| The Ogon Fox |
" Let usss advanccce together, for the final battle, friend Foxxxx. We made it thisss far, and we will end it!"
Johann advances on the war hound! He stops 10 feet away and strikes with his fangs.
The Fox smiles and nods at his friend, then shouts "Tsuku!" as he trails Johann's movement by leaping into a flying kick towards the warhound and following it with a series of jabbing punches.
"Tsuku" was the Japanese translation I found for attack/strike. The Fox has to get adjacent to the warhound to hit it, so he'll provoke an attack of opportunity if it has reach. He will still be adjacent to Johann (diagonally rather than side by side in the same row).
Flying Kick!: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 sad face
damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18
Punch 1: 1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Free 5ft movement from Jabbing Dancer.
Punch 2: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Jabbing bonus damage (2nd hit): 2d6 ⇒ (1, 5) = 6
Free 5ft movement from Jabbing Dancer.
Punch 3: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
confirm?: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 just missed the confirm, I think
damage with Jabbing (3rd hit): 2d6 + 9 + 4d6 ⇒ (1, 4) + 9 + (3, 4, 4, 4) = 29
Free 5ft movement from Jabbing Dancer--this 3rd step now places me behind the warhound in a flanking position with Johann.
extra ki attack: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29
damage with Jabbing (4th hit): 2d6 + 9 + 4d6 ⇒ (5, 2) + 9 + (5, 5, 1, 1) = 28
Damage from the 4 hits = 15, 25, 29, and 28. I think that might be enough to slay the warhound after Johann's big hit.
| Nessian war hound |
Johann Kaltgeboren- Cobra! wrote:" Let usss advanccce together, for the final battle, friend Foxxxx. We made it thisss far, and we will end it!"
Johann advances on the war hound! He stops 10 feet away and strikes with his fangs.
The Fox smiles and nods at his friend, then shouts "Tsuku!" as he trails Johann's movement by leaping into a flying kick towards the warhound and following it with a series of jabbing punches.
"Tsuku" was the Japanese translation I found for attack/strike. The Fox has to get adjacent to the warhound to hit it, so he'll provoke an attack of opportunity if it has reach. He will still be adjacent to Johann (diagonally rather than side by side in the same row).
[dice=Flying Kick!]1d20+23+2 sad face
[dice=damage]2d6+9[dice=Punch 1]1d20+23+2
[dice=damage]2d6+9
Free 5ft movement from Jabbing Dancer.[dice=Punch 2]1d20+18+2
[dice=damage]2d6+9
[dice=Jabbing bonus damage (2nd hit)]2d6
Free 5ft movement from Jabbing Dancer.[dice=Punch 3]1d20+13+2
[dice=confirm?]1d20+13+2 just missed the confirm, I think
[dice=damage with Jabbing (3rd hit)]2d6+9+4d6
Free 5ft movement from Jabbing Dancer--this 3rd step now places me behind the warhound in a flanking position with Johann.[dice=extra ki attack]1d20+23+2+2
[dice=damage with Jabbing (4th hit)]2d6+9+4d6Damage from the 4 hits = 15, 25, 29, and 28. I think that might be enough to slay the warhound after Johann's big hit.
As the great hell hound thrashes to free itself from Cobra Johann's fanged jaws, the Fox leaps through the air and kicks the beast hard on its snout, following with swift, bone-crunching punches that fell the Nessian war hound!
| Storm Giant Guardian |
He sees that she now comprehends.
"These here will end Nero, his time is done. But you Gaint Queen, need not end here today. Go, take your kind and go, we will not hinder you. I will see you again at the Seelie Court. Tell Queen Mab I am coming."
With that, he bows to her so she may see.
The storm giant sighs and nods to Lord Perpireen.
Very well, Lord Perpireen. CLOUD GIANTS! STAND DOWN!
| Lord Perpireen McGibel |
Lord P goes to the others now. Lord P was small, he had no great arms to fight with, no might blade or hammer of the gods. He could not turn into a great beat to fight. All he had was his small frame and words. And yet with just that he could get a giant army to stand down.
"My Fellows, please let the giants go, it is he you seek. The Giants here were tricked into fighting for Nero, for they felt all hope had gone. I have reminded them that there is hope still. They will be leaving now."
