Lord-Captain Hajj Qalandar Khan |
Cool.
This is Swordwhales alias.
Current build inside alias page. Stats, Skills & Talents should be dealt with.
It's also possible that they served together. Qalandar will have been an officer in the Imperial Navy before marring into the Rogue Trader Dynasty.
Also, I noted that you'r going to be giving +3SP and -1PF. Since you're the one adding it, you can choose where the SP goes! I'd *like* another Sunsear on the prow. That's pretty much our priority. Beyond that a Trophy Room would be nice, but if you'd prefer both the Pilot's Chamber and Small Craft Repair Bay, I'll leave those choices up to you. :)
Heinrich von Bastillion |
Small Craft repair sounds incredibly useful, even more so with a powerful Magos on board, should save us many many fighters in the long run.
Pilot chambers are rather small a bonus, so I'm okay with taking something else.
Full-Weaponized ship is highly supported.
Trophy room sounds sweet regarding its various benefits.
Other 1SP things?
Or go with some stronger weapon after all?
Maybe one lance weapon at the dorsal, cleaving through the enemy once their shields are downed by the las-macros?
Your ship, your choice.
@Knowing each-other from Navy times sounds good, let's go with that! So once I got through all the nasty matter of *CENSORED*, you had offered me a job, making it a win-win for everyone.
Lord-Captain Hajj Qalandar Khan |
The sheer volume of macrocannons should be fine. The ship's main role is as a carrier, so I'm leery of adding a Lance. I think one more Sunsear is a good balance of Power/Space and range/damage.
I'm all-in on a Small Craft Repair Deck. Those are great. And yeah, the Trophy Room is just a really solid component. It checks off all my boxes for RT. It's cool, and it's mechanically good (and cheap).
And we can always pick up a Pilot's Chamber later on. It'll be easier to get than a prow weapon. It's actually a pretty easy Acquisition, as such things go. Not easy for our starting PF, but really, nothing is. :)
Heinrich von Bastillion |
Astropathic Message 863-9AF7-A.
Receiver: Hajj Qalandar Khan
Sender: Heinrich von Bastillion
Subject: Still alive, Sir?
Content: Hello Sir Khan,
Are you still alive or has this nasty universe got the better of you yet?
I'd guess no, you're a successful Rogue Trader for all I know, drinking the best amasec with the hottest girls anywhere between here and Terra, right?
I had ... not so much luck these last months.
Or maybe I had, hard to tell.
I am still alive, so probably the latter.
Anyway, guess what ... I am no more part of our beloved Navy.
How did that happen you think?
Yeah, I can't believe it either.
Thought the day of me leaving the service of the Navy would be the day of my death as well.
The short: My family did screw up.
Monumentally.
So hard, that the Navy couldn't keep me in their ranks, let alone on the best way to my first own command.
Soo, do you have a job for a pilot with nearly twenty years of bloody practice?
Truth be told, I fear what will path I'd forced to walk if not.
There were already several job offers of the ... Dark-grey-nearly-black side of the freelancer market.
Ahhh, now I'm getting whiney.
Would delete the last two sentences if I knew how to do so on this blasted thing.
Just ignore it, will you?
If you want me, send me an answer.
Your old friend and good-for-nothing.
Heinrich
+++ End of Transmission+++
Katerin Briehl |
This The Sesquipedialian Thaumaturge’s submission, the astropath Katerin Briehl. The crunch and origin path are in the alias, and I’ll have her backstory finished and posted later today.
Also, I’m still looking for an avatar image which makes sense for an astropath. It’s surprisingly hard to find one which could realistically be blind, so if anyone has any suggestions it would be appreciated.
Lord-Captain Hajj Qalandar Khan |
This The Sesquipedialian Thaumaturge’s submission, the astropath Katerin Briehl. The crunch and origin path are in the alias, and I’ll have her backstory finished and posted later today.
Also, I’m still looking for an avatar image which makes sense for an astropath. It’s surprisingly hard to find one which could realistically be blind, so if anyone has any suggestions it would be appreciated.
