Yen Jinsa Taishin
|
save: 1d20 + 6 ⇒ (10) + 6 = 16
spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Jinsa has no idea what he was hit with, but he knows he does not appreciate it.
overall, took 5 damage
Chandu
|
I completey missed that I had damage still on me. Do you object to be wanding myself back to full before we get here?
Will save, herosim: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Ow, that hurt snarls Chandu. Take heart friends and we will prevail
Taking a step forward Chandu casts a spell and suddently there are 1d4 + 2 ⇒ (4) + 2 = 6 extra copies of her. Her spear bursts into light as she prepares to meet the minotaurs.
Starting inspire as a move action, standard to cast mirror image, free for arcane strike, free for 5' step
If you have ranged attacks try and take the flying one down.
Spear, heroism, inspire, pa: 1d20 + 11 + 2 + 2 - 2 ⇒ (15) + 11 + 2 + 2 - 2 = 28
Damage, inspire, pa, as: 1d8 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24
Spear, heroism, inspire, pa: 1d20 + 11 + 2 + 2 - 2 ⇒ (19) + 11 + 2 + 2 - 2 = 32
Damage, inspire, pa, as: 1d8 + 8 + 2 + 6 ⇒ (2) + 8 + 2 + 6 = 18
Spear, heroism, inspire, pa: 1d20 + 11 + 2 + 2 - 2 ⇒ (8) + 11 + 2 + 2 - 2 = 21
Damage, inspire, pa, as: 1d8 + 8 + 2 + 6 ⇒ (5) + 8 + 2 + 6 = 21
Spear, heroism, inspire, pa: 1d20 + 11 + 2 + 2 - 2 ⇒ (6) + 11 + 2 + 2 - 2 = 19
Damage, inspire, pa, as: 1d8 + 8 + 2 + 6 ⇒ (7) + 8 + 2 + 6 = 23
| GM Blake |
Grog: Just the yellow bordered Captain.
Thran: I had to move you 5 ft closer to have red be in range and not obstructed.
Thranalas fires a ray of burning energy into the nearest minotaur guard, charring his hide.
Combat! Round 1. Bold may act.
Jinsa (-5 hp): Magic Missile
Captain Nakarr (-2 hp): Spell
Grog
Thranalas (-10 hp): Searing Light (hit)
Bonaventure
Chandu(-10 hp): Mirror Image
Blue
Radagast
Red (-18 hp)
Chandu
|
Chandu sighs slighty, Grog, you know it is possible to let them enemy come to us, that way you dont run into a meat grinder
| GM Blake |
Save-bot Grog: 1d20 + 5 ⇒ (12) + 5 = 17
Save-bot Bonaventure: 1d20 + 7 ⇒ (6) + 7 = 13
Red AOO: 1d20 + 9 ⇒ (15) + 9 = 24
S: 3d6 + 6 ⇒ (4, 3, 2) + 6 = 15
Blue Greataxe: 1d20 + 9 ⇒ (13) + 9 = 22
S: 3d6 + 6 ⇒ (5, 4, 2) + 6 = 17
The minotaur nearly takes off Grog's arm as he raises it to display his ax. The other minotaur moves in to join the melee and cuts a deep wound in the half-orc's shoulder.
Combat! Round 1. Bold may act.
Jinsa (-5 hp): Magic Missile
Captain Nakarr (-2 hp): Spell
Grog (-42 hp): Double move
Thranalas (-10 hp): Searing Light (hit)
Chandu(-10 hp): Mirror Image
Blue: Hit
Bonaventure (-20 hp; sickened 3/3)
Radagast (Will save pending)
Red (-18 hp) (aao taken)
Bonaventure!
|
Sorry, Sunday was the last day of a convention, that plus travel plus sick equals no posts.
Bonaventure begins casting a spell.
| GM Blake |
Greataxe: 1d20 + 9 ⇒ (10) + 9 = 19
S: 3d6 + 6 ⇒ (3, 5, 3) + 6 = 17
Healing: 5d6 ⇒ (3, 6, 6, 4, 4) = 23
Greataxe: 1d20 + 4 ⇒ (15) + 4 = 19
S: 3d6 + 6 ⇒ (4, 2, 5) + 6 = 17
Gore: 1d20 + 4 ⇒ (20) + 4 = 24 Gore not taken as Grog went down.
