
Sebecloki |

Any fan of scarred lands out there?
My idea is the Chelish are replaced by Calastians.
I haven't looked at the Pathfinder conversion from Onyx Press, I'd be happy to just use equivalents from Pathfinder, like drow nobles for shadow elves etc. We can easily convert any 3.5 options by just adding feats.
This would be a high power campaign with a lot of optional 3rd party rules.
If there's interest, I'll try to start developing some conversion guidelines, or even get the Onyx Press conversion for everyone to use.

Sebecloki |

It really is a great setting; hopefully there will be some additional interest. I think Kintargo would be replaced by one of those southern cities the Calastians control as vassal states, I'll have to pull out my old books to find a good fit.
I'm thinking of having everyone start at 6th level to make it possible for someone to take a prestige class when making their character, and there are a whole lots of interesting ones for Scarred Lands. I'd just bump up the threat level of the adversaries.

Cuàn |

This could be interesting. I'm not very familiar with Scarred Lands but it looks fun.
A simple google search actually found me the Obsidian Path Player's Guide in pdf on the net. It's the official Pathfinder conversion.

Sebecloki |

I'm looking at the conversion, and it seems to have a strong component of epic level adventuring.
Looking at some of the options, I'm wondering if we might also use stuff from Godbound with the idea that the characters are children/scions of the different gods, characters that fought in the Divine War against the Titans. Maybe they did and are only now reawakening to that fact, or something like that...

Sebecloki |

I'm not wedded to doing Hell's Rebels either -- it's just hard to get people to play non-Golarian settings without one of popular APs as a 'hook'.
I'm willing to work with people on back story.
This might sound kind of crazy, but I was thinking at the upper levels we could combine epic and mythic fighting Salercian lords, reawakened Titans, that sort of thing.

Storyteller Shadow |

I'm not wedded to doing Hell's Rebels either -- it's just hard to get people to play non-Golarian settings without one of popular APs as a 'hook'.
I'm willing to work with people on back story.
This might sound kind of crazy, but I was thinking at the upper levels we could combine epic and mythic fighting Salercian lords, reawakened Titans, that sort of thing.
Fine for me, I am enjoying the Dark Sun campaign you are running so I have confidence in this one.

Grumbaki |

I'm in your dark sun campaign too. Despite me not being able to post quite as much as I'd like, it's always a treat to read your posts. Even those not directed at my character. :)
For godbound, I'll say that Scarred Lands seems like a good choice.
I have an idea, if you do want to go godbound. Because the Scarred Lands borrow so heavily from Greek Mythology, how about the PCs be demigods?
https://en.wikipedia.org/wiki/List_of_demigods
In the greek sense, that means they are the child of a god and a mortal. Heroes like Perseus were demigods, as where characters such as Helen. It would neatly explain why the PCs have mythic and/or godbound powers, and would explain why they would be the ones who would eventually battle the titans.
And if you still want to do the usual gestalt, an idea to go along with that:
Class 1 has to be Godling:
https://www.d20pfsrd.com/classes/3rd-party-classes/rogue-genius-games/might y-godling/
Plenty of room for cutsomization, especially with the second gestalt class. And keeps everyone really focused on the godling feel.

Sebecloki |

I like Grumbaki's idea a lot. Would everyone else be willing to do that?
I'm starting to reimagine this a bit as a series of high powered, linked one-offs rather than a long term campaign. Like, start at level 10, five mythic tiers and go from there. How would everyone feel about that?
I'd imagine perhaps even a group of demi gods and demi titans fighting the salercians and other super powered threats. Give me a chance to dig into the epic level bestiary and other sources of super powered monsters. The adventures would be more things like 'assassinate king Virduk', and would be more like a labors of heracles kind of set up.

Cuàn |

Based on my reading there would be 2 titans that are fair game as parents: Denev and Golthain.
I'd love to play a Manticora Shifter using the Adaptive Shifter archetype. The idea being that the character would be closer to the legendary manticore than her kin.
As for starting point, all demihumans started somewhere. I'd also love to play out their beginning and how they met.

Sebecloki |

I was thinking maybe the first adventure can be during the Divine War, and you can assault a major Titan stronghold or something of that sort.
I think we will start at 10th level, with five mythic tiers, and the standard array of Godbound words (is it six?).
For stats, roll 5d6, drop the two lowest. You can do that three times and choose the best set.
For classes, except for the rule that one part of the gestalt has to be godling, anything else goes.
We won't use automatic bonus progression for this game, so choose some appropriate magical items for that level of character.
1 feat per level.
Background skills.
What else do I need to specify?

