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Bhenqai slides down the former stairs and moves into a flanking position with Psamtic. I actually don’t know if he would get flanking if Psamtic hasn’t acted yet, so I’m just not going to factor that in and see how it goes.
Longsword w/PA: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Damage (Two-handing, Power Attack): 1d8 + 9 ⇒ (1) + 9 = 10
Slightly meta-gaming here (since we already know it's a wood golem): the flanking issue is irrelevant because I still would've missed its flat-footed AC, assuming that it's an average wood golem (which it obviously doesn't seem to be, since its DR/slashing).

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Still have company over but I told her I need to make time in my day to keep up on my games, so I promise not to disappear. Also, slight retcon; just noticed this thing is size large.
Bhenqai slides down into position and strikes the statue and it feels fully effective! The statue attacks Bhenqai right back.
slam: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8
slam: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (2) + 4 = 6
--
Round 1: the bold may act!
--
Ja’ali/Bhenqai
golem
Psamtic
Angoldir
Zoot

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"Oh this doesn't seem good at all. What a strange......sTrANge.......KILL!"
Psamtic will rage and swing at the golem with her greataxe. Of course it's Furious Focused and Power Attacked.
Here comes the BOOM: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d12 + 9 + 3 ⇒ (4) + 9 + 3 = 16

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Angoldir slides past the furious Psamtic to provide flanking to Bhenqai. (Moving through her square to avoid an AoO.) "Now - strike here!" he says to the genie as he carefully taps his cane on the golem.
Defensive Aid Another vs AC 10: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Success - Bhenqai gains a +4 bonus on his next attack agains the golem plus an additional +2 from flanking, while Angoldir gains a +2 to AC from fighting defensively.

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Angoldir slides past the furious Psamtic to provide flanking to Bhenqai. (Moving through her square to avoid an AoO.)
I'm not sure that actually works if her square is threatened. Though depending on if there's a ramp rail you might get some cover from that.
After asking her goddess for guidance, Zoot says "Maybe if you put the arrow-thingy in the the other way." to the thin-shouldered man and then stands back as he reloads his crossbow.
Casts guidance on Ja’ali. This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

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I swear I posted this before I left; it was ready on my GM google doc. I also apologize that I should have had Ja'ali act anyway...
Psamtic’s greataxe attack also feels very effective against the animated piece of wood. Angoldir and Zoot provide aid to their allies.
--
Round 2: the bold may act!
--
Ja’ali/Bhenqai
golem
Psamtic
Angoldir
Zoot

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Bhenqai grits his teeth and brings his sword against the golem along with a punch to the gut (if the golem had one)!
Longsword w/PA, Aid, Flank: 1d20 + 7 - 1 + 4 + 2 ⇒ (9) + 7 - 1 + 4 + 2 = 21
Slashing Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Secondary Slam w/PA, Flanking: 1d20 + 1 + 2 - 1 ⇒ (12) + 1 + 2 - 1 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
And hacks away at the golems wooden head!

GM Picatrix |

Bhenqai’s longsword hacks another chunk off the statue but his slam seems ineffective. The statue turns its attention to Psamtic.
slam: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 4 ⇒ (8) + 4 = 12
slam: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 4 ⇒ (4) + 4 = 8
--
Round 2-3: the bold may act!
--
Ja’ali/Bhenqai
golem
Psamtic
Angoldir
Zoot

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Psamtic shrugs off the attack and countinues the assault.
Greataxe: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d12 + 12 ⇒ (3) + 12 = 15
"Foul BEAST! DIE!"

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Angoldir again tries to distract the golem just enough for Bhenqai to take advantage of...
Sword Cane to Aid, Fighting Defensively vs AC 10: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
...but he is unable to keep up with its movements. They say the years catch up to you at the most inconvenient times... he thinks to himself before calling to the priestess, "Zoot! Psamtic might not be able to withstand another blow like that. Can you help her?"
Still providing flanking for Bhenqai at least.

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Bhenqai two-hands his sword and makes a chop for the golem’s legs!
Longsword w/PA, flank: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

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Ja’ali looks ready to shoot...until he sees how close he is to the golem. He steps back.
Damage: 1d10 ⇒ 7

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Psamtic’s greataxe chops into the statue through the shoulder separating the head and an arm. And with that, it stops moving.
Psamtic’s turn ends combat so you can save any resources used after that if you’d like. Gonna fast-forward a bit since I was absent last week.
There’s nothing more of interest in this room besides another door. Angoldir determines it is locked but not trapped. The magic key found in the bottom of the pool of keys fits the lock and you open the door.
This small chamber has a table on the opposite side of the room. On top of this table are a number of items, each with a small note attached.
Angoldir: potion of cat’s grace, potion of cure light wounds
Ja’ali: wand of protection from evil (10 charges), scroll of glitterdust
Kevin: potion of bull’s strength, oil of magic weapon
Stumpwater Jack: wand of cure light wounds (10 charges), scroll of lesser restoration
In case it isn't clear: Psamtic replaced Kevin on this mission and Zoot replaced Stumpwater Jack. You’ve cleared this floor! Where would you like to go now? To the only set of stairs leading down, perhaps?

