PbP Gameday VII | PFS# 7-17: Thralls of the Shattered God, with GM Picatrix (Inactive)

Game Master into the aether

maps, visual aids, etc.


201 to 250 of 445 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Game Master | CotE

Based on the party’s current understanding of the situation (or lack thereof) at this point, all who proceed down the hallway at this time must make those two DC15 FORT saves.

A black marble statue stands at the intersection. It is a hulking humanoid with elephantine feet and large razor-sharp horns covering its body. Spiky script carved into the plinth compounds the sinister nature of the figure.

written in Hallit:
The righteous will fall on their own swords to protect their honor. Only the humble will be left, serving their masters and living long lives.

Valais slowly walks forward, unaffected by whatever wracked the others with pain. As she gazes at the statue, Valais winces slightly and raises a hand to the demonic half of her face. “This must be MY GRAND COUNTENANCE. Here’s our proof that we are in the right place. I was thinking that we should TURN LEFT. Valais’s eyes widen slightly as she continues, “No, we should not turn left. YOU WILL TURN LEFT. What I’m trying to say is that we should look around carefully before proceeding TO THE LEFT, WORMS.” Valais raises her voice, “Before proceeding in whichever direction you choose. The demons have never been this insistent before. We must be close to our destination.”

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

"Well, there's something magic down the hallway, near the end of it. If I could hold it, I could tell you what it is, but from here, it's beyond my abilities to say what it is.
Rose will point out the area she detected it to Enora so maybe she'll be able to determine what is causing this...

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Fort: 1d20 + 8 ⇒ (12) + 8 = 20

Izabela reads the script on the statue and scowls.

”I can’t read a damn thing! Rose! What does this say?!”


Game Master | CotE

forgot this part for my last post.

Valais sense motive DC 20:
Valais said during the mission briefing she could not hear her own demonic voices. You can ask her about this sudden development.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora will cast mirror imae

1d4 ⇒ 1

kn arcana: 1d20 + 15 ⇒ (18) + 15 = 33

Can I determine if it can be dispelled?

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8


Game Master | CotE
Enora wrote:
Can I determine if it can be dispelled?

There's a magic aura there, so you can certainly try to dispel it.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

SM: 1d20 + 7 ⇒ (20) + 7 = 27

Edmund looks up from trying to console his pained companion. "What did you just say, Valais? Were you just able to hear the voices? I thought you said they were completely separate..."


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora first casts 'fly' on herself and extends the duration to 14 minutes.

Enora then uses her inner power to re-memorize a spell from her spell book.

Spending one arcane reservoir and changing 'fly' to 'dispel magic' through 'quick study' arcanist exploit.

"Okay, everybody try to move through when I tell you."

She casts dispel magic!

CL check: 1d20 + 7 ⇒ (20) + 7 = 27

EDIT: Can she feel that it worked?

Status:
HP 45/45 | Temp HP 0/0 | Spells: 1st: 6/6, 2nd: 5/5, 3rd: 2/4 | Staff charges 10/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 10/10 | Wand of mage armor 5/5 | Bonded item spell 1/1 | Arcane Reservoir: 5/6 | Prescience: 6/6 | Active conditions: Fly.


Game Master | CotE

Valais responds to Edmund, “Ah, yes, well. It’s another sign we are on the right track. Besides, this gives me a chance to learn what I sound like most of the time. YOU WILL HEAR AND OBEY. I’d heard that demon spoke with an inflated sense of self-importance, but it’s fascinating to observe it myself. YOU WILL REGRET YOUR IMPUDENCE WHEN YOU COWER AT MY FEET.”

Enora gets herself airborne for the next 14 minutes, then swaps out that memorized spell for Dispel Magic which she promptly uses to suppress the magic aura in the hall. But for how long?? You know your Dispel was successful. Your character would know Dispel Magic suppresses magic items for 1d4 rounds.
rounds: 1d4 ⇒ 2

What’s everybody doing now?

