, ”two options then, ask for surrender or force surrender. Fortunately both are the same plan.” Pointing to Valeros, ”big man and me go demand surrender and distract them while rest of you set up ambush, simple plan.”

If agreed she pulls her massive sword and prepares her best intimidating speech for when her allies are in place.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel nods to Amiri and prepares to move out.

Liberty's Edge

Mosquito Witch Handouts

Inisa sighs, "There are at least six of them, I was hoping no more violence would be shed." She pulls out from her coat and holds a wooden unholy symbol of Baphomet. "I pulled this off from one of their fallen at the caravan site, thinking we could pose as a follower of their own. But if you insist on forcing surrender, I am by no means able to fight in my current state, but I am definitely able to speak their language."

Looks like the group is intent on hitting down the minotaurs! I had uploaded a map in the handouts, please place your tokens accordingly and make your relevant skill checks per your chosen social or exploration tactic... i.e. Sneak, Defend, Conversing. If you're not choosing to sneak, please place yourselves within 10ft of Inisa.

___________________________________________________________________________ ___________________

Maps & Handouts


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni massages her temples as though she has a splitting headache. Finally, she has heard enough. The tattooed Varisian lifts up her head and snaps at the group.

"That's the plan? Amiri, how exactly are you and Valeros going to demand their surrender while the rest of us are off doing something else? Are you going to wave your swords around and point? That didn't work very well a couple of hours ago."

"And Kyra, you make a good argument for a trade boycott against Cheliax. But today, we have a job to do, and rushing around murdering every living thing that might actually provide us with the information seems like it might be counterproductive. How do you even know these minotaurs are evil? Maybe they were just raised in the church of Baphomet and don't know any better! Perhaps you could try to persuade them to turn to the Dawnflower's light and we could avoid fighting at all."

"Fumbus, Merisiel, I ... just hold off a minute."

Turning to Inira, she adds, "I'm sorry, usually they're not so bloodthirsty. Although I do have to admit that I'm skeptical that we would be very convincing as a wandering group of Baphomet worshippers, either. No offense." Seoni sighs. "Maybe the others are right. If these are the minotaurs who attacked your party, they don't seem very repentent, and they'll probably have the clasp. Maybe we should just run in and try to kill them all quickly."

I'll go along with the group. I know when I'm outvoted - it looks like 4 votes for murderhoboing our way through it, so I guess we'll be stress-testing the focus point system.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri waits impatiently for Seoni to finish her speech and then replies, ”well that was a long way of saying you disapprove of the plan, fortunately now that we can communicate with them we can try to convince six murderous evil worshipping beasts to turn over a new leaf. Inisa, come with shield man and me and say whatever you wish to avoid a fight, but I won’t be pretending to be a worshipper of that god. Everyone else, hope for the easy way but plan for the hard way.”

Conversing


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"If minotaurs like evil necklace, maybe trade it for clasp?" Fumbus suggests in an effort to be try and provide an alternative plan as Seoni seems to be seeking.

Fumbus suggested murder more out of a lack of creativity than a love of violence-although he does have a racial love for violence. And I was trying to make the character darkly funny. Also, I have played this scenario before, so I am inclined to go with the majority rather than be a decision maker.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none
Seoni PT-RT wrote:
I'll go along with the group. I know when I'm outvoted - it looks like 4 votes for murderhoboing our way through it, so I guess we'll be stress-testing the focus point system.

OOC I'm more than happy to talk to them, however Sarenrae's tenets/anathema, as presented on the pregen sheet, don't leave me a lot of wiggle room.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Sorry folks, I didn't mean to come off as quite so strident. I don't have any issues with the way any of you are playing your characters, I just figured Seoni would look to avoid a fight if possible.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

No problem!


