| GM Picatrix |
Based on the party’s current understanding of the situation (or lack thereof) at this point, all who proceed down the hallway at this time must make those two DC15 FORT saves.
A black marble statue stands at the intersection. It is a hulking humanoid with elephantine feet and large razor-sharp horns covering its body. Spiky script carved into the plinth compounds the sinister nature of the figure.
Valais slowly walks forward, unaffected by whatever wracked the others with pain. As she gazes at the statue, Valais winces slightly and raises a hand to the demonic half of her face. “This must be MY GRAND COUNTENANCE. Here’s our proof that we are in the right place. I was thinking that we should TURN LEFT.” Valais’s eyes widen slightly as she continues, “No, we should not turn left. YOU WILL TURN LEFT. What I’m trying to say is that we should look around carefully before proceeding TO THE LEFT, WORMS.” Valais raises her voice, “Before proceeding in whichever direction you choose. The demons have never been this insistent before. We must be close to our destination.”
Rhosalth “Rose” Shadowblade
|
"Well, there's something magic down the hallway, near the end of it. If I could hold it, I could tell you what it is, but from here, it's beyond my abilities to say what it is.
Rose will point out the area she detected it to Enora so maybe she'll be able to determine what is causing this...
Izabela
|
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Izabela reads the script on the statue and scowls.
”I can’t read a damn thing! Rose! What does this say?!”
| GM Picatrix |
forgot this part for my last post.
| Enora - Iconic character |
Enora will cast mirror imae
1d4 ⇒ 1
kn arcana: 1d20 + 15 ⇒ (18) + 15 = 33
Can I determine if it can be dispelled?
Izabela
|
Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8
| GM Picatrix |
Can I determine if it can be dispelled?
There's a magic aura there, so you can certainly try to dispel it.
Edmund DeCarth
|
SM: 1d20 + 7 ⇒ (20) + 7 = 27
Edmund looks up from trying to console his pained companion. "What did you just say, Valais? Were you just able to hear the voices? I thought you said they were completely separate..."
| Enora - Iconic character |
Enora first casts 'fly' on herself and extends the duration to 14 minutes.
Enora then uses her inner power to re-memorize a spell from her spell book.
Spending one arcane reservoir and changing 'fly' to 'dispel magic' through 'quick study' arcanist exploit.
"Okay, everybody try to move through when I tell you."
She casts dispel magic!
CL check: 1d20 + 7 ⇒ (20) + 7 = 27
EDIT: Can she feel that it worked?
| GM Picatrix |
Valais responds to Edmund, “Ah, yes, well. It’s another sign we are on the right track. Besides, this gives me a chance to learn what I sound like most of the time. YOU WILL HEAR AND OBEY. I’d heard that demon spoke with an inflated sense of self-importance, but it’s fascinating to observe it myself. YOU WILL REGRET YOUR IMPUDENCE WHEN YOU COWER AT MY FEET.”
Enora gets herself airborne for the next 14 minutes, then swaps out that memorized spell for Dispel Magic which she promptly uses to suppress the magic aura in the hall. But for how long?? You know your Dispel was successful. Your character would know Dispel Magic suppresses magic items for 1d4 rounds.
rounds: 1d4 ⇒ 2
What’s everybody doing now?
jowie
|
Rose moves on in and follows the leader to the left, and Screech follows along.
To Tiki, "If i can, I'll make your weapons hit harder, but we have to be close enough together that I can touch you to do it."
As she nears Valais, she'll detect evil as a Paladin on her, hoping to see if Evil influences her when she speaks like that....
Tiki.
|
Tiki would continue to move down the hall. He's happy to move a bit more slowly so that he can try to spot any more traps. If he comes to a door, he'll search it, and then try to open it if he detects nothing out of the ordinary.
(Perception +11)
Kije
|
As soon as Enora says the coast is clear, Kije hustles through. Certainly don't want to test my luck any more than it has been already here, he thinks to himself.
Rhosalth “Rose” Shadowblade
|
Rose mentions, "Just so you know, I am fairly good at opening stuff, and not with my sword. So if you can find a trap, I can probably disable it."
| GM Picatrix |
After some short chit-chat, the Pathfinders are hustling to make it past the suppressed magic area. Tiki turns left at the statue, keeping an eye out for traps. As he advances, everyone feels a wave of some kind of magical energy wash over them, but it is not clear what its effects are. I need WILL saves from everyone.