Sebecloki |

The Scarred Lands setting sounds pretty cool, though I don't know more then 2 minutes of reading on Wikipedia can tell me. I'd be interested in a game.
I don't think this will be a problem -- we're going to need several weeks to build this complicated of characters, so there should be ample time to read up on lore.

Grumbaki |

5d6 ⇒ (6, 2, 3, 5, 6) = 22
5d6 ⇒ (3, 5, 4, 5, 1) = 18
5d6 ⇒ (1, 5, 2, 3, 6) = 17
5d6 ⇒ (2, 3, 5, 2, 1) = 13
5d6 ⇒ (3, 1, 2, 5, 4) = 15
5d6 ⇒ (4, 2, 2, 4, 4) = 16
5d6 ⇒ (5, 5, 2, 2, 1) = 15
5d6 ⇒ (5, 6, 3, 1, 3) = 18
5d6 ⇒ (5, 4, 5, 6, 4) = 24
5d6 ⇒ (4, 2, 5, 4, 1) = 16
5d6 ⇒ (1, 2, 1, 4, 3) = 11
5d6 ⇒ (5, 2, 1, 1, 4) = 13
5d6 ⇒ (5, 1, 6, 1, 3) = 16
5d6 ⇒ (1, 5, 1, 5, 1) = 13
5d6 ⇒ (6, 1, 6, 6, 2) = 21
5d6 ⇒ (4, 6, 2, 3, 3) = 18
5d6 ⇒ (6, 1, 6, 2, 5) = 20
5d6 ⇒ (1, 2, 1, 1, 5) = 10
Dwarven Mighty Godling Zen Archer Monk
18/17/14/13/11/8
37 point buy
Str (18) Dex (11) Con (16) Int (13+1=14) Wis (19+1=20) Cha (6)
I can work with this.
Dwarf:
* Stoic Negotiator (+2 Diplomacy and Bluff)
Traits:
* Bruising Intellect (Int for Intimidate)
* Empathic Diplomat (Wis for Diplomacy)
Build will be coming up

Helikon |

I really like the catfolks.
Roll1: 5d6 - 1 - 4 ⇒ (5, 1, 5, 4, 4) - 1 - 4 = 14
Roll2: 5d6 - 1 - 1 ⇒ (6, 1, 2, 6, 1) - 1 - 1 = 14
Roll3: 5d6 - 2 - 3 ⇒ (6, 2, 3, 3, 4) - 2 - 3 = 13
Roll4: 5d6 - 1 - 1 ⇒ (2, 5, 1, 5, 1) - 1 - 1 = 12
Roll5: 5d6 - 1 - 3 ⇒ (3, 5, 1, 6, 6) - 1 - 3 = 17
Roll6: 5d6 - 1 - 4 ⇒ (4, 6, 5, 1, 6) - 1 - 4 = 17
==> 17 17 14 14 13 12
Roll1: 5d6 - 1 - 2 ⇒ (1, 2, 4, 5, 4) - 1 - 2 = 13
Roll2: 5d6 - 1 - 3 ⇒ (6, 1, 5, 4, 3) - 1 - 3 = 15
Roll3: 5d6 - 1 - 2 ⇒ (4, 2, 6, 6, 1) - 1 - 2 = 16
Roll4: 5d6 - 2 - 3 ⇒ (2, 6, 6, 3, 6) - 2 - 3 = 18
Roll5: 5d6 - 2 - 2 ⇒ (2, 6, 5, 2, 4) - 2 - 2 = 15
Roll6: 5d6 - 1 - 2 ⇒ (2, 4, 3, 2, 1) - 1 - 2 = 9
==> 18 16 15 15 13 09
Roll1: 5d6 - 1 - 2 ⇒ (2, 2, 1, 3, 1) - 1 - 2 = 6
Roll2: 5d6 - 1 - 1 ⇒ (6, 2, 3, 1, 3) - 1 - 1 = 13
Roll3: 5d6 - 1 - 1 ⇒ (1, 4, 6, 4, 1) - 1 - 1 = 14
Roll4: 5d6 - 1 - 4 ⇒ (5, 6, 1, 5, 4) - 1 - 4 = 16
Roll5: 5d6 - 1 - 2 ⇒ (1, 2, 6, 2, 3) - 1 - 2 = 11
Roll6: 5d6 - 1 - 1 ⇒ (6, 1, 3, 1, 1) - 1 - 1 = 10
==> 16 14 13 11 10 06 NO!
How about an eldritch godling / Divine Archer of Tanil

