Satinder Morne

Izabela's page

72 posts. Organized Play character for KingTreyIII.


Full Name

Izabela Dragi

Race

| HP 69/69 | AC 25 T 16 FF 20 | CMB +5, CMD 21 | F: +10, R: +11, W: +12 | Init: +5 | Perc: +3, SM: +3

Classes/Levels

| Speed 30ft | Fervor: 6/6 Sacred Armor: 7/7 min. Sacred Weapon: 7/7 rnds. | Spells: 1st 4/5 2nd: 4/4 3rd: 2/2| Active conditions: Ant Haul.

Gender

Female CN Human (Varisian) Warpriest 7, Sentinel 2

Special Abilities

Ant haul

Deity

Calistria

About Izabela

About Izabela:
Izabela Dragi
Human (Varisian) sentinel 2/warpriest of Calistria 7 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Advanced Class Guide 60)
CN Medium humanoid (human)
Init +5; Senses Perception +3
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Defense
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AC 25, touch 16, flat-footed 20 (+9 armor, +1 deflection, +5 Dex)
hp 69 (9 HD; 7d8+2d10+19)
Fort +10, Ref +11, Will +12
Defensive Abilities sacred armor (+1, 7 minutes/day)
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Offense
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Speed 30 ft.
Melee apocrita +18/+13 (1d8+11 nonlethal) or
. . apocrita base +18/+13 (1d8+11 nonlethal) or
. . cold iron dagger +12/+7 (1d4-2/19-20) or
. . cold iron dagger +12/+7 (1d4-2/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with apocrita, 10 ft. with apocrita base)
Special Attacks blessings 6/day (Charm: charming presence, Trickery: double), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 7 rounds/day)
Warpriest Spells Prepared (CL 7th; concentration +10)
. . 3rd—dispel magic, invisibility purge
. . 2nd—bear's endurance, shield of fortification[ACG], shield of fortification[ACG], spiritual weapon
. . 1st—ant haul[APG] (2, DC 14), divine favor, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light, read magic
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Statistics
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Str 7, Dex 20, Con 12, Int 12, Wis 16, Cha 14
Base Atk +7; CMB +5; CMD 21
Feats Combat Reflexes, Deceitful Incompetence, Deific Obedience, Greater Weapon Focus (whip), Improved Whip Mastery[UC], Lunge, Slashing Grace[ACG], Toughness, Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits friend in every town, prehensile whip
Skills Bluff +2 (+6 vs. those who could be sexually attracted to you), Diplomacy +15 (+19 vs. those who could be sexually attracted to you), Disguise +2 (+6 vs. those who could be sexually attracted to you), Intimidate +2 (+6 vs. those who could be sexually attracted to you), Knowledge (local) +9, Knowledge (religion) +9, Profession (courtesan) +15, Spellcraft +13, Survival +3 (+5 to avoid becoming lost)
Languages Common, Elven, Varisian
SQ bonus feat, symbolic weapon
Combat Gear antiplague[APG] (4); Other Gear +3 glamered mithral breastplate, base, apocrita, apocrita base, cold iron dagger, cold iron dagger, belt of incredible dexterity +2, cloak of resistance +3, handy haversack, lesser talisman of life's breath[OA], ring of feather falling, ring of protection +1, wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, stiletto boots, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 3,599 gp, 5 sp
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Special Abilities
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+4 to Charisma checks vs. sexually attracted (Good) +4 sacred bonus to Charisma checks vs. those who could be sexually attracted to you.
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Bonus Feat Gain bonus combat feats, and count sentinel level for fighter level pre-reqs.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deceitful Incompetence +2 insight bonus on AoO for each previously missed AoO in a round.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Sacred Armor +1 (7 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +1 (7 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Slashing Grace (Whip) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Symbolic Weapon (Evil) (Su) Deities favored weapon counts as a holy symbol when wielded.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

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Boons:
[ ]Legacy of a Princess You may call upon Song Rui's dedication as a swift action that lasts for 1 minute. During this time, the first time you hit a creature with a melee attack each round, you gain a +2 bonus to your AC against that creature until the beginning of your next turn. When you use this boon, cross it off your Chronicle Sheet.

[ ] [ ] [ ] Sun Shogun Talismans You may purchase a talisman of freedom, talisman of good fortune, or talisman of warrior's courage. When you purchase a talisman in this way, note that it is a Sun Shogun talisman and mark off one box. Sun Shogun talismans function as normal except you may, as an immediate action, prevent a talisman from activating when it would otherwise do so, allowing you to save its magic for later. When you have purchased a total of 3 Sun Shogun talismans of any type, cross this boon off your Chronicle sheet.

[ ] Chalice Champion At the start of a chase or pursuit, you may activate this boon to grant yourself a +2 bonus on all checks made to make progress in the chase or pursuit. This bonus lasts the duration of that chase or pursuit only. When you use this boon, cross it off the Chronicle sheet.

Infused Extracts As a standard action that provokes attacks of opportunity (as drinking a potion), you gain one of the following benefits. When you have used a given benefit, check the adjacent box, indicating that the extract has been expended. Abilities that allow you to drink potions more quickly or without provoking attacks of opportunity affect this boon, though abilities that alter the effects of a consumed potion (such as the extend potion alchemist discovery or the alchemical allocation spell) do not.

  • [ ] cure light wounds (CL 1st)
  • [ ] shield (CL 1st)

[ ] Trusted in Tamran You may spend 1,600 gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 800 gp to purchase 5 pieces of ammunition. When you use this boon, cross it off your Chronicle sheet.

