DM Nex's Doomsday Dawn (Inactive)

Game Master NeoEvaX

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Female Dwarf

Joliryn jumps in surprise! Holding up her holy symbol she prays, "Desna, lay these souls to rest!"

A burst of glittering stardust surges out of Joliryn and all over the corpses.

Using the three action channel energy. All living are healed 4 hp, and all undead take 4 damage. The undead can make a DC 15 Fortitude Save. If they pass they take half damage (2), if they critically pass they are unharmed (0), and if they critically fail they take double damage (8).


Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3
Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15

With a sweep of her staff, Delitash conjures three pulses of shimmering energy which streak past her allies and fly into any skeletons still standing after Joliryn’s stardust blast.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Casting magic missile with one missile at each target.

Verbal Casting, Somatic Casting, Material Casting


Dwarf
Ongoing Conditions:
Shield dents: 0
Daily Uses:
Hero Points: 1/1 Resonance: 1/1
Fighter 1 | HP 23/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

Mazok will wait to see which skeletons go down before he chooses where to position himself.


Ongoing Conditions:
Daily Uses:
Hero Points 1/1 Resonance: 3/3
Rogue 1 | HP: 9/15 | AC: 16 TAC: 15 (+1 against traps) | Fort: +2, Ref: +6, Will: +3 (+1 against traps) | Perception: +2 (+1 find traps) (Darkvision 60ft)
Quote:

Mazok will wait to see which skeletons go down before he chooses where to position himself.

Same!


S1 Fort: 1d20 + 1 ⇒ (18) + 1 = 19 Success
S2 Fort: 1d20 + 1 ⇒ (6) + 1 = 7 Failure
S3 Fort: 1d20 + 1 ⇒ (1) + 1 = 2 Crit Failure
S4 Fort: 1d20 + 1 ⇒ (12) + 1 = 13 Failure
S5 Fort: 1d20 + 1 ⇒ (18) + 1 = 19 Success
S6 Fort: 1d20 + 1 ⇒ (11) + 1 = 12 Failure

The wave of energy leaves Joliryn and washes over the skeletons. One crumbles to dust in a puff of light. The others seem to linger just a bit.

Just as this happens Delitash throws 3 bolts at the creatures, each one in turn breaks apart and falls to the ground. Only 2 remain standing.

Round 1
Joliryn, Delitash, Mazok, Fezzik <--
S5, S6


Dwarf
Ongoing Conditions:
Shield dents: 0
Daily Uses:
Hero Points: 1/1 Resonance: 1/1
Fighter 1 | HP 23/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

Mazok strides forward to the remaining skeletons and swings at one with his axe.

Stride, single axe strike at S5, Raise Shield

Waraxe attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage,slashing: 1d8 + 3 ⇒ (2) + 3 = 5


Ongoing Conditions:
Daily Uses:
Hero Points 1/1 Resonance: 3/3
Rogue 1 | HP: 9/15 | AC: 16 TAC: 15 (+1 against traps) | Fort: +2, Ref: +6, Will: +3 (+1 against traps) | Perception: +2 (+1 find traps) (Darkvision 60ft)

Fezzik works clear around Joliryn and takes a shot at one of the standing skeletons.

Shortbow: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 5

Stride 1, Stride 2, Strike 1


Sorry about the delay, again! Life...

Cleanly and swiftly Mazok and Fezzik run into the room and take down the remaining creatures.

The room goes quiet.

Looking through the pile of bodies DC 15 Perception:

You find what looks like the body of a pathfinder. Long dead.

You find a scroll, a wayfinder, 4sp, and 31 cp


Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3
Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15

"That actually wasn't too bad," Delitash remarks before picking up the scroll and compass to divine whatever magical properties they might possess.

Only one minute to identify each item under the new errata.

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