GM Zer0darkfire's Shades of Ice Part 2/Part 3 (Inactive)

Game Master asdffghjkl01

Map Slides


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Dark Archive

|Absalom Initiation Slides

Hiryla nods, "A good story, although told poorly, still teaches us lessons. Come, listen to our story."

One of the elders, her face painted white like those of Hiryla and the other warriors, stands from the bench. With no other cue the room falls silent as she speaks. Her words have a strength and resonance belied by her withered frame.

“This is the story that the elders told me when I was a child. Once, a great warrior came to our lands from the South, though his blood and his beard were of the West, in the land where the first dragons hunt and kill. With gold and magic this warrior built a stone keep at the base of a mighty mountain. During this time he came to us, in peace, and invited us to his hearth with gifts of furs. Humbly he asked the elders of our clan if he could hunt with them and share in our ways. Quickly he proved himself a friend to all, sharing in our customs and sharing his with us."

“By the time the last stone was laid in his keep, he had hunted with the elders many times, and made many kills. His axe, sheathed in fire, had protected us from the white wolves and the yetis, just as we too had used our food and furs to keep him warm against the deepest colds. When his banner was raised, the elders were guests in his hall, and some of his own house had already merged their blood with our own. For years the king and our elders prospered, and we learned of crafts, weapons, and ways different from those that came before."

“Then the white wyrms came. For beneath the keep, in the iced caverns below, the dragons had bred. For years their eggs slept and waited. When they hatched, they plagued the king and his new house, but he fought them back with the strength of his arm and the fire of his axe, and the battle was nearly won. But when a matriarch of the white returned to tend her brood, she was furious at the king and threw herself on the keep in madness. In the season of the longest nights, still the sun set and rose again before the battle was decided. The King struck the wyrm down, even though his armor and his beard were white with the ice of her breath. Our elders made trophies and talismans from what remained of the beast, and helped rebuild the crumbled tower."

“The mammoths crossed the plains ten times, three times over before the great king passed, and still the dragons were kept at bay. When the hour of his dying came, the great and generous Huscarl King gave all within his castle to those that had served and befriended his house, save for his mighty axe. With this, the elders buried him, and as we raise a mound of stones over the dead when the earth is too cold to dig, so did the elders bring the mountain down atop our king. Ever since have we held vigil over his tomb and what lies within. We remember his lessons, his ways that bled into the ways of the elders to become our ways. And we remember his beard, first white with frost, then with age, as it symbolizes what he protected us from and what he stood watch against.”

Using Jangafzaar's original diplomacy check, adjusting the DC based on perform and aids, as well as a penalty from Koruda. Trust me, I'm not a fan of this section either.

Hiryla nods once again, "You may go, we will no longer harass your journey, but we will not aid you in your cause either. I wish you good luck in defeating our common foes."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

" can you tell us anything you know about those we are after? Then we will be on our way." Chorlo says.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

"Do the white wyrms still plague you?"

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

”Thank you for sharing your story and your past with us! The bond that you formed with this foreign man ages ago shows that you are able to overcome cultural hurdles and thus I am even more happy to have shared my past with you! My companion is correct though that we need to find out what the other foreigners that invaded this land with malice are doing here!? Can you estimate where in their path will lead them?“ Jang asks with a bow.

Dark Archive

|Absalom Initiation Slides

@Chrolo, "We know little more than you about your foes. Our best trackers believe that they are a group of 5, heavily armed and armored."

@Snorri, based on this being a legend of their past, I don't believe so, but I can't say for certain either way. They aren't relevant to this mission though.

@Jangafzaar, "Yes, my scouts know where they are headed. Lend me your map and we will mark their path for you. Again, good luck, I hope you survive these lands."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo bows, "Thank you for the assistance, we will be on our way to stopping the Shadow Lodge." Chorlo says heading for the door.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang nods when hearing Chorlo’s remark.

”Let us go!“

Dark Archive

|Absalom Initiation Slides

You follow the path marked on your map. It leads you to the ruins of Ranulf's Keep.

The bones of two ancient stone watchtowers rise from the ground like sentries set to guard the entrance to Ranulf’s Keep. Snow and ice still cover their base, making them inaccessible, but they mark the edge of the Huscarl’s Keep, just visible in the distance.

