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Chandu draws and activates her wand of shield before dropping it to the ground and setting herself ready with her longspear. She maintains inspire courage and arcane strike.
Just as a remider, Good Hope adds to initiative as well

GM Blake |

Nabasu: 1d20 + 7 ⇒ (1) + 7 = 8
A second winged, horridly toothed demon teleports onto the the dias.
Combat! Round 7. Bold may act.
Party Buffs: Good Hope, Inspire Courage, Haste, Daylight (Fluffy)
Jinsa (+7; 1 negative level):
Bonaventure (+19):
3 Elementals:
Chandu (+7):
Thranalas (+7):
Grog (-1):
Red (-51 hp):
Radagast (-7):

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Bonaventure points up to the bat demon on top of the platform and commands his earth elementals.
Then he harnesses his magical might and hurls several missiles of force up at the demon.
SR: 1d20 + 6 ⇒ (14) + 6 = 20
magic missile: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

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Chandu rushes around towards the stairs using her magically enhanced speed.
Double move, maintain inspire and arcane strike

GM Blake |

Bonaventure's magical missiles penetrate the demon's resistance to mortal magics, pelting its hide and eliciting a hiss of frustration.
Combat! Round 7. Bold may act.
Party Buffs: Good Hope, Inspire Courage, Haste, Daylight (Fluffy)
Jinsa (+7; 1 negative level):
Bonaventure (+19): Cast (beat SR)
3 Elementals: Moved
Chandu (+7): Moved
Thranalas (+7):
Grog (-1):
Red (-61 hp):
Radagast (-7):

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Running low on useful magic, Thran mutters, "One more..." and sends a bolt at red
SR: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16 for DMG: 1d4 + 2 ⇒ (2) + 2 = 4

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Jinsa moves into the room once more and begins up the steps. Double move

GM Blake |

Thranalas' magical bolt fades away just before it strikes the demon. Jinsa and Grog-bot move back into the tower.
The demon gestures at the trio of heroes climbing the stairs. They feel a lethargy descending upon them.
Combat! Round 8. Bold may act.
Party Buffs: Good Hope, Inspire Courage, Haste, Daylight (Fluffy)
Jinsa (+7; 1 negative level): Moved (Will save vs. DC 21 or Hold Person)
Bonaventure (+19): Cast (beat SR)
3 Elementals: Moved
Chandu (+7): Moved (Will save vs. DC 21 or Hold Person)
Thranalas (+7): Resisted
Grog (-1): Moved (Will save vs. DC 21 or Hold Person)
Red (-61 hp): Cast
--
Radagast (-7):

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Will save, elf bonus: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Chandu shrugs off the demonic magic and rushes up the stairs.
Doublle move to get into reach. maintain inspire courage and arcane strike

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Before his summoned earth elementals emerge from the ground, Bonaventure once again conjures a cloud of golden sparkles in an attempt to blind the demon.
DC 18 Will save vs. glitterdust, no SR.

Summoned Monster! |
3 rounds remaining
The pink tinged elemental double moves, the green and red tinged elementals emerge from the ground and attempt to grapple the demon.
These both provoke AoOs, the second one if only if it has Combat Reflexes.
Augmented Small Earth Elemental—HP: 17/17 | AC: 17 (10 Tch, 17 FF) | CMB: +6, CMD: 15 | F: +6, R: –1, W: +3; | DR 3/evil
Green CMB for grapple (bless, earth mastery, inspire courage): 1d20 + 6 + 1 + 1 + 2 ⇒ (11) + 6 + 1 + 1 + 2 = 21
Red CMB for grapple (bless, earth mastery, flank, inspire courage): 1d20 + 6 + 1 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 1 + 2 + 2 = 16

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will save: 1d20 + 7 ⇒ (6) + 7 = 13
Whelp..I'm held

GM Blake |

Will: 1d20 + 9 ⇒ (6) + 9 = 15
Only Chandu is able to shake off the nabasu's enchantment, and then Bonaventure blinds the demon.
One of the earth elementals manages to grab hold of the demon's arms.
And I'm going to call it, because we made Milestone yesterday.
Jinsa: Give me a bedtime Fortitude save (plus whatever help your companions can provide) vs. DC 18 to heal the negative level.
If you succeed, awesomesause.
If you fail the save, let me know how you would like to remove the 1 permanent negative level.

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Thran drops to his knees, exhausted. He looks around at the horror and devastation. He whispers something in Elven, then stands and looks at his fellow Pathfinders, "We live!"

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Grog wipes the sweat from his forehead and turns to Thranalas. He looks around at the damaged buildings. "Indeed we did..but at what cost?"

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fort save DC 18: 1d20 + 5 ⇒ (15) + 5 = 20
Im good

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***OVERSEER ANNOUNCEMENT***
The wicked glabrezu Katazuul, pierced by ballista bolts and scorched by spells, collapses as her portal sputters and closes. A moment later, a brass horn sounds a triumphant fanfare to announce that the fiend-flesh army has been routed. The march back to Absalom is a jubilant one, though rumors are running wild through the streets as to exactly who the invaders were, what they wanted, and why undead spies sprang to life shortly after beacons appeared around Skyreach. Despite rampant speculation of the Grand Lodge’s involvement in the invasion, the citizens as a whole recognize the heroism with which Pathfinder agents personally averted disaster and rode at the vanguard of the city’s victorious forces. Absalom’s primarch Lord Gyr—whom few remember seeing during the attack—remains silent on the matter, though Siege Lord Wynsal Starborn delivers a speech within the hour personally recognizing the Society’s key role in protecting the City at the Center of the World.
At the Grand Lodge, Ollysta Zadrian recounts news of the victory. “Soon after we stormed the siege castle and slew Katazuul, Absalom’s navy from Escadar arrived and sank what remained of the undead armada. Once again, Absalom has prevailed in the face of adversity!” Raising her armored fist in celebration, Zadrian shouts: “For Absalom! Absalom! Absalom!”
Master of Swords Marcos Farabellus seems only to have grown more concerned since the siege began, and he confirms what many agents had discovered earlier. “Based on many reports from Pathfinders, we have a reason to believe the attack was a concerted effort driven by several enemies of the Pathfinder Society. We now know that it was Pasha Muhlia Al-Jakri—once a respected leader of many Pathfinders—who used the Black Echelon codebook to summon the undead saboteurs. We have reason to believe Grandmaster Torch was involved, at least enough that his minions attempted to usurp Gulgamodh to turn against Absalom. Finally, we learned the demons in the siege castle were vassals of a powerful demon that’s no stranger to the Society, and it is not difficult to deduce that ex-venture-captain Thurl had a hand in creating the fiend-flesh army. Today, we emerged victorious, and I assure you that we shall ascertain these villains’ true motives and put a stop to them.”
That’s the end! Thank you for playing, everyone, and a particular thank you to all the hardworking GMs and backup GMs that made made this special possible.