P: 1d6 + 2 ⇒ (3) + 2 = 5
The minotaur swings his ax and slays the half-orc warrior with a powerful chop to the shoulder. He then moves on to threaten the druid and the owlbear.
Combat! Round 2. Bold may act.
RETCONNED
Jinsa
Captain Nakarr (-2 hp): Spell
Grog (-53 hp; dying)
Thranalas: Searing Light (hit)
Chandu: Mirror Image
Blue: Hit
Bonaventure (sickened 3/3): Begin Summon
Radagast: Move
Fluffy: Move
Red (-18 hp): Hit, Hit
Chandu
|
Chandu cries out, No Grog!
I tried to warn him...
Chandu
|
the Burst of healing aid went off? Did I regain hit points?
I dont believe so, we recieved an aid token with a boost to the healing effect but we havent actually used it. We could if our GM was happy to retcon it getting used given we received it before you died. Of course, that might just mean the minotaur full attacks you and you are dead anyway.
Bonaventure!
|
We were all pretty beat up, I should have suggested using the burst of healing aid token.
| GM Blake |
I had sent this up the VO chain, but to save you from anxiety and because I don't like to kill characters, I have retconned the use to the Aid Token. Chandu was almost prescient. Fortunately, the second ax strike dropped you before the critical gore.
That said: Consider that your mulligan.
| GM Blake |
Glaive: 1d20 + 11 ⇒ (14) + 11 = 25
S: 2d8 + 9 ⇒ (6, 1) + 9 = 16
Trusting his guards to deal with the beast, Captain Nakarr swoops over to deal with the beast's master.
Combat! Round 2. Bold may act.
Captain Nakarr (-2 hp): Hit
Jinsa
Grog (-53 hp; dying)
Thranalas
Chandu
Blue: Hit
Bonaventure (sickened 3/3): Begin Summon
Radagast (-16 hp): Move
Fluffy: Move
Red (-18 hp): Hit, Hit
Yen Jinsa Taishin
|
Jinsa changes tactics and moves to cast the magic missile using his own magical reserves.
magic missile vs red: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
Thranalas
|
Thran, reacting to the horror of the violence upon his fellow Pathfinders, tries to buy some time, He casts a quick spell of dazing at the middle minotaur. Daze Monster on Blue, Will DC 19 neg.
Bonaventure!
|
Bonaventure completes his spell and five celestial eagles appear high in the air and descend on the flying minotaur. They flash with celestial radiance as they attack.
He draws a wand and uses it to bless his allies.
| Summoned Monster! |
One of them provokes an AoO as they dive bomb the flying minotaur (unless he happens to have Combat Reflexes). I'm going to assume that one of them is going to die on the way in, but if by some miracle he survives I'll roll an attack for him. They are just above the minotaur, so assuming there is 15 feet between the minotaur and ground, and he is 10 feet or 2 squares tall, then they are 30 feet up.
I don't know how to create that height marker for them like the minotaur has.
Augmented Celestial Eagle—HP: 7/7 | AC: 14 (13 Tch, 12 FF) | CMB: +1, CMD: 13 | F: +5, R: +4, W: +2; | DR 3/evil | Resist acid/cold/electricity 5 | SR 5
6 rounds remaining
blue bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (11) + 3 + 1 + 1 + 2 = 18
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
red bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
yellow bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8 damage
green bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (4) + 3 + 1 + 1 + 2 = 11
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7 damage
(probably dead) pink bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
| GM Blake |
Caster Level Check (Jinsa): 1d20 + 5 ⇒ (18) + 5 = 23
Blue Will: 1d20 + 5 ⇒ (13) + 5 = 18
Jinsa's force missiles slam into the half-fiend's chest, denting his armor.
One of the two minotaur guard's eyes glaze over.
Combat! Round 2. Bold may act.
