GM Debug's SFS 1-22 - The Protectorate Petition (Inactive)

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Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

Teisu waits beside Baskoro. "I'm a data jockey, not a jock."

Teisu has a serum of healing and will (hopefully) not be moving into melee, so doesn't need one of those serums.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

"Oooh." Cora tilts her head curiously to one side. "Does that look like magic to you? That looks like magic to me." She steps up next to Baskoro and Teisu at the side of the field.

How high up are the floating objects? If she can get within 60 feet of one of the spheres Cora would like to detect magic, and if one of the books comes within 30 feet she'll try to cast psychokinetic hand to move it towards her.

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

Model Y2K scans the vicinity and mainly the black floating spheres.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

He has an unusual curious nature for an android. Perhaps it has to do with his inability to store more information and constantly seek out new information. Often times it leads to trouble. His archaic sensors often pick up very little. "Perhaps you could ride these black cubes," He reaches out to touch one with his metallic fingers.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

"Something is calling to me from here, like it's interacting with the blessings from the Lady of Light..."

Faria grabs one of the healing serums the team found.


The spheres float around the arena, rarely even coming within 100 ft of you. Cora attempts to snag one of the books but finds it incredibly difficult to manipulate. The orbs seem to be exerting influence on the gravity here, causing their flight.

Y2K does note however that despite the chaos in the arena, there is some... modicum of a pattern. Or at least there are some warnings of the shifting gravity. Someone with quick reflexes or the strength to resist the shfits might be able to navigate the arena. Faria feels as though she can attune herself to the field, adopting her Graviton mode despite not being in actual danger, which would give her a little bit of an edge here. While having more than 1 person attempt to reach the spheres above would likely prove dangerous, having more people in the arena remaining below to test the gravity and give warnings would certainly prove helpful.

One person can attempt to navigate the field using Acrobatics or Athletics to reach the black spheres above and hopefully bring them under control. The rest of the group can aid either using the same check as the navigator or a physical science check. Faria gets a +2 bonus to her Acrobatics or Athletics checks while in the arena if she attunes to graviton mode.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria continues to feel the spheres pulling to her, so she closes her eyes for a second and rests her fingers against her holy symbol. "Blessed Lady of Light, please let the warmth of old, dead suns wash over me and help me with my task." entering graviton attunement

Then Faria moves into the arena and reaches towards one of the spheres.

acrobatics roll with bonus, spoilered for aid anothers:

acrobatics: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

"Faria, you GOT this!"

Trusty Trashbot is the bossiest from the ground navigator anyone ever saw. "A little more BOUNCE! Now swing off that flying back thing! There's a patch of heavier gravity coming up, but you can use that. Now up, higher... NOT THAT WAY, it's too HIGH!"

Acrobatics Aid Another: 1d20 + 10 ⇒ (14) + 10 = 24


Considering you are 1 aid another away, and Y2K cannot possibly fail to aid with his +11, I'll make this post now.

With the party's guidance, Faria is able to get herself into an stable orbit about 75 ft below the spheres. This is not an easy task however, and a few near collisions with the black spheres makes it quite clear. Faria's presence changes the gravitational fields and several of the cubes collide, creating ripples that threaten to destabilize you. Fortunately Faria is able to hold her position and the orbs orbits begin to become a little more regular and a little lower. Either a couple more people will need to get into position, or Faria will need to ascend to a higher orbit to get access to the orbs. Care will need to be taken though... because if the orbs were to collide like the cubes did... things could get rather dangerous very quickly.

You can either have more of you attempt to obtain a low stable orbit like Faria (same mechanics, and Faria can aid from where she is at), or you can try to have Faria go all the way up, with you aiding from below. Feel free to roll both sets of checks.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria, maintaining (and even strengthening, if that's part of the scenario special rules) her graviton atunement, continues upwards carefully.

1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25


Faria, with nothing but her instincts to guide her makes it every higher in the arena into a stable elliptical orbit.. and the orbs come closer as well.

Just one more success is needed! Same rules as before.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria continues to pray and let the Lady's graviton blessings guide her.

I believe Trusty and Y2K cannot fial to aid, so I will include their bonuses; I hope they don't mind.
acrobatics, graviton, 2 automatic aids: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22

Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

Physical Science to Aid: 1d20 + 8 ⇒ (16) + 8 = 24

"Watch the orbit of the trash! It telegraphs the shifts!"


