Wind Warrior

Rhosalth “Rose” Shadowblade's page

49 posts. Organized Play character for jowie.


Full Name

Rhosalth “Rose” Shadowblade

Race

Dhampir

Classes/Levels

| HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1 Classes / levels:Pali 5 (Arch), Occultist 2, Rng 1 (Arch) | Spd 20ft | LoH: 4/5

Gender

Female

Size

M

Age

23

Alignment

LG

Deity

Apsu

Languages

Common, Draconic, Auran, Bat, Rat, Wolf

Occupation

Rancher, Polititian

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 8
Charisma 16

About Rhosalth “Rose” Shadowblade

Rose
| HP 58/58 | AC 26 T 14 FF 23 | CMB +8, CMD 21 | F: +14, R: +10, W: +11 | Init: +3 | Perc: +8, SM: -1
Classes / levels: note the space at the start, very important to leave it in
| Speed 20ft | LoH: 5/5 | Spells: 3/3 | Active conditions: None.
Gender:Female LG Dhampir Paladin (Silver Champion)5, Occultist 2, Ranger (Dungeon Rover) 1

141608 - 16
Experience 8.1
Faction Sovereign Court
Wealth 4436.5 GP, 39 PP 44 Fame
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Rose
Class 8
N Medium humanoid ( )
Init +3; Senses Perc +8(10), SM -1,

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Defense
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AC 26, touch 14, flat-footed 23
HP 58
Fort +14, Ref +10, Will +11

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Offense
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Speed 30 ft.
Melee +9
Ranged +10
Space 5 ft.; Reach 5 ft.
Special Attacks Smite Evil
Spell-Like Abilities Mercy; Fatigued

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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 08, Cha 16
Base Atk +7; CMB +8; CMD 21
Feats Mounted Combat, Ride By Attack, Boon Companion, Life- Dominant Soul
Traits Linguistic Genius, Armor Expert
Languages Common, Draconic, Auran, Bat, Rat, Wolf
SQ
Object Reading, Stone Scouting, Vermin Affinity, Favored Enemy: Undead, Aura of Courage, Detect Evil, Resist Level Drain, Undead Resistance
Skills
Diplomacy +13, Disable Device +14, Handle Animal 11, Know: all +1 (nobility min 14), Linguistics 7, Perception +8(+10), Perform (Oratory) +4, Profession (Farmer) +3, Ride +12, Spellcraft +6, Stealth +6, UMD +8
Combat Gear
MW Tatami-do w/spikes, MW Wooden Shield w/spikes, +1 Lance, +1 Comp Longbow(adaptive), MW C.I Morningstar, Silversheen Longsword, 34 Arrows, 20 Ghost Touch Arrows, Cold Iron Gauntlet
Other Gear
Haversack, Pathfinder Kit, Iron Holy Symbol of Apsu, Wand: Inflict Light Wounds 42/50, Wand: Endure Elements 38/50, Wand: CLW 36/50, Traveler’s Anytool, Wayfinder, Cracked Magenta Prism (UMD)(resonance will save), Boots of the Cat, Ring of Prot +1, Amulet Nat Armor +1, Sleeves of Many Garments, Ghost Salt Blanch 3/5, Horseshoes 10/10, Potion of Fly 1/1, Potion of Lesser Restoration 1/1, Potion of Inflict Light Wounds 5/5, Cold Weather Gear, MW Lamallar Barding (Drake)
Warhorse sadle/tack, MW Chainmail Barding

Spells
Occultist:
Knacks::Mending, Telekinetic Projectile, Purify Food
1st: 3/3 Burning Hands, Lead Blades, Reduce Person

Paladin 0/0 (limited spell list see Silver Champion)

Ranger 0/0

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Special Abilities
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My Boons:

Here is where you can list your character’s boons if you like, to save you from hunting them down later.

Bot Me!:

Rose has recently been elevated to the nobility in Taldor and she tends to forget she should at least pretend to be more important than pretty much everyone else. It probably has something to do with her very early years as a street urchin living hand to mouth in Bloodcove. That’s where she stole from the guy who eventually adopted her and taught her the ways of Apsu. While he was a Priest, she was more inclined to the Martial aspects of Apsu.

If combat breaks out, It depends, she’ll either rush into Melee, using her longsword or lance as approiate, or if someone else is in melee, she’ll hand back and use her bow. She may also go around hitting people with CLW wands if they get hurt.She’ll also inform her team, that there is a black wand and 5 black potions in her haversack to use on her if she’s unconscious.

[dice=Melee Weapon, Aid Another]1d20+10[/dice]
[dice=Lance]1d8+3[/dice]
[dice=Lance/charge]1d8+3[/dice]
[dice= MW Weapon]1d8+2[/dice]
[dice=Comp Bow]1d20+12[/dice][dice=Damage]1d8+3[/dice]
[dice=Comp Bow]1d20+6[/dice][dice=Damage]1d8+3[/dice]
[dice= UMD] 1d20+8[/dice] to self heal with Inflict Light Wounds Wand
[dice=ILW/CLW]1d8+1[/dice]
If there’s diplomacy needed, she’ll flash a smile and auto-aid someone else’s diplomacy for +2.

Companion: Screech
Drake
Str 14, Dex 16, Con 13, Int 6, Wis 10, Cha 7 LN Small Aether Drake
Init +3 Senses low-light vision 2x human, Darkvision 60’, Perception +7
DEFENSE
AC 25, touch 18, flat-footed 21 (+3 Dex,+1 size, +6 natural, +4 Armor)
Immune Sleep & paralysis
Languages Draconic, Common
hp 44 (5 d12 hit dice + 1 con)
Fort +5, Ref +7, Will +4
OFFENSE
Speed 20 ft.
Melee bite +8/+3 (1d8+3), tail +3 (secondary)(1d4+2)
Space 5 ft.; Reach 5 ft.
STATISTICS

Base Atk +6; CMB +7; CMD 20
Skills:(all class skills) (#)=skill points spent
Perception +11 (8) , Fly +14 (8) , Intimidate +2 (1) , UMD +9 (8) , Climb +8 (4) , Swim +8 (4),
Linguistics +1 (1)
Special
Magic Attacks (Aether Drake:1st lvl)
Glide The drake is able to take ranks in Fly. It can slow its fall to 60 feet per round, and it takes no falling damage
as long as it can take actions and succeeds at a DC 15 Fly check each round. As it falls, it can take a move
action to move up to 30 feet laterally in a straight line, or two move actions to move up to 60 feet laterally in a
straight line. The drake can’t gain height while gliding.
Feats:
Armor Proficiency : Light
Improved Natural Attack (bite)
Improved Natural Attack (bite)
Dodge

Tricks:(24) Attack, Attack, Guard, Heel, Flank, Aid, Detect, Exclusive, Serve, Bombard, Break out, Work, Come, Defend, Demolish, Fetch, Hunt, Intimidate, Menace, Perform, Stay, Track, Throw Rider, Watch

Gear: MW Leather Lamallar Armor (270gp)