Campaign of Awesomeness! (Inactive)

Game Master BloodWolven

Here is the map, please move yourself appropriately.


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Is this still open? I would have posted earlier, but I got the impression it was full...

Just in case...

5d6 - 1 ⇒ (1, 2, 6, 6, 3) - 1 = 17
5d6 - 1 ⇒ (6, 4, 1, 4, 6) - 1 = 20
5d6 - 1 ⇒ (2, 2, 1, 3, 1) - 1 = 8
5d6 - 1 ⇒ (4, 1, 5, 1, 1) - 1 = 11
5d6 - 2 ⇒ (5, 6, 5, 2, 5) - 2 = 21
5d6 - 1 ⇒ (2, 6, 6, 5, 1) - 1 = 19


I think we have 6 players... max is 10


5d6 - 2 ⇒ (5, 2, 2, 4, 6) - 2 = 17
5d6 - 3 ⇒ (3, 5, 5, 3, 3) - 3 = 16
5d6 - 1 ⇒ (5, 4, 1, 2, 6) - 1 = 17
5d6 - 1 ⇒ (2, 1, 6, 3, 6) - 1 = 17
5d6 - 2 ⇒ (4, 4, 2, 6, 6) - 2 = 20
5d6 - 3 ⇒ (4, 3, 4, 6, 4) - 3 = 18

When is recruitment open until? I am interested, but I won't have time to write a 10-paragraph backstory until the week after next!


5d6 - 1 ⇒ (5, 1, 1, 5, 3) - 1 = 14
5d6 - 2 ⇒ (5, 2, 3, 4, 3) - 2 = 15
5d6 - 2 ⇒ (2, 6, 3, 2, 6) - 2 = 17
5d6 - 1 ⇒ (2, 3, 1, 1, 2) - 1 = 8
5d6 - 2 ⇒ (6, 4, 3, 3, 2) - 2 = 16
5d6 - 1 ⇒ (5, 1, 5, 1, 5) - 1 = 16

I'm interested too

oddly low comparatively


The game has already begun but I have many ways of bringing in characters.

CucumberTree you may reroll any of those for a better roll, but only one.


Great! I'll whip up something in a couple of weeks... Just had a look at the roster of characters. That's some pretty tough competition!


Ohhh, I was in the camp of people thinking it was closed already.
Let's see what the dice think...

5d6 - 1 ⇒ (3, 1, 1, 4, 6) - 1 = 14
5d6 - 1 ⇒ (3, 6, 2, 3, 1) - 1 = 14
5d6 - 1 ⇒ (1, 2, 5, 3, 4) - 1 = 14
5d6 - 2 ⇒ (2, 3, 5, 5, 4) - 2 = 17
5d6 - 3 ⇒ (6, 3, 4, 3, 4) - 3 = 17
5d6 - 1 ⇒ (3, 1, 6, 6, 2) - 1 = 17

reroll one of the 14's
5d6 - 2 ⇒ (6, 3, 2, 6, 2) - 2 = 17

That's a uniform set if I ever saw one ^^
Maybe something mad ... a monk maybe?
Definitely some kind of martial-focused with those stats.

@Wolf: how open are you for GM-ruling stuff for things with ... discussable writing?
I have a char concept (with a lot of story written for it already!) lying around that needs a bit of GM fiat to make it work as I want it to.


@Swordwhale the great thing is, the more you write, the more abilities you get. I am sure you would be able, between the "wish", "super power", bonus feats & abilities, and all that, likely be able to make your concept work. GM Wolf is looking for well thought out, dynamic PCs. I am playing a halfsimar (halfling-sized aasimar) paladin with an angel bound to his soul, just to give you an idea.


(swordwhale here)
Yeah I read up a bit - your one out of chance.
...
I got this guy sitting and waiting for a game.
He is a dwarf white haired witch/magus.
Grappling people with his magic beard and channeling frost magic through it to take down bbeg fast.
Sounds weird?
Maybe.
Still fun?
Hell yeah!
At least in my mind :-)

Dark Archive

A dwarf who fights with his beard!

Please tell me he has Claw attacks that are fluffed to be his mustache.