Tiki makes it to a closed door across from a hallway that turns right, momentarily halting the party’s advancement. Enora, Kije, and Screech are stopped in the area of suppressed magic that Enora knows won’t stay suppressed much longer (1 round until Dispel is no longer active) so the Pathfinders must decide quickly how to proceed!
What’s next?
Tiki.
|
WILL: 1d20 + 6 ⇒ (8) + 6 = 14
Edmund DeCarth
|
Will: 1d20 + 9 ⇒ (10) + 9 = 19
Does the dispel effect the number of rounds that Kissan is effected?
As the team moves through, Edmund pulls a wand and touches Kissan- trying to bring her back to consciousness.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 NL 24, HP 22.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 NL 15, HP 27
| Kissan the Jag |
Will: 1d20 + 3 ⇒ (20) + 3 = 23
| GM Picatrix |
Does the dispel effect the number of rounds that Kissan is effected?
Unfortunately no, as he (she?) was affected before the dispel occurred.
Izabela
|
Will: 1d20 + 12 ⇒ (12) + 12 = 24 Any flavor for the will save?
| GM Picatrix |
Any flavor for the will save?
Just note your situational modifiers, please.
| Enora - Iconic character |
At once Enora feels that the magic is suppressed and she tells everybody to run through the area!
"Run now and turn right as I would do the opposite of what this thing in Valais' head says!"
Enora herself flies into right tunnel!
Kije
|
Will: 1d20 + 7 ⇒ (8) + 7 = 15
Kije quickly steps out of the area of suppressed magic and moves behind Rose. "Enora, I don't think you want to get separated from the rest of us here," he calls to the arcanist floating away down the hallway.
| GM Picatrix |
Still need WILL saves from Enora and Screech
Enora and Screech go right at the statue, with kije stepping into that side of the hallway as well. Suddenly the entire hallway on that side fills with an immobile, vertical curtain of whirling blades shaped of pure force!
Enora, Screech, and Kije need to make DC 20 REF saves or take blade barrier: 11d6 ⇒ (3, 5, 2, 6, 3, 5, 5, 6, 3, 6, 6) = 50 damage.
What does everyone do now?
Izabela
|
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
"Enough of this!"
Izabela casts Dispel Magic
Caster Level Check vs DC 11+CL: 1d20 + 7 ⇒ (18) + 7 = 25 Based on the number of dice, I think it was CL 11 :)
Kije
|
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17
As soon as he speaks, the blades of force tear through Kije and he crumples.
So the good news is that Kije's not dead. Yay!
The bad news is that he's sitting at -12 and has a Con of 14, so he won't last much longer without help.
Izabela
|
Izabela rolls her eyes as she searches Kije's not-dead body for his wand of cure light wounds and taps him enough times to bring him back to consciousness.
Healing: 1d8 + 1 ⇒ (2) + 1 = 3
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Healing: 1d8 + 1 ⇒ (1) + 1 = 2
"You owe me.
| GM Picatrix |
dispel magic rounds: 1d4 ⇒ 4 Screech and Enora still need to save against the Blade Barrier (DC 20 REF). Izabela knows that blade barrier is only gone for 24 seconds. Best act with that in mind. Also, the other trap is back in the main hallway. Y'all are gonna need to move and make room for each other.
Izabela
|
I'm not dispelling the trap, I'm dispelling the trap's effect, i.e. Blade Barrier.
| GM Picatrix |
Ah I see. So then, you'd need to identify the blade barrier specifically with a knowledge: arcana. Otherwise, you have a random chance of dispelling the effect or the trigger (which would leave the effect intact).
Izabela
|
Rhosalth “Rose” Shadowblade
|
Save for Screech....
Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12
Rose will turn and Lay on Hands on Screech. Then while the trap is disabled by magic,she will try to disable it permanently with her skill.
Lay on Hands: 1d6 + 1d6 ⇒ (6) + (5) = 11
Screech ends up at 5 hit points after the LoH.
Disable Device: 1d20 + 14 ⇒ (5) + 14 = 19
Izabela
|
That's not how that works, Rose. You need to have the Trapfinding class feature to disable magical traps, period.
| Enora - Iconic character |
Reflex : 1d20 + 6 ⇒ (18) + 6 = 24
Enora gets the h*** out of the blade barrier.