Seems like we might end up with a whole crew of deviants.
Not that I'm opposed to not taking any Background options in the Into the Storm book, but were there none that were appealing? I don't think I've seen anyone not take at least one in a long while. :)
Lord-Captain Hajj Qalandar Khan |
1 person marked this as a favorite. |
** spoiler omitted **
Receiver: Heinrich von Bastillion
Sender: Lord-Captain Hajj Qalandar Khan
Subject: Re: Still alive, Sir?
Content: Heinrich,
If you're looking for an adventure, I can provide. I've got a ship that's barely holding together. We've got a few squadrons that my Techs are patching up by, I assume from the bill, melting down actual thrones and attaching them to the hulls. I could use the best pilot I've ever seen to come show these recruits how to bring back a craft in one piece.
Friends always,
Qalandar
+++ End of Transmission+++
Heinrich von Bastillion |
Sooo, we have:
- our Rogue Trader
- a Tech-Priest (still with us?)
- our well-connected Seneshal
- our portable telephone (read: Astropath)
- I recall someone mentioning an Arch-Militant (still with us?)
- and myself, a pilot with a hunger for the next near-death experience
Looks promising!
...
Did I forget anyone?
Katerin Briehl |
Katerin Briehl wrote:This The Sesquipedialian Thaumaturge’s submission, the astropath Katerin Briehl. The crunch and origin path are in the alias, and I’ll have her backstory finished and posted later today.
Also, I’m still looking for an avatar image which makes sense for an astropath. It’s surprisingly hard to find one which could realistically be blind, so if anyone has any suggestions it would be appreciated.
Seems like we might end up with a whole crew of deviants.
Not that I'm opposed to not taking any Background options in the Into the Storm book, but were there none that were appealing? I don't think I've seen anyone not take at least one in a long while. :)
Yeah, but that works pretty well in Rogue Trader. It would be sort of boring if we were all staunch Amalathians.
I did look at the options in Into the Storm, but there weren’t any that worked any better than the core options. It’ll probably make more sense once I post the full background.
Lord-Captain Hajj Qalandar Khan |
Sooo, we have:
- our Rogue Trader
- a Tech-Priest (still with us?)
- our well-connected Seneshal
- our portable telephone (read: Astropath)
- I recall someone mentioning an Arch-Militant (still with us?)
- and myself, a pilot with a hunger for the next near-death experienceLooks promising!
...
Did I forget anyone?
I believe the Arch-Militant won't be joining us.
Radavel has asked for a crew of 4 (beside the RT and your Pilot), which means we have two open spots with the Tech-Priest and Astropath.Our biggest needs are a Navigator and a Gunner.
Lord-Captain Hajj Qalandar Khan |
Yeah, but that works pretty well in Rogue Trader. It would be sort of boring if we were all staunch Amalathians.I did look at the options in Into the Storm, but there weren’t any that worked any better than the core options. It’ll probably make more sense once I post the full background.
Fair enough. I'd be nice if we had *someone* that could talk to Ecclesiarchy and not piss them off. But if we don't, then we'll deal.
Heinrich von Bastillion |
Fair enough. I'd be nice if we had *someone* that could talk to Ecclesiarchy and not piss them off. But if we don't, then we'll deal.
Actually, I should be able to talk to them more or less, unless they are from the hardcore wing plus know my family name... Then it could get bad ... Like really ... Bad.
My Fel isn't bad (its in fact pretty high) and I fully intend to grab myself the Charm skill eventually.Also I can bring the topic on a mutual hated foe (chaos worshippers) and just rant on with them for a couple of hours. They like that. And Heinrich REALLY hates those buggers. We'll have a great time xD
Lord-Captain Hajj Qalandar Khan |
Lord-Captain Hajj Qalandar Khan wrote:
Fair enough. I'd be nice if we had *someone* that could talk to Ecclesiarchy and not piss them off. But if we don't, then we'll deal.Actually, I should be able to talk to them more or less, unless they are from the hardcore wing plus know my family name... Then it could get bad ... Like really ... Bad.
