
Delitash |

Delitash follows behind more cautiously, trying to sense the presence of any magical auras which might exist nearby. At the same time, her familiar keeps an eye out for danger.
Delitash Exploration Tactic: Detecting Magic
Jatembe Exploration Tactic: Searching
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Mazok Forgespurned |

Mazok approaches Fezzik. "You got pretty hurt this time around, and you know better than us what to expect down here. Let me take the front when we move on, all right? I'm sure some deadly stuff lurks down here."
As if to punctuate this point, he stows his warhammer on his back and straps on his shield instead.
Edit: As they pass into the next room, Mazok takes note of the scorch marks and charred bones. Suspecting a trap, he alerts his compatriots of the potential danger.
Exploration tactic: Searching
Is there a check I could make to see if the bones are recently charred or if they are old?

Fezzik Mudchewer |

Fezzik nods and cedes the front position to Mazok. He focuses on being unseen instead of searching.

DM Nex |

I think I love the exploration mode stuff, but I don't understand it fully.. I think when you search you need to include a preception, right?
You can do a Medicine or Nature to determine the nature of the bone burns
While looking around Jatembe spots a tarnished silver ring (worth 5 gp) and a minor healing potion in one of the niches. You also detect an aura coming from higher up the room.
Along with detecting a small aura, you can hear (and those with dark vision can see) a few small creatures. They seem to be building a statue. Currently facing away from you all.
Fezzik Stealth: 1d20 + 5 ⇒ (2) + 5 = 7
Mozok Percept: 1d20 + 5 ⇒ (7) + 5 = 12
Delitash Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Joliryn Perception: 1d20 + 5 ⇒ (3) + 5 = 8
G1 Perception: 1d20 + 1 ⇒ (19) + 1 = 20
G2 Perception: 1d20 + 1 ⇒ (9) + 1 = 10
G3 Perception: 1d20 + 1 ⇒ (11) + 1 = 12
G4 Perception: 1d20 + 1 ⇒ (18) + 1 = 19
A voice from up north in the room "What that? Longshanks!!"
G1: Stride, Stride, Strike
Strike Mozok: 1d20 + 6 ⇒ (7) + 6 = 13 Against flat footed hits
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
G4: Stride, Stride, Strike
Strike Mozok: 1d20 + 6 ⇒ (9) + 6 = 15 hits
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Round 1
G1, G4
Delitash, Mozok <-
G3, G2
Joliryn, Fezzik

- Joliryn - |

Whoah! Wait for me! Haha. Joliryn has stuff to do at the end of that last fight:
As the battle with the slime comes to an end, Joliryn frowns. "Why look at the wounds on the two of you! Wait right here. Don't you move a muscle."
Joliryn presents her holy symbol and prays aloud to Desna. As she does, the wounds on all of her companions begin to close.
Using three actions and her channel energy ability to cast heal. It heals all of my allies for:
Heal: 1d8 + 4 ⇒ (5) + 4 = 9
Joliryn nods her head. Then she lets the magical spell on Fezzik drop and casts another on herself, causing a magical shield shaped like a star to appear in front of her. It moves with her, and stays by her side as you walk. In her hand she holds her starknife.
Exploration tactic: Casting a Spell (shield)
In regards to our healing potion: It takes us figuring out something is magical with detect magic, and then an hour of inspecting and testing it to determine what something magical is (usually with Arcana, but some objects can be identified with other appropriate skills like Religion or Occultism). Some people might have an ability that shortens this time to ten minutes at our level. Although I'm thrilled to know we have a healing potion, by the rules Delitash would need to spend an hour to figure that out. Lame, I know. Details are under each skill (eg. Skills: Arcana: Identify Magic, page 145).
Okay, back to the present!
Seeing goblins in the distance, Joliryn exclaims: "Goblins!"
Unfortunately by the time she says it the goblins have already attacked.

