| Nickadeamous |
Presenting Deacon, a half-elf Inquisitor VMC Oracle for your consideration.
I am Eastern Standard Time as well.
| RHMG Animator |
Character Sub List (with updated links)
Chellian - Ranger (melee)
Emilia - Shifter (melee)
Alainn - Shifter (melee)
Svetlana - Bloodrager (melee)
Kora - Paladin (melee/divine)
Barek - Magus (melee/arcane)
Brand - Rogue (melee/skills)
Sisu - Investigator (face/knowledge/melee)
Margarethe - Alchemist (ranged)
Finno - Rogue (short ranged?)
Ryn Lye - Oracle (divine)
Rahela - Shaman (divine)
Merik - Arcanist (arcane)
Ivanka - Fighter (melee)
Livia - Witch (heal/debuff)
Carith - Paladin (Melee)
Cassandra - Oracle (Divine)
Ruxanna Alchemist (Combat focused)
Jarl - Witch (Arcane: Utility/Heal/Buff/Debuff)
Thurel Witch (Arcane: Damage/Heal)
Barrus - Barbarian(Melee)
Robbie - Magus (Arcane/Melee)
Niralzi - Bard(Knowledge, Face)
Tina - Warpriest (Secondary Melee and Divine)
Invalid, but here if updated
Deacon - Inquisitor(Melee/Skills)
Hoping I didn't miss anyone
pauljathome
|
Just making a couple of minor tweaks (race was wrong in stat book, missing trait). But its probably easiest to copy everything.
Oh, EST here.
Here is my submission. I'll create an alias if I'm selected (I already have one for my familiar that I can recycle :-))
Summary - Rahela is a Duskwalker Benefactor Shaman accompanied by her thrush friend Vralk. She is a worshipper of Pharasma and her primary spirit is the Life spirit
Like all Duskwalkers, Rahela came into this world as a young child clad in white. She was much luckier than most since the first place that she came to in his wanderings was a hut on the outskirts of a remote village, a hut inhabited by Grulda, a good hearted woman who took her in and adopted her. A good woman who worshipped Pharasma
Under her guidances she too chose to dedicate her life to healing people and soon became an accomplished physician and midwife and she too came to venerate Pharasma.
But her heritage showed itself. One day, as Rahela was gathering herbs in the nearby woods, a Thrush came down and started singing to her. Somehow, she could understand the Thrush. Somehow, she learned from the Thrush that she could deal with the spirits and they would give her power. Especially the spirits associated with life and death.
And so, almost without her choosing it, she had become a Shaman. A Shaman currently dedicated to life.
Until she had gotten the letter she had almost forgotten the incident a couple of years ago where she saved a mans life. Bandits had attacked Professor Lorrimor and left him for dead. She had come across his unconscious, bleeding body and saved his life. While she appreciated his thanks she didn't really believe that they would come to anything and certainly hadn't expected to be named in his will.
So now, for the first time, she has left her remote village and come to the wider world.
Rahela has grey skin that she tries to somewhat conceal under her armour and a wide brimmed hat. Her skin, however, almost glows which makes such concealment difficult. When she uses her magic her eyes and hair shimmer.
She is tall and very thin with slightly pointed ears. She wears drab clothing generally but has armor and weapons for when she travels.
Her songbird friend is very often on her shoulder, merrily singing away.
She is a considerate, happy person. However, she is fascinated by both her own origin and by death. She respects death but does not fear it. She knows only the tiny bit of what she is that Professor Lorrimor was able to tell her.
She is out in the world for the first time and doesn't really know what to expect. Mostly accepted by the local villagers she DOES know that she is different and feared by many.
Rahela
Female duskwalker shaman 1 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 263, Ultimate Wilderness 213)
N Medium humanoid (duskwalker)
Init +4; Senses darkvision 120 ft.; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -2 (1d4-2/19-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13, 1d6)
Shaman Spells Prepared (CL 1st; concentration +5)
. . 1st—entangle (DC 15), magic weapon; detect undead[S]
. . 0 (at will)—daze (DC 14), guidance, stabilize
. . S spirit magic spell; Spirit Life Wandering Spirit
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Statistics
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Str 7, Dex 14, Con 10, Int 10, Wis 18, Cha 16
Base Atk +0; CMB -2; CMD 10
Feats Alertness, Selective Channeling
Traits chance savior
Traits resilient
Skills Acrobatics -2 (-6 to jump), Diplomacy +10, Heal +10, Knowledge (religion) +6, Perception +6, Profession (herbalist) +8, Profession (midwife) +8, Sense Motive +6, Survival +8; Racial Modifiers +2 Heal, +2 Knowledge (religion)
Languages Celestial, Common
SQ ghost guardian, spirit animal (thrush (sage) named Vralk)
Combat Gear blunted bolts (10), cold iron crossbow bolts (10), alchemist's fire; Other Gear scale mail, dagger, light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, 7 gp, 1 sp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy .
Ghost Hunter (Su) In a duskwalker’s hands, any weapon can strike true against spectral beings
Ward against Corruption (Ex) Bonuses against undead spells and powers
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (thrush (sage) named Vralk)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Fair warning. With luck, Vralk will be as much a character as Petru
He will almost certainly "become" the psychopomp that he actually is at level 7
Vralk CR –
Thrush (sage) (Pathfinder RPG Ultimate Magic)
N Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 4 (1d8-2); fast healing 1
Fort +0, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
[b]Skills Acrobatics +2 (-6 to jump), Fly +12, Knowledge (planes) +2, Perception +5, Stealth +18
SQ empathic link, sage’s knowledge
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage’s Knowledge (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
| GM Sarah |
I am also not sure as to why we are all posting about our time zones :)
First off I want to thank you all for submitting your characters to my first recruitment! You all definitely made it a difficult choice for me to have to choose ONLY 5 of you!
With that being said the following are the lucky few that get to join me this time around :)
Sprite with Niralzi Anut the Fetchling Silver Balladeer Bard
Codanus with Malakos Grimsight the Tiefling Evoker Wizard
pauljathome with Rahela the Duskwalker Benefactor Shaman
TheNine with Chellian Oaks the Human Ranger
Mat_H with Sisu Desisl Daemonspaw Tiefling Investigator