
DM Omen |

Awesome. See we're already having more interesting feats being taken!
Naturally the feat tax system is easy to integrate, but adjusting for ABP and wealth is a bit more of a challenge. Let me know if anybody needs help adjusting their gear.
Right now the benefits of ABP should include the resistance bonus of +1 to all saves, a set of +1 armor (or clothes), and a +1 weapon.

Esdras Martalen |

About the ABP, are we using the "standard" rules within it for weapons or the alternate posted on the blog? It was mentioned in the boards (by Paizo developers) that the blog approach is the better way to go and it wasn't the "standard/official" rule because of page count.
Nevertheless, in Esdras's case, he spent 4000gp on enchantments on his armor, weapon and cloak of resistance, meaning that he is 1000gp short on items. To make it easier, I'll 'save' this gold so I can turn his sword really magical when I get the total amount of gold.

DM Omen |

Although it may or may not be better, right now I view it as an unnecessary mathematical complication I would rather avoid. You will get cool gear, I assure you, and some minor math tweaks from this system will not create more good for the game than the headache of trying to track character wealth it will give to me.
But I appreciate you pointing it out, it is something I will look into further down the road when considering rules for my future campaigns.

DM Omen |

Yes, and nobody is blocking it, although you would have to...
*looks at other players*
Although you are absolutely free to do what you choose, just a friendly reminder that the High Cardinal advised you not to try anything :)
*whistles innocently*

DM Omen |

Apologies for the delays. Normally I like to run my games at a faster pace than this, but between work ramping up and a play I'm involved in opening tonight, I have been struggling to find enough time in the day to even eat. But luckily I have Benjamin's introduction done, and Caitlyn's will be simpler and starting at a later date.
On a brighter note, I've found a wonderful resource for creating maps and I'm really excited about the level of detail I can include on custom maps now!

DM Omen |

RP Tools forum, people just make art and upload it for all to use.
I don't like rigid map making software. I always want to do something the software isn't capable of, and I would rather spend extra time to get exactly what I want.

Draegar Ironhide |

Mapmaking is a hobby of mine.
I use Roll20, and at this point I have a lot of art assets. The sad thing is they aren't shareable.
However, there is a workaround. I can host a game and promote other people to GM, which allows them to mess with all the art assets on a map I'm hosting.
So if you want a high-detail custom map, you can link me to a few base images you want to use, I can put them down as a map, and drop a bunch of related art assets in the margins. Then you can mess with them as much as you want. It's basically art-legos.
In my opinion, the lighting effects alone make Roll20 the best map platform out there.
If you want to see what a finished map looks like complete with lighting effects, you can mess around with this one.
There are 4 gold-bordered player tokens on the map you can freely move around ( If you zoom the map out to 20% they should be really easy to find. Then just center the map on the token and zoom back in to see the detail). I have it set so you can move through walls to make navigation easier.

Caitlyn Duske |

I am a subscriber of Roll20 and find it to be the best overall platform to use for all of my games. We use it in my live games with a projector onto a whiteboard and I use it for my virtual tabletop games as well.
I love Roll20!

Esdras Martalen |

I really like to make maps too, mostly world maps, using the old pen and paper. It sure takes time and sometimes is limited to skill but the results are great most of the time.

DM Omen |

Oh ho ho, this conversation. Yes if you go back through the history of the boards, I used to be pretty deeply involved in discussions on the rules forums. This was one of the nastier topics.
I generally allow readying actions outside of combat if the enemy is not aware of you. And even then, its usually along the lines of "if somebody starts initiative I am ready for the surprise round", like what happened with Forg earlier. For example:
1) A wizard is hiding in plain sight using invisibility. If negotiations go south and somebody attack his allies, he wants to teleport the party away. In this case I would allow a readied action, presuming nobody could notice him through the invisibility.
2) A rogue is holding a concealed weapon on a spring-loaded sheath. He is hoping to lie his way past some guards, but if things go poorly he wants to stab the guard. In this case I would not allow a readied action, because the enemy (or potential enemy) is able to see him.
I hope that makes sense and seems fair.
Also this specific instance was a little weird, because he was already holding his action long before you and the Knights entered the room.
However I don't want to discourage a creative violent solution to the problem. Perhaps a creative approach will allow you to get the drop on the man holding the knife, and I'm definitely open to that. But charging him across the room will certainly be too slow and easy to react to.