DM Nex |

Sorry about that. I got excited and jumped the gun. I will slow down a bit. Don't want to leave anyone behind.
Thank you. I need to do more reading on the Exploration tactics. I expected to have more time to read the book before starting, but alas. Forgive any stumbles along the way! The way you describe it makes a lot more sense.
Yes I determined that the potion was common enough to not need it, but I guess you are right. In 1E I often just give the items. Usually makes busy work, and players tend to forget about items they didn't identify. It might work better in this game. Going forward I will fix it up a bit

- Joliryn - |

Oh, no worries! You don't need to slow down at all! As long as you don't mind the occasional flashback. Haha.

Delitash |

Upon hearing the goblins' exclamation, Delitash peers around the pillar and sees Mazok under attack. With a quick incantation and a wave of her hand, she sends a bolt of electricity crackling towards the two goblins.
Damage: 1d6 ⇒ 6
Casting the electric arc cantrip. Both goblins must make a DC 15 Reflex save with the standard
Crit Success: No damage
Success: Half damage
Fail: Full damage
Crit Fail: Double damage
Step, Somatic Casting, Verbal Casting
In regards to identifying the potion, Delitash does have Quick Identification, which cuts the time down to 10 minutes. Still annoying, but not quite as bad.

Mazok Forgespurned |

I can't find anything saying a Searching Exploration tactic requires a specific Perception check, though p. 316 says it's basically GM prerogative. For now we'll say Mazok didn't get to see much before the goblins spotted him.
Nature: 1d20 + 1 ⇒ (6) + 1 = 7 untrained, to determine something about the bones
Of course, as two goblins rush at him, weapons raised, Mazok stops worrying about the charred bones and starts worrying about his own. One blow, unfortunately, connects.
"Time to return the favor," he cries, stepping to the side and swinging his axe at the head of the one who had gotten lucky. He then raises his shield into a defensive posture, eyeing both carefully to see which would foolishly come for him next.
Waraxe: 1d20 + 4 ⇒ (1) + 4 = 5 swinging at G4
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Step left, Strike, Raise Shield

- Joliryn - |

Page 330: "Searching: A successful Perception check while searching lets a character notice the presence or absence of something unusual in the area, but it doesn’t provide a comprehensive catalog of everything there. Instead, it provides a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC25 trap, and a character got a result of 28, you would tell the searching player that her character noticed something unusual in the area and give a clue about the presence of the trap, but the party needs to examine the area more to learn more about the trap and would need to try searching again to have another chance to find the secret door." It continues for another two paragraphs after that.

DM Nex |

Lets assume, just to make life easier, if you go into searching mode just do a Perception. If it ends up not being used, then there is no damage. And it will save time to just have one there just in case
Reflex G1: 1d20 + 4 ⇒ (12) + 4 = 16 success half
Reflex G4: 1d20 + 4 ⇒ (4) + 4 = 8 Normal Fail
The arc of light flashes out and passes between the two. The first it hits shakes violently and drops to the ground, smoldering. The other seemed to dodge the arc a bit and didn't take the full blow.
The two goblins step forward and draw their shortbows.
Realized I didn't draw with the last attacks. Oh well
G2 Shortbow Delash: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 2
G3 Shortbow Fezzik: 1d20 + 6 ⇒ (9) + 6 = 15 Miss
Both stride, interact (draw weapon), and strike
Round 1
G1
Delitash, Mozok
G3, G2
Joliryn, Fezzik <--

Fezzik Mudchewer |

Seeing fellow goblins rushing at the group with murder in their eyes, Fezzik draws back a wicked looking little arrow and fires rapidly in response. Slaves of Drakus!
Target=G1
Shortbow 1: 1d20 + 5 ⇒ (15) + 5 = 20Agile
Damage: 1d6 ⇒ 1
Shortbow 2: 1d20 + 1 ⇒ (14) + 1 = 15Agile
Damage: 1d6 ⇒ 1
Shortbow 3: 1d20 - 3 ⇒ (16) - 3 = 13 Agile
Damage: 1d6 ⇒ 3
Strike(1), Strike(2), Strike(3)

- Joliryn - |

"Starlight shield!" Joliryn shouts, causing the magical shield to remain in place around her. Seeing Delitash get shot by an enemy she can't see, Joliryn hurries forward towards the battle.
Verbal casting, stride, stride.
Casting shield, it make a magical shield and counts as raising a shield, which increases her AC by one. My stat line is accurate. If she takes damage from a physical attack Joliryn will use the 'shield block' reaction. Her magical shield has hardness 4.