Haha, not yet planned.
But his beard can grapple people at range without causing himself to become the grapple condition, leaving me free to cast touch attacks through it... :-)
... or to matter-of-factly inform the grappled for that 'it is out of control' and that he was warned ^^


@wolf: I had the discussion of the white haired witch a couple of times already ... and write a prelude that is contained in his alias. Feat tax rules elevates a few of the concerns, but others remain.
The most pressing issue is the CMD problem.
I can probably make everything else work, but that one really sucks.
...
As superpower I think about a kind of permanent frostbite/chilling touch effect on the beard - that's what his story is essentially about in the first place. Another idea would be to use the whole white hair thing as a superpower and go full Magus from the start.
...
Story has to be readjusted of course, the current one is for cirvus-themed homebrew game I applied for a whole ago. The core will stay though.

Dark Archive

Well you can take a class feature from another class.

So go full Magus with the White Hair class feature. Then you still have you super power free. With that you can get a template (some *very powerful* ones out there).

You may like this

https://www.d20pfsrd.com/bestiary/monster-listings/templates/erudite-strang ler-creature-cr-2/

Among other things it gives you Strangle (An opponent grappled by the creature cannot speak or cast spells with verbal components.)

It further gives grapple feats, and bonuses to CMB for grappling. Plus lots of knowledge abilities. A good special power for you.


You mean ...
A magic cal beard with a template ...? ;-)


Hia Wolf! Good ol Clappy here :)
This looks like quite the grand, zany kind of fun and even though I am very late to the party I think I may try and put something together anyways and hope for the best. If nothing comes of it, well character generation is fun for it's own sake. :)
I know I haven't been the most reliable in the past but I would love a chance to get into another Wolf game. ^_^

My initial idea for my character is to build a sort of Superman, someone who can do anything. I know of a way to design a Monk so that he gets lots of bonuses to any and all skills, and can basically use any weapon he picks up. :)
I will see if/how well I can pull it off here, but first lets see what the rolls are!

Dice:

5d6 - 1 ⇒ (1, 4, 2, 6, 3) - 1 = 15
5d6 - 1 ⇒ (4, 5, 1, 4, 5) - 1 = 18
5d6 - 2 ⇒ (5, 4, 5, 2, 5) - 2 = 19
5d6 - 1 ⇒ (2, 6, 1, 3, 3) - 1 = 14
5d6 - 2 ⇒ (5, 4, 2, 4, 4) - 2 = 17
5d6 - 1 ⇒ (1, 5, 5, 4, 4) - 1 = 18

HP: 8 + 4d8 ⇒ 8 + (1, 5, 7, 6) = 27
HP: 27 - 1 + 1d8 ⇒ 27 - 1 + (1) = 27 dang ones... >_>
HP: 27 - 1 + 1d8 ⇒ 27 - 1 + (8) = 34

19,18,18,17,15,14
Alright! Those are the stats of a Superman :p

I won't have too much internet access this weekend but I will see what I can do :)


@Lidras: Mhhh the template is cool, but I fear it's not for ol'snowbeard. First, he's definitely not evil or running around strangling people just-because of the thrill of it. Actually he should be quite capable to end fights via rebuffs and non-lethal damage without killing the opponent.
Then, white-hair witch is relying on magic to grapple with her hair, not strength. Ol'snowbeard is really old and not the strongest dwarf around.
Thanks for digging though!


I am not sure if there is anything I need to address, if so please let me know.


5d6 - 1 ⇒ (5, 1, 1, 5, 3) - 1 = 14
5d6 - 2 ⇒ (5, 2, 3, 4, 3) - 2 = 15
5d6 - 2 ⇒ (2, 6, 3, 2, 6) - 2 = 17
5d6 - 1 ⇒ (2, 3, 1, 1, 2) - 1 = 8
5d6 - 2 ⇒ (6, 4, 3, 3, 2) - 2 = 16
5d6 - 1 ⇒ (5, 1, 5, 1, 5) - 1 = 16