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"Remember those pits that were supposed to have cushions at the bottom?" Angoldir says thoughtfully. "Perhaps this is part of the village's traditions as well." He pockets the potions with his name on them after inspecting them carefully.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Were there sets of stairs leading up as well? Or do they just "hop" over the passage? I've marked the spots with blue circles.

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Angoldir's inspection turns up nothing fishy.
They actually go under, not over. Which I neglected to note; I apologize.

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"Who is Stumpwater Jack and what sort of name is Kevin?" Zoot asks Angoldir and Ja'ali.

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"Yes. I mean 'Kevin'. What does that even mean? Who names someone 'Kevin'?" explains Zoot. Suddenly she wishes her identical twin sister Dingo were here. "I mean you and Angoldir have perfectly ordinary names and 'Stumpwater' is well, 'Stumpwater' right? But 'Kevin'?"

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It takes a bit for Psamtic to calm down from her rage, but after an uncomfortable silence she simply mutters under her breath, "Sorry about that. Enemy looked tough. My father taught me to bottle up my emotions until they were absolutely necessary. Seemed like a good time to let 'em out. I apologize for any inconvenience that may have caused."
Turning to Zoot, Psamtic utters, "I've heard stories of many kevins. Some buff, some evil, some just regular dudes. I believe I replaced a dude named Kevin! Looks like our tastes in gifts are the same as well." Thanks Jo! Haha!
Psamtic will also cautiously move to gather the gifts.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

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"Do we want to rest for a time before pressing further down into the crypt?" Angoldir asks, ignoring the discussion of names. "It might be wisest to be at peak capacity for whatever else is down there."

GM Picatrix |

As the Pathfinders gather their gifts and discuss names, the crypt is otherwise quiet.
You’re welcome to rest. Let me know when you’re ready to head down the stairs.

GM Picatrix |

Go ahead and assume you rested and got daily resources back. I got the next floor’s map up and added your tokens.
After resting without incident the Pathfinders make their way down the stairs to the lower level of the Crypt of the Everflame. At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the southern passageway, while the stench of rot emanates from the north.
What would you like to do?

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"Do we want to rest for a time before pressing further down into the crypt?"
"Zzzz... zzzz... zzzz..."
She of course uses her remaining channels for the day for healing if anyone was left wounded after the battle.

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"The presence of the smell to the north would suggest living - or once-living - creatures or plants," Angoldir says thoughtfully. "It would not be much of a stretch to imagine that the most immediate danger would be found there as well."
Soft inclination for north if no other party members have preferences.

GM Picatrix |

North it is. I moved your tokens. Psamtic said to bot this week so I’ll try to do so appropriately knowing she’s the main frontliner (although the genie’s not so bad either).
The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.
What would you like to do?

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"So how does it smell? The door, I mean."
Zoot's willing to give the place a quick once over.

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"Terrible, like everything else in this room," Angoldir says dryly. "But it certainly is interesting that there is such a strong odor without the decaying bodies that usually produce it. We may want to proceed with caution." He unsheathes his sword cane and listens closely for sights or sounds of movement.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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"Yeah. I can't smell the door over this rotting smell. Let's proceed carefully!"
Psamtic will slowly creep over to the next door in the room (following the left wall. cuz that's what I do)
Stealth: 1d20 - 5 ⇒ (11) - 5 = 6
It's not very quiet. The armor clanks around a lot.

GM Picatrix |

I moved your tokens in a plausible exploration-type way.
As the Pathfinders start exploring this reeking catacomb, several creatures emerge and attack!
Angoldir: 1d20 + 5 ⇒ (3) + 5 = 8
Ja’ali: 1d20 + 3 ⇒ (14) + 3 = 17
Psamtic: 1d20 + 1 ⇒ (10) + 1 = 11
Zoot: 1d20 + 1 ⇒ (17) + 1 = 18
dead guys: 1d20 + 0 ⇒ (11) + 0 = 11
Round 1: the bold may act!
—
Zoot
Ja’ali/Bhenqai
Psamtic
dead guys
Angoldir

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Psamtic steps forward and gives a mighty swing with her greataxe.
"Oh heavens. What in the world are you. You die like the rest of those rotten monsters, right?"
Greataxe, no rage: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d12 + 9 ⇒ (6) + 9 = 15

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knowledge (religion): 1d20 + 7 ⇒ (5) + 7 = 12
"Look! There's things!"
She moves through the maze clutching her holy symbol, an impossibly proportioned, very-definitely feminine figure swathed in ribbon, hoping to draw as many of the ghost monsters in the room closer before unleashing holy sexual hell upon them.
When the time comes she holds her holy Barbie doll aloft and calls upon Arshea's blessing. I am assuming the blocks with niches in them run from floor to ceiling so they would block a burst. Man, this post is so '80s.
Also since we knew were staying underground she would have prayed for light today over read magic.