DM Nex |

Fezzik's arrows hit his old companion. The goblin looks terrible, but is holding on.
It moves up to the old companion, and strikes out.
"AHH! Fezzik! DIEEEeeeeee!"
Dogslicer Fezzik: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 4
Dogslicer Fezzik: 1d20 + 2 ⇒ (20) + 2 = 22 Forgot it is agile
Damage: 1d6 ⇒ 1 Crit. so 2 damage
Step, strike, strike
Round 2
G1
Delitash, Mozok <--
G3, G2
Joliryn, Fezzik

Fezzik Mudchewer |

Mistakenly played Shortbow as agile, so last round shots 2 and 3 were 14 and 11 to hit rolls

Delitash |

Delitash walks forward and blasts bolts of electricity at the goblin attacking Fezzik and the one past Joliryn.
Damage: 1d6 ⇒ 3
Casting electric arc again at G1 and G2.
Stride, Somatic Casting, Verbal Casting

Mazok Forgespurned |

Mazok is surprised to see the target of his attack unexpectedly wrapped in coils of blue lightning, but as the first goblin falls, his instinct takes over and he turns his attention to the next, grinning. "One down."
Actions: Strike with waraxe, Strike with waraxe (if G1 is still standing) or Striding to G2 (if G1 goes down), Raise Shield
Waraxe: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Waraxe: 1d20 - 5 ⇒ (7) - 5 = 2
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Mazok Forgespurned |

That second Strike attack roll should actually be 1d20-1, and so result in a 6. Probably doesn't matter, but worth pointing out.

DM Nex |

No worries on the mistakes, we are all learning
G1 reflex: 1d20 + 4 ⇒ (15) + 4 = 19 Success half damage
G2 reflex: 1d20 + 4 ⇒ (8) + 4 = 12 Fail full damage
Electricty shoots out connecting the two goblins. The first one dodges out of the way, but it burns it out. dead
Going to assume you stride to G3. I will use the first roll.
Mozok sees the goblin drop in front of him, so he runs up the hall a bit and strikes at the farther down. Then raises his shield.
The goblin in front of the Dwarf cleric unleashes bolts.
G2 Shortbow Joliryn: 1d20 + 6 ⇒ (8) + 6 = 14 Hits shield
G2 Shortbow Joliryn: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21 Raises shield
Damage - Crit: 1d6 + 1d10 ⇒ (5) + (10) = 15 Deadly. 15 - 4 hardness = 11 damage
G2 Shortbow Joliryn: 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5 Miss
One arrow strikes true, going through the shield into a into her.
The goblin in front of the fighter drops his bow and pulls out his blade. Then strikes twice.
G3 Dogslicer Mozok: 1d20 + 6 ⇒ (3) + 6 = 9
G3 Dogslicer Mozok: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Goodness.. another crit
Damage: 2d6 ⇒ (3, 5) = 8I think I need to crit like this. 8 - 5 hardness. 3 total damage
Round 2
Delitash, Mozok
G3, G2
Joliryn, Fezzik <--

Fezzik Mudchewer |

Fezzik moves forward and fires twice at the goblin threatening Joliryn.
Target G2
Shortbow: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 ⇒ 1
Shortbow: 1d20 ⇒ 14
Damage: 1d6 ⇒ 6
Stride, Strike, Strike

- Joliryn - |

Joliryn grunts in pain as her star shield shatters. She steps forward and stabs at the goblin twice with her starknife!
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 3 - 5 ⇒ (18) + 3 - 5 = 16
Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Step, Strike, Strike

DM Nex |

Going to tweak who attacked what a bit just to make sense.
As Fezzik shot 2 arrows, both hidding the target goblin it drops to the floor. Joliryn steps forward accross the hall to attack the one the other Dwarf is going after. Her two strikes are very nicely placed and the other goblin drops to the ground!
The room goes quiet. After a quick glance around the room, you can see 3 different side chambers off the main area to the west. Along with some constructed stairs and a passageway that seems to go into a complex.
I turned on a bit of advanced lighting in roll20. It is one step up from the basic reveal area thing. I might be up for going full out where each of you have your own line of sight and pillars block your sight type thing. Right now everyone has sight, but it can kinda go through walls. Delash has '20 foot" sight that everyone can see so it acts as light around her. So everyone will see what she is giving off, if that makes sense. Let me know if you all would want me to go all out. Sometimes its great, sometimes its annoying.. You all be the judge
With 4 different passages to explore. where do you wish to go?