reroll: 5d6 - 1 ⇒ (5, 1, 3, 3, 3) - 1 = 14

Looks like a good paladin of some sort

background rolls

3d6 ⇒ (5, 4, 6) = 15

1d3 ⇒ 3

Dark Archive

Cheers! Love the character concept, look forward to seeing him done


Aaaaactually, after doing more reading, I think I like the Erudite strangler template Lidras digged up quite well - only the thing about the evil symbiote making him go on nightly murder-rampages did rub me the wrong way.
If I could rework that part into something not-so-evil I would love to go with it - I am also not interested in that hide-alignment part for the same reason.
He is not a secretive type after all.
Just think about it - his beard actually talks to him and gives him powers! *rofl*
...
In addition, the template gains black tentacle as a sla (at lvl 7)...
... if Old Snowbeard uses it, he would announce it as follows:
"RUN YA FOOLS, IT'S: BEARD TIME!"
-> upon which huge beard-braids will erupt from the ground to strangle people out of his reach.
What's not to love?


Anyway, let me summarize the build parameters, so that I do not miss something, as it is quite scattered:
- rolled stats (did that already for lots of 17 and 14s)
- 5th level
- 20k gold
- 2 traits

Alternate rules:
- lots of stuff via background (todo: count background paragraphs *lol*)
- background skills
- feat tax rules
- alternative bonus progression

Anything I missed?

Dark Archive

I didn’t like my template’s evil alignment either so I used my wish for the unchained oracle curse (so I have no alignment)

You could do something similar.


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Mhhh, using the wish ...
Not a bad idea!
I can actually see it being evil at the start (he has a dark spot in his background anyway) and he got it calmed and under control during his long, lonely years of seclusion in the mountains.
That could just work - mechanically as well as fluff-wise.

@Using Class Feature Bonus:
- It is stated that it won't scale and it cannot be a feature higher than level 5 ...
- won't scale ... beyond lvl 5 or like 'at all'
--> e.g. the white-haired witch's hair gets more reach and special attacks (most notably constrict at lvl 2) with levels
--> can I take the white hair at level 5, so every scaling it would have got until that point, but no more beyond?
---> if not: can I spend the second class feature to get one (or more) of its advances?


Looking at building something with 2 Archetypes that wouldn't usually mix; Alchemist - Gun Chemist and Grenadier both replace Brew Potions. Grenadier replaces it with a Martial Weapon proficiency, though here he would already get Firearms proficiency from Gun Chemist. Would you be ok with him either dropping that feature (since it is redundant anyways) or if need be, using his bonus background crafting feat to take Brew Potions again, so he could trade it yet again to get the second Archetype?

Hitpoints: 6d8 - 1 - 1 ⇒ (3, 1, 4, 8, 1, 6) - 1 - 1 = 21


Old Snowbeard wrote:


@Using Class Feature Bonus:
- It is stated that it won't scale and it cannot be a feature higher than level 5 ...
- won't scale ... beyond lvl 5 or like 'at all'
--> e.g. the white-haired witch's hair gets more reach and special attacks (most notably constrict at lvl 2) with levels
--> can I take the white hair at level 5, so every scaling it would have got until that point, but no more beyond?
---> if not: can I spend the second class feature to get one (or more) of its advances?

First give me a link so I don't have to wade through all the rules to find it.

Second, from what you are saying I would likely allow it to be the 5th level special ability, and it would not develop anymore without some extra help.


Rigor Rictus wrote:

Looking at building something with 2 Archetypes that wouldn't usually mix; Alchemist - Gun Chemist and Grenadier both replace Brew Potions. Grenadier replaces it with a Martial Weapon proficiency, though here he would already get Firearms proficiency from Gun Chemist. Would you be ok with him either dropping that feature (since it is redundant anyways) or if need be, using his bonus background crafting feat to take Brew Potions again, so he could trade it yet again to get the second Archetype?

[dice=Hitpoints]6d8-1-1

So you plan on building a alchemist - gun chemist 3 with grenadier 2? Or what?


Oh sorry.
I had the links in my build.
here it is (White-Haired Witch).
If @ lvl 5 it will give me an Int-based natural attack (with my beard) at 10ft reach, with the grap, constrict and trip special - combat maneuvers done with the beard are done by replacing str with int. RAW it only replaces str with int for cmb check but nothing is said about cmd - which for me reads like an oversight - or else the target will have a very easy time to break free which cannot be RAI, so I go with the assumption that str -> int applies to cmd as well (as long as the beard is used).

