Way of the Wicked (Monster Edition)

Game Master Diamondust

The monsters have escaped their bonds, but will they gain their freedom?


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Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Taking stock of the situation, Igoroskandrallanotly says, "Aggghhhh, Kahmunash, please assist Dahlia, Eat-in-Shadows, and Mei in dealing with the archers on that side of the wall. Richter, Fiaincosranboladhrianoir, please assist me in finishing off these two. Once we've done so, we'll join the others."

He waits until Richter and Fiain have moved into combat, then goes along himself, moving into a flank with one of them to strike at one of the guards.

Claw, flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7


| HP: 11/14 | Init +7, Per +0, SM +6, Conc. +4 | AC/T/FF/CMD 19/13/16/17 | F+3 R+4 W+2 (+1 vs. spells etc.)| DR 5/bludg., Cold Resist 5 | Spell Points 3/5 | Death Sphere DC 13 |

The Captain pushes up, willing to follow Igor's instructions for now, and takes a swing at one of the guards, imbuing his blade with necromantic energy.

Cryptic Strike - if attack hits then guard is affected by Exhausting Strike: DC 13 fort vs. exhausted 1 round, fatigued 1 round on successful save
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
-> Fatal Thrust damage if flanking etc.: 1d6 ⇒ 4


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

Reginald will move up the ladder and move close to the door so he is able to see the archers Mei fled from. He glances to the shield in his hand and takes a risk. He utters another arcane phrase.

Vehafor dier Greiss

spellfailure not 15 plzzz: 1d100 ⇒ 41

Casting grease, made a box on roll20 for the area of it. DC 16 ref or fall prone. AC is 21 atm.


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

The Hound growls in assent, and moves as the Doppelganger has directed, Charging at the soldiers.

Bite: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Confirm?: 1d20 + 6 ⇒ (14) + 6 = 20
Crit Damage?: 1d6 + 4 ⇒ (4) + 4 = 8


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Agghh squeezes through the door to help Mei


Male Rakshasa Mesmerist 1

Kahmunash will move to the North Door and try to daze any of the archers up there if I can see them and they move in range.


Male Human High Priest of Asmodeus

Dahlia fires a covering shot as Mei retreats into the wall-tower the others have secured.

Igor decides to take charge of the chaos and directs the other monsters into a battle plan. He goes with Richter and Fiain and circles around the archers. Richter and Fiain inflict wounds on both guards, Richter's attack seems to have taken a great deal of energy from his target momentarily(exhausted 1 round). Both men don't flinch much and drop their bows to draw longswords and retaliate. One hits Fiain(6 dmg, apply DR) and the other hits Richter(3 dmg).

Reginald casts a grease spell under 2 of the guards but they keep their balance and one moves out of the slippery area while the other is dazed by Kahmunash and stays put but still manages to remain standing. The third guard charges at Aggghhh(AoO granted for moving inside your reach) who has come outside to help Mei, and the other 2 move up to Aggghhh and Eat-in-Shadow who is just finished fixing the rope.

Round 7
Map


Bogeyman Shifter 1 | HP 12/12 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +5, Will: +3 | BAB: +0, CMB: +3, CMD: 16, M.Attack +3 [1d4+3] | Init: +3 | Perception: +7, low-light vision, darkvision 90', scent | SP 1/4

Eat-in-Shadow steps over the downed guard and cheerfully claws at the nearby archer.
"Stepping forward, stepping back
Paint the ground in red and black
There's a human, now he's dead
Paint the ground in black and red"

Claw 1: 1d20 + 3 ⇒ (8) + 3 = 11
Claw 2: 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5
Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4

As they are in my area of shadows, Aggghhh should have concealment.


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly steps into a flank with Fiain, then uses both claws on the guard before him.

Claw 1, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8
Claw 2, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Auggh whacks at a puny human as it enters his blade range
Greatsword AoO: 1d20 + 5 ⇒ (15) + 5 = 203d6 + 6 ⇒ (5, 3, 3) + 6 = 17

Augh then hacks again, hacking at the same target if he does not fall or switching targets to his left
Greatsword: 1d20 + 5 ⇒ (19) + 5 = 243d6 + 6 ⇒ (4, 3, 5) + 6 = 18
Confirm: 1d20 + 5 ⇒ (9) + 5 = 143d6 + 6 ⇒ (2, 2, 1) + 6 = 11

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

do we have healing available? Mei asks as she regroups.


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

Befoulment. Reginald curses as both the armored guards manage to keep their feet.

Reginald shakes his head.
If my inquiry from before still holds weight, I do not believe so.

He states showing the wound from the arrow. Before bringing his shield down in a defensive stance.