Fezzik Mudchewer |

Fezzik will be prepared to search the three side chambers for any unpleasant surprises left behind by the goblins,if the group chooses.
South chamber
Perception: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 +1 bonus to find traps
Middle chamber
Perception: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 +1 bonus to find traps
North chamber
Perception: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 +1 bonus to find traps

Delitash |

I'm in favor of using full line of sight mechanics in encounter mode when we each have a clearly defined position, but turning it off when we're just freely exploring. Toggling back and forth might prove annoying though, so I'm fine with keeping things as they are if that would be easier.
Delitash takes the ring and potion from the niche, offering the potion to whoever would like it.
While Fezzik scouts out the side passages, she tries to locate the position of the magical aura she sensed earlier . To do this, Delitash slowly walks from the south end of the room to the north, casting detect magic every couple of steps. When she picks up the aura, she will walk forward thirty feet and carefully search the edge of her spell's range.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Jatembe Perception: 1d20 + 5 ⇒ (6) + 5 = 11

- Joliryn - |

Seeing that herself, Fezzik and Mazok are all wounded, Joliryn gathers everyone close. "Come here. Let me channel Desna's healing light upon you."
Joliryn holds up her wooden butterfly holy symbol and prays aloud. A twinkling aura of sparkles surrounds everyone, healing their wounds.
Using her channel energy to cast the three action version of heal twice, which heals everyone for 4 hp each time (for a total of 8 hp healed). If everyone's hp lines are accurate Fezzik should be fully healed, Mazok at 21/23, and Joliryn is at 18/21.
When Delitash holds up the healing potion, Joliryn smiles. "Well, thank you for the offer, but I've already got one of my own. I'd suggest giving it to someone else. Mazok? Fezzik?
Once everyone's healed Joliryn follows Fezzik, helping him search the rooms. Starting with the one closest to the entrance.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Mazok Forgespurned |

Mazok's head swivels from left to right rapidly, looking and listening for any new threats. Once he is satisfied, he stows his shield and begins searching the goblins warily.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
After that, he generally tries to stay close to Delitash, but his main intent is to keep an eye on the doorway to the east while moving closer to the "statue" the goblins had been working on.

DM Nex |

As the group spreads out to search the room, and the various alcoves. Fezzik takes a peak into the south room, with his darkvision he can see a this roughly carved chamber looks to have once been much larger, but now the entire southern half is chocked with rubble and debris.
Rocks cover the floor of this room, Everything inside is difficult terrain
Fezzik's goblin eyes can see a large group of large centipedes wriggling among the rubble. He is also somewhat aware of them being here in the past. They don't seem to bother goblins. What they would do to other creatures, is unknown.
Let me know if you want to deal with these
--------------
The middle alcove opens up into a small burial vault that has been ransacked. Shattered remains of skeletons lie on the floor in twisted heaps among scattered rocks and debris, but the bodies of four recently killed goblins on deisplay in the four niches are must more intact.
You note a single finger-sized hole in the throat of each goblin. You also see that the bodies are completely drained of blood.
Since it was only 1 hole, vampire wasn't likely the responsible party
---------------
The top alcove, Fezzik knows is filled with the crazy mind fungus that messes with the goblin's heads. Fezzik would choose to avoid this chamber. Though not sure if there is anything else in there.
--------------
Delitash walks around the room trying to detect magic. You are picking up something, but you are having a hard time picking up its exact location.
Lots of info. Fezzik would know a decent amount of what is going on here, so he can warn of certain things. Also forgive the delay in posting. The website was having some major issues, then my daughter got a baby stomach bug on her 1st birthday. Then gave it to my wife and I. So the last few days have been fun

- Joliryn - |

I'm fine with leaving the bugs in the rubble alone.
Joliryn heads into the middle chamber and examines the corpses.
Medicine: 1d20 + 3 ⇒ (8) + 3 = 11
Remembering that she thought it was strange when Drakus was referred to as leaving behind one bite mark instead of two like most vampires, Joliryn checks to see if the corpse has bite marks, and if she can tell if they left one or two (or more) puncture marks. She's not entirely sure if the discrepancy is with the Drakus, or issues with the goblin's counting...
Happy birthday to your baby!