My Fel isn't bad (its in fact pretty high) and I fully intend to grab myself the Charm skill eventually.
Also I can bring the topic on a mutual hated foe (chaos worshippers) and just rant on with them for a couple of hours. They like that. And Heinrich REALLY hates those buggers. We'll have a great time xD
Works for me. :)
Newbonomicon |
2d10 + 25 ⇒ (6, 5) + 25 = 36
2d10 + 25 ⇒ (7, 9) + 25 = 41
2d10 + 25 ⇒ (9, 1) + 25 = 35
2d10 + 25 ⇒ (2, 4) + 25 = 31
2d10 + 25 ⇒ (2, 3) + 25 = 30
2d10 + 25 ⇒ (10, 10) + 25 = 45
2d10 + 25 ⇒ (6, 1) + 25 = 32
2d10 + 25 ⇒ (1, 4) + 25 = 30
2d10 + 25 ⇒ (9, 8) + 25 = 42
Ooh, got some very nice rolls, there. I'm thinking about an explorator going into genetor to serve as the ship's chief chirurgeon, but it seems like that's not something the group would especially want or need. Is there anything else that's still unaccounted for?
Havocprince |
2d10 + 25 ⇒ (5, 9) + 25 = 39 Tough Final 36
2d10 + 25 ⇒ (1, 2) + 25 = 28 WS
2d10 + 25 ⇒ (4, 9) + 25 = 38 Fellowship Final 41
2d10 + 25 ⇒ (2, 10) + 25 = 37 Agility
2d10 + 25 ⇒ (2, 9) + 25 = 36 Perception Final 31
2d10 + 25 ⇒ (8, 9) + 25 = 42 Will Final 47
2d10 + 25 ⇒ (10, 7) + 25 = 42 Int Final 54
2d10 + 25 ⇒ (6, 6) + 25 = 37 Strength
2d10 + 25 ⇒ (1, 4) + 25 = 30 BS
I'll throw my hat in the ring for a Navigator since you probably should have one.
Home world: Battlefleet-
+5 will, +3 fellow, -5 Perception
Common lore [Imperial Navy], Speak language [Battlefleet war cant]
Officer on deck
Navigation[stellar]
Ship bound fighter
1d5 ⇒ 4 extra wounds
1d10 ⇒ 7 4 fate
Birthright: Savant-
+3 Int, -3 Tough, Logic
Lure of the void: New horizons- Seeker of truth 100exp
+3 int, Scholastic lore[Archaic], +1 corruption
Trials and travails: Darkness- Dark secrets 200 exp
+6 Int, 1d5 ⇒ 4 insanity, super deep dark nasty gonna get me killed secret for Radavel to play with.
Motivation: Fear- Tormented by the unspeakable 200 exp
Light sleeper, Jaded, Resitant [Fear] 2d1 ⇒ (1, 1) = 2 Insanity
Career: Navigator-
I'll read through the Navi and get it together.
Newbonomicon |
Was just about to post my character with finalized stats and a multi-paragraph backstory when I hit back and lost it all. Might need some time to type it all out again, but in the meantime, here are some roles I forgot to make when I was doing my characteristics.
Wounds: 1d5 + 6 ⇒ (4) + 6 = 10
Fate: 1d10 ⇒ 7 (4)
Insanity: 1d10 + 1 ⇒ (1) + 1 = 2
Ioneyse Patronius |
Interested in this.
Given what's already been submitted, I think I'll write up a Void Master(Mistress) serving as the Master Gunner.
Fate: 1d10 ⇒ 8
2d10 + 25 ⇒ (10, 9) + 25 = 44
2d10 + 25 ⇒ (7, 1) + 25 = 33
2d10 + 25 ⇒ (9, 10) + 25 = 44
2d10 + 25 ⇒ (1, 6) + 25 = 32
2d10 + 25 ⇒ (8, 2) + 25 = 35
2d10 + 25 ⇒ (10, 2) + 25 = 37
2d10 + 25 ⇒ (1, 6) + 25 = 32
2d10 + 25 ⇒ (10, 10) + 25 = 45
2d10 + 25 ⇒ (7, 6) + 25 = 38
And replace one of the 32's.
