Matt's Crypt of the Everflame (Inactive)

Game Master into the aether

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Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Angoldir is fine with either - we know we'll be exploring everything on this floor at one point or another.


Game Master | CotE

Slight retcon after re-reading this section; I apologize.

After careful inspection, Angoldir thinks that opening this door would trigger some kind of trap!

What would you like to do now?

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

"Hey, umm, Angoldir, could you disable this one please? I'd like to go this way."

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

"But you have a huge axe. Why not just chop it down?"

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

"Because that could trigger the trap and perhaps set the entire hallway on fire," Angoldir replies as he gets to work. "Or perhaps drop the ceiling on us."

Disable Device, Trapfinding, Guidance: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

As effective as hit dice truly are at being used tor trapfinding, Psamtic would prefer to let trapfinders find traps if at all possible. =)

Psamtic opens the door once it's been disabled.

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

Zoot bounces up and down trying to see around those in front of her.


Game Master | CotE

Nice work! That trap was pretty brutal.

A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the west side. Dozens of arrows jut from holes in the pillar, facing every direction. Angoldir determines that the trap triggered by opening the door would have set the pillar into motion, rotating and firing a LOT of arrows in all directions for a full minute.

You see a door directly across the room and another door to the west. You recall being unable to open the south door from the other side. No magic auras are found with detect magic.

What’s next?

Silver Crusade

Male LG Half-Elf (Mwangi) Summoner (Stormcaller) 2 | HP 15/15 | AC 21 T 13 FF 18 | CMB -1, CMD 12 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Summon Monster I: 5/7 | Spells: 1st 0/3 | Active conditions: Shield.

"To the west then? Psamtic," Ja'ali sighs. "What does the door smell like?"

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

Psamtic gleefully walks to the western door and takes a deep long sniff. "I smell trouble." she says. "Ready your weapons. Oh, and, Angoldir, if you could be a dear please make sure my eyebrows aren't about to be singed off if I open the door please?"

Psamtic will ALSO check for traps.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Game Master | CotE

The door appears to be neither trapped nor locked. Assuming you open the door now…

A continuous carving of mourners runs along the walls here, leading to a staircase on the west side of the room.

What would you like to do now?

Silver Crusade

Male LG Half-Elf (Mwangi) Summoner (Stormcaller) 2 | HP 15/15 | AC 21 T 13 FF 18 | CMB -1, CMD 12 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Summon Monster I: 5/7 | Spells: 1st 0/3 | Active conditions: Shield.

"We still had that door that we haven't gone through back in the room with the water."

Silver Crusade

LN Eidolon (genie) | HP 13/13 | AC 19 T 11 FF 18 | CMB +6, CMD 17 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +13, SM: +5 | Speed 30ft | Active conditions: Mage Armor.

Bhenqai searches around this room for a moment.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Game Master | CotE

Bhenqai percieves nothing of note.

What’s next?

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

"I vote we go up a floor. There's evil afoot."


Game Master | CotE

The stairs in the room before you go down.

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10
Psamtic Va'Ansu wrote:
"I vote we go up a floor. There's evil afoot."

Zoot looks up. "What is it about directions in this dungeon?"

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

"We have two keys, but no sign of any shields," Angoldir cautions. "It might be best to finish surveying this floor before anything else."

Angoldir would agree with Ja'ali about opening the door off the water room before going upstairs or downstairs.

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

Psamtic hrumphs. Lowering her weapons as she trods over to the other door slowly. She says somberly, "this one may be trapped too. I was ready for danger, but I'll settle for whatever's behind this door."

Psamtic is heart broken. I couldn't care less which door is first. So long as we get all of 'em ;)


Game Master | CotE

I moved your tokens up to the door to the north.

This long corridor is flanked by a row of human statues, set into alcoves on each side. The statues look like Kassen, and each one holds a longsword out in front of it. The blades of roughly half the statues are wrapped in leather padding.

What would you like to do now?

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

"They're like sword cozies." Zoot says admiringly. "Do you think this hall is sort of like the pit traps with pillows at the bottom?"

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

"I doubt that. Angoldir, I'm going to assume this entire hallway is trapped. Can you, umm, double check."

Actively looking for traps: 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

"Certainly," Angoldir replies. "Just a minute..."

Perception, Trapfinding, Heightened Awareness, Take 20: 20 + 7 + 2 + 1 = 30

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

So....is there a trap?

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

Oh, It's a trap alright!


Game Master | CotE

It is indeed a trap!

There is a pressure plate located between the third pair of statues Stepping on this plate causes all of the statues to suddenly swing their swords downward, making attacks against anyone caught between them.

What would you like to do now?

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Angoldir gets to work, trying to slip a piece of rock underneath the plate so it can no longer move down far enough to trigger the mechanism.

Disable Device, Trapfinding, Guidance, Take 10: 10 + 9 + 1 + 1 = 21


Game Master | CotE

Angoldir works calmly, cooly, with deft hands as he oh-so-carefully wedges a piece of stone into the pressure plate mechanism. After a tense few moments, he’s satisfied that he’s rendered it non-functional.

Nice work! What’s next for y’all?

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

Psamtic will continue to check for traps down the hall. If finding none, she'll approach the door and check THAT for traps.

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Angoldir accompanies Psamtic in searching for danger.

Perception, Trapfinding, Heightened Awareness, Guidance, Take 10: 10 + 7 + 1 + 2 + 1 = 21

If he finds any traps, Angoldir will Take 10 to disable them (21).