Delitash |

Delitash informs the rest of the party, "I'm picking up some kind of magical aura in this room, but I haven't been able to discern where it's coming from. Someone with more acute senses should look around for any items or phenomena which might be radiating magic."
She curiously examines the goblin corpses, but doesn't have enough medical knowledge to make heads or tails of whatever killed them. She then rejoins the others outside the southern room and says, "I don't see any real purpose to getting close to those centipedes."

Fezzik Mudchewer |

Medicine: 1d20 - 1 ⇒ (12) - 1 = 11
Fezzik informs his new mates about each of the rooms in turn, relieved that they didnt intend to aggravate the centipedes. Nasty gits, yech!
Noticing Delitash pacing around the main chamber searching, Fezzik turns his eyes toward any oddities he might notice...
Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Mazok Forgespurned |

Mazok concurs with the group that the centipedes should likely not be bothered unless absolutely necessary.
At Delitash's suggestion, the dwarf summons all the stout folk affinity with underground tunnel systems that he can muster, searching the room carefully for anything that might be the source of the aura she feels.
Perception, searching room: 1d20 + 5 ⇒ (5) + 5 = 10
Finding nothing, he shrugs his shoulders and returns to his vantage point across from the doorway to the east. "Nothin'"

- Joliryn - |

Unable to learn anything of interest from the corpses, Joliryn searches the side chamber with their bodies in it, looking for anything of value.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
When she's done she rejoins the others in the central crypt. Seeing them searching for something magical, she tries to help them.
"Desna, guide our eyes!"
Suddenly the room starts to glow as if lit by moonlight. Using her moonlight glow ability.
You cause the area to shimmer with moonlight. This counts as dim light, but any magical script or arcane symbols in the area glow a slightly brighter blue, granting a +1 circumstance bonus to Perception checks to Seek them. Magical ink visible only in moonlight also appears in an area of moonlight glow.
Hopefully that lets Fezzik find it? If not, I'll also try to look.
Perception: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

DM Nex |

With the glow provided by Joliryn, Fezzik sees a thing glint in one of the top alcoves of bodies. A small trinket of some kind claw on a chain. Delitash can tell this is the source of the aura.
To the east there is a stone passageway into another room.
When you are ready give me your Exploration tactics!

Fezzik Mudchewer |

Fezzik retrieves the trinket and gently hands it to Delitash with exaggerated care. "Special shiny?"
Exploration: Fezzik sneaking 30ft or so ahead of the group.

Mazok Forgespurned |

Mazok proceeds down the hallway ahead of everyone except Fezzik, his waraxe held low in one hand and a raised hammer in the other, searching carefully for hazards and hidden threats.
Searching tactic with waraxe in 1 hand and a light hammer in the other, moving at half speed which translates to 100' per minute, guaranteeing a chance to detect any hazards or traps before walking into them

Delitash |

Seeing that no one else wants the potion, Delitash shrugs and affixes it to her belt, then slips the ring into her pouch. She takes the claw from Fezzik, looking it over and replying, "It's probably special in some way, but without some time to identify it I have no idea what it actually does."
Delitash follows along behind the others, periodically trying to sense any nearby magical auras.
Exploration: Detect Magic

DM Nex |

The sound of dripping water echos through this chamber. On the north side of the room, a nearly ten-foot-tall visage of a woman's face is carved into the wall. Trickles of water run down her cheeks like tears into a foul and polluted reservoir below, which iteself drains into a large pool of fetid black water on the south side of the room.
There seems to be 2 doors out of this room, both constructed from wood. To the east and to the south.
DM roll: 1d20 + 5 ⇒ (12) + 5 = 17
As Mozok walks into the room he looks into the dark filthy pool and sees something inside. It is hard to tell, but it looks like a large hand sized object.
Delitash also finds it because it is giving off an aura, along with the water itself.
DM roll: 1d20 + 5 ⇒ (15) + 5 = 20
Mozok also looks up and sees that the East door looks to be set with an alarm. A simple device that will likely make a racket if you open the door too fast.
I think I did that right. Using the search action to roll some Perceptions to see if you see things? That sound right? Exploration mode sounds great, but for some reason my brain is having a hard time wrapping around it.