2d10 + 25 ⇒ (3, 10) + 25 = 38
Havocprince |
Ok, I think I have an idea. Switch the homeworld to forge world, choose the +3 to int as the characteristic bonus. That puts int at 62, Perception 36, Will 42, fellowship 38, WS 23
Renegade house that has allowed the techpriests to do gene therapies in an attempt to manipulate their connection to the warp.
1d100 ⇒ 55 Black eyes, dark sight
1d100 ⇒ 63 Fat as heck, +5 wounds, Sturdy, Can't run.
15 wounds final.
Lidless eye, Tracks in the stars, Void watcher starting powers and make those the three that get +10 to tests.
1d5 ⇒ 2 insanity
1d5 ⇒ 2 Corruption
I have managed to get out of this with pretty low insanity for everything I have done. 8 points, and only 2 points of corruption.
Madcaster |
Valerius Fechter is the youngest of four sons of an influential family with lots of connections throughout the Imperium. He isn't expected to do anything - family legacy continues in the oldest son, new directions are on two middle sons. As the youngest he wasn't paid much attention and was left to himself. Which led to his interest in Xenos technology. And being a noble, one can always get their hands on a number of things.
He understood that this won't sit well with the Inquisition, so Valerius hid it from everyone as best as he could. But no secret remains hidden forever, and eventually his brother found out about Valerius' studies. He was given a choice - either submit to Inquisition or leave as far as possible.
That's when Valerius found out that the Lord-Captain Hajj Qalandar Khan recently received Warrant of Trade and seeks able men.
Homeworld: Noble Born
Birthright: Savant
Lure of the Void: New Horizons (Xeno-Arcanist)
Trials and Travails: High Vendetta
Motivation: Prestige
Lineage: Of Extensive Means (Far-Reaching Contacts)
Career: Seneschal
Spending Exp:
Origin: Of Extensive Means (Far-Reaching Contacts [300 exp], New Horizons (Xeno-Arcanist [200 exp])
Experience: 5,000
Characteristics:
32 Weapon Skill
40 Ballistic Skill
35 Strength
32 Toughness
35 Agility
44 Intelligence
35 Perception
31 Willpower
43 Fellowship
2 Fate Points
0 Insanity Points
0 Corruption Points
10 Wounds
Skills:
Barter (Fel)
Commerce (Fel)
Common Lore (Underworld) (Int)
Deceive (Fel)
Evaluate (Int)
Forbidden Lore (Archeotech) (Int)
Forbidden Lore (Xenos) (Int)
Inquiry (Fel) +10
Logic (Int)
Literacy (Int)
Speak Language (Low Gothic, Trader’s Cant) (Int)
Speak Language (High Gothic) (Int) - untrained basic
Talents:
Basic Weapon Training (Universal) - Use Bolt, Las, Launcher, Melta, Plasma, and SP Basic weapons w/o penalty.
Pistol Weapon Training (Universal) - Use Bolt, Las, Launcher, Melta, Plasma, and SP Pistols w/o penalty.
Paranoia - Gain a +2 bonus on Initiative rolls, and the GM may secretly Test his Perception to notice hidden threats.
Peer (Administratum, Government, Inquisition, Military, Nobility, Underworld) - Gain a +10 bonus to all Fellowship Tests when interacting with the groups.
Origin:
Etiquette: +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.
Legacy of Wealth: This adds +1 to the group’s starting Profit Factor.
Supremely Connected: You gain Peer (Nobility) Talent. You also gain one additional Peer from the following list: Academics, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Government, Mercantile, Military, or Underworld.
