About Heart of the TempestThe Heart of the Tempest Hull Fluff:
Overlord-class Battlecruiser Dimensions: 5.3km long,0.85 km abeam at fins approx. Mass: 31 megatonnes approx. Crew: 100,000 crew, approx. Accel: 2.4 gravities max sustainable acceleration. A successful early illustration of how workable the battlecruiser concept can be, the Overlord is as fine an example of a pure warship as can be found. Most Rogue Traders find the ship is poorly suited to anything other than combat, as its enormous weapons systems place a colossal strain upon the plasma drive. Some Rogue Traders strip out the extensive macrobatteries, freeing up space for other Components, but others regard this as a foolish and blinkered waste of some of the most elegantly designed and lethally effective weapons systems in the galaxy. Manufactured in the vast orbital shipyards of Cypra Mundi (as well as at other shipyards in lesser numbers), the Overlord is a difficult vessel to construct, but faithful and fierce in its service to mankind. It does not waste space on massive attack craft hangers or the temperamental nova cannon. Instead, most designs use powerful long-range macrobatteries and lance turrets, backed by prow torpedo tubes. This simple, proven, and effective weaponry plays to the strengths of Imperial Navy tactics and Imperial technology. The design is an ancient but successful one, and new examples of the class are still commissioned every decade or so. Hull Crunch (base):
Speed: 5 Maneuverability: +10 Detection: +10 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 78 Base SP: 64 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Battlecruiser: This ship can use “cruisers only” Components
Complication and Machine Spirit Oddity:
Machine Spirit Oddities - Wrothful: The ship’s spirit constantly smoulders with anger. In battle, it explodes into a berserker fury, straining and exhausting its systems. During combat, the ship gains +1 Speed and + 7 Maneuverability. Out of combat, the ship suffers –1 Speed and –5 to Maneuverability and Detection. Past Histories - Wrested from a Space Hulk: The ship has been recovered from a space hulk - a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high quality), but those who know of its origins whisper that it is cursed. The ship gains +1 Armour, +1 Speed, and +3 Maneuverability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation to profit... Essential Components:
Plasma Drive: Saturnine-pattern class 4a “ultra” drive Power Generated: 90, Space: 14 Warp Engine: Miloslav h-616.b Warp engine
Geller Field: Geller Field
Void Shields: Dual Void Shield Array
Ship's Bridge: Ship's Master Bridge
Life Sustainers: Vitae Pattern Life Sustainer
Crew Quarters: Voidsmen Quarters
Augur Arrays: Mark–201.b Auger Array
Supplemental Components:
Barracks Soldiers: When working toward a Military objective, the players earn an additional 100 Achievement Points towards completing that objective. Reinforcements: If the ship is transporting troops, it gains +20 to all Command Tests involving boarding actions and Hit and Run Actions. Power: 2, Space: 4, SP: 2 Trophy Room
Small Craft Repair Deck
Energistic Conversion Matrix (Archeotech)
Supplemental Components, Weapons: -
Port
Landing Bays: Jovian-pattern Landing Bay
Starboard
Landing Bays: Jovian-pattern Landing Bay
Dorsal
------------ Ship Stats- Speed: 6 (7 combat, 5 non-combat) Maneuverability: +13 (20 combat, 8 non-combat) Detection: +15 (10 non-combat) Hull Integrity: 70/70 Crew Population: 100/100 Crew Rating: Incompetent (Skill 20) Morale: 100/100 Armour: 21 Turret Rating: 2 Space Remaining: 3 (75/78 Used) Power Remaining: 17 (73/90 Used) Weapon Capacity: Port 1 (1 used), Port 2 (2 used), Starboard 2 (2 used), Dorsal 1 (1 used) General Ship Notes:
Acquisitions and Profit Factor:
Current Profit Factor: 22 House Durrani:
Warrant Age: The Age of Rebirth Fortune & Fate: Fallen From Grace Acquisition: Reward Sanction: Age of Plunder Contacts: Battlefleet Warrant Renown: Famous House Durrani is one of the oldest noble families of Imperium, having their hand in many of the worlds in the Coreward planets of Segmentum Tempestus. During the Age of Plunder the House joined many others seeking their fortune in the Calyx Expanse. The House sent a full fleet, often having many nobles serving in the Imperial Navy before commanding House vessels. Many being veterans of the Horus Heresy. It was there that they were rewarded with a Warrant for killing the notorious Dark Eldar pirate Alaryn Ellarion, a target that had eluded even the Ordo Xenos. The Warrant itself is still held in a stasis vault in one of the catacombs beneath the surface of Terra itself. Long allied with the Battlefleet, House Durrani has been the bane of pirates for centuries. The House's main fleet, led by the Battlecruiser Heart of the Tempest, has brought the Emperor's judgement to raiders and reavers at the far edges of the void. In the last few generations the House has moved more toward smaller trading vessels and keeping open regular trade routes from their traditional planetholds in the Segmentum Tempestus. However, they still maintained several ships exploring the far reaches of the Koronus Expanse, finding new worlds and rooting out dens of scum and villainy. But tragedy has befallen the House in recent years. Thinking they had found a fortune to be made on a lost world, the overconfident Lord-Captain committed their fleet to exploiting its resources. The destruction of most of its ships, and the near loss of its flagship, almost destroyed House Durrani. Even now, the Heart of the Tempest isn't at full strength and remains the only vessel the House can put towards endeavors to increase what wealth they have remaining. SP: 70 + 3 (Heinrich von Bastillion)
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