
|  Ja'ali | 
 
	
 
                
                
              
            
            Anyone wanna rest? 'Cuz I think I'm doing pretty well, though others may not be.

|  Angoldir | 
 
	
 
                
                
              
            
            "I'm doing alright," Angoldir says in response to Ja'ali's unasked question. "Now, how to bypass this grate..."
GM, would this be a Perception or Knowledge (engrineering) check?

|  Zoot Lierin | 
 
	
 
                
                
              
            
            "I'm doing alright," Angoldir says in response to Ja'ali's unasked question. "Now, how to bypass this grate..."
"We could just leave and go home." suggests Zoot.

|  Angoldir | 
 
	
 
                
                
              
            
            Angoldir takes a bit of time to inspect the grate. From his shoulder, Qadar trills his encouragement.
Knowledge (engineering), Take 10, Guidance: 10 + 8 + 1d6 + 1 ⇒ 10 + 8 + (3) + 1 = 22

| GM Picatrix | 
 
	
 
                
                
              
            
            Angoldir’s pretty sure that there must be a lever or wheel to raise the portcullis. The chamber beyond has a number of recesses carved into the walls and a fissure in the ceiling.
And just to keep things moving…
Qadar easily flies through the bars and notices a lever on the wall of this room.
What’s next for the Pathfinders?

|  Zoot Lierin | 
 
	
 
                
                
              
            
            "OH! Pull the lever!" implores Zoot excitedly. "It's just like a real dungeon in one of the books back at the monastery."

| Qadar | 
 
	
 
                
                
              
            
            Perception, Take 10: 10 + 9 = 19
"मैं लीवर को स्थानांतरित करने के लिए बहुत छोटा हूं," Qadar trills as he returns to Angoldir's shoulder. "हमें कमरे में एक और रास्ता खोजना होगा।"

|  Angoldir | 
 
	
 
                
                
              
            
            "Indeed," Angoldir responds. "Perhaps we should backtrack slightly and try the next-northernmost passage."

| GM Picatrix | 
 
	
 
                
                
              
            
            With his little bird being too small to pull the lever, Angoldir suggests the party backtrack. The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”
What would you like to do?

|  Zoot Lierin | 
 
	
 
                
                
              
            
            "Wait, you're not packing enlarge bird?" Zoot asks Ja'ali. "Why I would think such a spell would have all sorts of applications. I mean finches, and penguins and ostriches."

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            I'm probably going to regret this
Psamtic drinks, seeing how all the other gifts left for her have been good. I doubt she ends up refreshed, though.

| GM Picatrix | 
 
	
 
                
                
              
            
            After drinking the clear water from the fountain Psamtic feels much better!
heals: 2d8 + 10 ⇒ (6, 1) + 10 = 17 points of damage.

|  Angoldir | 
 
	
 
                
                
              
            
            Seeing as the water hasn't seemed to cause his companion harm, Angoldir looks around the room for anything else interesting before heading towards the southern passage. "Perhaps the eastern branch?" he suggests.
Perception, Guidance, Take 10: 10 + 7 + 1 = 18

| GM Picatrix | 
 
	
 
                
                
              
            
            Nothing else of note is found in the room with the fountain.
Angoldir heads back down to the southern hallway leading out of this floor’s entrance room. There’s another hallway that branches east and west. Each hallway turns south.
A strange blue fungus covers the walls, ceiling, and pillars of the waterlogged western chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze. Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.
The eastern hallway ends in a swollen wooden door, barely contained by its decaying frame. Water on the floor near the door grows ever deeper, eventually reaching a depth of just over 2 feet. The door does not appear to be locked or trapped but appears that it might be difficult to pull open given its swollen state.
Angoldir can hear the faint sound of frogs croaking beyond the swollen door.
What would you like to do now?

|  Angoldir | 
 
	
 
                
                
              
            
            Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (17) + 8 + (6) = 31
Angoldir moves away from the door before calling back to his companions. "Psamtic? This door appears to be stuck and I would prefer to avoid the electric mushrooms in the neighboring room. Could you do the honors?"
"The honors" in this case being opening the door, not licking it. :-P

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            LICK! I mean..uhh...
Psamtic tries to avoid the mushrooms in the room to get to the door. She attempts to pull the door open, resisting the urge to smell the obviously rotting door.
Str check: 1d20 + 4 ⇒ (9) + 4 = 13
She'll keep trying until she gets it if no obvious trouble comes from the attempt.

| GM Picatrix | 
 
	
 
                
                
              
            
            Psamtic is able to eventually pull the swollen, rotted door off its hinges. The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.
The water is 3’ deep (difficult terrain for medium creatures) ...and there’s a big hungry frog!
Angoldir: 1d20 + 5 ⇒ (19) + 5 = 24
Ja’ali: 1d20 + 3 ⇒ (12) + 3 = 15
Psamtic: 1d20 + 1 ⇒ (18) + 1 = 19
Zoot: 1d20 + 1 ⇒ (10) + 1 = 11
frog: 1d20 + 1 ⇒ (16) + 1 = 17
—
Round 1: the bold may act!
—
Angoldir
Psamtic
frog
Ja’ali
Zoot

