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Yes, if you go to your account, there is an option to simply create an Alias under the "Message board Alias" tab.

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To make looking up things easier, here is the definition for Fortune:
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

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I'm about to be traveling later today, but I should have internet access for my trip.

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All good. We all have holiday stuff going on. This weekend I'll be at my bachelor party and the next I'll be getting married.
As for the Fortune thing. What does everyone else thing about it? I'd rather you choose when you use it but if that ends up being a hassle then you could always ask in ooc for me to assist you with the roll.

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You're welcome to use it in that way if you'd like, I was just worried about players missing the fortune, which kind of wastes Ethelinda's actions.

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Any interest in doing part 3? I feel like I'm running games slower than I used to, but I can run the next part if anyone is up for it.

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Thanks a lot GM! I am here for the third part! ;-)
And I don’t mind the slower pace!

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GM, I am not really satisfied with Suussmaar and thus would like to retrain the character.
I am on vacation and thus will only be able to post again with a new retrained profile on Monday.
Sorry for the delay!! :-(

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I dont mind waiting. I posted the start of the adventure for when you are all ready. I can also recruit for 2 more members if you'd like them.

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Thanks GM!! Two more players would be great. ;-)

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Yep, this is now shades of ice part 3, just using the same thread as part 2 was in.

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Koruda is making the following purchases:
arctic kit
climber's kit
50 feet silk rope
healer's kit
survival kit
Pathfinder's kit
2 flasks of alchemist's fire

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Hello GM,
this is the character with which I would like to continue.
Player: noral
Character: Jangafzaar Kargar
PFS: 314670-19
Faction: Exchange
Progression: Normal
Day job: Prof (Merchant): 1d20 + 11 ⇒ (10) + 11 = 21

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Jangafzaar is a Dwarf from a Kelish merchant family that always felt that love escapes his grasp.
His low self-esteem made him an easy target a bullies in society and his grumpy nature did not help to bring love nearer to his heart.
After a decade of seeking true love he found Almira, a dwarven lady from a Janderhoff with whom he was supposed to have two daughters ... when Almira, Jangafzaar's true love, and his unborn children died during a raid on their caravan by petty goblins Jangafzaar was devastated for a full year.
On the anniversary of his families death ... when his love for them almost drove him to suicide a sign of the The Eternal Rose brought the memory of his family back to him! Jangafzaar truly believes that Shelyn showed him how important love is ... and how much it can be connected to loss.
From this day onward Jangafzaar promised to follow Shelyn and to do everything in his power so that those that love can continue to love - and those seeking to take away love from them are punished with all his might!
Jangafzaar now continues to work as a merchant and can be a stoic negotiator with an empathic approach. He is very perceptive and understands people's motives which is very important to him as a cleric and merchant.
He typically wears light armor and during battle tries to use support his companions or let his summoned creatures attack.
Jangafzaar's family has deep roots in the Exchange faction of the Pathfinder Society.
Thus, the Kargar brothers Almaas, Jangafzaar, Toral and Sadaf are all members of the Pathfinder Society.

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Well, I tried but given that most wild animals start as unfriendly, that likely wasn't good enough.

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Looks like no one is trained in Perform and the best Charisma modifier we have in the party is +1.

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Anyone that's been with us since part 1 understand the story of this series at all? It seems pretty wild and doesn't make a lot of sense to me, and I have the scenario PDFs.

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Sorry if this series felt kind of weak. I was talking to some other GMs and apparently the author changed midway through the series and it really suffered for it. It has pretty mixed ratings on it's product page too.
Sorry GM Evil abandoned the first game, but I hope you still enjoyed being able to finish the series.

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Thanks a lot GM zer0darkfire!
I really enjoyed the game! Also thanks to you! ;-)

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Is Chorlo still able to go back and do the first 2 in this series without incident?
Yep, there is no benefit to playing the series, but you are more than welcome to play it on that character if you wish.