Captain Nakarr (-12 hp): Hit
Jinsa: Cast
Grog (-53 hp; dying)
Thranalas: Cast
Chandu
Blue (dazed)
Bonaventure (sickened 3/3): Begin Summon (pre-posted completion - 1 hit)
Radagast (-16 hp): Move
Fluffy: Move
Red (-18 hp): Hit, Hit
Chandu
|
Chandu rushes forward, unable to help Grog this round she at least tries to limit what the minotaurs can achieve.
She casts a spell, rendering the ground beneath them slippy and treacherous.
Single move, cast grease beneath the two minotaurs, DC15 reflex save from both or fall prone. Free action to maintain inspire, free for arcane strike.
| GM Blake |
Blue: 1d20 + 5 ⇒ (8) + 5 = 13
Red: 1d20 + 5 ⇒ (10) + 5 = 15
The dazed minotaur falls to the sand, still staring blankly at things only it can see. The other minotaur manages to keep his footing.
Five golden eagles appear and harry the demonic minotaur, although he seems unbothered by them, only coming away with a small scratch.
Combat! Round 2. Bold may act.
Inspire Courage +2; Bless
Captain Nakarr (-12 hp): Hit
Jinsa: Cast
Grog (-54 hp [-10]; dying)
Thranalas: Cast
Chandu: Cast
Blue (dazed)
Bonaventure (sickened 2/3): Summon, Cast
Radagast (-16 hp)
Fluffy
Red (-18 hp)
Bonaventure!
|
Bonaventure calls out to Chandu.
Radagast the Brown
|
With a grunt of surprise (and a wince of pain), Radagast directs Fluffy to focus on the prone minotaur, as he does the same.
Bite: 1d20 + 10 + 1 + 4 + 2 ⇒ (19) + 10 + 1 + 4 + 2 = 36, for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 damage.
Claw: 1d20 + 10 + 1 + 4 + 2 ⇒ (16) + 10 + 1 + 4 + 2 = 33, for 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12 damage.
Claw: 1d20 + 10 + 1 + 4 + 2 ⇒ (12) + 10 + 1 + 4 + 2 = 29, for 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 damage.
MW Cold Iron Scythe: 1d20 + 7 + 1 + 4 + 2 ⇒ (6) + 7 + 1 + 4 + 2 = 20, for 2d6 + 13 + 2 ⇒ (5, 4) + 13 + 2 = 24 damage.
| GM Blake |
Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13
Greataxe: 1d20 + 9 ⇒ (14) + 9 = 23
S: 3d6 + 6 ⇒ (1, 1, 4) + 6 = 12
Glaive: 1d20 + 11 ⇒ (9) + 11 = 20
S: 2d8 + 9 ⇒ (5, 8) + 9 = 22
The owlbear tears into the fallen minotaur, and then Radagast strikes it with supernatural strength. The scythe's blow leaves it bleeding on the sands.
The remaining minotaur careful steps over his fallen comrade and the greasy sand to strike Radagast with a powerful--if glancing--blow.
The captain continues to circle over the druid, leaving the flock of celestial eagles to strike a more solid blow against Radagast.
Feel free to spoiler those eagle AOOs.
Combat! Round 3. Bold may act.
Inspire Courage +2; Bless
Captain Nakarr (-12 hp): Hit
Jinsa
Grog (-54 hp [-10]; dying)
Thranalas
Chandu
Bonaventure (sickened 2/3)
Radagast (-40 hp)
Fluffy
Red (-18 hp): Hit
Radagast the Brown
|
Fluffy and Radagast step forward...
Fluffy(Acrobatics): 1d20 - 1 ⇒ (12) - 1 = 11.
...with Fluffy slipping and sliding slightly, but nevertheless maintaining his footing.
Both then attempt to finish-off Red.
Bite: 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18, for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage.
Claw: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29, for 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage.
Claw: 1d20 + 10 + 1 + 2 ⇒ (10) + 10 + 1 + 2 = 23, for 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 damage.
MW Cold Iron Scythe: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23, for 2d4 + 13 + 2 ⇒ (4, 2) + 13 + 2 = 21 damage.
