Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


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Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism
Johann Kaltgeboren- Cobra! wrote:

" Let usss advanccce together, for the final battle, friend Foxxxx. We made it thisss far, and we will end it!"

Johann advances on the war hound! He stops 10 feet away and strikes with his fangs.

The Fox smiles and nods at his friend, then shouts "Tsuku!" as he trails Johann's movement by leaping into a flying kick towards the warhound and following it with a series of jabbing punches.

"Tsuku" was the Japanese translation I found for attack/strike. The Fox has to get adjacent to the warhound to hit it, so he'll provoke an attack of opportunity if it has reach. He will still be adjacent to Johann (diagonally rather than side by side in the same row).

Flying Kick!: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 sad face
damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18

Punch 1: 1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Free 5ft movement from Jabbing Dancer.

Punch 2: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Jabbing bonus damage (2nd hit): 2d6 ⇒ (1, 5) = 6
Free 5ft movement from Jabbing Dancer.

Punch 3: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
confirm?: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 just missed the confirm, I think
damage with Jabbing (3rd hit): 2d6 + 9 + 4d6 ⇒ (1, 4) + 9 + (3, 4, 4, 4) = 29
Free 5ft movement from Jabbing Dancer--this 3rd step now places me behind the warhound in a flanking position with Johann.

extra ki attack: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29
damage with Jabbing (4th hit): 2d6 + 9 + 4d6 ⇒ (5, 2) + 9 + (5, 5, 1, 1) = 28

Damage from the 4 hits = 15, 25, 29, and 28. I think that might be enough to slay the warhound after Johann's big hit.


The Ogon Fox wrote:
Johann Kaltgeboren- Cobra! wrote:

" Let usss advanccce together, for the final battle, friend Foxxxx. We made it thisss far, and we will end it!"

Johann advances on the war hound! He stops 10 feet away and strikes with his fangs.

The Fox smiles and nods at his friend, then shouts "Tsuku!" as he trails Johann's movement by leaping into a flying kick towards the warhound and following it with a series of jabbing punches.

"Tsuku" was the Japanese translation I found for attack/strike. The Fox has to get adjacent to the warhound to hit it, so he'll provoke an attack of opportunity if it has reach. He will still be adjacent to Johann (diagonally rather than side by side in the same row).

[dice=Flying Kick!]1d20+23+2 sad face
[dice=damage]2d6+9

[dice=Punch 1]1d20+23+2
[dice=damage]2d6+9
Free 5ft movement from Jabbing Dancer.

[dice=Punch 2]1d20+18+2
[dice=damage]2d6+9
[dice=Jabbing bonus damage (2nd hit)]2d6
Free 5ft movement from Jabbing Dancer.

[dice=Punch 3]1d20+13+2
[dice=confirm?]1d20+13+2 just missed the confirm, I think
[dice=damage with Jabbing (3rd hit)]2d6+9+4d6
Free 5ft movement from Jabbing Dancer--this 3rd step now places me behind the warhound in a flanking position with Johann.

[dice=extra ki attack]1d20+23+2+2
[dice=damage with Jabbing (4th hit)]2d6+9+4d6

Damage from the 4 hits = 15, 25, 29, and 28. I think that might be enough to slay the warhound after Johann's big hit.

As the great hell hound thrashes to free itself from Cobra Johann's fanged jaws, the Fox leaps through the air and kicks the beast hard on its snout, following with swift, bone-crunching punches that fell the Nessian war hound!


Lord Perpireen McGibel wrote:

He sees that she now comprehends.

"These here will end Nero, his time is done. But you Gaint Queen, need not end here today. Go, take your kind and go, we will not hinder you. I will see you again at the Seelie Court. Tell Queen Mab I am coming."

With that, he bows to her so she may see.

The storm giant sighs and nods to Lord Perpireen.

Very well, Lord Perpireen. CLOUD GIANTS! STAND DOWN!


At their commander's order the cloud giants cease fire, standing down on the battlements...

Eh? Why's that? We're standing down? Okay...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P goes to the others now. Lord P was small, he had no great arms to fight with, no might blade or hammer of the gods. He could not turn into a great beat to fight. All he had was his small frame and words. And yet with just that he could get a giant army to stand down.

"My Fellows, please let the giants go, it is he you seek. The Giants here were tricked into fighting for Nero, for they felt all hope had gone. I have reminded them that there is hope still. They will be leaving now."

I don't like using diplomacy on other players. But would you do this for me? There will be more devil things to fight inside I suspect, stripping Nero of his Gaint Army will shock the hell out of him. Hehe see what I did there.