Full defense, AC is 23.


| HP: 11/14 | Init +7, Per +0, SM +6, Conc. +4 | AC/T/FF/CMD 19/13/16/17 | F+3 R+4 W+2 (+1 vs. spells etc.)| DR 5/bludg., Cold Resist 5 | Spell Points 3/5 | Death Sphere DC 13 |

The Captain ducks and weaves, enjoying the thrill of combat. "Hah! This gets the blood flowing... Or at least it would!!!! HAHAHAHA!" He swings at the guard in front of him once more, his sword still wreathed in dark magics.

Cryptic Strike - if attack hits then guard is affected by Exhausting Strike: DC 13 fort vs. exhausted 1 round, fatigued 1 round on successful save.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
-> Fatal Thrust damage if flanking, denied dex etc.: 1d6 ⇒ 3


Female Medusa Hedgewitch 1

Dahlia moves up and fires off another wild shot.

Arrowed!: 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 1


Male Rakshasa Mesmerist 1

Kahmunash will attempt to daze another one of the guards to the North


Male Human High Priest of Asmodeus

Aggghhh's attack on the foolishly charging guard slices through armour and chest bone. The man barely stands until an arrow from Dahlia finishes him off. Without a pause Aggghhh turns and swings again, chopping into the shoulder of the other guard attacking him. He drops instantly and Kahmunash finds he has no more targets to daze here. Through the other door 1 more target remains that can be dazed(I moved you to the other door to get in range for daze) and he falls to the spell, exhausted, dazed and heavily wounded.

The previously dazed guard snaps out of it and finds himself still standing in Reginald's grease spell. He fails to leave it standing and slips over.

Round 8
Map

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

Mei charges the downed guard severely wounded but seeing an opening.

attack: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d4 + 2 ⇒ (3) + 2 = 5


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly calmly takes a step over to flank with Richter, then slashes with both claws at the back of the stunned and dazed guard.

Claw 1, flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm?: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
Critical Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Claw 2, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augh move sup and hacks at the annoying archer.
Greatsword: 1d20 + 5 ⇒ (10) + 5 = 153d6 + 6 ⇒ (1, 5, 1) + 6 = 13


Bogeyman Shifter 1 | HP 12/12 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +5, Will: +3 | BAB: +0, CMB: +3, CMD: 16, M.Attack +3 [1d4+3] | Init: +3 | Perception: +7, low-light vision, darkvision 90', scent | SP 1/4

"Two little guardsmen, we've already won
one got its throat ripped and then there was just one."

Eat-in-Shadow charges at the guard, claws dripping blood, shadows enveloping him.
Claw 1, charge: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 I rolled the wrong dice earlier, sorry.
Claw 2, charge: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit confirm: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
AC -2 until my next turn.


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

The Hound smiles as the guards' fear and pain begins to suffuse his muscles with power. Figuring Igorosk and Kreuger have one guard well in hand, The Hound dashes to the opposite end of the wall and takes a shot at the last guard, muscling past his allies and any obstacles to reach him.

I get a +4 bonus to Strength for 3 rounds whenever I confirm a critical hit.

Activating Funhouse Waltz, increasing my speed to 50 ft. for a turn and removing the need to Charge or Run in a straight line, and charging at the last guard that's Prone at the north end.

Charge Power Bite: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 1d6 + 8 ⇒ (6) + 8 = 14


Female Medusa Hedgewitch 1

Dahlia calmly stows her bow and readies her shield again.


Male Rakshasa Mesmerist 1

Kahmunash will stay inside the tower, as we can no longer affect the only two guards left alive in range.


Male Human High Priest of Asmodeus

Igor and Richter kill the final guard on their section of the wall and he falls in his own blood.

Aggghhh, Mei, Eat-in-Shadow and Fiain surround the last living guard here and attack him while he is down, ripping him to pieces.

This side of the wall is clear, and the tower is yours. Sounds of battle you heard before from the opposite wall are gone. You cannot tell if the guards or your monster allies were victorious or if they eliminated each other.

Along the wall to the south there is another wall tower like this one before you get to the Warden's tower. To the north another wall tower guards the north-east corner of the wall before turning east to join the gatehouse and the quickest way out of here.

Combat over. You can rest and plan your next move in the tower.
Map


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

South to kill the warden?


Female Medusa Hedgewitch 1

"Yes, lets."


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

"Let's see...we finished off all 20 of the off-duty guardsmen, and I believe we're at 16 of the 40 on-duty dead so far - possibly more, depending on how successful they were over on the other wall. The Warden shouldn't have that much support, but we must remember he is a wizard - his magic might give him an advantage. Let's move to the next tower, and evaluate from there.

"It may also be advantageous to leave him alive - given the evidence we have delivered against him."


