Against the Aeon Thrones (Inactive)

Game Master DoubleGold

[dice=init]9+1d20[/dice] vax
[dice=init]9+1d20[/dice] lilo
[dice=init]6+1d20[/dice] Vahnear
[dice=init]1d20+2[/dice] Threign
[dice=init]11+1d20[/dice] Gaz-i-Gaz

The Map


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DungeonMaster

Player Name
Character Name
Character and SFS Number you want applied to
Faction
Day Job Roll
Whatever else is important


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

With the SFS changes would you mind if I changed my race to Half-Elf?


DungeonMaster

Go ahead.


mellowgoth
Threign
Zuun 20152-701
Wayfinders
no day job.


Player Name: Jon Z
Character Name (class, level, theme): Quig. "Crash Override" Operative[Hacker] Outlaw
PFS ID: 335915-703
Faction: Datafiles
Day Job roll: VidGamer Proffesion: 1d20 + 9 ⇒ (16) + 9 = 25


DungeonMaster

I was asked what is the crew transporting. I went back through and it says mundane supplies. They aren't worth much, except to the colonists. It does not specify in the book, but we are in campaign mode subject to me changing things and making them interesting. 3 Bulk worth of high quality liquor in puncture prof plastic bottles, so they won't break on your journey. As well as 1 Bulk worth of medicine. Headache medicine, cold medicine, Arthritis medicine, heartburn medicine, as long as it is over the counter, yes even weight loss medicine. All of which aren't a lot of on this planet.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Sorry, I am narratively confused. My understanding was that the Azlanti Empire was little known and we certainly weren't expecting to see them here, right? This is a Pact World affiliated colony? So we've landed on this planet to deliver supplies, determined because of weather conditions we needed to land a distance from the colony itself, and in making our way there we encounter Azlanti soldiers, which should be quite a surprise?

Bristor
Gwin-215 Mechanic 1 Explorer
57774-701
Faction: Wayfinders
Day Job: N/A


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Oh man I wish I had a knife


DungeonMaster

Borrow Vetch's knife. Edit: After reading gameplay, you did already.
Yes, you are fighting Azlanti guards and the drones were Azlanti Drones. You aren't going to know everything right from the start Vetch, but that is all part of the game, plot twists and puzzles. After traveling for a while, you are also much closer than three kilometers from the settlement, also for reference, that is less than two miles.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

doh

Player Name: Niles Romero
Character Name Ghiv Masdara
Character and SFS#: Ghiv Masdara tbd.... I think I have to register Ghiv as a new character
Faction: Wayfinders
Day Job Roll:


DungeonMaster

Alright, I'm going to push this scene forward so we ain't stuck here.

First: The real reason they are patrolling isn't Goblins, I added two dead Goblins into the scene to create a Jungle/Forest/wild like effect. As there should be dangers of all kind lurking in the Jungle. But the only real way to know (in character, whether or not your player knows is a whole other story) why they are patrolling is to battle them and keep one alive as you subdue the one, then question him. You might be able to find out later on or through some other method, but that is the easiest way. Snakes and all other obstacles I put in your way are now gone. There are five of you, so majority rules is three for your two options.

Second: Do you wish to fight these last two or just get out of there? If you wish to just get out of there. I need three Stealth checks from everyone in a single post, with the exception of those that already rolled 3 in a single post stating your intent to get out of there, Average party Stealth must be 15 to be unseen. I will take the highest roll out of those three, giving you a pretty good chance to be Unseen. If you are seen, we will just assume you booked it out of there. You get away, but you were seen. Obviously they will eventually discover their missing friend, the difference is they won't know who done it.

Third: If you wish to kill the other two, then everyone give me one stealth check and an init roll, if you already rolled the three stealth checks in one post, I take the first roll of the three. Anyone that matches or beats a 15 Stealth gets to act in the surprise round. Don't get the Stealth roll of 15 then you wait till round 1. They obviously won't act in the Surprise round.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Player Name: Niles Romero
Character Name Ghiv Masdara
Character and SFS#: Ghiv Masdara # 97526-702
Faction: Wayfinders
Day Job Roll:


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Sorry, crazy day at work so no time for real post, butI'd vote for plan A: taking out the remaining two and trying to keep at least 1 alive for questioning.


DungeonMaster

Plan A is actually to run away. There is only plan A runaway and plan B fight them. If you fight them, I assume you are going to try to keep one alive. There was just three things I had to note. The first paragraph is just a background explanation. Paragraphs two and three are the options. Also I realize there are six of you, not five.

One Vote for fight them.
Ottel already mentioned earlier she wanted to avoid these guys, unless she changes her mind. So 1 and 1, still first to three.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv prefers the nonviolent solution.


DungeonMaster

Eeing ninjaed by Ghivs post
2 For avoid
1 For Fight


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Lilo is looking for a fight.

But he will go with the captains vote


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Fight!


M Damya Lashunta Envoy 2

Player Name hustonj
Character Name Oettel
Character and SFS Number you want applied to Uhhh . . .. 15862-702? Sir not yet defined nor appearing in this picture.
Faction
Day Job Roll Profession (Chef) +6


DungeonMaster

okay fight it is, everyone give me a stealth check and an init roll. You get to act in surprise round if your stealth beats a 15.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Am I right that b/c it is a surprise round I can't do trick attack b/c it is a full round action?


DungeonMaster

In starfinder, a surprise round is a full round. Unless I'm mistaken, but we are going to treat it that way, as a 5e DM, that is what I'm use to. Unless this was Pathfinder 1e, I'd treat it differently.


