Against the Aeon Thrones (Inactive)

Game Master DoubleGold

[dice=init]9+1d20[/dice] vax
[dice=init]9+1d20[/dice] lilo
[dice=init]6+1d20[/dice] Vahnear
[dice=init]1d20+2[/dice] Threign
[dice=init]11+1d20[/dice] Gaz-i-Gaz

The Map


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Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

I am definitely up for book II + III :-)


DungeonMaster

Game is definitely reported and up to date and Chronicles have been sent, check your emails.


DungeonMaster

Everyone still here? I'm resurrecting this game. I'll be recruiting too, cause I guarantee we have at least two spots open.
PS, I need everyone to update to level 4 as well.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

I am still here :-)

EDIT: My follow-up question is: Can we take levels in Playtest classes? I am debating on whether to just take six different levels in six different classes, or go 2 / 2 / 2 on my existing ones.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

I am still here, will update later today


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

GM: do you know if you move me to "previous Pcs" if this will disappear from the live games section? If you could try that I'd appreciate it.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Still here, will update to level 4 soon


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Anyone mind if I take the AG assault rifle?


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

@Lilo: Actually, yes. I wouldn't mind having it (since I would like a weapon that uses bullets, since once I run out of darts, my primary projectile weapon will be useless). That said, if you really want it, go for it; I'll just take your old Pacification Rifle...

There are also 132 unclaimed long-arm rounds (which I figure we can split between us).

That said...

@GM: In the recruitment thread, you have said that people should build level 4 PCs, with 8000 credits. However, that is *substantially* more than the PCs who actually played through Book 1 have each received (which is, on average, about 5000 credits).

In that case, should we (effectively) just build 'new' PCs with all-new equipment, or simply increase our loot by another 3000 credits, each, to bring us in line with the new arrivals?

------------

@Returning Party In General:

Remember, if we want to spend some of our credits, in Madelon's Landing we can only purchase level 1 or 2 items from the CRB (but no armour).


DungeonMaster

Gaz i-Gaz, you are in between books, so you can purchase anything you would normally be able to purchase if this were SFS. In game however, is a different story. Buy what you need now. You are higher level, so what you can buy in-game will increase.

The loot is beyond what you all have? Okay then, everyone increase your credits by 3000.

Vetch sad to see you go

Everyone else, glad at least three of you are returning and yes playtest classes allowed.


Map and handout aid Token.

Hey... i would like to play this if this is possible.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Cool. Well, in that case, each of the 'returning' PCs receives an additional 5380 credits.

Also, Lilo? Go ahead and take the Rifle (since the GM has said we can just re-equip as per SFS, I can get more 'special' darts).


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

*cough* Sorry, that should have been *5830* credits...

Wayfinders

Ready to join in the fun.

Player Name: Mike Knauer
Character Name: Vahnear
Character and SFS Number: Asterion Neleus, 262720-702
Faction: Acquisitives
Day Job Roll: n/a

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Player Name: Scottybobotti
Character Name: Mr. Bison, Barathu, Mechanic 4
Character and SFS Number: Umbro-187, 291458-703
Faction: Second Seekers
Day Job Roll: Profession (Bouncer): 1d20 + 2 ⇒ (8) + 2 = 10


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Player Name: Belabras
Character Name: Vax Bridger, Phentomite, Soldier 1 / Solarian 3
Character and SFS Number: Cinevus, 96221-703
Faction: Dataphiles
Day Job Roll: n/a


Map and handout aid Token.

Excuse me i Will retire.


DungeonMaster

Before I start, does anyone have any automatic abilities that activate under certain conditions? Like Dwarves automatically get perception check to detect secret stone doors even if not actively looking.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

No, but my drone can make perception checks independently whenever there is a perception roll and my character will be riding its drone in combat. The way I interpret the rules for that is it's that same as if my mechanic wasn't riding its drone, you still get 3 actions between the two of them and I don't need to follow the mounted combat rules. However, it's up to you as GM. I just wanted to give you a heads up.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Phentomites can track heat signatures, but it is an activated ability, not a passive one.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

@Lilo: Do you want the spare 132 rounds of long arm ammunition?


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Yes, I doubt I will use automatic very often, but never too much ammo.

Wayfinders

No automatic abilities here.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Do you want us to role play why there are suddenly 3 new members to the party?

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

For the sake of role play we'll just say that when the original party of Starfinders first ran into the Azlanti and realized they were in for a fight they sent out an encoded message back to the Lorespire Complex asking for backup. The three of us made planetfall after the events of book one and the other three characters that were in the original party, but aren't playing now were killed in combat.

Wayfinders

Vahnear is more likely to have been recruited locally.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

We can say he had been previously recruited to the Starfinder society to serve as an expert on the emerging threat of the Azlanti. It would make sense that once the Starfinders knew the threat was Azlanti they would send their expert with the backup team. Or you could just role play another story about how you joined the team.


DungeonMaster

Whatever you guys want to do. Heck you can even say the three new Starfinders were rescued prisoners and you also recovered their gear.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign is finally updated to Level 4.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Rescued prisoners sounds good to me. I'll definitely go with that for Vax.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

OK, let's go with the rescued prisoners story.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

If Gaz can relay our thoughts, I suggest we turn a corner somewhere and set a trap for the tail.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

That sounds like a plan. We should try to take them alive so we can interrogate them.


DungeonMaster

Was Game of Thrones binge watching cause final season started yesterday, updating now.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

So Vahnear has two serums and Vax has two serums. X-ray and Shadowblend


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Can anyone do a Life Science check to figure out what is going on in the parasite room?


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Is Hasshachir someone or something we know? I feel like I need more information before acting.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

I'd also like to gather some more information about Hasshachir before we move the scenario forward. Also, my character doesn't know this, but aren't the odheos supposed to explode after you kill them and you have to make a fortitude save to avoid getting sickened?


DungeonMaster

Oh, did miss the explosion on the spider. Not going to recon it.
HassHachir is someone relatively new you are meeting, yes inside the building, you heard other people say what gave him trouble, but he ain't talking till the creatures in the building are resolved. There are three NPCs here that you can interact with, but while there is danger is this building, realistically speaking that might make conversation a bit hard, even if danger was ten minutes away in the other room or several rooms away when they would have to worry about spiders and whatnot.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Sorry for falling of the grid, Kids where sick over the weekend.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Vax would love the jump jets if no one objects.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

I was looking at them covetously, but I think they are better for you. Do you have another slot for the backup generator? I'll take that to keep batteries charged.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

Only the one open slot, so jump jets would be it.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

I'll take the backup generator


DungeonMaster

Does anyone want to talk to the technician? If not, I just move on.


DungeonMaster

Basically you are left with a decision here. Are you going to fight the Remoraz and gain favor of these people so they think you are one of them all the way? Or are you going to go were you ain't suppose to go, free the prison and run risking some of these guys chasing you?


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

It looks like we are going for the trust building bug hunt


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

The Cavitation Pistol does target EAC. It’s a plasma weapon though, so only half the damage went through.


DungeonMaster

In that case, it still runs away.


Male Phentomite Soldier 1 / Solarian 3 | HP 27 / RES 6 / STAM 32 | Speed 40ft | Init 9 | KAC 20 EAC 20 Fort 4 Ref 6 Will 6 CMB 28 | Zero-Knife +10 (1d4+4, staggard) |Cavitation Pistol +10 (1d6+3, Pulse 1d4)

I vote fight robots

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