Vendetta: Every noble house has its sworn enemies and rivals who would do it and its members harm. Even the protection of a Rogue Trader’s mission merely forces those who wish you harm to be a bit more cautious and subtle in exacting their vengeance. As a result, starting noble born characters have powerful enemies, perhaps in the shape of a rival noble house or some other powerful group. The details of these enemies are left to the player and the Game Master to define, working together to create a formidable threat. Whilst they do not dog the character’s steps at every turn, these enemies aim to inconvenience, harm, or kill him whenever he crosses their path. The noble character, of course, is free to return the favour when it’s expedient to do so.
Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may take a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.
Career:
Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
Equipment:
Inferno Pistol (Mars), common [Class: Pistol; Range: 10m; RoF S/–/–; Dam: 2d10+8 E; Pen: 13; Clip: 3; Rld: Full; 2.5 kg; Very Rare]
Boltgun (Locke), common [Class: Basic; Range: 90m; RoF S/2/4; Dam: 1d10+5 X; Pen: 4; Clip: 24; Rld: Full; 7 kg; Very Rare]
Xeno-mesh armour [Locations Covered: Arms, Body, Legs; AP 3; 2 kg; Rare]
Synskin - +2 AP to all locations (doesn't stack). +10 bonus to Concealment and Silent Move Tests. invisible to the effects of Preysense goggles and Dark Sight. If worn under other armour, the wearer
does not benefit from the bonus to Concealment and Silent Move Tests, but is still rendered invisible to infa-red goggles and Dark Sight unless he is wearing power armour.
Cameleoline cloak - +20 bonus to Concealment Tests. If stationary, count as being one Range Bracket further away when targeted by ranged weapons
Autoquill - +10 to Trade (Rememberancer) Skill Tests.
Multikey - +30 bonus to any Security Test when trying to open locks.
Chrono, dataslate, micro-bead, two sets of robes
Cosetta Perambulus |
Cosetta Perambulus
"A broken heart, is it? We can replace that easily enough, no?"
Wounds: 10
Fate Points: 5
Insanity: 2
Shortly after the last of the tech-priests on board the facility ceased to function, the station's machine spirit grew ornery, and rendered roughly 48% of the station uninhabitable by disabling key systems. Hundreds were killed, and thousands were trapped behind sealed off areas, left to fend for themselves with no supplies. When help arrived, it was in the form of a Mechanicus vessel, which quickly declared those responsible for the negligence to be guilty of tech-heresy, and, once the station was appeased, it became property of the Adeptus Mechanicus. Those responsible were made into servitors, and all promising minds among the scribes were forcibly inducted into the cult, including Cosetta.
At first, the newly minted acolyte was resentful of her new destiny. She longed for the quaint simplicity of her unmodified form, and often shirked her duties to read texts and codices on human biology for recreational purposes. In time, this interest developed into an aspiration, and she transferred to work under a Magos Biologis on another vessel. Over a remarkably short time, she graduated from servant to pupil, from pupil to assistant, and from assistant to official liaison. She now serves aboard the Rogue Trader vessel the Heart of the Tempest as its chief chirurgeon, in the hopes of distinguishing herself in the field of biological research by treating new and exotic diseases, and vivisecting previously unknown lifeforms.
(Shortened, because I lost my first attempt)
Birthright: Savant
Lure of the Void: Chosen by Destiny (Fated for Greatness)
Trials and Travails: Press-Ganged (Medicae, Common Lore[Tech]+10)
Motivation: Renown
Career: Explorator
Ballistic Skill: 35
Strength: 36
Toughness: 39
Agility: 31
Intelligence: 48
Perception: 36
Willpower: 35
Fellowship: 35
Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int)
Literacy (Int)
Logic (Int)
Medicae (Int)
Speak Language (Explorator Binary, Low Gothic, Ship Dialect, Techna-lingua) (Int)
Tech-Use (Int)
Trade (Technomat) (Int)
Mechadendrite Use (Utility)
Melee Weapon Training (Universal)
Logis Implant
best-Craftsmanship shock staff
Enforcer light carapace
multikey
void suit
injector
sacred unguents
micro-bead
combi-tool
dataslate
servo-skull
medicae mechadendrite
Havocprince |
House Ter'Mcan
The house of Mcan is well known for its ties to the techpriests of mars, almost exclusively working on adeptus mechanicus exlporator fleets. Out at the edges of the Empire one can lose sight of the rules that hold the Imperium together. In to this dark cold void walked a Biologis named Ter, a man who promised the Navi house the ability to walk the stars unfetered by mortal concerns. To the house's credit, only a small portion of the younger reaches of the hierarchy allowed the Heretek to play with the primordial soup of their gene pool, but it was enough to cause a split in the house. The newly minted Ter'Mcan saw a sizeable portion of the next generation come out as monsters so distorted they had to be put down within minutes of their birth... if not within minutes of conception, but the benefits were undeniable. Strong talents, bringing in renown and fortune.