I don't like using diplomacy on other players. But would you do this for me? There will be more devil things to fight inside I suspect, stripping Nero of his Gaint Army will shock the hell out of him. Hehe see what I did there.
| Storm Giant Guardian |
If you have defeated Nero Antichrist, then surely we are no match for you, Mighty Ones. We giants cede the victory to you, and will hinder you no more. However, there are indeed powerful devils and demons within the castle, guarding the phylactery, which lies in yonder prismatic skull... The storm giant commander points her greatsword up at the crystal skull atop the highest square tower of the fortress. Unless you possess the specific spells to dispel the prismatic skull, which are unknown even to me, the only way into the skull is through the castle, where the devils and demons await...
| Mwikali |
"I will make sure the Sky Children are allowed to leave"Mwikali says as she moves over towards them and bows.
"The Little Spirit Lord is a great creature, If he speaks of being tricked then I believe him. I am sorry for the Attack, but such is war and misconceptions." She says curtsying in the air before she floats to the ramparts and looks out over the field of battle.
| Michael Johnson 66 |
Passing through the archway into the inner bailey, the Mighty Ones see a fountain next to a great wooden door studded with bronze. The fountain bubbles continuously with water from a font shaped like a lion's head graven in bas relief. An open stair to the left climbs to the battlements where the defenders stood.
| Ihrin Ardlean Dracul |
Ihrin sweeps the area looking for any traps.
Perception: 1d20 + 28 ⇒ (17) + 28 = 45
| Ihrin Ardlean Dracul |
Ihrin will work on disabling the trap.
Disable Device: 1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35
Johann Kaltgeboren- Cobra!
|
Johann studies the fountain and wonders if they is time for a swim... but no, no, that would just be fool hardy. Once Inhrin disables the trap, he tries to nudge the door open with his head.
| Michael Johnson 66 |
Johann studies the fountain and wonders if they is time for a swim... but no, no, that would just be fool hardy. Once Inhrin disables the trap, he tries to nudge the door open with his head.
The great, bronze-studded wooden door is heavy, but the hinges are well-oiled, and Johann is powerful. It creaks open as Giant Cobra Johann nudges it with his scaly head...
Beyond lies a great hall, some 30 feet wide and 50 feet long. The floor is of dark gray flagstones, carpeted with the hides of shaggy beasts--a woolly mammoth, a cave lion, a large sabertooth tiger, and a great snow bear.
The walls are hung with red and black silken tapestries decorated with horrific scenes of Hell and the unholy sigils of archdevils.
A pair of sweeping stone stairways ascend to the upper stories, one on the lefthand side (facing into the hall from the doorway), the other on the right.
At the far end of the hall lies a bloodstained altar of black basalt, with a pair of human skulls serving as candleholders for half-melted candles of crimson wax at each end. The bones and skulls of past sacrificial victims litter the floor around the far altar.
Against the back wall of the hall, some 10 feet behind the altar, looms a 12-foot-high idol of the Archdevil Lucifer, sculpted of gleaming obsidian. The torso, arms and handsome head of a fallen angel stand upon shaggy goat-like legs with cloven hooves. Great, bat-like wings are spread out behind the muscular torso, and goat-like horns curl over pointed ears. Clawed hands clutch a giant trident plated in gold. The eye sockets contain glittering rubies that seem to glow with an inner luminosity.
The idol and altar radiate strong evil that is almost palpable to Sir Alphonse, and even the other adventurers get an uneasy feeling as they look upon the diabolical idol and the sacrificial altar...
| Horned Devil Ludocorvus |
In a square tower atop the keep, a large, scaly red devil with wickedly barbed tail, clawed hands and feet, bat-like wings, and a pair of long black horns crowning its hideous head peers into a cauldron filled with the blood of human sacrifices...
An image, as seen through the glowing ruby "eyes" of the obsidian idol of Lucifer down in the entrance hall below, appears on the surface of the blood in the cauldron; an image of a giant cobra nudging the front door open...
The devil gestures to several other lesser devils in the chamber, which gather close around the blood-filled cauldron to look at the intruders entering below...
| Barbazu Bearded Devil |
...as do a gang of four bearded devils--man-sized, green-skinned fiends with filthy, spiny black beards, armed with wicked glaives!
One of these turns to the towering horned devil and asks something in Infernal...
Johann Kaltgeboren- Cobra!
|
"I would like to tear down and smmmash that statue of Ssssatan, but to be honessst, I fear reprisssal, just like I feared that fountain. Thissss place isss not fun. Let uss finissish up quickly and get oursselves out of here!"
Johann starts to slither toward the stairs going up.
Johann Kaltgeboren
|
Johann heads up to the left side of the hall-- unless someone else knows better.
| Ihrin Ardlean Dracul |
Ihrin will follow Johann.
Stealth: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Perception: 1d20 + 28 ⇒ (7) + 28 = 35
| Michael Johnson 66 |
Ihrin will follow Johann.
