Alicavniss Vonnarc

GM Picatrix's page

663 posts. Alias of into the aether.

Full Name

Matt Hill


Game Master | CotE | TotIM |


Tapestry's Trial

About GM Picatrix

GM Picatrix’s PbP guidelines/ground rules:
PbP Matters
1. The discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.
2. Please post at least once a day. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.
3. If you have any inputs or disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.
4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.
5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I resolve actions in posting order, NOT initiative order (Mechanically, it means you are delaying for each other). So please post as soon as you are able to. If you have actions that could depend on the actions of the rest of the team, just explain under what conditions your character would take what actions and I’ll resolve accordingly.
Rolls and Skill Checks
7. I do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).
8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.
9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.
10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether.
Roleplaying Matters
11. The maps and materials link (at the top of the page) display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)
12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.
13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls; it’s more fun for everyone when you do! :)