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

All is good and I’m quite happy about all the invested players and entertaining RP.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

I applaud the efforts of the players to be true to their characters (even if it means we will be stampeded by minotaurs!) ; P

Liberty's Edge

Mosquito Witch Handouts

As you step out of the bushes and reveal yourself to the Minotaur party, their heads turn and their eyes lock on to you. However, the majority don't immediately react. The Minotaur group parts slightly to reveal their presumed leader, standing in the centre of the group, a female Minotaur in an unusual and elaborate outfit of black and red, wearing the unholy symbol of Baphomet, minotaur’s head with ruby eyes, but one not made of wood like the earlier ones you found, instead of brass.

To your surprise, she addresses you in the common tongue. "Speak, what has brought you to our territory, if you do not wish death, leave now.' She says sternly.

I've made some assumptions for your tactics and updated the map accordingly.

Amiri: Conversing
Kyra: Conversing
Valeros: Defending
Merisiel: Sneaking
Seoni: Sneaking
Fumbus: Sneaking

Those conversing, make your Diplomacy/Intimidate checks, while those sneaking make your stealth checks!

___________________________________________________________________________ ___________________

Maps & Handouts


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Seoni tiptoes around the outskirts of the camp, sticking to the shadows.

Stealth: 1d20 + 4 ⇒ (5) + 4 = 9

Too concerned about how Amiri’s “Speak loudly and carry a giant sword” style of diplomacy is likely to work, however, she isn’t paying enough attention to her surroundings and walks into a low-hanging tree branch.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri strides forward confidently, sword out or sheathed? Ah heck let's give it a go without. Plus it throws off my balance and I don't want to trip.

"Listen, you killed most of our unarmed caravan and stole our goods. We want our stuff back, simple enough... and we aren't simple merchants so why don't you think carefully about what you might be getting into if you refuse."

Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

"Repent your evil ways, and see the true light of the Dawnflower!"

Aid Another Intimidation: 1d20 + 4 ⇒ (7) + 4 = 11 Failure, but not critical failure, so no bonus and no penalty.

Liberty's Edge

Mosquito Witch Handouts

The leading minotaur laughs, but entertains and respects your position. "You are clearly outnumbered and out-strengthed, yet you show great courage. I respect that. If you would demonstrate your strength against my warriors in a friendly spar, the wounded shall surrender and you would earn my favour in winning the fight. Do you agree to my terms?"

In terms of rules for a "friendly spar". Surrendering at wounded means once you've reach below half health. However you may choose to remain in the fight by cheating, i.e. Deception check as a free action each time he takes damage that leaves him below half HP to remain in the fight.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Stealth, if still called for: 1d20 + 10 ⇒ (6) + 10 = 16

"Fight to avoid a fight?" asks the goblin, somewhat perplexed. "Sound good to Fumbus."


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

Merisiel remains quiet in the foliage watching for the minotaurs to make a move.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Amiri pulls a hatchet and points at a couple of the bigger Minotaurs smiling, ”those two look like they’ll give me a good run. I’d take on three but I don’t want to wipe out all your followers.”


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

"We will show you the strength of our conviction. Following the path of Baphomet will lead you to nothing but destruction!"

Kyra draws her sword and her wand of bless.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

If it matters, I'm fine with a one v. one fight. Amiri is just supremely confident she can take on pretty much anyone.

Liberty's Edge

Mosquito Witch Handouts

It's a stress test that includes all players unfortunately, though if this weren't playtest, I would gladly consider a one on one.

Initiative:

Amiri,Perc: 1d20 + 8 ⇒ (13) + 8 = 21

Merisiel,stealth: 20 = 20

Valeros,Perc: 1d20 + 7 ⇒ (10) + 7 = 17

Fumbus,Stealth: 16 = 16

Seoni,Stealth: 9 = 9

Kyra,Perc: 1d20 + 10 ⇒ (16) + 10 = 26
Minotaur: 1d20 + 10 ⇒ (10) + 10 = 20

"I admire your courage of convinction, but we shall see who's god reigns when my men take all of you down." She responds to Kyra. "Let the fight begin!"

The Minotaur crowd takes a step back as three of their finest and strongest warriors step forward grinning while swinging their great-axes wildly. They immediately realise those hiding in the bushes and call out to them, however in tongues you do not understand once more.