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            "No. You will not eat Psamtic today! Meet my axe!"
Psamtic moves forward, drawing her axe and readies to swing at the creature once it's in range. (20 foot move. boo!)
SWING: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d12 + 9 ⇒ (8) + 9 = 17

|  Angoldir | 
 
	
 
                
                
              
            
            Moving Psamtic's token 10 ft in from the doorway - otherwise Angoldir ain't going to be the first one into the room!
Also, don't forget that Psamtic healed 17 points from the fountain!
Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (17) + 8 + (4) = 29
Angoldir moves into the doorway behind Psamtic, unsheathing his longbow and wading through the water to find a clear shot before launching an arrow at the frog.
Longbow: 1d20 + 4 ⇒ (10) + 4 = 14
Piercing damage: 1d8 - 2 ⇒ (5) - 2 = 3

| Qadar | 
 
	
 
                
                
              
            
            Qadar very bravely stays behind the wall. No frogs, he thinks to himself.

|  Zoot Lierin | 
 
	
 
                
                
              
            
            "No. You will not eat Psamtic today! Meet my axe!"
Who's eating Psamtic? Zoot wonders.

| GM Picatrix | 
 
	
 
                
                
              
            
            ”Ribbit.” The frog’s tongue shoots forward at Psamtic. The tongue can be attacked so your readied action goes off. The frog looks startled as Psamtic’s axe strikes its tongue, slicing it clean off and leaving the frog unconscious and bleeding! Suddenly from under the water another long sticky tongue darts forth at Psamtic.
blue tongue vs touch AC 9: 1d20 + 3 ⇒ (10) + 3 = 13
Psamtic (now grappled) is pulled towards the frog that was hiding beneath the water. She then realizes another frog is swimming up behind her and trying to bite.
red bite AC 14: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 2 ⇒ (6) + 2 = 8
—
Round 1-2: the bold may act! 
—
Angoldir 
Psamtic (grappled)
frogs
Ja’ali
Zoot

|  Angoldir | 
 
	
 
                
                
              
            
            Angoldir drops his bow and unsheathes his swordcane, thrusting it at the grappled frog in an effort to distract it. "They must be quite hungry to think they could eat you," he says dryly to Psamtic.
Sword Cane to Aid, Cover, Grappled: 1d20 + 5 - 4 + 2 ⇒ (16) + 5 - 4 + 2 = 19
Psamtic has a +4 bonus to hit against the frog currently grappling her.

|  Ja'ali | 
 
	
 
                
                
              
            
            Frogs?! Bhenqai, go!
Ja’ali once more readies to shoot his crossbow if he sees anything threatening coming toward him.
Damage: 1d8 ⇒ 4

|  Bhenqai | 
 
	
 
                
                
              
            
            Bhenqai moves through the hall to aid Psamtic but is stopped short by the narrow hallway.
”Move!” He bluntly tells Angoldir.
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Confirmation: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Bonus Damage: 1d8 + 9 ⇒ (1) + 9 = 10

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            "No. NO EAT! NO....EAT.......DIE!!!!"
RAAAAAGE!
Psamtic will drop her greataxe to draw a chakram. And then, she swings viciously at the frog grappling her.
Chakram, Power Attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
DAMAGE: 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13

|  Zoot Lierin | 
 
	
 
                
                
              
            
            Zoot moves into the bottleneck but can't really see too much from her position. "What is it, Psamtic?!"

| GM Picatrix | 
 
	
 
                
                
              
            
            Making it quick so not much fluff for this round of combat as I need to finish prepping for my PFS Con. My next update will be Sunday or Monday.
Psamtic strikes the frog with her chakram but the frog still stands. It and the other frog try to bite Psamtic.
blue bite AC 14: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
damage: 1d6 + 2 ⇒ (4) + 2 = 6
red bite AC 14: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 2 ⇒ (4) + 2 = 6
—
Round 2-3: the bold may act! 
—
Angoldir 
Psamtic (grappled)
frogs
Ja’ali
Zoot

|  Angoldir | 
 
	
 
                
                
              
            
            Angoldir again taps the frog grappling Psamtic, trying to distract it enough for her blow to land.
Sword cane to Aid: 1d20 + 5 ⇒ (19) + 5 = 24 (Success - +4 to Psamtic’s attack roll)
Satisfied with his work, he moves back to allow Bhenqai access to the fight.
Cover should prevent other frog from getting an AoO. On mobile - can someone move the token?

|  Bhenqai | 
 
	
 
                
                
              
            
            I moved you back 30'; if you wanted to go somewhere else then please speak up.
Bhenqai moves forward and full-attacks against the Red frog!
One-Handed Longsword w/PA vs Red w/cover: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Slam w/PA vs Red w/cover: 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
If Red goes down on the first attack then direct the second at Blue.

|  Zoot Lierin | 
 
	
 
                
                
              
            