If you have defeated Nero Antichrist, then surely we are no match for you, Mighty Ones. We giants cede the victory to you, and will hinder you no more. However, there are indeed powerful devils and demons within the castle, guarding the phylactery, which lies in yonder prismatic skull... The storm giant commander points her greatsword up at the crystal skull atop the highest square tower of the fortress. Unless you possess the specific spells to dispel the prismatic skull, which are unknown even to me, the only way into the skull is through the castle, where the devils and demons await...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"I will make sure the Sky Children are allowed to leave"Mwikali says as she moves over towards them and bows.

"The Little Spirit Lord is a great creature, If he speaks of being tricked then I believe him. I am sorry for the Attack, but such is war and misconceptions." She says curtsying in the air before she floats to the ramparts and looks out over the field of battle.


M Human unchained monk 8/paladin 6

Passing through the archway into the inner bailey, the Mighty Ones see a fountain next to a great wooden door studded with bronze. The fountain bubbles continuously with water from a font shaped like a lion's head graven in bas relief. An open stair to the left climbs to the battlements where the defenders stood.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P waits as the Giants leave, then follows the others.


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin sweeps the area looking for any traps.

Perception: 1d20 + 28 ⇒ (17) + 28 = 45


M Human unchained monk 8/paladin 6
Ihrin Ardlean Dracul wrote:

Ihrin sweeps the area looking for any traps.

[dice=Perception]1d20+28

Ihrin notices tiny magical glyphs graven in the wooden door with Bronze studs, most likely a magical trap of some kind...


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin will work on disabling the trap.

Disable Device: 1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35


M Human unchained monk 8/paladin 6
Ihrin Ardlean Dracul wrote:

Ihrin will work on disabling the trap.

[dice=Disable Device]1d20+21+2

Success! Ihrin disarms the magical glyphs by filling them in with wax from her thieves' tools...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

Johann studies the fountain and wonders if they is time for a swim... but no, no, that would just be fool hardy. Once Inhrin disables the trap, he tries to nudge the door open with his head.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren- Cobra! wrote:
Johann studies the fountain and wonders if they is time for a swim... but no, no, that would just be fool hardy. Once Inhrin disables the trap, he tries to nudge the door open with his head.

The great, bronze-studded wooden door is heavy, but the hinges are well-oiled, and Johann is powerful. It creaks open as Giant Cobra Johann nudges it with his scaly head...

Beyond lies a great hall, some 30 feet wide and 50 feet long. The floor is of dark gray flagstones, carpeted with the hides of shaggy beasts--a woolly mammoth, a cave lion, a large sabertooth tiger, and a great snow bear.

The walls are hung with red and black silken tapestries decorated with horrific scenes of Hell and the unholy sigils of archdevils.

A pair of sweeping stone stairways ascend to the upper stories, one on the lefthand side (facing into the hall from the doorway), the other on the right.

At the far end of the hall lies a bloodstained altar of black basalt, with a pair of human skulls serving as candleholders for half-melted candles of crimson wax at each end. The bones and skulls of past sacrificial victims litter the floor around the far altar.

Against the back wall of the hall, some 10 feet behind the altar, looms a 12-foot-high idol of the Archdevil Lucifer, sculpted of gleaming obsidian. The torso, arms and handsome head of a fallen angel stand upon shaggy goat-like legs with cloven hooves. Great, bat-like wings are spread out behind the muscular torso, and goat-like horns curl over pointed ears. Clawed hands clutch a giant trident plated in gold. The eye sockets contain glittering rubies that seem to glow with an inner luminosity.

The idol and altar radiate strong evil that is almost palpable to Sir Alphonse, and even the other adventurers get an uneasy feeling as they look upon the diabolical idol and the sacrificial altar...


In a square tower atop the keep, a large, scaly red devil with wickedly barbed tail, clawed hands and feet, bat-like wings, and a pair of long black horns crowning its hideous head peers into a cauldron filled with the blood of human sacrifices...

An image, as seen through the glowing ruby "eyes" of the obsidian idol of Lucifer down in the entrance hall below, appears on the surface of the blood in the cauldron; an image of a giant cobra nudging the front door open...

The devil gestures to several other lesser devils in the chamber, which gather close around the blood-filled cauldron to look at the intruders entering below...


A pair of hamatulas (barbed devils), man-sized devils with tails, their gray bodies bristling all over with dagger-like barbs, draw near to gaze into the cauldron of blood, leering with malevolence at the sight of the Mighty Ones entering the hall below...