A dark-skinned figure swathed in the orange and blue of a desert sky at sunset, strides defiantly forward. Her outline shivers with the heat emanating from the flaming greataxe in her hands. As snow swirls on the wind around her, flakes hiss and shriek as they fall on the blade’s open flame. “Come Pathfinders,” she invites in honeyed tone, as her companions draw their weapons. “Let Jedrek’s Shard warm you against the cold."

Standing with her are four armed and armored humans, likely Shadow Lodge agents.

Initiative:

Snorri: 1d20 + 0 ⇒ (4) + 0 = 4
Ethelinda: 1d20 + 0 ⇒ (19) + 0 = 19
Jangafzaar: 1d20 + 3 ⇒ (5) + 3 = 8
Rewyn: 1d20 + 0 ⇒ (10) + 0 = 10
Chrolo: 1d20 + 3 ⇒ (13) + 3 = 16
Koruda: 1d20 + 2 ⇒ (9) + 2 = 11
enemy init: 5d20 + 2 ⇒ (2, 15, 14, 15, 17) + 2 = 65

Initiative Order, Bold May Go
Map Slide
Ethelinda
Chrolo

Enemies
Koruda
Rewyn
Jangafzaar
Snorri

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo unslings his bow, setting an arrow and loosening it at the Yellow garbed enemy.

Comp short bow vs FF: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 1

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Ethel will draw a card from her harrow deck. "Stars shine down on you Koruda. Get in there and show them Shelyn's mercy."

Casting Fortune on Koruda

Dark Archive

|Absalom Initiation Slides

Chrolo manages to hit with his arrow, but it only leaves a small cut in the enemy.

The woman carrying the flaming greataxe chants a divine spell before moving forward.

The rest of the Shadow Lodge agents rush forward into melee combat with the party.

Initiative Order, Bold May Go
Map Slide
Ethelinda
Chrolo

Enemies, yellow -1hp
Koruda
Rewyn
Jangafzaar
Snorri

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo realizing he only has one more shot left takes it at the same man again.

Bow: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 6
Confirm: 1d1 + 5 ⇒ (1) + 5 = 62d6 ⇒ (4, 3) = 7

Dropping his bow Chorlo pulls out his sword cane.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri says, "I think we may have finally tracked down our foes. They know we are Pathfinders and they're here to die. How convenient. Plus, they've got a wee bit of magic. Well, let's use our magic to even the score."

Snorri casts Bless for the party.

He raises his sword and shield.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang concentrates and casts ‘charm person’ on the enemy cleric.

DC 16 Will

”Please let us first talk!“

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will fire a blast at gray and gather enough power to perhaps knock him back some.

Ranged vs AC: 1d20 + 4 ⇒ (18) + 4 = 22 20/x2
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage
Bullrush: 1d20 + 2 ⇒ (8) + 2 = 10

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

The hair on Koruda's neck stands on end again. lycanthropic aspect

Koruda takes out a flask and tosses it at the agent in front of her (blue).

Alchemist's Fire (touch): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Going to use my reroll on that as I'd rather not risk it coming back and hitting us. (+3 GM stars)

Alchemist's Fire (touch): 1d20 + 3 + 1 + 3 ⇒ (6) + 3 + 1 + 3 = 13
Fire: 1d6 ⇒ 2 +catch on fire
Scatter: 1d8 ⇒ 6

The flask bursts into flames where it strikes.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Ethel pulls a card and points it at the agent in front of Chorlo. "Luck is not on your side!"

Casting Daze on Yellow. DC14 Will Save

Dark Archive

|Absalom Initiation Slides

Chrolo easily hits the same Shadow Lodge agent again, dealing a little more damage.

wills save vs charm person: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18

Rewyn throws a huge chunk of earth straight into the face of a shadow lodge agent.