Encounter Round 1
Conditions:NA
Special Rules: PC's back down at half hp, OR attempt to cheat with Deception check everytime they take damage below half hp

Kyra, Amiri,
Minotaur R B G
Merisiel, Valeros, Seoni, Kyra

___________________________________________________________________________ ___________________

Maps & Handouts


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Sorry, Kyra doesn't have a wand of bless, she has divine prayer beads, so she has those in hand instead of the wand.

Kyra thumbs through her prayer beads, invoking the blessing of Sarenrae on this righteous battle against evil. She calls upon the Dawnflower for protection, and a mystical shield of glowing golden energy appears before her.

2 actions to cast bless, 1 action to cast shield.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

As the blessing of the dawnflower courses through her body, Amiri gets a really devious idea. She whips her hatchet at the nearest Minotaur and then grasps a bead of her necklace. Ripping it off, she tosses it right in front of the bull-people. A BLAST of fire comes from the small bead, enveloping and making the area smell like a tasty steak.

Strike Red, Interact to Activate Necklace of Fireball 4d6 bead, Interact to Throw Bead (targeting red x, spread shown).

Hatchet Thrown - range + Bless: 1d20 + 9 - 6 + 1 ⇒ (8) + 9 - 6 + 1 = 12 for Slashing: 1d6 + 4 ⇒ (6) + 4 = 10

FIRE!!!: 4d6 ⇒ (3, 2, 2, 5) = 12 reflex DC 19 for half?

Liberty's Edge

Mosquito Witch Handouts

Kyra immediately turns to the Dawnflower for blessings upon the Pathfinders while Amiri goes for the offense. The lead minotaur knocks the oncoming hatchet with relative ease. And they all immediately shelter their bodies with their weapons as the fire spreads.

Reflex R: 1d20 + 8 ⇒ (13) + 8 = 21
Reflex B: 1d20 + 8 ⇒ (12) + 8 = 20
Reflex G: 1d20 + 8 ⇒ (11) + 8 = 19

From out the smokes, the lead minotaurs comes charging with great ferocity at Amiri while the other two move around to take the flanks against Valeros and Fumbus. Amiri stands her ground wrestling the bull by the horns but Valeros and Fumbus are caught off guard by the powerful swings of the creatures.

vs Amiri (Powerful Charge ++. Strike +)
Powerful Charge: 1d20 + 13 ⇒ (1) + 13 = 14P: 2d8 + 12 ⇒ (3, 7) + 12 = 22
Greataxe: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19S: 1d12 + 9 ⇒ (7) + 9 = 16

vs Valeros (Stride +, Strike +, Strike +)
Greataxe: 1d20 + 13 ⇒ (16) + 13 = 29S: 1d12 + 9 ⇒ (5) + 9 = 14
Greataxe: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19S: 1d12 + 9 ⇒ (10) + 9 = 19

vs Fumbus (Stride +, Stride +, Strike +)
Greataxe: 1d20 + 13 ⇒ (8) + 13 = 21S: 1d12 + 9 ⇒ (12) + 9 = 21 That should hit Fumbus flat footed

