Polina

Teisū Birudā's page

45 posts. Organized Play character for Dennis Muldoon.


Race

Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 | SP 3/6, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+1, R+2, W+2 |

Classes/Levels

Lvl 1 Spells: 0/3, Spell cache: 1/1 | Init +2 | Perc +0 (Darkvision 60ft) | Current Conditions:

About Teisū Birudā

Teisū Birudā
Male verthani xenoarchaeologist technomancer (starfinder data jockey) 1 Alien Archive 119, Pact Worlds 188
N Medium humanoid (verthani)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
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Defense SP 6 HP 9 RP 5
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EAC 13; KAC 14
Fort +1; Ref +2; Will +2
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Offense
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Speed 30 ft.
Ranged pulsecaster pistol +2 (1d4 E nonlethal; nonlethal)
Technomancer Spells Known (CL 1st; ranged +2)
. . 1st (3/day)—magic missile, supercharge weapon
. . 0 (at will)—daze, detect magic, energy ray, mending
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Statistics
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Str 9 (-1); Dex 14 (+2); Con 12 (+1); Int 18 (+4); Wis 10 (+0); Cha 10 (+0)
Skills Computers +11 (1 ranks), Culture +5, Engineering +9 (1 ranks), Life Science +8, Mysticism +4, Physical Science +8, Piloting +6 (1 ranks), Sleight Of Hand +6; (reduce the DC to identify rare, ancient, or alien tech by 5)
Feats Divine Blessing, Skill Focus (computers)
Languages Azlanti, Celestial, Common, Draconic, Drow, Gnome, Vercite
Other Abilities skin mimic, spell cache (Hideaway arm)
Combat Gear [i]mk I serum of healing[/i]; Other Gear second skin (upgrade: infrared sensors), pulsecaster pistol with 1 battery (20 charges), battery, consumer backpack, engineering tool kit, field rations (1 week), hygiene kit, credstick (16 credits); Augmentations arm hideaway limb, datajack, vocal modulator
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Special Abilities
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Skin Mimic (Ex) (Ex) Verthani can manipulate the pigments in their skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. A verthani who stays stationary for 1 round gains a +10 racial bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If the verthani takes any action, he loses this bonus until he once again spends 1 round remaining still. A verthani wearing clothing or armor that covers more than one-quarter of his body can’t use this ability.

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[dice=Pulsecaster]1d20+2[/dice]
[dice=Nonlethal electricity]1d4[/dice]

[dice=Energy Ray]1d20+2[/dice]
[dice={Energy type} damage]1d3[/dice]

[dice=Magic Missile]1d4+1[/dice]