Koruda just barely hits the blue agent with a vial of fire. It might actually feel kind of nice in the cold.

will save vs daze: 1d20 + 1 ⇒ (12) + 1 = 13

The wielding of the greataxe presents a holy symbol and many of you feel a lot worse because of it.

negative energy damage to everyone: 1d6 ⇒ 4 DC 13 Will save for half
orange vs jangafzaar: 1d20 + 3 ⇒ (1) + 3 = 4
blue reflex save: 1d20 + 4 ⇒ (8) + 4 = 12 Blue drops to the ground and rolls around to put out the fire, but is still burning.
burn damage: 1d6 ⇒ 6
grey vs rewyn: 1d20 + 3 ⇒ (18) + 3 = 21
damage to rewyn: 1d8 + 1 ⇒ (3) + 1 = 4

Initiative Order, Bold May Go
Map Slide
Ethelinda
Chrolo

Enemies, yellow -7hp, Yellow is dazed, blue -8hp +fire
Koruda
Rewyn, -4hp
Jangafzaar
Snorri

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Chorlo, you rolled 1d1 to confirm instead of 1d20.

Orange would have taken 1 point of fire damage from the splash effect.

WILL: 1d20 + 1 ⇒ (4) + 1 = 5

Despite her wounds, Koruda grows claws and starts tearing into the agents, starting with the one rolling on the ground and if he stops moving switches to the other one standing near her.

bless, finish the fight (did not add any modifiers for prone)
claw: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri tries to shake off the negative energy and moves to attack the red foe.

Will: 1d20 + 4 ⇒ (8) + 4 = 12

Broad Sword: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 71d10 + 3 ⇒ (3) + 3 = 6

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Will : 1d20 + 8 ⇒ (14) + 8 = 22

Jang steps back and starts casting a summoning spell.

Converting ‘comprehend languages‘. GM, in case Jang is attacked he uses the Domain (Charm – Love) power below DC 16 Will save as an immediate action by shouting ...

”LOVE ME BROTHER! STOP THE HURTING!!!“

Adoration (Su):
As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Will: 1d120 + 4 ⇒ (32) + 4 = 36

"Snorri, Fate has selected to guide your blade true!" says Ethelinda as she draws a new card.

Casting Fortune on Snorri

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

well so I didn

Confirm: 1d20 + 5 ⇒ (20) + 5 = 25so the extra 7 dmg to the yellow guy

Chorlo almost jumps as his arrow strikes deeper than he ever thought possible.

Sword Cane: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 6

Chorlo lashes out with his sword cane hoping to end this man quickly so they can take the leader down.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will take a step back and provoke an AoO before she fires another blast at gray.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 20/x2
1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

Will: 1d20 ⇒ 8 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +1 trait bonus against enchantment spells and spell-like abilities, +2 bonus vs. fear and despair

Rewyn looks pretty hurt.

Dark Archive

|Absalom Initiation Slides

Koruda easily kills the agent rolling around on the ground as he burns.

Snorri's weapon doesn't find a weak spot in the agents scale mail armor.

Chrolo's sword cane pierces the scale mail of the grey agent causing the snow to turn red around the man.

Rewyn's chuck of rock misses just about everything as it flies straight up into the air.

Yellow charges into Chrolo, seeking reven for the brutal hail of arrows.
yellow vs chrolo: 1d20 + 5 ⇒ (3) + 5 = 8

Grey helps out by swinging at Chrolo as well.
grey vs chrolo: 1d20 + 3 ⇒ (4) + 3 = 7

Orange tries to deal with the monster that is Koruda, but is clearly nervous around the half-orc with claws dripping with blood.
longsword: 1d20 + 3 ⇒ (16) + 3 = 19
damage to Koruda: 1d8 + 1 ⇒ (6) + 1 = 7

The leader brings her flaming greataxe to the fight by swinging at the Cleric charging up a spell (Jangafzaar).
will save vs adoration: 1d20 + 6 ⇒ (19) + 6 = 25 I have a cleric that also uses this since he has 8 AC
leader vs Jangafzaar: 1d20 + 2 ⇒ (20) + 2 = 22 Oh..Oh no...thats not good.
leader confirm: 1d20 + 2 ⇒ (3) + 2 = 5 Phew, dodged a 3d12+9+1d6 hit that might have killed you!
damage: 1d12 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Jangafzaar feels the bite of fire and steel near his neck, but his armor manages to deflect the blow just enough to keep it from being fatal.

Initiative Order, Bold May Go
Map Slide
Ethelinda, -2hp
Chrolo, will save needed for 4/2 damage (DC 13)

Enemies, yellow -14hp, blue is dead, Grey -6hp, Orange -1hp
Koruda, -11hp
Rewyn, -8hp
Jangafzaar, -10hp, Concentration check needed DC 19
Snorri, -4hp

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Will save: 1d20 + 3 ⇒ (6) + 3 = 9

Chorlo not wanting to feel the bite of the mans steel against his own skin swings again.
Sword Cane: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 4
Confirm: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 6

Chorlo almost winces as he feels his weapon bite through to bone.