Valeros can react with his defending tactic.

~~~
Encounter Round 1
Conditions: bless
Special Rules: PC's back down at half hp, OR attempt to cheat with Deception check everytime they take damage below half hp

Kyra, Amiri,
Minotaur R -6 B -6 G -6
Merisiel, Valeros - 14, Seoni, Fumbus -21

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Maps & Handouts


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none
GM Batpony wrote:
That should hit Fumbus flat footed

Unless they have an ability that makes us flat-footed at the start of combat (like the surprise attack ability of the rogue), then nobody is flat-footed at the start of combat.

Liberty's Edge

Mosquito Witch Handouts
Playtest Kyra wrote:
GM Batpony wrote:
That should hit Fumbus flat footed
Unless they have an ability that makes us flat-footed at the start of combat (like the surprise attack ability of the rogue), then nobody is flat-footed at the start of combat.

You're right, I seem to have forgotten that part of the rule. Fumbus takes no damage.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

"STUPID MERCHANT! HE SAID THEY WOULD ALL BE INCINERATED!!! ARRGGGHHHH!!!!" Anger fueling her rage, Amiri rips her massive sword off her back and brings it in one smooth motion down towards the cow in front of her. "DIE!!!"

Rage, Interact to draw Oversized Bastard Sword, Strike Blue.

Raging 2 Handed B.B.: 1d20 + 9 ⇒ (6) + 9 = 15 for Slashing: 2d12 + 10 ⇒ (4, 7) + 10 = 21

Current AC -2 from Rage & Sluggish, header has been updated to reflect this.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Arg! Thought I posted this question this morning! Sorry for the delay.

How tall is that tree stump next to the green minotaur?


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Merisiel moves out of the trees and engages a minotaur. Drawing her rapier, she lunges at the creature twice.
Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16 Damage 1: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Attack 2: 1d20 + 6 ⇒ (8) + 6 = 14 Damage 2: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Stride, Quick Draw on green, Strike on green


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

I'm going to give this a try - I don’t want to hold things up any more than I have, we can retcon if I've messed up.

Seoni stalks over behind the tree stump.

How do we get this inane competition over with? She quickly sees the answer. How thoughtful of them to stand in a line like this.

Moving her hands through practiced gestures, Seoni jabs a finger at the closest minotaur and shouts, "Tximista, greba!"

A blazing bolt of lightning shoots from her finger through all three of the Baphomet-worshipping bull-men.

Lightning Bolt: 4d12 ⇒ (3, 8, 8, 8) = 27

Lightning Bolt:
Lightning Bolt ( Somatic, Verbal): All creatures in a 60-foot line must attempt a Reflex save (DC 19) to avoid taking 4d12 electricity damage. On a success the creature takes half damage, on a critical success the creature takes no damage, on a failure the creature takes full damage, and on a critical failure the creature takes double damage.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Realizing that he has already used up all of his prepared alchemical bombs, Fumbus grabs a number of reagents from his bag. Manipulate action

He then hastily combines them together, producing an empowered vial of alchemist's fire. Quick Alchemy

Then, he lobs the concoction at the middle minotaur.

Ranged (bomb) v TAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage (fire): 2d6 ⇒ (1, 3) = 4
+2 persistent damage

Spending a Focus to make the splash damage 4


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Don't forget the +1 conditional bonus to attack rolls from bless! It doesn't look like anybody has added it to their attacks. It could turn a miss into a hit, or a hit into a crit.

Kyra spends an action to maintain bless, then spends two actions to cast forbidding ward, granting Amiri a +1 conditional bonus to AC and saves vs. the blue minotaur.

Liberty's Edge

Mosquito Witch Handouts

I'll treat the stump as difficult terrain but not providing cover at this time.

Amiri swings hard with her oversized sword, but the initial build of momentum is slow that the Minotaur was able to anticipate and dodge the attack.

The nimble half-elf Merisiel comes out from hiding and attempts a couple sneaky attacks! But she cannot penetrate their thick hides this time round.

But the surprise from the bushes creates a distraction enough that Seoni is able to take advantage of and blast lightning through the enemy! They flinch and grunt as they feel the shock. The creatures look somewhat injured but show no indication of surrendering

Reflex R: 1d20 + 8 ⇒ (7) + 8 = 15
Reflex G: 1d20 + 8 ⇒ (8) + 8 = 16
Reflex B: 1d20 + 8 ⇒ (4) + 8 = 12

Fumbus waste no time and follows closely after Seoni lobbing a alchemist fire he immediately cooked up on the spot. The glass breaks on the Minotaur's head and starts burning his hair! The splash burns the neighbouring minotaur as well. I take that you didn't spend a focus to increase splash damage range to 10ft, so it only splash only affects green.

~~~
Encounter Round 1
Conditions: bless
Special Rules: PC's back down at half hp, OR attempt to cheat with Deception check everytime they take damage below half hp

Kyra, Amiri,
Minotaur R -33 B -37 (Persistent fire 2) G -37
Merisiel, Valeros - 14, Seoni, Fumbus

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