Brunhild Blackarrow |

In the process of putting character together.
Might I recommend for Godbound 1 Word and 2 points to buy abilities? With Mythic and Gestalt we’ve got a lot of toys to juggle. I think that by starting off with 1 word, it’d help focus our characters into godly roles. It would, in my mind, avoid overlapping with each other, so each PC feels more unique.
Also many words change stats. Having access to too many words makes rolling for stats irrelevant...

Storyteller Shadow |

5d6 ⇒ (2, 4, 3, 3, 5) = 17
5d6 ⇒ (5, 1, 6, 6, 4) = 22
5d6 ⇒ (1, 6, 6, 5, 5) = 23
5d6 ⇒ (3, 5, 6, 5, 3) = 22
5d6 ⇒ (2, 6, 3, 2, 6) = 19
5d6 ⇒ (4, 5, 2, 3, 1) = 15
Set 2
5d6 ⇒ (4, 3, 2, 4, 5) = 18
5d6 ⇒ (2, 5, 3, 1, 2) = 13
5d6 ⇒ (1, 4, 4, 3, 3) = 15
5d6 ⇒ (5, 3, 2, 1, 6) = 17
5d6 ⇒ (5, 3, 4, 1, 3) = 16
5d6 ⇒ (4, 6, 5, 2, 6) = 23
Set 3
5d6 ⇒ (3, 4, 1, 5, 4) = 17
5d6 ⇒ (6, 4, 6, 1, 4) = 21
5d6 ⇒ (1, 3, 4, 6, 4) = 18
5d6 ⇒ (2, 1, 6, 1, 3) = 13
5d6 ⇒ (2, 6, 1, 2, 6) = 17
5d6 ⇒ (1, 3, 4, 3, 5) = 16

Brunhild Blackarrow |

The volcano-god Vangal is the very embodiment of war. He is commonly depicted as a huge charioteer in filth-covered armor, beard and dreadlocks matted with blood. He wields two massive axes still encrusted with the blood of the titans he overcame. He has few human followers, as it's said that when he gains sufficient power, he'll bring about the destruction of Scarn itself. The few cults dedicated to him, called the Horsemen, are much-dreaded doomsayers and warriors
Bharak Blackarrow, Son of Vangal
* Godbound Word: Might (Str30! Shoulders as strong as the world / Stronger than you)
* Mythic: Champion
* Classes: Mighty Godling/Zen Archer
* Domains: Protection, Destruction-Rage, War-Tactics
* Spells (via bow) 3x Divine Favor, 3x Divine Power, 3x Greater Celestial Healing, 3x Breadth of Life, 3x Cleanse, 1x True Sight, 1x Tongues, 1x Tears to Wine
Bharak is the son of the God of War. Unlike his father, he has dedicated his life to controlling the fiery rage that burns within him. The dwarf, who possesses divine strength, has decided to avoid the fray as much as possible. For it is there that he is most likely to lose control. Rather, he fights at range, with a legendary longbow named Control. This longbow is part of him, it is the physical manifestation of his will to be more than the butcher that sired him. It’s arrows not only bring death, but life as well. With this bow he can heal the injured, and even bring the dead back to life.
Bharak seeks to show the people of Scarn that war, while destructive, need not be blindly so. That when controlled it need not be evil. He also fights to prove to everyone that mortals and gods alike are more than the destiny of their blood.

Cuàn |

I'd be looking at making my character a child of Mormo that was forcefully "adopted" by his divine half sister Belsameth. Belsameth used her divine might to win over my character and his harem and used them to murder the rest of the enclave they lived in, eventually forcing him to murder his harem. Then she left him to wallow in despair at his acts.
It was his other sister, Madriel, that offered him solace then and helped restore his sanity.
The idea for my character is that he'd be stuck between light and darkness, examplified by his two (half) sisters, Belsameth and Madriel. Due to what he did he can't ever return to his mother and he does not want to but he isn't sure what his place is. He doesn't want Belsameth and feels he's unworthy of Madriel.
For some added fun if we both get in, strictly speaking my character would be Kharak's uncle.
I'd be looking at making it either Asaath or Slitherin, leaning towards the former.