"If someone could do something about the flying beast, that would be much appreciated - I can't take another of those hits!"
| Summoned Monster! |
Augmented Celestial Eagle—HP: 7/7 | AC: 14 (13 Tch, 12 FF) | CMB: +1, CMD: 13 | F: +5, R: +4, W: +2; | DR 3/evil | Resist acid/cold/electricity 5 | SR 5
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7 damage
red bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (9) + 3 + 1 + 1 + 2 = 16
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damagee
yellow bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (10) + 3 + 1 + 1 + 2 = 17
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 damage
green bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
pink bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (4) + 3 + 1 + 1 + 2 = 11
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
Bonaventure!
|
"I shall do what I can Radagast. I am sorry Grog, but you will have to wait a moment for mein help."
Before his flock of eagles has a chance to swarm the flying minotaur, Bonaventure conjures a cloud of golden dust which glitters as it falls, encompassing the two remaining minotaurs.
Since they are only 5 feet apart vertically I should be able to get them both in a 10' burst, assuming that the red minotaur isn't killed by Radagast & Co.'s attacks. Glitterdust Will save DC 18.
| Summoned Monster! |
Augmented Celestial Eagle—HP: 7/7 | AC: 14 (13 Tch, 12 FF) | CMB: +1, CMD: 13 | F: +5, R: +4, W: +2; | DR 3/evil | Resist acid/cold/electricity 5 | SR 5
5 rounds remaining.
blue bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (7) + 3 + 1 + 1 + 2 = 14
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7 damage
red bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8 damagee
yellow bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (13) + 3 + 1 + 1 + 2 = 20
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
green bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (18) + 3 + 1 + 1 + 2 = 25
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
pink bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (14) + 3 + 1 + 1 + 2 = 21
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 damage
Chandu
|
Chandu hurries forward maintaining towards the remaining ground bound minotaur. Take heart friends and we will overcome
She strikes, hoping to bring it down quickly.
Spear, inspire, heroism, pa: 1d20 + 11 + 2 + 2 - 2 ⇒ (11) + 11 + 2 + 2 - 2 = 24
Damage, inspire, pa, as: 1d8 + 8 + 2 + 6 + 2 ⇒ (2) + 8 + 2 + 6 + 2 = 20
If it is already down she will instead move up to Grog, drawing a wand on the way, and heal him for 1d8 + 1 ⇒ (8) + 1 = 9 so he doesnt die
Chandu
|
Fluffy and Radagast step forward...
Fluffy(Acrobatics): 1d20-1.
The grease is the green highlighted square, Flully doesnt look like he is in it.
Yen Jinsa Taishin
|
Jinsa fires another round off of his Wand, this time taking aim at the captian.
wand of MM: 1d4 + 1 ⇒ (2) + 1 = 3
| GM Blake |
It looks like someone accidentally moved the grease marker. Fluffy did not enter the grease.
[spoiler=GM Screen]
Will: 1d20 + 6 ⇒ (14) + 6 = 20
AAO: 1d20 + 11 ⇒ (16) + 11 = 27
Wand vs. SR: 1d20 + 1 ⇒ (7) + 1 = 8
The owlbear moves on to the next minotaur, tearing into the brute savagely. Staggered, it manifests little defense against Radagast's scythe, and the druid decapitates the beast.
One of the eagles manages to scratch the minotaur as it leaves the flock. As the flock makes their way toward the captain, he destroys one of the eagles with an off-hand swing of the glaive. Some of the eagles manage to scratch the demonic minotaur.
Chandu hurries to Grog's side and stabilizes him with the magic from her wand.
This time, the force missile from Jinsa's wand fades into nothingness as it approaches the captain. (Gong forward, give me Caster Level checks for any spells that are affected by SR targeting the captain).
Combat! Round 3. Bold may act.
Inspire Courage +2; Bless
Captain Nakarr (-22 hp)
Jinsa: Wand
Grog (-45 hp [-1]; stable)
Thranalas
Chandu: Wand
Bonaventure (sickened 1/3): Cast (saved)
Radagast (-40 hp): Hit
Fluffy: Hit
| GM Blake |
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Fly: 1d20 + 0 ⇒ (4) + 0 = 4
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Glaive: 1d20 + 11 ⇒ (2) + 11 = 13
S: 2d8 + 9 ⇒ (3, 2) + 9 = 14
The eagles drive the minotaur from the air, though he manages to keep both his footing and the grip on his glaive. The demonic captain attempts to take out his frustrations on the closest sentient--and remove the beast from the equation--but Radagast's armor absorbs the blow.