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Faria does a quick change from her elliptical orbit to a halo orbit that drops nearly to the ground then back up to the peak of the dome. Pivoting, she changes her center of mass and rides a gravity distortion made obvious by several of the floating books and nearly vomits as she pulls several Gc's (Copaxian Gravitational Constants) transitioning to a clean orbit synchronous to the orbs. Channeling her solarian gifts, she accelerates slowly to catch up with the orbs. It seems that a large piece of one of the orbs has chipped off, and it's proximity to the main orb has been causing quite a bit of turmoil, snatching up the books, some gauntlets, and decor. With the shard in hand, gathering up the rest of the equipment is straightforward, and the orbits become a little more regular... or at least less dangerous.

Finally coming back to the ground, you're able to take stock of the debris Faria was able to retrieve. One of them is a book titled 'Parabolas, the Comprehensive Rulebook' and another is a small notebook entitled 'Parabolas Playbook'

Culture DC 15:
The book describes... well... basically what you all just made a practice run of. It seems as though this arena was used by the Copaxi for a game called Parabolas which was used to hone their skills for gravitational influence. Learning all of the rules of the game would take quite some time, but perhaps you can study those later. For now, the research team would certainly find them interesting.

The gauntlets you found are Spark Polarity Gauntlets, and the shard of the orb has some properties that Faria can likely tap into. (It now functions as a z-boson crystal shard)

After some time documenting your findings, Therseius pings you on the comms hoping for a status report.

Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

Culture: 1d20 + 5 ⇒ (5) + 5 = 10

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria takes the orb shard in her hand and sticks it carefully into her mote.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

Culture: 1d20 + 5 ⇒ (12) + 5 = 17

Cora takes a look at the book which she has finally managed to get into her paws, thanks to Faria, that prodigy of gravitational navigation. She pages through them briefly to get a sense of the contents. "Parabolas... Oh, I see! That's the name of the game. Copaxis used to play this to get better at using gravitational influence. I wonder if they had solarians among them as well. It seems complicated - we should show this to the research team! I'm sure they'll want to learn about it as well." She grins and bounces a little with excitement at the new discovery. Even better, nobody was hurt this time!

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Culture: 1d20 + 7 ⇒ (11) + 7 = 18

"A whole arena devoted to gravity games? But why can't copaxi go there now if they could then?" Trusty Readjusts an antennae, contemplatively. "This whole place is off."

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro opens the communication channel with Therseis "It seems this area is where your ancient copaxi used to play a game called Parabolas. It seems they had great skills in influencing gravity, as this floating city also attests to. Another thing that came to mind, is there something like family relationships between copaxi?"

Dataphiles

1 person marked this as a favorite.
Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

"Interesting game. Maybe they can get it going again now that they know the rules. Though it will never be as good as Jordan." Y2K mocks a pose holding up two fingers on one hand and three on the other. "Number 23 baby!"

In truth he was glad he could be of help though the group and Starfinders were usually much faster than his old bearings could move.

Looking in the distance Y2K picks up on the observation tower. "We should be able to get a better lay of the surroundings from there."


Therseis responds on the coms. "Wow... that was fast. If you can return with a sample I'll have the researchers take a look."

You hear them bark some orders to the research team in the background before continuing in a hushed tone. "The copaxis have known how to manipulate the gravitational properties of copi for millenia... In fact our starships' hulls and engines are made of a highly processed form of copi, a sort that is mostly inert but durable, malleable, and space-worthy. This is not common knowledge, and I should not be saying this, but I trust your abilities and your judgement, and feel you should not leave here with only part of the story. There are 2 more sites remaining to investigate. One of the sites used to extract the material is in fact a site that I wish you to explore... although a beast of sorts chased the research team out on their last visit. If you are able to secure the site, perhaps we can learn more."

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

"What sort of beast?" Model Y2K inquires. "What sort of machinery did you use for the extraction as well?"

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

While the others are looking over the book Faria retrieved, she takes a moment to thank the Lady of Light for bringing her safely through.


The crew was not equipped for a fight so they did not get a good view before they retreated. As for what kind of equipment... Well, that's what we were hoping to find out.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Thank you Therseis. Team, let's head to that extraction site"


It is a simple matter to travel to the marked location and locate the mining tunnel. The area’s walls are worked stone; the rooms have no natural light.Carts, tools, and digging machines lie dormant in this massive cavern, the walls of which are covered in impressive coral-like organisms. Several of the carts are partly filled with decaying chunks of coral.