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Just eat him and leave his bones out as an example Augghh grumbles inwardly.

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

check the ranking soldiers for any healing potions and Mei quickly does just that in need of some serious healing.


Bogeyman Shifter 1 | HP 12/12 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +5, Will: +3 | BAB: +0, CMB: +3, CMD: 16, M.Attack +3 [1d4+3] | Init: +3 | Perception: +7, low-light vision, darkvision 90', scent | SP 1/4

"His corpse will send a message as good as any. Let's not leave vengeful enemies."


Male Rakshasa Mesmerist 1

"As eager as I would be to watch his head roll, I don't know how well we would fare in our current condition. If we can find some healing potions to keep us going that would be ideal, but otherwise I recommend we prioritize getting out alive"


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

"I do not fear the mortal's weapons," the Hound utters as he contemptuously snaps off two arrows that barely penetrated his hide. "But their spells could do damage to me in my weakened state I can't repair."


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier pokes around in the guard's possessions to see what they have.


Male Human High Priest of Asmodeus

Among the guards there are 8 sets of armour, longswords, bows, quivers(15-20 arrows), leather clubs and personal keys. Standard guard equipment. You also find 1d4 ⇒ 4 potions Spellcraft/Alchemy DC 16: Cure Light Wounds.

You remember something from the documents on the desk about alchemical items ordered for the warden's personal laboratory.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Perhaps more potions at the warden's office that can help.


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly hands one potion to Mei, then another to Reginald. They look at Richter a moment, then say, "I suppose if I gave you one of these, it would do you more harm than good?"


Female Medusa Hedgewitch 1

Dahlia smirks. Content to let the others heal up, she listens carefully to see if she can tell anything about the battle around the other side of the keep.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


| HP: 11/14 | Init +7, Per +0, SM +6, Conc. +4 | AC/T/FF/CMD 19/13/16/17 | F+3 R+4 W+2 (+1 vs. spells etc.)| DR 5/bludg., Cold Resist 5 | Spell Points 3/5 | Death Sphere DC 13 |

"You are perceptive, shapeshifter."


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Well let's stop whining about our boo-boos and get back to killing. Augh is more than ready to find more guards

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Mei will grab the fourth potion as well and then draw her weapons and follow toward the wardens office with the group.


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

Reginald takes the potion in his still rather meaty hands and quaffs it like a shot.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Ah, Many thanks good sir. This was quite a jolly good find. Let us be on our way! There is work yet to be done, and plenty of hands here to do something about it haha!


Bogeyman Shifter 1 | HP 12/12 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +5, Will: +3 | BAB: +0, CMB: +3, CMD: 16, M.Attack +3 [1d4+3] | Init: +3 | Perception: +7, low-light vision, darkvision 90', scent | SP 1/4

"Eat-in-Shadow needs nothing but freedom and darkness. Lead the way, companions."


Male Rakshasa Mesmerist 1

"Ah yes, those will greatly empower our endeavors. Onwards then?"


Male Human High Priest of Asmodeus

still 2 more potions available.
Name - HP
Reginald - 8/10
Mei - 9/13
Eat-in-Shadow - 9/12
Fiain - 9/12
Richter - 6/14 (undead, which sucks for healing sorry)

You decide to attack the Warden in the hopes of finding something to help get past the Gatehouse. Along this side of the wall you find no more guards and make it the the next wall tower with no trouble. Further along the wall is the warden's tower but there is no way to enter it from the wall. It will require climbing down the stairs of the tower you are in and running across open ground to get to the door to the warden's tower.

If the monsters were successful on the other side of the wall you should have no trouble, but you can't be sure. There is about 200 feet of open ground to cover.

Another option is climbing up to the top level where there is a window directly above the wall (Climb DC 20)


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier looks at Mei to see if she will climb


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly looks up at the window, then at Eat-in-Shadows and Mei. "Do either of you think you could stealthily climb up to the window and see if the Warden is in the room it connects to. If he isn't, you could tie off the rope and the rest of us could climb up without having to cross the open ground, in case the monsters on the other side of the wall were unsuccessful. If not, that's fine, we'll take a risk, but I'd rather avoid doing so if we can."


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

I can climb if needed.


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

"My form makes climbing difficult. It's worth the attempt, however."

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

Mei will climb it with rope (take 10) and bring knotted rope with to the top and then toss it down for the others.


Male Human High Priest of Asmodeus

Mei climbs up and peers through the window.

Mei:

Inside the window you see 2 guards on either side of the window facing away, guarding a hallway with a spiral staircase at the end leading down. There are 2 closed doors, one on either side of the hall and a torch in a wall sconce.
Map

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