Man, flying rules are intricate.
Combat! Round 3. Bold may act.
Inspire Courage +2; Bless
Captain Nakarr (-22 hp): Miss
Jinsa
Grog (-45 hp [-1]; stable)
Thranalas
Chandu
Bonaventure (sickened 1/3)
Radagast (-40 hp)
Fluffy
| Summoned Monster! |
Augmented Celestial Eagle—HP: 7/7 | AC: 14 (13 Tch, 12 FF) | CMB: +1, CMD: 13 | F: +5, R: +4, W: +2; | DR 3/evil | Resist acid/cold/electricity 5 | SR 5
The eagles dive down on the falling minotaur.
4 rounds remaining.
I'm not sure how far the minotaur fell, but he'll probably get an AoO on one of the eagles as it comes down to attack.
red bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (13) + 3 + 1 + 1 + 2 = 20
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7 damage
yellow bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (12) + 3 + 1 + 1 + 2 = 19
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8 damage
green bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (15) + 3 + 1 + 1 + 2 = 22
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 damage
pink bite (bless, higher ground, inspire courage): 1d20 + 3 + 1 + 1 + 2 ⇒ (13) + 3 + 1 + 1 + 2 = 20
bludgeoning, piercing, slashing (inspire courage, smite evil): 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 damage
Bonaventure!
|
Bonaventure moves forward and lobs a glob of acid at the winged minotaur.
acid splash (bless, inspire courage, melee, sickened): 1d20 + 5 + 1 + 2 - 4 - 2 ⇒ (4) + 5 + 1 + 2 - 4 - 2 = 6
acid damage, no SR: 1d3 ⇒ 2
Radagast the Brown
|
Radagast breathes a sigh of relief when the minotaur's somewhat distracted blow is turned aside by his armor.
Fluffy, hooting and hollering, attempts to rip into the minotaur...
Bite: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15, for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 magical damage.
Claw: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30, for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 magical damage.
Claw: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21, for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 magical damage.
Whilst Radgast grits his teeth...
Acrobatics: 1d20 - 2 ⇒ (14) - 2 = 12.
...5' steps into the grease and, somehow, manages to keep his footing...
MW Cold Iron Scythe: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24, for 2d4 + 13 + 2 ⇒ (3, 1) + 13 + 2 = 19 Cold Iron damage.
...and takes a solid swing at his tormentor.
Yen Jinsa Taishin
|
Jinsa moves in. Double move
| GM Blake |
Glaive: 1d20 + 11 ⇒ (1) + 11 = 12
Captain Nakarr takes another off-hand swing at the flock of eagles descending upon him but somehow manages to not strike a single one. They continue to peck away at him.
Bonaventure fires a glob of acid at the minotaur, but it slices to the left.
Fluffy finds that this minotaur is tougher than the last two as his armor rebuffs every swipe. Radagast, however, strikes well, even if the demonic flesh resists the blade.
Combat! Round 3. Bold may act.
Inspire Courage +2; Bless
Captain Nakarr (-45 hp): Miss
Jinsa: Move
Grog (-45 hp [-1]; stable)
Thranalas
Chandu
Bonaventure: Cast/Miss
Radagast (-40 hp): Hit
Fluffy: Miss
| GM Blake |
Oh, my reading got scrambled on the string of numbers.
Radagast brings the captain down.
You now have the choice to: head back to the city to defend the docks (water/ship combat) or take on the next tougher minotaur captain.
EDIT: You have as much time as you want to take to get your companions back to fighting strength. It's 30 minutes back to the docks or 5 minutes to the next captain.
Radagast the Brown
|
Radagast sighs in relief when the minotaur goes down.
He then pulls out a wand and taps Grog with it, to bring him to consciousness, and then heals his own wounds.
Grog:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
Radagast:
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.