...as do a gang of four bearded devils--man-sized, green-skinned fiends with filthy, spiny black beards, armed with wicked glaives!

One of these turns to the towering horned devil and asks something in Infernal...

Infernal:
Lord Ludocorvus, are these the Murderous Vagabonds who defeated the Antichrist!?


The horned devil replies in a deep, diabolical voice...

Infernal:
Yes, fool, of course! But do not engage them yet... Why risk devils when we can send the demons to take the brunt of their power, and soften them up?

The devils all laugh cruelly...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P hides from sight, keeping away from both the devil and demon. But close to aid the others as needed. init 1


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali begins to cast Detect Magic looking about the room to study and see what enchanted

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

"I would like to tear down and smmmash that statue of Ssssatan, but to be honessst, I fear reprisssal, just like I feared that fountain. Thissss place isss not fun. Let uss finissish up quickly and get oursselves out of here!"

Johann starts to slither toward the stairs going up.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren- Cobra! wrote:

Johann starts to slither toward the stairs going up.

There is a stairway on the left side of the hall going up to one wing of the castle, and another on the right side, ascending to another wing. Which does Johann approach?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann heads up to the left side of the hall-- unless someone else knows better.


M Human unchained monk 8/paladin 6

Cobra Johann begins to slither up the stairs to the left side of the hall, as Mwikali scans the area for magic.

The idol radiates not only evil, but also divination and conjuration magic...

What is everyone else doing?


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin will follow Johann.

Stealth: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Perception: 1d20 + 28 ⇒ (7) + 28 = 35


M Human unchained monk 8/paladin 6
Ihrin Ardlean Dracul wrote:

Ihrin will follow Johann.

[dice=Stealth]1d20+15+2
[dice=Perception]1d20+28

The stairway seems free of traps or other hazards, but Ihrin detects the sounds of creatures moving closer from beyond an open archway (20-feet-high-by-10-feet-wide) at the top of the stairs...


In a large chamber beyond the great archway at the top of the stairs Cobra Johann and Lady Ihrin are climbing...

A quarter of loathsome, froglike demons croak in anticipation of fresh flesh...


Towering over even the four large hezrous, an even mightier demon also drools in anticipation of a fresh meal...


M Human unchained monk 8/paladin 6

Do Ihrin and Johann alert the others of the demons up the stairs?


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin will alert the others.


M Human unchained monk 8/paladin 6
Ihrin Ardlean Dracul wrote:
Ihrin will alert the others.

Ihrin's warning puts the Mighty Ones on guard (no surprise round) as the 4 hezrous and 1 glabrezu greater teleport down into the entrance hall, arriving with the huge glabrezu flanked by two hezrou on each side, in a line in front of the profane altar and idol of Satan!

There is a sudden series of exploding sulfuric clouds that stink of the Abyss in a line before the basalt altar and obsidian Devil idol!


The biggest of the five demons, a four-armed, towering, slobbering, dog-headed demon, roars to the others in an evil and chaotic tongue...

SHLOPS XURREX NORGHLE BRAXXIBBLE!! TZOK ZABALTHANT!!

Abyssal:
WE KILL ONE AT A TIME!! STARTING WITH THE PALADIN!!


The four large frog demons snarl and gape at Sir Alphonse in response to the huge dog demon's foul words!


M Human unchained monk 8/paladin 6

INITIATIVES:

JOHANN 1d20 + 9 ⇒ (12) + 9 = 21
LORD P 1d20 + 8 ⇒ (3) + 8 = 11
OGON FOX 1d20 + 5 ⇒ (12) + 5 = 17
IHRIN 1d20 + 4 ⇒ (20) + 4 = 24
4 HEZROUS 1d20 + 4 ⇒ (17) + 4 = 21
MWIKALI 1d20 + 2 ⇒ (19) + 2 = 21
ALPHONSE 1d20 ⇒ 16
GLABREZU 1d20 ⇒ 13


M Human unchained monk 8/paladin 6

STARTING POSITIONS

In the photo, it kind of looks like Alphonse is within a 5-ft-step of the glabreazu, but everyone is 10 to 15 feet from their nearest enemy, FYI...


FIGHT WITH THE DEMONS IN THE HALL!! ROUND ONE!! FIGHT!! OOH OOH AH AH AAAH!!!

IHRIN!
JOHANN!
4 HEZROUS!
MWIKALI!
OGON FOX!
ALPHONSE!
GLABREZU!
LORD P!

EEEEEK!!!


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin will move down the stairs and stay at the edge, then turn and try to route the Hezrou.