Constrict is gained at lvl two and opens up the Final Embrace Feats.


@all: Either I am reading in the wrong places ...
Where is this game set? Golarion? Or homebrew?
Asking because I am checking over my backstory and would like to adjust some city names and/or other regional stuff. Would be embarrassing to write that he settled in a harbour town only to things turn out to be set in a desert country *lol*


We started in Absalom, and to the best of my knowledge, this is Golarion as we're familiar with it.


GM Wolf wrote:
So you plan on building a alchemist - gun chemist 3 with grenadier 2? Or what?

Both are Archetypes of Alchemist. I am making a character with the Gun Chemist Archetype, but if allowable, I'd like to use the Grenadier Archetype as well. Usually the rule with Archetypes has been that if two different archetypes don't conflict, you can use both. In this case, there is a conflict, as both replace Brew Potions, so by RAW, using both wouldn't normally be allowed. I'm asking you to wave that in this case, as while in the Grenadier Archetype, Brew Potions is being replaced by a Weapon Proficiency feat, one for one. In this case, that swap wouldn't be needed, as the character would already have the Firearms proficiency feat from the Gun Chemist Archetype.

If waving the rule doesn't work for you, I suggested a work around; as he can easily get the Brew Potions feat again by spending a feat, he could then trade it away again, and therefore fulfill the requirements of both Archetypes.

If neither works for you, I'm a big boy, and I can handle that too.


Just waiting on my hand to get a bit better to finish up my background. :( hopefully tomorrow.

Reroll of 13: 5d6 ⇒ (1, 6, 5, 3, 3) = 18 = 17


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Old Snowbeard wrote:

Oh sorry.

I had the links in my build.
here it is (White-Haired Witch).
If @ lvl 5 it will give me an Int-based natural attack (with my beard) at 10ft reach, with the grap, constrict and trip special - combat maneuvers done with the beard are done by replacing str with int. RAW it only replaces str with int for cmb check but nothing is said about cmd - which for me reads like an oversight - or else the target will have a very easy time to break free which cannot be RAI, so I go with the assumption that str -> int applies to cmd as well (as long as the beard is used).

Constrict is gained at lvl two and opens up the Final Embrace Feats.

Yes you can take it at 5th level. I would be fine with INT substitution for STR in CMD (as long as the beard is used.)

Golarion

Rigor, I am fine with your archetype suggestion and you may use both archtypes. Not gaining the Weapon Proficiency feat or Brew Potions and gaining Firearms proficiency feat.


Awesome.
I have basic crunch together but have to go shopping, decide on spells and think about that ring I gained (and have to integrate it into the story - which is a really easy one), my mount and the second class feature.
Plus adapt my backstory to the location we play in.


HP rolls: 4d8 ⇒ (7, 6, 2, 3) = 18


You said to go wild with guns and tech if we wanted, are we using 'Guns Everywhere' rules?


We are starting in Absolan but will likely be elsewhere for the rest of the game. Likely Legacy of Fire with some obvious homebrew added in to match your levels.

We are not using 'Guns Everywhere' rules but you can easily access any tech or firearms from your background.


All good on the no 'Guns Everywhere.' Wasn't crucial to the build, but helped a lot with expenses. Nevertheless, I decided to change gears, and look at something different, as the Gunslinger-Alchemist I was building was ending up almost identical to a character I ran in an overpowered game a while back, and I want to try something different. The damage that kind of build can put out is a little insane, but it was kind of a one trick pony, of course, since if it was immune the kind of damage a revolver could do, you were sort of out of luck.

Instead I'm building an Ogre Monk, which is something different I've been wanting to try for a long time. I made such a character once, but had to drop out of the game almost immediately due to time constraints, so I never got to play it out. As I've been going through the building process I've actually been having an entire elaborate backstory unfolding in my mind, that I can't wait to write out. I'll be doing that asap, but in the meantime, the crunch is mostly done.

The Ogre, Niche.