  • +1 human bane ammunition
  • +1 seeking ammunition
  • +1 flaming ammunition
  • +1 holy ammunition (limit 1)

Goblin Bane You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype.

[ ] Troglodyte Friend You gain a +1 bonus on all saving throws against the extraordinary abilities of humanoids with the reptilian subtype, and you gain a +2 bonus on Diplomacy checks against such creatures. You may cross this boon off your Chronicle sheet to double these bonuses for 5 minutes.

[ ] Touch of Planar Waters As a swift action, you may use this boon to receive the benefits of touch of the sea (CL 6th). When you use this boon, cross it off this Chronicle sheet.

[x] Righteous Redemption Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.

[ ] [ ] [ ] Worthy Foe (Scoundrels) As a swift action, you can check a box that preceeds this boon to gain one of two benefits against enemies that correspond to the threat you defeated (humanoids with the human subtype). First, you can choose to gain a +2 bonus on attack and weapon damage rolls against such creatures as well as a +2 dodge bonus to AC against such creatures' attacks. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures' spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures' spells and abilities. Either benefit lasts until the beginning of your next turn.

Bonekeep Malady 2 Whenever you take any Intelligence, Wisdom, or Charisma damage (or drain), you are also confused for a number of rounds equal to the damage taken. In addition, any Will saving throw penalty you accumulated in the dungeon fades upon leaving, but should be noted below.

  • Will Save Penalty 0

[ ] Inubrix Ore You found a cache of a skymetal called inubrex, allowing you to purchase one weapon or 50 pieces of ammunition made from this rare material. The metal’s structure allows it to pass through iron and steel without touching them, seemingly shifting in and out of phase with reality. Inubrix is the softest of the solid skymetals, being only slightly less malleable than lead. It doesn’t function well for crafting armor as a result, and the weapons tend to break easily. Inubrix has 10 hit points per inch of thickness and hardness 5. An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. It ignores all armor or shield bonuses granted by iron or steel armor or shields. Inubrix weapons cannot damage these materials at all (and, by extension, cannot harm iron golems or similar creatures). An inubrix weapon costs +5,000 gp. When you use this boon to purchase such a weapon, cross the boon off your Chronicle sheet.

[ ] Surtovan Dragonscale You may cross this boon off your Chronicle sheet to purchase a suit of armor or shield made of red dragonscale at a 400 gp discount (minimum 0 gp).

Rune of Power: Rune of Life Your effective Constitution score for determining when you would die from hit point damage increases by 7.

[ ] Unwavering Resolve Qhen you must attempt a saving throw against a fear or confusion effect, you can cross off this boon before rolling the save to gain a +2 bonus. Even if you fail the saving throw, your preparations give you some degree of protection. If you failed a saving throw against a fear effect, you experience a surge of adrenaline that grants you a number of temporary hit points equal to twice your character level. These temporary hit points last as long as the fear effect persists. Alternatively, if you failed a saving throw against a confusion effect, you maintain unusual lucidity, which allows you to roll the d100 to determine your actions each round twice and take your preferred result. This benefit lasts until the confusion effect ends.

[ ] [ ] Aid of the Overwatched Check a box that precedes this boon to roll a single Knowledge check using a bonus of 5 plus your character level in place of your typical bonus. If your own bonus is higher, you may instead gain a +2 bonus on the Knowledge check. If you use this benefit, cross the option to take Daosvaria as a familiar off your Chronicle sheet.

[ ] Aggressive Researcher You can cross this boon off your Chronicle sheet before attempting a Knowledge (arcana, history, or planes) check in order to treat your final check as if it were a 25, even if you are not trained in the skill. Alternatively, you may instead gain a +5 bonus on the check.

Aquainted with Aslynn The entity known as Aslynn knows who you are and what you did in the Forae Logos. Whether this is to your advantage or detriment is as yet unknown.

[x] Impossible Feat You may cross this boon off your Chronicle sheet before attempting a skill check, saving throw, or attack roll to add 1d6 to the result of your check. If you roll a 6, rollthe six-sided die again and combine the results. You may repeat this process up to twice for a maximum additional bonus of +18.

Ocher Rhomboid Ioun Stone You activated an ocher rhomboid ioun stone, an evil item that radiated the associated aura, but gives you a bonus feat. Fill in the selected bonus feat in the space provided below (you must meet all prerequisites for the chosen feat). The ioun stone is cursed, and can't be removed by its owner or anyone else without a remove curse or similar spell, as detailed on page 536 of the Pathfinder RPG Core Rulebook. (The ioun stone has a caster level of 12.)

  • Selected Feat: Lunge

Acquainted with 322 You have reached out to the troubled elf 322, helping her begin to overcome her mistrust of the world she abandoned. Perhaps you or a fellow agent can help her further in future adventures, at which point this boon may have other applications.

[ ] Zey's Gratitude [Zey] offers you a future spellcasting fafor, allowing you to use one of the following spells as a spell-like ability. Use your character level as your caster level, and use your own Intelligence or Charisma score or 20 (whichever is higher) when determining spell DCs. Check the box that precedes this boon when you use the spell-like ability.

  • Subtier 10-11: You may cast chain lightning, fireball, greater dispel magic, greater heroism, greater invisibility, or stoneskin.

[ ] Valais's Wisdom When you fail a saving throw against a demon's compulsion or possession effect, you can cross this boon off your Chronicle sheet to reroll the saving throw.