GM Zer0darkfire's Shades of Ice Part 2/Part 3 (Inactive)

Game Master asdffghjkl01

Map Slides


Dark Archive

|Absalom Initiation Slides

Discuss the brutal lands of The Linnorm Kings here

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Is there a way for me to create an alias for Char without making another PFS character?

Dark Archive

|Absalom Initiation Slides

Yes, if you go to your account, there is an option to simply create an Alias under the "Message board Alias" tab.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Sorry, didn't realize we had started! Only four of us?

Dark Archive

|Absalom Initiation Slides

Yep, will be applying 4 player adjustment.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

To make looking up things easier, here is the definition for Fortune:

The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Dark Archive

|Absalom Initiation Slides

I'm about to be traveling later today, but I should have internet access for my trip.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Hey, sorry about delays! Holidays! I'll do my best to catch up.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Sorry super tired, will get post tomorrow.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

All good. We all have holiday stuff going on. This weekend I'll be at my bachelor party and the next I'll be getting married.

As for the Fortune thing. What does everyone else thing about it? I'd rather you choose when you use it but if that ends up being a hassle then you could always ask in ooc for me to assist you with the roll.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

I just need to pay better attention to what my allies did before I make my posts. But that is up to you on the fortune.

Dark Archive

|Absalom Initiation Slides

You're welcome to use it in that way if you'd like, I was just worried about players missing the fortune, which kind of wastes Ethelinda's actions.

Dark Archive

|Absalom Initiation Slides

Chronicle Sheets are up.

Any interest in doing part 3? I feel like I'm running games slower than I used to, but I can run the next part if anyone is up for it.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

I'm up for it but yea, that was a rather bizarre ending.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

I'm up for playing Part 3.
And Thanks for running this one and the previous one, especially since it got dropped by the previous GM.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Thanks a lot GM! I am here for the third part! ;-)

And I don’t mind the slower pace!

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Yes I would like to play Part 3. Happy New Year!!! OK now that all that holiday stuff is over for me, I can get back to my usual pace.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

GM, I am not really satisfied with Suussmaar and thus would like to retrain the character.

I am on vacation and thus will only be able to post again with a new retrained profile on Monday.

Sorry for the delay!! :-(

Dark Archive

|Absalom Initiation Slides

I dont mind waiting. I posted the start of the adventure for when you are all ready. I can also recruit for 2 more members if you'd like them.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Thanks GM!! Two more players would be great. ;-)

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

aye, we could use the help I think

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

I think I am supposed to report in here for Shades of ice Part 3

Dark Archive

|Absalom Initiation Slides

Yep, this is now shades of ice part 3, just using the same thread as part 2 was in.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Ok sounds good, how do you want to introduce us?

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Sweet!

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Koruda is making the following purchases:

arctic kit
climber's kit
50 feet silk rope
healer's kit
survival kit
Pathfinder's kit
2 flasks of alchemist's fire

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Hello GM,
this is the character with which I would like to continue.

Player: noral
Character: Jangafzaar Kargar
PFS: 314670-19
Faction: Exchange
Progression: Normal
Day job: Prof (Merchant): 1d20 + 11 ⇒ (10) + 11 = 21

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jangafzaar is a Dwarf from a Kelish merchant family that always felt that love escapes his grasp.

His low self-esteem made him an easy target a bullies in society and his grumpy nature did not help to bring love nearer to his heart.

After a decade of seeking true love he found Almira, a dwarven lady from a Janderhoff with whom he was supposed to have two daughters ... when Almira, Jangafzaar's true love, and his unborn children died during a raid on their caravan by petty goblins Jangafzaar was devastated for a full year.

On the anniversary of his families death ... when his love for them almost drove him to suicide a sign of the The Eternal Rose brought the memory of his family back to him! Jangafzaar truly believes that Shelyn showed him how important love is ... and how much it can be connected to loss.

From this day onward Jangafzaar promised to follow Shelyn and to do everything in his power so that those that love can continue to love - and those seeking to take away love from them are punished with all his might!

Jangafzaar now continues to work as a merchant and can be a stoic negotiator with an empathic approach. He is very perceptive and understands people's motives which is very important to him as a cleric and merchant.

He typically wears light armor and during battle tries to use support his companions or let his summoned creatures attack.

Jangafzaar's family has deep roots in the Exchange faction of the Pathfinder Society.

Thus, the Kargar brothers Almaas, Jangafzaar, Toral and Sadaf are all members of the Pathfinder Society.

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Well, I tried but given that most wild animals start as unfriendly, that likely wasn't good enough.

Dark Archive

|Absalom Initiation Slides

Anyone heard from Koruda or Chrolo? I'm going to send them a PM.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Looks like the original thread finally was closed.

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Looks like no one is trained in Perform and the best Charisma modifier we have in the party is +1.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

I can cast fortune on who ever is gonna make the attempt and guidance

Dark Archive

|Absalom Initiation Slides

Anyone that's been with us since part 1 understand the story of this series at all? It seems pretty wild and doesn't make a lot of sense to me, and I have the scenario PDFs.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Just seems like the rogue shadow lodge is trying to stir up something in this country but we never get the full story of why.

Dark Archive

|Absalom Initiation Slides

Chronicle Sheets

Sorry if this series felt kind of weak. I was talking to some other GMs and apparently the author changed midway through the series and it really suffered for it. It has pretty mixed ratings on it's product page too.

Sorry GM Evil abandoned the first game, but I hope you still enjoyed being able to finish the series.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Is Chorlo still able to go back and do the first 2 in this series without incident?

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Thanks for filling in! It was fun in the end.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Thanks a lot GM zer0darkfire!

I really enjoyed the game! Also thanks to you! ;-)

Grand Lodge

Male Elf Wizard (You have to ask?)

Thank you very much for picking up the original!

Dark Archive

|Absalom Initiation Slides
Chorlo Fasthands_ wrote:
Is Chorlo still able to go back and do the first 2 in this series without incident?

Yep, there is no benefit to playing the series, but you are more than welcome to play it on that character if you wish.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Thank you again for GMing, was a good time.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Thank you so much for taking over and finishing this for us. Happy gaming everyone!

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