Anyone knows about a class feature that allows one to grow in size?
Otherwise, I'll stay conservative and go with the Strangle ability of the Strangler archetype of the brawler.
It gives 2 sneak attack dice on successful grapple checks.
...
plus, it is the third strangle thing I got to add to my class sheet, which is fun in itself :-)


Growth subdomain wrote:

Growth

Associated Domain: Plant.

Replacement Power: The following granted power replaces the wooden fist power of the Plant domain.

Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

I think I read somebody trading the bonus familiar/animal companion option for a Sorcerer bloodline, so you might be allowed to do the same for a domain.


Wolf: I have the first half of my background written up. It is short-story style, and already over the 30 paragraphs ask for. However, since you've expressed an interest in long stories Wolf, I didn't think you'd mind.

I'll let you know when I have the second half up. When this chunk is done, I should be pretty much ready.

Niche's Story: Part I:
”I am the Ogre, Niche.”

I was sitting in a bar, as one does, across from a rather dazed looking captain of the city guard. He'd charged in, armed for owlbear, with a squad at his back, and a very nervous looking owner hanging back just outside the door. The man was balding, and thick about the middle, as every tavern keep seemed required to be, as if by some unspoken rule. He was obviously concerned about what kind of altercation might be about to go down in his establishment. I think he'd been expecting something a little different than what was happening now.

The Captain had eventually been coaxed into taking a seat, and while his men were still gathered thick inside the vestibule, violence no longer felt so imminent.

I poured myself another drink, having cracked open a smaller keg, as the place had emptied out, management included, mere moments after I'd ducked through the doorway, and there was no one about to serve me. I was using a pitcher for a tankard, and even then it still felt a little dainty in my hand to be a proper mug. I'd poured a flagon for the Captain as well, without spilling a drop mind you, but it still sat untouched before him.

I looked the man over where he sat across from me. He was tallish, for a manling, perhaps a bit over 6 feet. He was fit, and his hands sported the kind of calluses you'd expect on a man that practiced with his sword every day, and not the ink stains you might see on a functionary. This man considered himself a fighter still. He was probably in his middle years, as humans measured them, a slight bit of grey at the edges of his beard, but his hair was full, and his green eyes sharp.

I considered myself for a moment, and how I must look to him. I look not that much different than a man, I suppose, the only exceptions being proportions. While this man was tall at his 6 foot and a quarter, at full height i stood better than nine and a half, and near off ten! In colouring, we weren't that different, though he was blonde, and when I let my hair grow it was closer to chestnut.

Thinking of hair, I ran a hand over my scalp, still shaved smooth, though mostly out of habit. I had thought of letting it grow again, but after even just a couple of days it had started to itch and just feel, well, foreign.

The motion of my free hand brought focus back to the guard, and he was half out of his seat with his hand on his sword hilt before his eyes registered that the motion on my part had not been hostile. As he caught himself, he looked slightly abashed for a moment, as though his assumption I was going to attack at any moment made him seem both green at the gills, and a poor host. However, he then seemed to remember that he was in fact sitting at a table with an ogre, half again his height, and with arms as long as he was tall. His face lost the embarrassed look, and as he slid back into the seat, his eyes took on that cautious wary look again. The soldiers at the door seemed intent on every move made in the tavern. I suspected that however this turned out, having the balls to merely sit at the table with me would win him admiration from these men that would not quickly fade. That kind of fear would have made me happy, once…

”So, you're wondering what I am doing here, in your fair city, and what has brought me to this particular pub, on this particular evening for a beer?”

The man stared back consideringly, seeming to have trouble figuring not just what to say, but marveling that I seemed to have as good a command of the common tongue as he, or perhaps even a bit more polished.

”Um, you could say that,” he said, in a hesitant tone, but his voice was steady and clear. ”The reports I got were a little rushed, but news of some sort of giant in the city, and this far into the city, made us eager to get here as soon as possible to find out. Can I ask how you even got here? We're near thirty blocks from the nearest gatehouse, and I've heard nothing of them being overrun.”

”Oh, you can ask, and I'll answer, but first I'd like the pleasure of your name. After all, I've given my name goodman, you could do me the honour of hearing yours.”

He tensed a little, that global reservation in his eyes tempered only slightly, and diffusing throughout the rest of his frame.

”Petrard Grey; Captain of the Duke's watch.”