It only took the inquisition a few thousand years to notice what had happened. Only a few hundred to start a serious investigation, and only a few short months to exterminate all but the least tainted branches of this corupted house. Now the Noblis of House Ter'Mcan make due with what work they can find, thankfully there are never enough navigators to go around.
Zon of House Ter'Mcan
Zon is the product of the third generation after the Great pruning, belonging to a minor branch of the house. A higly intelligent Navi, Zon has a curiosity that will eventually get him killed, hopefully not for a long time tho. He has joined the crew to avoid Inquisitorial scrutiny on his studies. No one knows why the Navi wakes up screaming in the night, but all know the rumors. The Navi is running from something he learned, and running hard, but one can not outrun ones own knowledge.
Katerin Briehl |
I unfortunately just managed to lose the entirety of the backstory I just spent an hour writing due to an incredibly dumb mistake, and I won't have time to reconstruct it until tomorrow.
On a less irritating note, how are we going to be handling fate point replenishment given the lack of traditional sessions in PbP?
Heinrich von Bastillion |
I think any sort of Tech-priest is good. Genetor or otherwise. I think Heinrich (Swordwhale) had a friend that might be interested in Tech-priest, so there's some competition there. But, as long as that doesn't bother you, I don't think it's a problem.
Probably not after all.
He told me that he takes a backseat for now, ready to fill up, should we loose someone.Something about starting a dynasty of his own (read: His firstborn is due in a month or so).
So, the engine room is all yours, Cossetta ;-)
Added fluff to my alias.
The spoilered stuff is not widely know (although the back and forth messages at the end will be known to our astropath I guess) and mostly for the GM as a playfield.
Heinrich von Bastillion |
Ahh, Fate and Wounds, of course.
Fate: 1d10 ⇒ 4 3 Points then
Wounds: 1d5 + 4 ⇒ (2) + 4 = 6
*lol* that's worse than a NPC guardsman ^^
Re: Loosing Posts: Since many of my posts come from mobile, I know that problem well. Here are two ways I use to prevent it (beside extensive copy&pasting)
- Use an extern editor (some note program like Everest or Onenote). This will prevent explorer/server side losses and provides offline access for you
- Or: Use the preview button after writing the first sentence. I've got the expression that you're session will be much more stable that way and will remain open far longer + it's easy to do
Lord-Captain Hajj Qalandar Khan |
He told me that he takes a backseat for now, ready to fill up, should we loose someone.
Something about starting a dynasty of his own (read: His firstborn is due in a month or so).
So, the engine room is all yours, Cossetta ;-)
Oh well, tell him congratulations! That's always an exciting time!
Lord-Captain Hajj Qalandar Khan |
Join the club on losing backstories. Someone up thread did the same I think, and if it wasn't for my crazy copy paste backing up of every long post I'm working on Paizo would have eaten mine... it doesn't like the fact I keep flipping between four tabs on my phone while writing.
Losing posts is a pretty common problem on the boards. I *highly* recommend writing anything long on something else before transferring it over. I usually keep a copy of my profiles on notepad, and do all the formatting there, before copy-pasting it into the board. Saves a lot of heartache.
Radavel |
Cool.
This is Swordwhales alias.