Stealth: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

"We will get through you! We have come thisss far! We ssshall not sstop til the tyrant's soul is abolissshed!"

Johann approaches within 10 feet and vital strikes. (at whoever is closest)

Bite PA improved vital strike & damage: 1d20 + 21 ⇒ (16) + 21 = 379d6 + 21 + 2d6 ⇒ (4, 3, 1, 6, 6, 1, 1, 4, 4) + 21 + (6, 3) = 60


Johann Kaltgeboren- Cobra! wrote:

"We will get through you! We have come thisss far! We ssshall not sstop til the tyrant's soul is abolissshed!"

Johann approaches within 10 feet and vital strikes. (at whoever is closest)

[dice=Bite PA improved vital strike & damage]d20+21; 9d6+21+2d6

The Werebeast of the Black Forest slithers up to the nearest hezrou and locks onto the foul froglike flesh with rapier-sharp fangs!

GGRIIBIIIIITTT!! croaks the fiend in pain and shock!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Then lord P dose his work.

Taking out a gold coin from his pocket he flips it at the Hezrou demon.

Fast study strike + Telekinetic projectile RTA TH 1d20 + 18 + 7 ⇒ (18) + 18 + 7 = 43 DMG 7d6 + 6 + 7 + 4 ⇒ (1, 1, 6, 5, 2, 6, 4) + 6 + 7 + 4 = 42 Magic


Lord Perpireen McGibel wrote:

Then lord P dose his work.

Taking out a gold coin from his pocket he flips it at the Hezrou demon.

Fast study strike + Telekinetic projectile RTA TH 1d20+18+7 DMG 7d6+6+7+4 Magic

The coin rips into the oozing flesh of the hezrou with deadly results, sending a spray of Black ichor from the wound! GGNNAAAAGH!!!


The pair of hezrous on the other side of the glabrezu from Johann and Ihrin both wave their froglike claws and croak unholy chants...

Both cast unholy blight on Sir Alphonse, Lord Perpireen, Mwikali, and Kiku, dealing 5d8 ⇒ (4, 2, 4, 7, 4) = 21 plus 5d8 ⇒ (4, 6, 4, 2, 5) = 21 unholy damage, and sickens those PCs for 1d4 ⇒ 2 rounds or 1d4 ⇒ 3 rounds (overlaps but doesn't stack), DC 21 Will save halves damage and negates sickened effect...


The hezrou engaged in melee with Johann and Ihrin, bleeding from Johann's bite and Lord Perpireen's telekinetic projectile coin, turns on the big cobra coiled on the stairs level with the top of its froglike head (about 10 feet above the chamber floor) and savagely unleashes a flurry of bite and claws! Bite vs Johann 1d20 + 17 ⇒ (3) + 17 = 20 is dodged, claw vs Johann 1d20 + 17 ⇒ (3) + 17 = 20 is also dodged, and claw vs Johann 1d20 + 17 ⇒ (16) + 17 = 33 deals 1d8 + 8 ⇒ (7) + 8 = 15 slashing damage and attempts to grapple Cobra Johann 1d20 + 23 ⇒ (11) + 23 = 34, but the slippery serpentine Werebeast slips out of the demon's claw!


The hezro between the glabrezu and the wounded hezro attacking Cobra Johann steps out of line toward Lady Ihrin (moves 15 ft.) and savagely bites at the rogue ronin... bite vs Ihrin 1d20 + 17 ⇒ (9) + 17 = 26 misses! ...but the nimble Lady Dracul dodges the snapping jaws! *CHOMP!*


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Do they beat my spell resistance of 20
Will save: 1d20 + 16 ⇒ (11) + 16 = 27


Mwikali wrote:
Do they beat my spell resistance of

Caster level check vs SR 20 1d20 + 15 ⇒ (15) + 15 = 30 succeeds... Caster level check vs SR 20 1d20 + 15 ⇒ (1) + 15 = 16 fails! The first does, the second does not.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali begins casting to alter herself into what looks like a short and slight elf no taller than 2 feet.

I have become a Quickling

She then while clutching Kiku begins to just dash around


M Human unchained monk 8/paladin 6
Mwikali wrote:

Mwikali begins casting to alter herself into what looks like a short and slight elf no taller than 2 feet.

I have become a Quickling

She then while clutching Kiku begins to just dash around

The demons seem to become agitated by trying to track the lightning-fast quickling Mwikali as she darts erratically about the hall, and they turn their attentions away from the witch...


OGON FOX!
SIR ALPHONSE!
GLABREZU!

EEEEK!

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