Dark Archive

Rose moves on in and follows the leader to the left, and Screech follows along.
To Tiki, "If i can, I'll make your weapons hit harder, but we have to be close enough together that I can touch you to do it."
As she nears Valais, she'll detect evil as a Paladin on her, hoping to see if Evil influences her when she speaks like that....

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki would continue to move down the hall. He's happy to move a bit more slowly so that he can try to spot any more traps. If he comes to a door, he'll search it, and then try to open it if he detects nothing out of the ordinary.

(Perception +11)

The Concordance

CN Male Ifrit Tattooed Sorcerer 12 | HP 86/86 | AC 15 T 13 FF 12 | CMB +4, CMD 17 | F: +13, R: +13, W: +15 | Init: +8 | Perc: +25 SM: +2 Darkvision 60 ft | Speed 30ft | Spells: 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 6/6 6th 4/4 | Active conditions: None

As soon as Enora says the coast is clear, Kije hustles through. Certainly don't want to test my luck any more than it has been already here, he thinks to himself.

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

Rose mentions, "Just so you know, I am fairly good at opening stuff, and not with my sword. So if you can find a trap, I can probably disable it."


Game Master | CotE

After some short chit-chat, the Pathfinders are hustling to make it past the suppressed magic area. Tiki turns left at the statue, keeping an eye out for traps. As he advances, everyone feels a wave of some kind of magical energy wash over them, but it is not clear what its effects are. I need WILL saves from everyone.

Tiki makes it to a closed door across from a hallway that turns right, momentarily halting the party’s advancement. Enora, Kije, and Screech are stopped in the area of suppressed magic that Enora knows won’t stay suppressed much longer (1 round until Dispel is no longer active) so the Pathfinders must decide quickly how to proceed!
What’s next?

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

WILL: 1d20 + 5 ⇒ (8) + 5 = 13 +4 vs enchantment

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

WILL: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Will: 1d20 + 9 ⇒ (10) + 9 = 19

Does the dispel effect the number of rounds that Kissan is effected?

As the team moves through, Edmund pulls a wand and touches Kissan- trying to bring her back to consciousness.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 NL 24, HP 22.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 NL 15, HP 27


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Will: 1d20 + 3 ⇒ (20) + 3 = 23


Game Master | CotE
Edmund wrote:
Does the dispel effect the number of rounds that Kissan is effected?

Unfortunately no, as he (she?) was affected before the dispel occurred.

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Will: 1d20 + 12 ⇒ (12) + 12 = 24 Any flavor for the will save?


Game Master | CotE
Izabela wrote:
Any flavor for the will save?

Just note your situational modifiers, please.

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

save: 1d20 + 11 ⇒ (2) + 11 = 13+2 vs mind effecting (aura 10'raidus +4 vd fear effects)


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

At once Enora feels that the magic is suppressed and she tells everybody to run through the area!

"Run now and turn right as I would do the opposite of what this thing in Valais' head says!"

Enora herself flies into right tunnel!

The Concordance

CN Male Ifrit Tattooed Sorcerer 12 | HP 86/86 | AC 15 T 13 FF 12 | CMB +4, CMD 17 | F: +13, R: +13, W: +15 | Init: +8 | Perc: +25 SM: +2 Darkvision 60 ft | Speed 30ft | Spells: 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 6/6 6th 4/4 | Active conditions: None

Will: 1d20 + 7 ⇒ (8) + 7 = 15

Kije quickly steps out of the area of suppressed magic and moves behind Rose. "Enora, I don't think you want to get separated from the rest of us here," he calls to the arcanist floating away down the hallway.


Game Master | CotE

Still need WILL saves from Enora and Screech

Enora and Screech go right at the statue, with kije stepping into that side of the hallway as well. Suddenly the entire hallway on that side fills with an immobile, vertical curtain of whirling blades shaped of pure force!