Game Master | CotE

The Pathfinders cautiously advance through the hallway and do not discover any more traps. Inspecting the door beyond they find it also to be neither trapped nor locked.

How would you like to proceed?

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

Zoot hops up and down hoping for a better look.

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

Psamtic turns around, "Zoot, you seem curious. I've opened a lot of the doors here, would you like to open this one?"

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Angoldir nods in agreement. "The door itself looks safe enough, though I cannot speak for what is on the other side," he cautions.

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

"SURE!" says the enthusiastic party healer with an AC of 12.

Angoldir wrote:
"The door itself looks safe enough, though I cannot speak for what is on the other side," he cautions.

"Why not? Sore throat?"

She opens the door.


Game Master | CotE

One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.”

You can see another door near the statue.

DC 15 Knowledge (arcana):
This statue is a wood golem, a construct with DR overcome by slashing weapons.

What would you like to do?

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Knowledge (arcana): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18

"A wood golem," Angoldir says cautiously. "It has not attacked us yet, but is likely to if we fulfill certain requirements - such as attempting to pass it. Perhaps we need to defeat it to claim the shields - two keys we have, two shields it has." He nods at Bhenqai's longsword. "Slashing weapons such as this will have an easier time damaging it."

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

"So my greataxe will make swift work of it? This sounds like fun. When everyone's ready, I'm going to go run up and poke it."


Game Master | CotE

The statue remains motionless.

How do you proceed?

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

Psamtic simply pouts that it didn't decide to start fighting her when she poked it.

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

"Fascinating," Angoldir says. "Psamtic, would you mind keeping that axe ready - and between the golem and me - while I examine this door? It would make sense that it could be guarding whatever is beyond it." Cautiously, he moves around the golem before turning his attention to the door.

Perception, Trapfinding, Guidance: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26

Disable Device (if needed):
Disable Device, Trapfinding, Guidance: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29

Silver Crusade

LN Eidolon (genie) | HP 13/13 | AC 19 T 11 FF 18 | CMB +6, CMD 17 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +13, SM: +5 | Speed 30ft | Active conditions: Mage Armor.

Bhenqai draws his longsword as Angoldir makes his way towards the door.

Silver Crusade

Male LG Half-Elf (Mwangi) Summoner (Stormcaller) 2 | HP 15/15 | AC 21 T 13 FF 18 | CMB -1, CMD 12 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Summon Monster I: 5/7 | Spells: 1st 0/3 | Active conditions: Shield.

Ja’ali, meanwhile, takes out his crossbow and keeps his sights on the unmoving golem.


Game Master | CotE

I need exact token positions for when this "poking" and door examination occurs, please. Once everyone is good with the position of their characters, let me know. Thanks!

Silver Crusade

Male LG Half-Elf (Mwangi) Summoner (Stormcaller) 2 | HP 15/15 | AC 21 T 13 FF 18 | CMB -1, CMD 12 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Summon Monster I: 5/7 | Spells: 1st 0/3 | Active conditions: Shield.

Done

Sovereign Court

Female Human Bloodrager (Steelblood) 1/Paladin 1 | HP: 23/23 | AC 18 (T 9, FF 17) | CMB: 8 CMD: 19 | F:7 R:1 W:2 | Init 1 | Perc: 3 SM: 0 | Speed 20 ft. | Active Effects: Rage;

"That I can do, Angoldir. Just let me know if I need to get angry."

Psamtic is placed

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

As is Angoldir.

Silver Crusade

Female Human Cleric (Cloistered) of Arshea 2 | hp 17 | AC 13 T 12 FF 11 | CMD 12 | F +4 R +2 W +6 | Spd 30' | Init +1 | Kn(His, Loc, Nat, Nob, Pla, Rel) +7, Kn(Other) +3, Perc +7, SensM +7 | channel 5/5 | healing kit 8/10

Placed!


Game Master | CotE

As Angoldir and Psamtic reach the lower level, the golem steps forward, off of a pressure plate that causes the stairs to individually rotate 45 degrees, turning the stairways into two long slides. The statue attacks!

Initiative:

Angoldir: 1d20 + 5 ⇒ (4) + 5 = 9
Ja’ali: 1d20 + 3 ⇒ (15) + 3 = 18
Psamtic: 1d20 + 1 ⇒ (13) + 1 = 14
Zoot: 1d20 + 1 ⇒ (3) + 1 = 4
golem: 1d20 + 0 ⇒ (15) + 0 = 15

--
Round 1: the bold may act!
--
Ja’ali/Bhenqai
golem
Psamtic
Angoldir
Zoot
--
Climbing the slide requires a DC 10 Climb check, while scaling the wall is a DC 15 Climb check.

Silver Crusade

Male LG Half-Elf (Mwangi) Summoner (Stormcaller) 2 | HP 15/15 | AC 21 T 13 FF 18 | CMB -1, CMD 12 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Summon Monster I: 5/7 | Spells: 1st 0/3 | Active conditions: Shield.

From my understanding, Zoot, Bhenqai, and Ja’ali are all on the upper part of this room? So I wouldn’t need to make a check to get to the golem since Bhenqai can just go down the slide? That’s what I’m basing my turn on.

Crossbow: 1d20 + 5 ⇒ (1) + 5 = 6

”Knew it!”

Ja'ali begins to fire, but something in the crossbow jams.

"What the heck?!"

After pounding at the crossbow, Ja'ali accidentally fires it right in between his feet!

"Oops..."

Ja’ali then moves over next to Zoot.

Move to flank, Bhenqai!

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