M Damya Lashunta Envoy 2

Off to a BSA Troop campout. Back Sunday. Repeat my posted full round action as required to bot me in order not to stop anything. But hopefully with better rolls.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Just a heads up that staring tomorrow (Tuesday) I’ll be travelling for Thanksgiving and back on Saturday. I should have my computer and internet access, but you never know with family how much free time I’ll have, so just fair warning that my posting will be more sporadic and feel free to bot as needed.


DungeonMaster

Happy Thanksgiving, feel free to make whatever decisions and roleplay you'd like but no update from me until Black Friday.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Hey, sorry but holidays have taken me out of commision more than I thought. Only time for a quick idea: Guy said first guard died to an accident. Can we set a trap to have more stuff fall on unsuspecting Azlanti? Would seem to be a good way to start the ambush.


DungeonMaster

I need an engineering check to set up traps. You can set up two traps. DC 12 to set up a simple one that deals 1d6 and hits up to all three of them if they fail their perception check of 13. Every 4 points above dc adds another 1d6 and +3 to the perception check.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Sorry, missed this some how


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

So, what about the trap? Can we use my roll for the primary since Lilo didn't see it, or can we have him roll now? I thought we would have set the trap so they'd set it off as they came in, and then catch them in a crossfire.


DungeonMaster

The trap did go off, two of them saw it, the third one didn't and took 8 dmg. It was the 3d6 roll and they rolled high on perception and I rolled low on damage.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Sorry, now I see it - just missed it in the long chain of rolls there.


M Damya Lashunta Envoy 2

Sorry, work went late yesterday, getting me home basically in time to leave for my Boy Scout Troop meeting, and then when I got home my wife had passed out and I had to be on formal grandchild watching duty until Mom got back from work, and by that time it was 2 hours after my bed time . . ..

Today I'm just tired. Glad to see you got past that fight without more form me.


DungeonMaster

Actually the last guy is still alive, they ain't past that fight yet. He is nearly dead with 2 HP. It's okay, I'm going a bit slow. Plan to finish book 1 before Feb though, way before then.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Apologies, sick child and wife and start of semester means not much time. Hope to meaningfully contribute tomorrow.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

For my own sanity, I have created a loot sheet for the party.

It is hyperlinked on Gaz-i-Gaz's character page, right at the top.


DungeonMaster

How is things coming with the roleplay part? You think I can up the game a little, or I'm doing just fine? Combat too rushed or no? I'm attempting to put my best roleplaying in this game specifically.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

I am enjoying this game, and thank you for the Loot sheet.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

DoubleGold: Thanks for asking. It's running a little fast for me, and I'd love a little more RP with the colonists, but I can see with the structure of the adventure that it's a little hard.

Also, just want to give a heads up, that Vetch won't be continuing on to book 2. I'm just not enjoying SF as much as PF, and also feeling stretched thin in life and need to scale back the number of games I'm playing. Wanted to tell you know in case you want to recruit a replacement.


DungeonMaster

We are past the point of 1 or 2 round combats. This means... Maps. I have it at the top. We will be using slide two and this map will be on next combat.


DungeonMaster

Level up to Level 3. Though any SP and HP that you have missing is still missing as you didn't get a long rest since the drone fight. if you had 12/14 SP and you increase by seven you now have 19/21 SP.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv is going from lvl 2 Mystic to lvl 3 Mystic

HP from 16 to 23
SP from 14 to 21

Skills 6+INT(0)+1 =+7
Acrobatics (Dex) +4(+1 w/Armor)
Bluff (Cha)+6
Culture (Int)
Diplomacy (Cha) +6
Disguise (Cha)
Intimidate (Cha)
Life Science (Int)
Medicine (Int)
Mysticism (Wis)+9
Perception (Wis)+9
Sense Motive (Wis) +9
Survival (Wis) +8

+1 BAB
+1 Fort, Ref
+1 1st level spell known (Keen Senses)

Weapon Specialization (Ex) - 3rd Level
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. (Basic Melee Weapons and Small Arms)

Greater Mindlink (Su) - 3rd Level
You can use your mindlink ability on the same creature as many times per day as you wish, and the communication can be both ways, though the maximum of 10 minutes of communication per round still applies.

3rd Level Feat: Weapon Specialization Advanced Melee Weapons +LVL to damage


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Have we had enough exposure to the Azlanti to pick up the Lang with Culture.


DungeonMaster

Yes you have.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

My apologies, guys. I realized too late that I did not give my games the heads-up that I would be travelling on business last week. Thanks for the botting. I'll be caught up in the next day or so.


DungeonMaster

This ship is filled with lots of fights. Had I not moved the robot to an earlier fight, you'd really be struggling for resources. You did get a long rest before you got to this ship. However, you will not be able to get a long rest when you get to the crashed ship, just several short rest. They men and creatures aren't staying in place for 8 hours, but for 1 hour or 2 yes. This is the last section and you get your chronicles in time for Outpost II.

I will not start book 2 until after Outpost II is finished.


DungeonMaster

Game has been reported, though you better not die on this last fight, and final treasure will be given.

I need the SFS number from Threign and Ottel. Ottel seems have given me the incorrect number as nobody comes up.

I need everyone's emails for Chronicles. You probably did send them to me in Nov, but my inbox gets to full to quickly and I didn't keep any of it.

Book 2, does everyone want to start book 2 on April 4? That will be 25 days into outpost II, where I estimate about 35% of all those games have ended.
Recruiting, yes I'll do some.


Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.

Email MrStr4ng3@gmail.com

April 4th works for me. Sorry about the delay over the last few days.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

niles97424@yahoo.com


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Gm, I sent you a PM


DungeonMaster

Will leave this game up till March 11 for people to see the posts, in I will close it, so you don't have it on your campaigns when outpost II starts. Will work on chronicles in about 24 hours, tired right now.
The thread will be reopened when it is about time for it to start up again.

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