Honestly in most of my other games, my higher level PCs roll below 10 all the time....

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jangafzaar is truly disappointed in these Shadowlodge agents.

Concentration: 1d20 + 7 ⇒ (14) + 7 = 21

He tries to remain concentrated to finish his summoning spell and he is truly successful.

"It does not have to be like this! Please let us talk!" he shouts.

* * *

He summons a celestial eagle that appears out of thin air and after a short command of Jang immediately starts to attack the woman.

Bite, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 ⇒ 3
Talon, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d4 ⇒ 3
Talon, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 ⇒ 3

* * *

In case Jang' is attacked next round he will use Adoration DC 16 Will save again.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

With no time to use a Blessing, Snorri attacks again!

Bastard Sword: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 71d10 + 3 ⇒ (3) + 3 = 6

I'm about to quit playing melee characters in pbp because I never do jack with them at low levels. The dice roller absolutely screws me in every game.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Sorry GM, I forgot to take my own action with the eagle.

Jang takes a small step to avoid cover and tries to trip the woman with his Glaive again.

Trip, reach, trait allows dex to hit for trip maneuver: 1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Hoping Jang will be alright, Koruda steps up to help take the leader down (red).

Bless, flank. After the first time I hit, finish the fight kicks in and I get +1 to further attacks against her.

claws: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
claws: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10 Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Well, we could be screwed.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will gather power to send a blast at gray and attempt to bullrush them back.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage
Bullrush/firing into melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Drawing another card Ethel looks at the leader. "The fates call for you to hault!"

Casting Daze on the leader

Dark Archive

|Absalom Initiation Slides

Moved you all forward on the map so you have more room to back up etc.

Chrolo manages to kill yellow with a brutal stab into the heart.

Unfortunately it looks like everyone else has a string of bad luck and misses their opponents.

will save vs daze: 1d20 + 6 ⇒ (14) + 6 = 20 The leader seems unfazed by the daze as she steps over to Jangafzaar and swings her axe again. "Death to the Pathfinder Society!" she yells as she channels energy into her weapon.
Sorry Jangafazzar, she has specific tactics that makes her go after you.
will save vs adoration: 1d20 + 6 ⇒ (14) + 6 = 20
greataxe: 1d20 + 4 ⇒ (11) + 4 = 15

Her remaining two goons swing at Jangafzaar and Chrolo respectively.
vs jangafzaar: 1d20 + 3 ⇒ (9) + 3 = 12
vs chrolo: 1d20 + 3 ⇒ (3) + 3 = 6

Everyone on both sides of the fight miss!

Initiative Order, Bold May Go
Map Slide
Ethelinda, -2hp
Chrolo, -4hp

Enemies, Grey -6hp, Orange -1hp
Koruda, -11hp
Rewyn, -8hp
Jangafzaar, -10hp
Snorri, -4hp, Fortuned

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

No problem GM!

”Yes, showing your hate is the first step to come together again sister. Attack me. Let my blood sooth your pain ... or embrace our bond ... stop attacking... “

Again, Jang takes a small step back and tries to trip the woman with his Glaive again.

Trip, reach, trait allows dex to hit for trip maneuver: 1d20 + 5 ⇒ (12) + 5 = 17

* * *

The celestial eagle immediately follows to attack the woman.

Hover DC 15 : 1d20 + 8 ⇒ (11) + 8 = 19

Bite, flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d4 ⇒ 1
Crit confirm, flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d4 ⇒ 3

Talon, flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d4 ⇒ 3
Crit confirm , flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 ⇒ 3

Talon, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d4 ⇒ 1

* * *

In case Jang' is attacked next round he will use Adoration DC 16 Will save again.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo stabs out at the man in the Grey Surcoat, hoping to give Rewyn some breathing room.

Sword Cane avec bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d6 ⇒ 3

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Koruda tries to finish the leader again.