I smiled, and lifted my pitcher to him in salute before taking another long drink. The beer was good. A pale, cloudy amber, with sharp, crisp bubbles, and fruity tones throughout. Not at all bad, and perhaps almost as good as that made by the brothers I'd left so recently. It was definitely the closest I'd found since leaving.

The good captain still hadn't touch the goblet I'd poured for him. No matter.

I sighed with satisfaction, ”That… is a good beer.” The captain couldnt help but raise an eyebrow, which made me laugh. ”I came to this tavern because I man I met on a road to the north told me about it. Said if I was looking for a good ale, this was the place to come; that the owner here is the only man in a hundred leagues to have worked out an agreement with the Order of Clouds to sell the monk's beer, and that it was some of the best to be found. As for how I got here, I walked. Well there may have been a little climbing a jumping at the beginning. I didn't want to cause a scene coming in the gate, so I hopped the wall. No offense, but city guards can be rather uptight when it comes to letting travelers into cities when even the slightest thing is amiss.”

The captain looked incredulous, and his face was reddening, ”You… hopped the wall? It's thirty feet at the lowest point, and manned by men of MY guard at every post!”

He was starting to get emotional, so I changed gears a little to try and set him back at ease. Well, at least a little less apoplectic, ”Oh, don't be too hard on your men, Captain; I can move quite quietly when I need to. Besides, it was dark, and I see much better at night than they do.”

I took another drink and pushed his goblet a bit closer to him with my other hand. ”So, I've answered your question, and offered you a drink. Have I broken any laws?”

Captain Grey picked up the goblet and swirled around the drink, not yet taking a sip. ”No, not exactly. As long as you intend to pay for the cask you opened, then I can’t cite any particular crime. Jumping the wall could be considered trespass, and you will have ducked the Head Tax for entering the gate as well, but those are minor points. Pay the toll and allow us to escort you to the gate, and you can go on your way.”

I regarded the Captain. He was looking into his goblet again, and this time took a swig. The cup was nearly down to the table again before he stopped the motion, and brought it up for a second taste. ”Hmm, this is good.”

I smiled and refilled his cup. He took a few more swallows before turning his eyes on me again. I could see the questions burning there, so a quirked an eyebrow in an unspoken invitation for him to ask.

Even so, we sat in silence for some few minutes before he spoke. “I am sorry for the presumption, but I feel I must ask, how is it you are so different from any ogre I've met before? Huh, I say ‘met’ but to be fair, I'm some certain I've never exchanged words with one before. There were exchanges, but they involved more ‘steel and blood than conversation.”

I thought on that for a moment; how much of the story to go into? What might he want to hear, and how much of the truth might he believe even if he heard it.

”It… is a long story. However, I would say that things were not always thus. A long time ago, I would not have been remarked that much different from the ogres you had your exchanges with. Things change, and i was forced to change as well.”

”Things change? So you just decided to be move on and learn to appreciate the finer things," he responded, his voice getting animated. ”You've said your an ogre, but aside from the size, you've the countenance of a man. Saw I you from a distance and no sense of scale, I'd think you a fine catch for my sister, or that you'd be the kind of face I'd warn my men not to leave alone with their wives or daughters. I have seen ogres! Felt their breath on my face as the crossguard on my spear was the only thing keeping them from crushing me, from slaughtering the men with me on either side! Wide mouths with stone slab teeth; rolls of flabby skin tougher than shoe leather; misshapen, deformed and inbred brutish creatures. And yet here you sit, ready to ‘by your leave’ and ‘prost’ my health. I think I see your game. What are you? A witless bard who thinks frightening folk with a simple spell on his size counts for entertainment? You spin a wild tale and dishonor all the men that have fallen to that brutish kind! I've a mind to drub you senseless and leave you aching till your spell wears off, then leave you in the pillory for a fortnight!”

He was near complete red in the face now, and as he spoke, his men moved into the room, a semicircle about our table. The captain was standing at the table now, one hand on the surface the other wresting a truncheon from his belt.