Enora, Screech, and Kije need to make DC 20 REF saves or take blade barrier: 11d6 ⇒ (3, 5, 2, 6, 3, 5, 5, 6, 3, 6, 6) = 50 damage.

What does everyone do now?

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30

"Enough of this!"

Izabela casts Dispel Magic

Caster Level Check vs DC 11+CL: 1d20 + 7 ⇒ (18) + 7 = 25 Based on the number of dice, I think it was CL 11 :)

The Concordance

CN Male Ifrit Tattooed Sorcerer 12 | HP 86/86 | AC 15 T 13 FF 12 | CMB +4, CMD 17 | F: +13, R: +13, W: +15 | Init: +8 | Perc: +25 SM: +2 Darkvision 60 ft | Speed 30ft | Spells: 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 6/6 6th 4/4 | Active conditions: None

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

As soon as he speaks, the blades of force tear through Kije and he crumples.

So the good news is that Kije's not dead. Yay!

The bad news is that he's sitting at -12 and has a Con of 14, so he won't last much longer without help.

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Izabela rolls her eyes as she searches Kije's not-dead body for his wand of cure light wounds and taps him enough times to bring him back to consciousness.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Healing: 1d8 + 1 ⇒ (1) + 1 = 2

"You owe me.


Game Master | CotE

dispel magic rounds: 1d4 ⇒ 4 Screech and Enora still need to save against the Blade Barrier (DC 20 REF). Izabela knows that blade barrier is only gone for 24 seconds. Best act with that in mind. Also, the other trap is back in the main hallway. Y'all are gonna need to move and make room for each other.

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

I'm not dispelling the trap, I'm dispelling the trap's effect, i.e. Blade Barrier.


Game Master | CotE

Ah I see. So then, you'd need to identify the blade barrier specifically with a knowledge: arcana. Otherwise, you have a random chance of dispelling the effect or the trigger (which would leave the effect intact).

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Moving to Discussion for a moment.

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

Save for Screech....
Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12

Rose will turn and Lay on Hands on Screech. Then while the trap is disabled by magic,she will try to disable it permanently with her skill.

Lay on Hands: 1d6 + 1d6 ⇒ (6) + (5) = 11
Screech ends up at 5 hit points after the LoH.
Disable Device: 1d20 + 14 ⇒ (5) + 14 = 19

Dark Archive

Female CN Human (Varisian) Warpriest 7, Sentinel 2 | HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3 | Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

That's not how that works, Rose. You need to have the Trapfinding class feature to disable magical traps, period.

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

I thought I remembered something about magical traps with Occultist class, but can't find it now.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Reflex : 1d20 + 6 ⇒ (18) + 6 = 24

Enora gets the h*** out of the blade barrier.

”Get Screech and Kije out as long as the magic is suppressed!!“

I assume we get everybody out in the rounds available.

Dark Archive

"I should be going first. I may not be able to disable magic traps, but I can notice them since we are underground. We'll have to go slow though, we are getting hit hard by those we've stumbled across."
Rose will squeeze Screech into the same square as she's in if able and then start healing him.

traps:
With Dungeon Rover, just passing within 10 feet of any trap while underground, Rose has a chance to spot them at a +10. This is why I thought the disarm would work because it's almost the same as trap spotter.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund and his wounded cat limp through the blade barrier with the other pathfinders.

"Perhaps that would be wise Rose. I'd be content enough to stay near the back with Kissan." Reaching down, he tries to reassure his companion. He continues, though this time to no one in particular. "This place has me near enough rattled."

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

Rose maneuvers up towards the door and brings Screech with her for now, so she can heal him up and make room for everyone out of the trapped hallway.


Game Master | CotE

I still need WILL saves (DC/effect unknown) from Enora and Screech, and REF saves (DC 20 or take 50 damage) from Rose and Enora (Screech failed and took 50 damage, then got LoH for 11).

Izabella successfully dispels the Blade Barrier.