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Bhenqai steps over against the nearby zombie and cracks into it!
Longsword w/PA: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Slam w/PA: 1d20 + 1 - 1 ⇒ (17) + 1 - 1 = 17
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

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Damage: 1d10 ⇒ 8

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Psamtic swings her greataxe into one of the walking dead creatures and it explodes in a burst of rotten, infected flesh.
FORT DC 11: 1d20 + 4 ⇒ (10) + 4 = 14
Zoot clutches her divine barbie doll, ready to blast the creatures with sexy positive energy when enough of them are in range. Nie 80's touch with the Pac•Man crop on your token.
Bhenqai strikes with his longsword but the creature still stands. Ja’ali readies his crossbow.
The walking dead creature near Bhenqai slams its rotten corpse into the genie.
slam: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 4 ⇒ (4) + 4 = 8
One of the creatures charges Psamtic
slam: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
damage: 1d6 + 4 ⇒ (4) + 4 = 8
The remaining undead staggers around the corner up to Psamtic.
—
Round 1-2: the bold may act!
—
Zoot
Ja’ali/Bhenqai
Psamtic
dead guys
Angoldir

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No time for flavor stuff; I'm in a bit of a hurry.
Longsword w/PA: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Slam w/PA: 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Confirmation: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Bonus Damage: 1d8 + 6 ⇒ (1) + 6 = 7

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"Oh fine." Zoot says disappointed at the lack of zombies.
She Turns the undead (Will DC 12).

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Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (10) + 8 + (2) = 20 Maybe it has DR?
"Plague zombies," Angoldir says as he moves to defend Zoot from any approaching undead. "As the nomenclature suggests, they carry diseases that can be transmitted through bodily contact - evidence would also suggest that they explode violently when destroyed and may transmit their pathogens to those exposed to the remains." He takes a defensive pose, thinking to himself, These old bones really can't handle a disease, and I do not wish to end my story here.
5 ft step, readying to attack an opponent within reach.
Piercing damage: 1d6 - 2 ⇒ (4) - 2 = 2

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Bhenqai destroys the zombie nearest him and it explodes in a burst of rotten, infected flesh.
FORT DC 11: 1d20 + 4 ⇒ (16) + 4 = 20
Ja’ali stays ready. Zoot attempts to turn the two near her.
black WILL DC 12: 1d20 + 3 ⇒ (15) + 3 = 18
blue WILL DC 12: 1d20 + 3 ⇒ (5) + 3 = 8
Angoldir identifies the creatures as plague zombies. No DR; the only things to note are that they cause disease on a slam and when destroyed via death burst. He too gets ready to attack.
One of the zombies (blue) is turned and runs in fear! Psamtic gets an AOO. The other attacks Psamtic.
slam: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 4 ⇒ (2) + 4 = 6
—
Round 2-3: the bold may act!
—
Zoot
Ja’ali/Bhenqai
Psamtic
dead guys
Angoldir

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Bhenqai moves up to the “panicking” zombie, both hands on his longsword, as he slices away at the beast!
Longsword w/PA: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

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Ja'ali is still a scaredy-cat of anything coming around the corner.

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"Zombies? Man, these crypt designers really just aren't....wait, they disease? Maybe they are creative after all."
AoO: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d12 + 9 ⇒ (9) + 9 = 18
Fortitude against the boom: 1d20 + 4 ⇒ (15) + 4 = 19
She then turns her attention to the black zombie:
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d12 + 9 ⇒ (12) + 9 = 21

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Psamtic’s greataxe destroys the fleeing zombie and she’s able to resist the foul explosion of rot. As she strikes the remaining zombie it too bursts with disgusting gore.
FORT: 1d20 + 4 ⇒ (8) + 4 = 12
While covered in disgusting putrid flesh, Psamtic feels otherwise fine.
Combat over! What would you like to do now?

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Combat over! What would you like to do now?
GO TO DISNEYLAND!

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"It looks safe to enter, Ja'ali," Angoldir calls out to his companion. "This door, on the other hand, warrants closer inspection."
Perception, Trapfinding, Guidance: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Disable Device if needed, Trapfinding, Guidance: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
Should the door be safe (or made safe) and unlocked (or made unlocked), Angoldir will open it.

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Ja’ali peers out from around the corner before joining back with the rest of the group.
”...don’t mock me.”