Engineering DC 16:
The digging equipment and rusted machines are of a technology level far surpassing that found throughout the city. While still centuries behind Pact World' technology, the machines are an anachronism in this ancient place.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro surveys the operation "Ok team, what do we make of this?"


The map has been updated as well

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

"Can any of you notice anything useful here?"

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro glares at Faria

There can be only one captain on a ship....

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

Engineering: 1d20 + 4 ⇒ (12) + 4 = 16

Cora looks around blankly at the stone tunnel, but the presence of all the equipment triggers her ysoki instincts. She sniffs nervously at one of the digging machines leaning against a wall nearby. "These look old, but actually they're much more advanced than the other tech we've seen in this city. Nothing compared to Pact Worlds level tech of course, but still... It feels out of place here. We should be careful." She draws her laser rifle and peers into the darkness ahead for any sign of the reported beast.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria entirely misses Baskoro's glare, but notices him looking at her. She smiles sweetly at him.

Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

"No kidding. This place is creepy."

I wish whatever this monster is would just show itself. I'd rather be fighting than looking over my shoulder all the time.

Teisu moves forward slightly, trying to peer up the stairs.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Noticing her companions' nervousness, Faria summons her mote into a golden scimitar.

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

Model Y2K draws his pistol and reloads the clip. "Do any of you fleshbags require illumination?" He does mean it as any sort of insult but rather that is the slang from his era that has been programmed into his software.

Climbing the stairs he moves forward to scout and scan the area.

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Well then... Surprise!

Y2K slowly creeps into the room and looks around. More of the coral substance litters the room in small shards and a pile of it is sitting in the corner of the room. Y2K turns to give the all-clear sign when suddenly...

Attack vs EAC: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 and Fort DC 11 or be paralyzed for 1 round.

The mound of coral shifts revealing a large claw! It reaches out and makes a crushing motion... and Y2K feels every newton of force despite it being across the room from himself! The grip binds him hard, crushing, and pinning him in place.

Mysticism DC 15:
From your brief studies on the way here, you recognize this creature as a magical beast known to the Copaxi as a Corchaaz.[/dice]

[spoiler=Initiative]
Baskoro: 1d20 + 0 ⇒ (7) + 0 = 7
Cora: 1d20 + 1 ⇒ (17) + 1 = 18
Faria: 1d20 + 4 ⇒ (18) + 4 = 22
Y2K: 1d20 + 8 ⇒ (7) + 8 = 15
Teisu: 1d20 + 2 ⇒ (2) + 2 = 4
Trusty: 1d20 + 4 ⇒ (11) + 4 = 15
Corchaaz: 1d20 + 1 ⇒ (18) + 1 = 19

The party leaps into action, but the creature is already bearing down on Y2K... hoping for an easy meal. It's a large creature resembling a cross between a crab and a turtle, with coral-like growths on its claws and a shell shaped like a boulder.

Round 1
Faria
Monster
Cora
Y2K (-4, save vs Paralysis)
Trusty
Baskoro
Teisu

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

mysticism: 1d20 + 5 ⇒ (1) + 5 = 6

Faria does not know anything about the creature, but does know it's attacking her friend! She steps forward, calls on her Lady (photon attunement 1), and swings her scimitar.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

Fort save vs Paralysis DC 11: 1d20 + 3 ⇒ (15) + 3 = 18
Knowledge Mysticism: 1d20 + 2 ⇒ (14) + 2 = 16

Y2K loses a few cables as his chassis bends, cutting through them showing the hallway with sparks. "Program say to kill, to disassemble, to make dead? Number 5 cannot."

Model Y2K shares what he knows about a Corchaaz.


Yup, it has reach.

AoO vs KAC: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

The creature which Y2K has now identified as a Corchaaz snaps out with a claw as Faria rushes in, attempting to grab her and pin her in place. It wounds her, but can't keep its grip as she pushes forward and strikes at the hard shell.

Whatever golden glow Faria emanates is balanced with an equal and opposite aura (Which Faria recognizes as Graviton attunement) as it strikes again. The light in the room adopts a strange hue as the black-light aura and golden radiated glow overlap.

Attack vs KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Y2K, with that roll you just know the name and creature type.

Round 1/2
Monster (Graviton I)
Cora
Y2K (-4)
Trusty
Baskoro
Teisu
Faria (-15, Photon I)

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Anyone know what that is? Never mind, take it down!"

Get 'em and a move to move forward while drawing semi-auto pistol

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

"Eek!" Hearing the sounds of fighting from the room ahead, Cora abandons caution and scampers up the stairs. She takes a few steps into the room and then pauses to catch her breath and get a good look at the creature.