I moved slowly, deliberately, and plucked the truncheon from his hand before he could pull it away. It was a cubit long, and about as thick as a man's wrist, made of some heavy, dark hardwood, polished smooth by years of wear upon a belt, and in the hand. I doubted anyone here could have broken it with a twenty pound sledge. I squeezed my hand right slowly, until the sound of creaking wood could be heard, ending in a sudden pop. I opened my hand to reveal the truncheon broken cleanly in two. I then took each half, and one after the other, held it in my two hands and snapped the pieces in half again. I set the four pieces down on the table in front of the captain, none now longer than four or five inches.

I took up the cask again in my hand, and refilled my pitcher, and then the captain's goblet. His rage was gone, and his face was pale. He never lost that look of determination though. Even if he thought he would die without doubt, this was a man that would do his duty.

Of the soldiers around the bar, none was moving now, and swords had fallen from raised guards to haphazardly point at the floor, forgotten in the moment.

I took another long drink.

”I am an ogre. I am called Niche. Though I wager there is no other like me in the world, I tell the truth. I was born a brute, and only by the measure of my travels have I learned my manners. To your fallen comrades. Prost!”

I took a long pull from the pitcher, and then poured the rest upon the floor. A drink for the dead; the men of the soil.

By the time I had refilled my pitcher from the cask, the captain was sitting again. He reached for his cup and took a long drink without thinking, emptying it. I poured him another.

Another minute passed in silence before he spoke, ”A long story you say? I think I'd like to hear it.”

I raised my pitcher. ”Prost.”


Yes Rigor.

Ok I will read it when I get some time.


"Hyda, folks, got sum room fer Ol'Snowbeard, eh?"

I am close to finish him.
Updated background and appearance to incorporate setting and some of the gained stuff.
I only miss a mount and a crafting feat as of now, plus some more coins to spend and pick some more spells for the spellbook.
But otherwise, I am done.
@Wolf: Mind to read through and comment?


I will read through tonight or earlier if I get the time. Snowbeard you should also think about how you want to come into the game. Please PM me.


GM Wolf wrote:
For each 3 paragraphs of background you gain additional perks: 1 - extra trait, 2 - extra feat, 3 - extra +2 to an ability score, 4 - gain a mount CR 3 or below, 5 - gain a crafting feat, 6 - gain a wish, 7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well), 8 - gain a familar or animal companion, 9 - gain a super power, 10 - gain another 'Special' from another class.

30 paragaphs... godamn that's one heck of a challenge. Admittedly, the first 3 rewards are much, much stronger than the rest... at least until you get to number 9 and 10!

Honestly, I'm stunned you're making people play level 5 characters and asking for so much backstory! How the heck are we meant to write that much backstory when we're only level 5?


@Wolf: Will, do. Still on page 2 and reading though.
For creation, I think scribe scrolls. So many cool spells I can add to my book but most of my prepared stuff will be rimed frostbite and simailar stuff :-)


@Wolf: pmed you with some thoughts. Not overly creative but it is rather late at my place ;-)


Fury of the Tempest, 30 paragraphs is what is needed for all the bonuses. Make your story and stop where you like. I have about 8 players now that have done it easily enough.

Snowbeard it looked like you had five paragraphs for your background story.


Oh, I’m not sure I would call that “easily enough,” it took me the better part of fall break. What I did find helpful, though, was devoting each three paragraphs to a particular boon and how I got that boon IC. It made it manageable enough, at least.


Yes, it would take effort and time. Though what is a reward without the task of working towards it?

Snowbeard it looks like you are ready... I am bringing you in now in gameplay... If you have any questions please PM me.

Snowbeard:
You are catching up but a different way, you were apart of the first group. The smart ones that stayed out watching camp and looking for any complications. Though they did not happen only one companion returned. Matthew, a fighter the group assumed considering the breastplate and greatsword, speaks very little and had very few words when he returned from the Tomb. As he indicated by writing, he would not be able to relay any information until the second wave of adventurers arrived.


@Wolf: Cool!
If you're okay with it I will continue to incorporate more background on-the-fly, as I find time for it. There lots of loose ends I can easily add-on to.
There is a lot of hooks and fluff in the Appearance&Bonded-Persons spoiler - I don't know if you read them too xD
Edit: Well, reading the IC post, I know that you found that section too :-)

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