Uzbin Parault

Bonaventure!'s page

171 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).


Full Name

Bonaventure

Race

| HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0

Classes/Levels

| Heavenly Fire 7/8

Current Conditions:
none
Active Spells:
good hope, mage armor

Gender

NG Male Human (Ulfen) Sorcerer (Celestial) 6

Alignment

Neutral Good

Location

Absalom

Languages

Common, Skald, Draconic, Auran, Terran, Aquan, Ignan, Celestial, Azlanti, Cyclops

Strength 8
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 21

About Bonaventure!

Sorcerer Spells Known
(CL 6th; concentration +11)
3rd—summon monster III
2nd—glitterdust (DC 18), resist energy, see invisibility, summon monster II
1st—bless, burning hands, grease (DC 17), magic missile, summon monster I
0—acid splash, detect magic, light, mage hand, message, ray of frost, read magic

Spells per Day
3rd—4 1
2nd—6 3
1st—8 5

Traits
Ease of Faith (Faith), Resilient (Combat)

Feats
Augment Summoning, Eschew Materials, Great Fortitude, Spell Focus (conjuration), Toughness

Class Features:

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil 3. This does not stack with any DR the creature might have.

Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+1 points of damage. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4+3 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability 8 times per day.

Celestial Resistances (Ex): Resist acid 5 and resist cold 5.


Skills:
Bluff +13, Climb –1, Diplomacy +18, Disguise +8, Escape Artist +2, Heal +4, Intimidate +12, Knowledge (arcana) +5, Linguistics +7, Spellcraft +10 (+12 to identify magic items), Stealth +2, Use Magic Device +17

Equipment:
cloak of resistance +2,
wand of bless with 45 43 charges
wand of cure light wounds with 38 charges
wand of mage armor with 47 44 charges
wayfinder
masterwork magic identification tool
circlet of persuasion
headband of alluring charisma +2
belt of mighty constitution +2