Mysticism: 1d20 + 10 ⇒ (16) + 10 = 26

It took two move actions to get inside.

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria notices the graviton energy, and continues to move herself into deeper light. (photon 2)

She swings her sword again at the creature.
attack: 1d20 + 2 ⇒ (5) + 2 = 7

Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

Mysticism: 1d20 + 4 ⇒ (18) + 4 = 22

Teisu moves up the stairs and into the room. "Ack! It's a Corchaz." When he gets a look at the creature, he quickly ducks behind Y2K, touching the android's weapon, filling it with mystical energy. Casting supercharge weapon on Y2K's semi-auto. If Y2K's next attack hits, it deals an extra 4d6 damage.

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

The broken android drags a small chunk of metal that the Corchaz rended off. He fires his pistol at the living coral.

Stealth DC 20+CR: 1d20 + 12 ⇒ (5) + 12 = 17 If successful target is flatfooted
Tactical semi-auto pistol; Get 'em: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage (Piercing): 1d6 ⇒ 5
Trick Attack Damage: 1d4 ⇒ 2
Supercharge Weapon Damage: 4d6 ⇒ (2, 6, 1, 3) = 12


Teisu knows a little more about the Corchaaz. They are predators that are distantly related to Copi in the same way that the Copaxi are. Affluent Copaxis use the creatures as guard animals, as they tend to stay in their shells, slowly digesting their last mean, until something disturbs them. As Faria has discerned, they channel a graviton aura similar to many Solarians, and are able to use that energy to crush people at a distance... as Y2K found out the hard way.

Trusty slips forward, draws a bead on the creature and takes a single shot with his arc pistol, deliberately misleading the creature with his movements.

Bluff: 1d20 + 13 ⇒ (13) + 13 = 26 Succeed
Arc Pistol vs EAC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 Hit
Damage + Trick Attack: 1d6 + 1d4 ⇒ (6) + (2) = 8

Between Trusty's precise shot and Y2K's overloaded blast, the creature's shell is cracked and scorched. It attempts to crush Faria before moving on to the rest of the party.

Claw: 1d20 + 12 ⇒ (12) + 12 = 24 Grabbed
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Once she goes limp in its claws, it drops her to the ground and scuttles forward to deal with the pair of robots assaulting him.

Round 2/3
Monster (-25, Graviton II)
Cora
Y2K (-4)
Trusty
Baskoro
Teisu
Faria (-24, KO'd)

Exo-Guardians

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 | Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

"Ah! Let go of her!" Teisu reaches for the monster, releasing three beads of force that streak toward the creature (casting magic missile as a full-round action).

force damage: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Dataphiles

Male Android Operative 2| SP 12/16; HP 16/16 | RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +3 | Init: +8 | Perc: +6
Consumables:
Clip 9/9 | Rounds 46/60

Seeing the strange creature advance so quickly Y2K takes a guarded step back, trying to defend himself. He draws his survival knife and slashes it at the dense shell.

Survival Knife; Get 'em: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage (Slashing): 1d4 + 1 ⇒ (1) + 1 = 2

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

"Faria! No! Don't give up!" Cora's attention is instantly diverted from the corchaaz to her fallen friend. She briefly closes her eyes to concentrate, and then releases a pulse of glowing golden mystical energy that stirs a pleasant tingle in all of her allies as it sweeps through them.

Spending 1 RP to use healing channel from afar as a full action. Faria is the only ally with HP damage, so she's the only one who will benefit. It's a supernatural ability, so shouldn't provoke an attack of opportunity.

Restore HP: 2d8 ⇒ (8, 2) = 10

Second Seekers (Luwazi Elsebo)

human solarion (divine champion) 4 | SP 36/36, HP 32/32, RP 5/5 7 NL damage | EAC 17, KAC 19 | F+5 R+3 W+5 | Perc +8 | Init +4

Faria finds herself waking up as the wave of warm energy from Cora washes over her. She stands up and tries to reorient herself as to what is going on.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

"Come on Faria! Hang in there and get that thing!"

[ooc]Faria regains 7 stamina and everyone has a +1 on their attack rolls vs the Corchaaz[ooc}

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

"You want to shell out damage? Pick on someone else!"

Bluff to Trick Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Arc Pistol: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

But Trusty is so unnerved by the sight of the giant crab crushing his teammate that his shot goes completely wide.

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