Bless, flank. After the first time I hit, finish the fight kicks in and I get +1 to further attacks against her. If the leader drops, further attacks go against orange against which she does get the +1 for finish the fight. (Potential bonuses for prone not considered.)

claws: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
claws: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15 Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Ethel take a wand out of her bag and reaches for Jangafzaar. "Looks like you could use some healing friend."

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri shifts his grip on his bastard sword and then attempts to run the red enemy through taking advantage of the flanking opportunity.

Broad Sword: 1d20 + 3 + 1 + 1 + 2 ⇒ (19) + 3 + 1 + 1 + 2 = 261d10 + 3 ⇒ (3) + 3 = 6

My eyes are bugging out of my head! It's even a possible critical!

Critical Confirmation Roll: 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 121d10 + 3 ⇒ (4) + 3 = 7

Not holding my breath on this

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn moves and sends another blast at gray.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

Dark Archive

|Absalom Initiation Slides

Jangafzaar hook's the leader's leg with his glaive and she comes tumbling down!

Being on the ground seems to be a death sentence to the woman as she gets pecked to pieces by the eagle, then by Koruda's claws and teeth.

Snorri hits one of the remaining Shadow lodge agents easily with his sword.

With the last two agents bleeding badly, none of you down, and their leader unconscious, they drop their weapons and put their hands on their heads before kneeling in the ground. "We...Surrender." one of them says.

Combat Over! Victory!

***Conclusion and Time to Make a Choice***
Defeating Melkorka Skur (the women with the axe) causes the Shadow Lodge’s power in the north to now lie in shambles, its influence eradicated. You must choose whether to return Jedrek’s Shard to the Snowmask Clan or bring it back with them to the society.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang will immediately stabilise any of the fallen.

He says a prayer to Shelyn over the body of those that cannot be revived. ”I apologise to you and to all those who you loved and that loved you... I failed you ... I ... I am sorry ... “

He accepts the surrender of the remaining shadow lodge agents, takes care that they cannot do further harm and hopes that one day he can welcome them into arms of the Society again.

”All this fighting for a weapon... a weapon of power but also a symbol of friendship and a sign that investing into relationships forms bonds that cannot be broken. The Snowmask clan deserves to receive the shard. I am part of the Society and want to claim items of power but I am also a business man and stealing is the worst of financial crimes!“

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri looks at the dead and shrugs his shoulders. "They chose treason. They paid the price. I shed no tears for those who break their vows."

He then looks at the agents who surrendered. "You will face justice via the proper means. Your actions will dictate your punishment by the Society.

He looks around at the short trees dotting the landscape. [b]"Too bad none of these trees are suitable for hanging traitors. I guess we'll just have to haul you back to the Venture-Captain for their decisions." He sighs disappointingly.

"The Shard rightfully belongs to the Snowmask Clan. It is right and proper to return it to them. I fear if we took it to Absalom it would wind up in the clutches of the Blakros family and their house of horrors."

Dark Archive

|Absalom Initiation Slides

My life oracle that is a member of the Blakros family takes offense to that finds that totally reasonable honestly.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo keeps his sword out weary of more back stabbing from the Shadow lodge agents. "I agree that we should return it to the Snowmask Clan, we could even ask if they will work with the society on things in the future so as to not miss out on studying the shard more."

Chorlo helps to take the remaining agents gear and helps with leading them back.

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

As a latecomer to the mission, Koruda lets the others decide.

Dark Archive

|Absalom Initiation Slides

Personally, I think you keeping the weapon seems like a good trade for them constantly attacking you, although that was more of a misunderstanding that didn't cause any real harm. Regardless, it looks like most of you are fine with returning the weapon so I'll get chronicle sheets ready soon.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

I want to keep the weapon but this d*** character does not. ;-)

Dark Archive

|Absalom Initiation Slides

If you aid Hiryla and his warriors in replacing Jedrek’s Shard and reburying the keep’s entrance with a new avalanche of rock, ice, and snow, the PCs and the Grand Lodge earn eternal allies among the Snowmask people. To cement their new alliance, Hiryla grants each of you honorary status as Snowmask Brothers or Snowmask Sisters in a ritual induction ceremony into the tribe.

And the Shadow Lodge? Well that was the entire conclusion so I guess you need to play a different scenario to learn about them I guess? Really weird that they were the main antagonists for 3 scenarios, but the conclusion has nothing to say about them.

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