            Bhenqai moves forward and full-attacks against the Red frog!
[dice=One-Handed Longsword w/PA vs Red w/cover]1d20+7-1
[dice=Damage]1d8+6[dice=Slam w/PA vs Red w/cover]1d20+1-1
[dice=Damage]1d8+3If Red goes down on the first attack then direct the second at Blue.
Cover is normally -4 to hit. That said, the frog might also have the grappled condition.
"BY ARSHEA'S NEGLIGEE! PSAMTIC! THERE ARE HUGE FROGS ALL OVER YOU!" Zoot screams helpfully into Angoldir's ear.

|  Bhenqai | 
 
	
 
                
                
              
            
            Bhenqai wrote:Cover is normally -4 to hit. That said, the frog might also have the grappled condition.Bhenqai moves forward and full-attacks against the Red frog!
[dice=One-Handed Longsword w/PA vs Red w/cover]1d20+7-1
[dice=Damage]1d8+6[dice=Slam w/PA vs Red w/cover]1d20+1-1
[dice=Damage]1d8+3If Red goes down on the first attack then direct the second at Blue.
Technically it’s a +4 to their AC, but the end result is basically the same.

| GM Picatrix | 
 
	
 
                
                
              
            
            Psamtic connects with the frog who had her grappled and knocks it unconscious. Angoldir distracts the remaining frog and retreats safely. Bhenqai strikes the frog with his sword. The big frog tries to bite Psamtic again.
red bite AC 16: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8
—
Round 3-4: the bold may act! 
—
Angoldir 
Psamtic
frog
Ja’ali
Zoot

|  Angoldir | 
 
	
 
                
                
              
            
            "I don't believe the amphibians have attached themselves to me, but I have been mistaken before," Angoldir says graciously as he holds his cane ready in a defensive position.
Piercing damage: 1d6 - 2 ⇒ (6) - 2 = 4

|  Bhenqai | 
 
	
 
                
                
              
            
            Rinse and repeat.
One-Handed Longsword w/PA vs Red w/cover: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Slam w/PA vs Red w/cover: 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Apply second to the other if the first kills the first guy.

| GM Picatrix | 
 
	
 
                
                
              
            
            Bhenqai's sword slash renders the last remaining hostile frog unconscious.
What's next for the Pathfinders?

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            Psamtic turns off rage. (I've only got 2 rounds of that left, now.)
"Die froggy. die...froggy..... One of these days I'll be able to keep my emotions in check for more than a few minutes..."
Psamtic moves to the door in that room. (I still see frogs, so I haven't updated position, yet)

| GM Picatrix | 
 
	
 
                
                
              
            
            sorry for the delay and keeping it short; still feeling kinda crappy.
Psamtic wades through the murky water and approaches the next door leading out of this room. It opens easily. A long hallway stretches out before her.
What’s next for y’all?

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            "Guys! I found a pretty ring! Anybody know if its gonna hurt me if I put it on? I've been told aquamarine complements my eyes."
Psamtic waits for the marching line to form again before moving down the hallway.

|  Angoldir | 
 
	
 
                
                
              
            
            If nobody else can make the check, Angoldir can use his racial SLA to cast detect magic - but I'd prefer to not use it unless absolutely necessary.
Angoldir looks down the hallway carefully. "I would recommend caution," he says gravely. "These murky waters could conceal a high number of potential threats to our health." He pokes his cane through the muck before each step, testing for any surprises.
Perception, Take 10: 10 + 7 = 17 (18 vs traps)

|  Zoot Lierin | 
 
	
 
                
                
              
            
            If nobody else can make the check, Angoldir can use his racial SLA to cast detect magic - but I'd prefer to not use it unless absolutely necessary.
If the check requires being trained in spellcraft then you are the only one who can make it--whatever it is.
Angoldir looks down the hallway carefully. "I would recommend caution," he says gravely. "These murky waters could conceal a high number of potential threats to our health." He pokes his cane through the muck before each step, testing for any surprises.
"And they make my thin white robes stick to my body suggestively, don't you think?"

|  Psamtic Va'Ansu | 
 
	
 
                
                
              
            
            Water is still pouring out of each and every crevice of Psamtic's armor, but she doesn't seem to mind.
"And they make my thin white robes stick to my body suggestively, don't you think?"
"Yes and no. The robe sure is sticking, but I definitely wouldn't refer to that color as....white."
Psamtic will wade ahead, assuming Angoldir doesn't find any traps.

| GM Picatrix | 
 
	
 
                
                
              
            
            Angoldir does not find any traps on the door leading out of this room. The Pathfinders wade through the kucka water and make their way past the room with the blue electric fungus and come to yet another chamber.
This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.
Emphasis mine; I checked a thesaurus and there's not really another appropriate word for room or chamber. Map updated/tokens moved. What would you like to do?

|  Angoldir | 
 
	
 
                
                
              
            
            "Bhenqai, do your keen eyes see anything dangerous?" Angoldir asks as he steps into the room behind Psamtic. Cautiously, he tries to scrape some of the mold off the walls to get a look at the carvings beneath.
Perception, Take 10: 10 + 7 = 17
 
	
 
     
    