Current build inside alias page. Stats, Skills & Talents should be dealt with.Latest Questions:
- If you get Weapon training (choose any) from a Path, can you choose Basic Weapon training (Universal)?
- Can we switch out starting equipment to something of equal availability on a 1-1 basis?
Yes and Yes.
Lord-Captain Hajj Qalandar Khan |
And, I might as well finally get around to doing the crunch of the character now that I'm home!
Fate: 1d10 ⇒ 5
2d10 + 25 ⇒ (7, 7) + 25 = 39
2d10 + 25 ⇒ (10, 9) + 25 = 44
2d10 + 25 ⇒ (5, 9) + 25 = 39
2d10 + 25 ⇒ (9, 9) + 25 = 43
2d10 + 25 ⇒ (10, 5) + 25 = 40
2d10 + 25 ⇒ (8, 7) + 25 = 40
2d10 + 25 ⇒ (6, 9) + 25 = 40
2d10 + 25 ⇒ (7, 10) + 25 = 42
2d10 + 25 ⇒ (5, 2) + 25 = 32
Edit: Adding a reroll for the 32:
2d10 + 25 ⇒ (7, 4) + 25 = 36
Heinrich von Bastillion |
WOW, those are rolls.
You're really our RT, jack of all traits and abilities ^^
@Radavel: Cool!
Items:
Looking at my awful melee capabilities and below average Toughness, I'm getting myself a Solo Boltgun from Into the Storm Extended Armory instead of my power sword (both are very rare).
I've always wanted to snipe with a Bolter and there it is: single action, accurate, tearing and reliable with 100m base range, not to mention higher damage and pen compared to both other sniper rifles available.
One day I'll ask for Stalker Bolt Rounds (from Death Watch) - basically a silencer-ammunition for bolt guns, it's pretty standard for Deathwatch (no renown rating and low requisition costs), so I'd guess it will be available for a RT retinue eventually as well.
During ground missions I'll stay the heck out of the fight.
Either flying your escape vehicle (and close air support) or provide long-range cover with the sniper-bolter.
Nothings says "The negotiations are over" as a silenced, mass-reactive micro-rocket through the eye of your opponent, once they get on your nerves.
;-)
The Lion Cleric |
Hi all! I'm wondering if the game's still recruiting retinue. I checked it a while back when it was only the RT submissions, and I'm just now checking back, since I'm a big RT fan.
I was wondering what the party may be missing, and seeing that an Arch-Militant has withdrawn, I'd like to volunteer as a meat shield, although I'm flexible.
Characteristics: 2d10 + 25 ⇒ (8, 9) + 25 = 42
Characteristics: 2d10 + 25 ⇒ (9, 9) + 25 = 43
Characteristics: 2d10 + 25 ⇒ (8, 10) + 25 = 43
Characteristics: 2d10 + 25 ⇒ (9, 1) + 25 = 35
Characteristics: 2d10 + 25 ⇒ (2, 10) + 25 = 37
Characteristics: 2d10 + 25 ⇒ (4, 5) + 25 = 34
Characteristics: 2d10 + 25 ⇒ (9, 1) + 25 = 35
Characteristics: 2d10 + 25 ⇒ (2, 10) + 25 = 37
Characteristics: 2d10 + 25 ⇒ (10, 9) + 25 = 44
Reroll: 2d10 + 25 ⇒ (9, 5) + 25 = 39
Fate+wounds: 1d10 + 1d5 ⇒ (7) + (2) = 9
Heinrich von Bastillion |
Hi there!
Recruiting is still going as far as I can tell, so: welcome!
A Militant is a nice thing to have.
Either you can fire the big guns or go on boarding trips (those can be really devastating) and protect us from boarders in turn.
If so, you really want to have a good Command skill (and Fel score to go with it) in addition to the usual combat stuff.
I can imagine that a boarding party led by you, protected on the way to the victim by me should prove quite ... effective :-)
Edit:
@GM: Will you use vehicle combat rules from Into the Storm? If so, is it okay to 'create' my own, personal Fury Interceptor including NPC crewman?