Delitash |

Delitash peers into the murky water, extends her hand, and with muttered arcane chanting raises the object telekinetically out of the pool. It hovers at eye level, slowly rotating as she examines it.
Arcana, Occultism or Society to Recall Knowledge about the face: 1d20 + 5 ⇒ (2) + 5 = 7
Perception to examine the object: 1d20 + 3 ⇒ (9) + 3 = 12
Using mage hand to levitate the object.

Fezzik Mudchewer |

Assuming Mazok communicates the presence of the trap, of course
Fezzik quietly swaps his shortbow for a small pouch filled his various tools of the sneaking trade, and moves to examine the alarm.
If it can be disarmed... Thievery: Disable Device: 1d20 + 5 ⇒ (18) + 5 = 23

DM Nex |

The object looks like a idol of some kind. It looks like a woman perched on a throne of bones. Currently floating in the air from Delitash's spell.
Fezzik moves to the east door and looks at the trap that the dwarf pointed out. The structure of this alarm seems pretty familar and you are able to cut the right cord and let the loud chain fall slowly to the ground. Making it so you can open the door without issue. You also determine that the east door is not locked at all.

Mazok Forgespurned |

Mazok indeed points out the alarm fixed to the eastern door after a quick scan of the room. His gaze returns to the item in the pool, but by this time it has levitated out by Delitash's (mage) hand.
He examines the small figurine for a moment, followed by the face on the wall.
Religion, figurine: 1d20 + 1 ⇒ (13) + 1 = 14
Perception, face: 1d20 + 5 ⇒ (13) + 5 = 18
The religion check is untrained, but I didn't see any text that there was a cap on what DC you could overcome like in 1st Ed. In fact, they made Recall Knowledge specifically an untrained use of the skill.

DM Nex |

[ooc]As far as I can tell you can do it untrained, just means you get a -2 to the check vs getting your proficiency bonus.
Mazok realizes the face of the statue is that of Pharasma. Her tears are flowing into the bason. It also looks like the tears of are much clearer than the water at the base. It looks like it should clear out the murky water eventually..
The figuring still floats in air while everyone takes a look at it.

- Joliryn - |

Religion: 1d20 + 5 ⇒ (16) + 5 = 21
Joliryn gasps. "Oh! That statue is a holy symbol of Lamashtu! We can't take that foul thing with us. We should throw it in the trash." She nods and puts her hands on her hips. "It doesn't deserve to see the light of day!"
Joliryn thinks we should toss it into the midden, but won't argue the point if someone wants to keep it or destroy it or something.
Joliryn walks up to Fezzik. "Is this where we're going next?"

Fezzik Mudchewer |

Fezzik shrugs. "No more loud clanky-clanky here. We can sneak-sneak this way now!" Fezzik waves broadly at the south wall. "Or that way! You tell Fezzik and he go sneak..."

Delitash |

Delitash quizzically raises an eyebrow at Joliryn, still mentally holding the statue aloft. "Lamashtu? What makes you hate it so much? I'm afraid I'm still not much of an expert in all your various deities."

Delitash |

"...I see,' Delitash replies, still evidently a bit bemused by the intensity of Joliryn's reaction. "Well, dispose of it however you wish. I don't particularly care." She floats the idol over to Joliryn.

- Joliryn - |

Joliryn crinkles her nose at the thought of touching such a tainted object! But, she reaches out, grabs it, holds it far away from her body, and carries it over to the garbage room like it were cursed. When she gets there she tosses it into the nastiest looking pile of muck she can see, way at the back of the room.