”Get Screech and Kije out as long as the magic is suppressed!!“
I assume we get everybody out in the rounds available.
jowie
|
"I should be going first. I may not be able to disable magic traps, but I can notice them since we are underground. We'll have to go slow though, we are getting hit hard by those we've stumbled across."
Rose will squeeze Screech into the same square as she's in if able and then start healing him.
Edmund DeCarth
|
Edmund and his wounded cat limp through the blade barrier with the other pathfinders.
"Perhaps that would be wise Rose. I'd be content enough to stay near the back with Kissan." Reaching down, he tries to reassure his companion. He continues, though this time to no one in particular. "This place has me near enough rattled."
Rhosalth “Rose” Shadowblade
|
Rose maneuvers up towards the door and brings Screech with her for now, so she can heal him up and make room for everyone out of the trapped hallway.
| GM Picatrix |
I still need WILL saves (DC/effect unknown) from Enora and Screech, and REF saves (DC 20 or take 50 damage) from Rose and Enora (Screech failed and took 50 damage, then got LoH for 11).
Izabella successfully dispels the Blade Barrier.
I’m going to assume Enora and Kije stayed in the narrower hallway after the Blade Barrier was dispelled rather than moving back into the main hallway where the trap is no longer suppressed (so I moved your tokens). Let’s resolve the saves mentioned above, and any healing, before advancing the scenario.
Rhosalth “Rose” Shadowblade
|
Screech Will: 20 + 4 = 24
Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?
clw on Screech: 1d8 + 1 ⇒ (3) + 1 = 4
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
clw on Screech: 1d8 + 1 ⇒ (4) + 1 = 5
clw on Screech: 1d8 + 1 ⇒ (8) + 1 = 9
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
clw on Screech: 1d8 + 1 ⇒ (2) + 1 = 3
clw on Screech: 1d8 + 1 ⇒ (6) + 1 = 7
Screech is now at Full Hit Points
"Who else needs Healing? And do you have a wand? I can't actually cast the spell, just use wands."
| GM Picatrix |
Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?
My bad; you're correct. No REF save needed from Rose. Just need one REF and one WILL save from Enora, then we'll continue on.
Tiki.
|
Was Tiki able to open the door?
| GM Picatrix |
@Tiki: sorry, yes, you were able to open the door.
Tiki opens the door to the left where the hallway bends, revealing a small room with the southwestern area partially collapsed.
Nothing interesting about this room (it's not even described in the scenario).
| Enora - Iconic character |
Rose wrote:Rose didn't go into the blade barrier until after it was dispelled. So, still need a save for that?My bad; you're correct. No REF save needed from Rose. Just need one REF and one WILL save from Enora, then we'll continue on.
Enora made her ref save with 24 above. What was the will save for?
Will save: 1d20 + 7 ⇒ (13) + 7 = 20 +2 vs. fear
| GM Picatrix |
What was the will save for?
No one knows.
OK, saves are all caught up and I'm ready to proceed. Anyone who needed healing, mark off any resources/consumables used. There's an empty room to your left (west), a door down the hallway to your right (east). There's also a door down the hallway to the south, and the hallway down there bends east. What's next for the Pathfinders?
Kije
|
Assuming you're alright with average CLW of 5 hp outside of combat, Kije's down 10 charges and ready to proceed.
Unhappy with this entire dungeon in general, Kije proceeds slowly from the rear of the group and constantly scans the nearby area with detect magic. Before they depart the area, he scans the hallway behind them as well. What was that effect Enora suppressed? he wonders to himself. And what other terrible surprises does this place have in store for us?
Kije scans down the line of Pathfinders and into the hallway(s) past them. If he detects any additional magical auras beyond his companions' equipment, he'll holler.
| GM Picatrix |
Assuming you're alright with average CLW of 5 hp outside of combat...
Actually the average is 5.5, so I'm good with an average of 11 per 2 charges used.
Pretty sure I recall the aura (trap) in the larger entry hallway being identified previously as evocation (and has a divination aura as well you can safely assume is the trigger). It's still there, as the trap istelf was only suppressed for a short time.
There are lots of auras about. I need separate knowledge: arcana checks for each.
Detect Magic on the Pathfinders:
Detect Magic on the unopened door to the top right of the map:
Detect Magic on the unopened door to the bottom left of the map:
What's next?
Tiki.
|
Let's pile into the empty room, heal up, and make a plan.