Draegar Ironhide |

My rough intent (albeit unsaid because I figured we'd be rolling initiative before it mattered) was to charge in when the guards breached the door.
Since readying outside of combat is loosely allowed, in the future I'll make sure to state my intentions before any door breach.

Draegar Ironhide |

Next question-
Those windows on the right side of the map- Do those go to the outside of the ship, or to the deck?
How hard/how long would it take to do a surprise attack from behind, smashing through the window from the outside?

DM Omen |

That's fair. And I'd be happy to run it as such. But I believe I will stick to the reasoning that charging across the room is too telegraphed and time consuming to prevent his action, but you will have the choice of how to handle it. If you decide to follow through with the charge you will definitely act before everybody else except that one man.
They go to the outside of the ship. That would have actually not been too difficult, throw down some rope and smash your way in, definitely would have caught them off guard.

DM Omen |

Ah, it seems we are running into yet another hotly debated rules topic. Identifying spells.
I've put a lot of thought into this, and after much consideration and hearing a lot of opinions and arguments, I have ruled that magic always manifests in some observable way. Even if still and silent. Perhaps your eyes glow, perhaps the air around you shimmers, perhaps your left ear turns purple. Regardless, something happens that lets onlookers know something magical is happening. The details of which are entirely up to your discretion, as long as it's something that is noticeable.
Now even though something happens, that does not mean it is seen. Somebody would still need to make a perception check to notice whatever weird little magical quirk was presented. You could fool somebody with various tricks, even as simple as going "Hey look over there!" And casting the spell while they were distracted.
In addition, if you're not trained in spellcraft, and the effects aren't completely obvious (i.e. a fireball spell), they will likely have no idea what magic you just cast, only that you did do magic. You could have just cast a reality-changing 9th level spell, but unless the effects are obvious, for all they know you just used prestidigitation to clean your boots.
That goes for everybody, but I wanted to point it out now since Esdras seems to be under the impression that because his spell is psychic nobody will notice he did something magical. Since he is actively talking to the people and they are focused on him, they will almost certainly notice the telltale signs of magic on him. Perhaps something as simple as his sword glowing, perhaps something much more harrowing like his appearance flickering into the summoned spirit for a split second.

Esdras Martalen |

Ah, it seems we are running into yet another hotly debated rules topic. Identifying spells.
I've put a lot of thought into this, and after much consideration and hearing a lot of opinions and arguments, I have ruled that magic always manifests in some observable way. Even if still and silent. Perhaps your eyes glow, perhaps the air around you shimmers, perhaps your left ear turns purple. Regardless, something happens that lets onlookers know something magical is happening. The details of which are entirely up to your discretion, as long as it's something that is noticeable.
Now even though something happens, that does not mean it is seen. Somebody would still need to make a perception check to notice whatever weird little magical quirk was presented. You could fool somebody with various tricks, even as simple as going "Hey look over there!" And casting the spell while they were distracted.
In addition, if you're not trained in spellcraft, and the effects aren't completely obvious (i.e. a fireball spell), they will likely have no idea what magic you just cast, only that you did do magic. You could have just cast a reality-changing 9th level spell, but unless the effects are obvious, for all they know you just used prestidigitation to clean your boots.
That goes for everybody, but I wanted to point it out now since Esdras seems to be under the impression that because his spell is psychic nobody will notice he did something magical. Since he is actively talking to the people and they are focused on him, they will almost certainly notice the telltale signs of magic on him. Perhaps something as simple as his sword glowing, perhaps something much more harrowing like his appearance flickering into the summoned spirit for a split second.
Ok, no problems. In this case, I believe the most logical way would be for his sword to glow for a moment. I was indeed thinking there would not be any sign, but not solely because it was a psychic magic, but instead because it doesn't have an obvious effect, like the fireball in the exemple. I've had GM's doing it like you said (all magic have signs) and others saying that some spells have no signs. I'm good with either approaches and will take that in consideration in the future.

Esdras Martalen |

GM, a question before I post: What is your take on combat maneuvers used against an ally? I'm specially interested in the Drag or Reposition maneuver here, intending to move in and take the High Cardinal out of danger.
Most combat maneuvers specify a "foe" or an "opponent" as the target, but I don't really see a reason for not use them against allies.