Aubrin the Green

Mei Haruko's page

165 posts. Organized Play character for Edelsmirge.


Full Name

Mei Haruko

Race

Human

Classes/Levels

Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

Gender

Female

Size

M

Age

26

Special Abilities

Domains: Darkness(primary) and chaos(subdomain demon), channel positive energy

Alignment

N

Deity

Xan Yae

Location

Greyhawk, tournament of champions

Languages

Common

Occupation

Cleric

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 20
Charisma 16

About Mei Haruko

Background:
From the deserts of the Baklunish peoples she had come across the Arabian dry steppes at a young age following the wanderings of her nomadic tribe. She started in a small temple to Xan Yea and travelled the lands seeking ancient secrets and hidden places to reveal in the name of her goddess. She has spent the majority of her time as a wandering priestess but is now at the tourney of champions where she is healing to make some gold for her next expedition into the unknown.
Appearance:
Dark haired and blue eyes with above average looks wearing a cloak of dark grey with a black lotus blossom as a holy symbol over her armor.

Feats: improved init
Hvy armor pro
Free: Blind-Fight
3rd: unarmed strike
5th: selective channel
7th: extra channel
9th: quicken spell

Skills:
Know Religion: r 9+0+3=12
Perception: r 9+4+5=18

Equipment:
Bag of holding 5000 go
Eyes of the eagle 2500 gp
Lesser reach 3000gp
Lesser extend 3000 gp
Lesser heighten 3000 gp
+1 full plate (folding plate) black lotus blossom broach 12650 gp
+2 shield 4000 gp hvy
Belt str 4000gp +2
Headband of wisdom +2 4000gp
Cloak of resist +2 4000 gp
Sleeves of many garmwnts 200 gp
(41350 cost magic)
Tent six person
Six weeks iron rations
Six full water flasks
100 ft silk rope, knitted
10 blank paper,
Wrapped writing kit

Channel energy 8/day 5d6

Religion:

Spoiler:

Dogma
Xan Yae's highest ideal is the mastery of the unseen. Anything that achieves true balance attains invisible perfection. The greatest mysteries are hard to find.

In Xan Yae's philosophy, there are three great universal principles:

The Universal Mind. This is the creator and sustainer of the universe. One mind is all minds.
Perpetual Harmony. Symmetry and balance between Good and Evil and all things. When the individual achieves a similar state of balance, harmony with nature can be attained.
Internal Peace. The mastery of the mental and martial arts can be combined to attain a higher level of existence.
Worshippers
Xan Yae is revered in Ket, the Plains of the Paynims, Tusmit, and Zeif. Though a Baklunish goddess, the Perfect Mistress has some measure of popularity throughout the Flanaess, especially among rogues and monks, thieves and less savory sorts, young lovers, and those of cautious nature. Xan Yae's worshippers seek out dungeons and labyrinths full of hidden lore.

Clergy
Xan Yae's clerics wear cloaks of gray and typically carry falchions or those weapons associated with monks. They are agents of harmony and discipline, seeking out extreme alignments and factions and bringing them toward balance. They train others in the martial and mental arts, study with gurus, and seek out evidence of the Universal Mind. They are active in seeking to change the world. They pray at dusk.

Temples

A priestess of Xan Yae.
Because she teaches mastery of the unseen, Xan Yae's temples and monasteries are usually very hard to find, typically in secluded settings. In urban areas they tend to be large but disguised as some other form of building.

One of Xan Yae's better-known monasteries beyond the Baklunish Basin is the Twilight Monastery, located three hours northwest of Diamond Lake in the Cairn Hills.

Rituals
Xan Yae's services include dance-like exercises, meditation, reading, chanting, and prayer. The light is always shadowy and dim, and breezes tinkle bells and chimes to create peaceful background noise.

Holy days
Worshipers of Xan Yae celebrate the Autumnal Equinox, marking the day of balance between darkness and light. Two ceremonies are held on this day, one at dawn and another at dusk, and during these ceremonies neophytes are initiated into the greater body of the church.

On the 27th of Harvester, worshipers of Xan Yae celebrate the Day of the Legion Will. On this day, every member of the church meditates from sunrise to sunset, as deeply as they can, attempting to come in direct contact with the Universal Mind and bend the fabric of existence with the collective will of the church.

Domains:
Darkness:

Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—obscuring mist, 2nd—blindness/deafness (only to cause blindness), 3rd—deeper darkness, 4th—shadow conjuration, 5th—summon monster V (summons 1d3 shadows), 6th—shadow walk, 7th—power word blind, 8th—greater shadow evocation, 9th—shades.

Domain: Chaos (demon)

Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—doom, 2nd—align weapon (chaos only), 3rd—rage, 4th—chaos hammer, 5th—dispel law, 6th—planar binding (demons only), 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).

Spells:
0-4: detect magic, guidance, create water
1:4+2 obscuring mist(d) bless(x2)pro from evil, hide from undead, obscuring mist.
2:4+1 blindness(d) protection from evil(communal, spiritual wpn(x2),shield other
3:3+1 deeper darkness(d) hide from undead, greater, prayer(x2)
4:2+1 shadow conjuration (d) blessing of fervor, divine power
5:1+1: summon monster V (1d3 shadows)(d)
Breathe of life, air walk communal