[dice=Stealth]1d20+15+2
[dice=Perception]1d20+28
The stairway seems free of traps or other hazards, but Ihrin detects the sounds of creatures moving closer from beyond an open archway (20-feet-high-by-10-feet-wide) at the top of the stairs...
| Michael Johnson 66 |
Ihrin will alert the others.
Ihrin's warning puts the Mighty Ones on guard (no surprise round) as the 4 hezrous and 1 glabrezu greater teleport down into the entrance hall, arriving with the huge glabrezu flanked by two hezrou on each side, in a line in front of the profane altar and idol of Satan!
There is a sudden series of exploding sulfuric clouds that stink of the Abyss in a line before the basalt altar and obsidian Devil idol!
| Michael Johnson 66 |
| Ihrin Ardlean Dracul |
Ihrin will move down the stairs and stay at the edge, then turn and try to route the Hezrou.
Stealth: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Johann Kaltgeboren- Cobra!
|
"We will get through you! We have come thisss far! We ssshall not sstop til the tyrant's soul is abolissshed!"
Johann approaches within 10 feet and vital strikes. (at whoever is closest)
Bite PA improved vital strike & damage: 1d20 + 21 ⇒ (16) + 21 = 379d6 + 21 + 2d6 ⇒ (4, 3, 1, 6, 6, 1, 1, 4, 4) + 21 + (6, 3) = 60
| Hezrou demon |
"We will get through you! We have come thisss far! We ssshall not sstop til the tyrant's soul is abolissshed!"
Johann approaches within 10 feet and vital strikes. (at whoever is closest)
[dice=Bite PA improved vital strike & damage]d20+21; 9d6+21+2d6
The Werebeast of the Black Forest slithers up to the nearest hezrou and locks onto the foul froglike flesh with rapier-sharp fangs!
GGRIIBIIIIITTT!! croaks the fiend in pain and shock!
| Lord Perpireen McGibel |
Then lord P dose his work.
Taking out a gold coin from his pocket he flips it at the Hezrou demon.
Fast study strike + Telekinetic projectile RTA TH 1d20 + 18 + 7 ⇒ (18) + 18 + 7 = 43 DMG 7d6 + 6 + 7 + 4 ⇒ (1, 1, 6, 5, 2, 6, 4) + 6 + 7 + 4 = 42 Magic
| Hezrou demon |
Then lord P dose his work.
Taking out a gold coin from his pocket he flips it at the Hezrou demon.
Fast study strike + Telekinetic projectile RTA TH 1d20+18+7 DMG 7d6+6+7+4 Magic
The coin rips into the oozing flesh of the hezrou with deadly results, sending a spray of Black ichor from the wound! GGNNAAAAGH!!!
| Hezrou demon |
The pair of hezrous on the other side of the glabrezu from Johann and Ihrin both wave their froglike claws and croak unholy chants...
Both cast unholy blight on Sir Alphonse, Lord Perpireen, Mwikali, and Kiku, dealing 5d8 ⇒ (4, 2, 4, 7, 4) = 21 plus 5d8 ⇒ (4, 6, 4, 2, 5) = 21 unholy damage, and sickens those PCs for 1d4 ⇒ 2 rounds or 1d4 ⇒ 3 rounds (overlaps but doesn't stack), DC 21 Will save halves damage and negates sickened effect...
| Hezrou demon |
The hezrou engaged in melee with Johann and Ihrin, bleeding from Johann's bite and Lord Perpireen's telekinetic projectile coin, turns on the big cobra coiled on the stairs level with the top of its froglike head (about 10 feet above the chamber floor) and savagely unleashes a flurry of bite and claws! Bite vs Johann 1d20 + 17 ⇒ (3) + 17 = 20 is dodged, claw vs Johann 1d20 + 17 ⇒ (3) + 17 = 20 is also dodged, and claw vs Johann 1d20 + 17 ⇒ (16) + 17 = 33 deals 1d8 + 8 ⇒ (7) + 8 = 15 slashing damage and attempts to grapple Cobra Johann 1d20 + 23 ⇒ (11) + 23 = 34, but the slippery serpentine Werebeast slips out of the demon's claw!
| Mwikali |
Mwikali begins casting to alter herself into what looks like a short and slight elf no taller than 2 feet.
I have become a Quickling
She then while clutching Kiku begins to just dash around
| Michael Johnson 66 |
Mwikali begins casting to alter herself into what looks like a short and slight elf no taller than 2 feet.
I have become a Quickling
She then while clutching Kiku begins to just dash around
The demons seem to become agitated by trying to track the lightning-fast quickling Mwikali as she darts erratically about the hall, and they turn their attentions away from the witch...