I’m going to assume Enora and Kije stayed in the narrower hallway after the Blade Barrier was dispelled rather than moving back into the main hallway where the trap is no longer suppressed (so I moved your tokens). Let’s resolve the saves mentioned above, and any healing, before advancing the scenario.

Sovereign Court

Female Dhampir | HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

Screech Will: 20 + 4 = 24
Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?

clw on Screech: 1d8 + 1 ⇒ (3) + 1 = 4
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
clw on Screech: 1d8 + 1 ⇒ (4) + 1 = 5
clw on Screech: 1d8 + 1 ⇒ (8) + 1 = 9
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
clw on Screech: 1d8 + 1 ⇒ (2) + 1 = 3
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
Screech is now at Full Hit Points

"Who else needs Healing? And do you have a wand? I can't actually cast the spell, just use wands."


Game Master | CotE
Rose wrote:
Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?

My bad; you're correct. No REF save needed from Rose. Just need one REF and one WILL save from Enora, then we'll continue on.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Was Tiki able to open the door?


Game Master | CotE

@Tiki: sorry, yes, you were able to open the door.
Tiki opens the door to the left where the hallway bends, revealing a small room with the southwestern area partially collapsed.
Nothing interesting about this room (it's not even described in the scenario).


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images
GM Picatrix wrote:
Rose wrote:
Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?
My bad; you're correct. No REF save needed from Rose. Just need one REF and one WILL save from Enora, then we'll continue on.

Enora made her ref save with 24 above. What was the will save for?

Will save: 1d20 + 7 ⇒ (13) + 7 = 20 +2 vs. fear


Game Master | CotE
Enora wrote:
What was the will save for?

No one knows.

OK, saves are all caught up and I'm ready to proceed. Anyone who needed healing, mark off any resources/consumables used. There's an empty room to your left (west), a door down the hallway to your right (east). There's also a door down the hallway to the south, and the hallway down there bends east. What's next for the Pathfinders?

The Concordance

CN Male Ifrit Tattooed Sorcerer 12 | HP 86/86 | AC 15 T 13 FF 12 | CMB +4, CMD 17 | F: +13, R: +13, W: +15 | Init: +8 | Perc: +25 SM: +2 Darkvision 60 ft | Speed 30ft | Spells: 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 6/6 6th 4/4 | Active conditions: None

Assuming you're alright with average CLW of 5 hp outside of combat, Kije's down 10 charges and ready to proceed.

Unhappy with this entire dungeon in general, Kije proceeds slowly from the rear of the group and constantly scans the nearby area with detect magic. Before they depart the area, he scans the hallway behind them as well. What was that effect Enora suppressed? he wonders to himself. And what other terrible surprises does this place have in store for us?

Kije scans down the line of Pathfinders and into the hallway(s) past them. If he detects any additional magical auras beyond his companions' equipment, he'll holler.


Game Master | CotE
Kije wrote:
Assuming you're alright with average CLW of 5 hp outside of combat...

Actually the average is 5.5, so I'm good with an average of 11 per 2 charges used.

Pretty sure I recall the aura (trap) in the larger entry hallway being identified previously as evocation (and has a divination aura as well you can safely assume is the trigger). It's still there, as the trap istelf was only suppressed for a short time.

There are lots of auras about. I need separate knowledge: arcana checks for each.

Detect Magic on the Pathfinders:

knowledge arcana DC 21:
There's an aura of enchantment that wasn't there before on all party members except Ed, Kissan, and Screech.

Detect Magic on the unopened door to the top right of the map:

knowledge arcana DC 23:
enchantment

knowledge arcana DC 22:
necromancy

knowledge arcana DC 18:
necromancy

Detect Magic on the unopened door to the bottom left of the map:

knowledge arcana DC 19:
illusion

What's next?

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Let's pile into the empty room, heal up, and make a plan.

201 to 250 of 445 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP Gameday VII | PFS# 7-17: Thralls of the Shattered Gods, with GM Picatrix All Messageboards

Want to post a reply? Sign in.