Jadrenka the Maiden

Ioneyse Patronius's page

35 posts. Alias of Joy.


About Ioneyse Patronius

Career: Void Mistress
Rank: 1
Ship Role: First Officer

Current Statistics:
Wounds: 13/13
Fate Points: 3
Insanity: 4
Corruption: 4

Movement (Half/Full/Charge/Run): 4/8/12/24
Maximum Carrying/Lifting/Pushing Weight: 45kg/90kg/180kg

Background:

Born on Boros Prime, a fortress world located close to the Eye of Terror. Her family were heretics that she, herself, told the authorities about them. Unfortunately, this meant she ended up living on the streets to survive. Not a place most people make it on a Fortress World.
Joined the Boros Defense Fleet but was eventually offered a position on the Heart of the Tempest as a Gunner by then Lord-Captain Khaista Durrani.
Served on the Tempest when the Dark Voyage happened and survived with the RT. Now serves as the First Officer and treats any insubordination harshly. She also seems a bit more religious than some other characters and is quick to respond to any evidence of heresy.

Description:

Characteristics:

Weapon Skill: 32
Ballistic Skill: 55
Strength: 33
Toughness: 44
Agility: 40
Intelligence: 30
Perception: 44
Willpower: 46
Fellowship: 33

Talents:

Basic Weapon Training (SP)
Hatred (Chaos): When fighting opponent of the chosen group in close combat, gain a +10 bonus to all Weapon Skill Tests made against them.
Light Sleeper: Always assumed to be awake, even when asleep, for the purposes of Awareness Tests or surprise.
Melee Weapon Training (Universal)
Nerves of Steel: May re-roll failed Willpower Tests to avoid or recover from Pinning.
Peer (Military): +10 bonus to all Fellowship Tests when interacting with the chosen group.
Pistol Weapon Training (Universal)
Resistance (Fear, Psychic Powers): +10 bonus when making Tests to resist the effects of this group.
Talented (Command, Common Lore - War, Scrutiny): +10 bonus to Tests made using that Skill.
Unshakable Faith: May re-roll any failed Willpower Tests to avoid the effects of Fear.

Void Master Special Ability:

Mastery of Gunnery: The Void-master can re-roll all failed Tests with Shooting Actions aboard a starship.
First Officer: The First Officer treats Command as a Trained Basic Skill when dealing with his crew. If the First Officer possesses the Command Skill, he receives a +5 on all Command Tests made aboard ship.

Trained Skills:

Common Lore (Imperial Navy) (Int) - 30
Common Lore (War) (Int) - 50 [Talented]
Forbidden Lore (Xenos) (Int) - 30
Navigation (Stellar) (Int) - 30
Pilot (Space Craft, Flyers) (Ag) - 40
Scholastic Lore (Astromancy) (Int) - 30
Secret Tongue (Military) (Int) - 30
Speak Language (Low Gothic) (Int) - 30

Untrained Skills:

Awareness [Per] - 22
Barter [Fel] - 16
Carouse [T] - 22
Charm [Fel] - 16
Climb [S] - 16
Command [Fel] - 26 [43 when dealing with crew]
Concealment [Ag] - 20
Contortionist [Ag] - 20
Deceive [Fel] - 16
Disguise [Fel] - 16
Dodge [Ag] - 20
Evaluate [Int] - 15
Gamble [Int] - 15
Inquiry [Fel] - 16
Intimidate [S] - 16
Logic [Int] - 15
Scrutiny [Per] 32 [Talented]
Search [Per] 22
Silent Move [Ag] 20
Swim [S] 16

Special:

Constant Combat Training: –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion).

Experience and Advances:

Rank 1
Experience Spent: 4,950
Experience Earned: 5,000

Experience Needed for Rank 2: 7,000

Advances Purchased: 450
150 - Crusade - Call to War (Lure of the Void)
100 - Darkness - Warp Incursion (Trails and Travails)
100 - Devotion - Duty (Motivation)
100 - A Proud Tradition -Heir Apparent (Lineage)

Gear:

Weapon
Common-Craftsmanship Ceres-Pattern Bolt Pistol
Class: Pistol
Range: 30m; RoF: S/2/-
Dam: 1d10+5 X; Pen: 4; Clip: 8/8; Rld: Full
Special: Tearing
Attachments:
Exterminator Cartridge: This small device contains a small one-shot flamer weapon. It functions in much the same manner as a Combi-Weapon, allowing the user to fire either the added weapon (once) or the weapon it is mounted to. A single Exterminator Cartridge may be equipped to any basic or pistol weapon. It may be fired as a half action, and counts as a Hand Flamer. The Exterminator Cartridge may not be fired in the same Round as the weapon it is attached to.
Weight: 3.5 kg
Availability: Rare

Common Craftsmanship Mono Knife
Class: Melee
Dam: 1d5+SB R; Pen: 2
Special: None
Weight: 1 kg
Availability: Scarce

Armor
Common-Craftsmanship Storm Trooper Carapace Armour
Locations: All
AP: 6
Weight: 15 kg
Availability: Very Rare

Impant Systems
Best-Quality Gastral Bionics
Effect: This replaces the stomach and intestinal tract with a mechanized digestive system, allowing the user to digest almost any organic material and even many non-organic materials, so long as there are nutrients to be found. It will handle most dangerous poisons and harmful bio-motes as well. This implant allows the user to ignore the effects of any ingested toxic foodstuffs or poisons. Best craftmanship implants allow the user to survive by eating anything organic (although they may not enjoy doing so, as the bionics do not protect against flavours, textures, spines, spikes, or splinters).

Tools:
Blast Goggles: diminishes the effects of high intensity bursts of light, such as close range lasgun fire or even photon flash grenade blasts. .5kg
Chrono: Chronos are hand-held or wrist-worn timepieces, generally dependable and simple to use.[/o
Micro-bead: [ooc]Short-range communication device worn in the ear, good for communication out to about one kilometre. Bad weather, dense terrain, and intervening rock or plasteel can greatly reduce this range, however.

Blessed Ship Token: Charms have no tangible benefit.
Re-breather: Immunity to the effects of gases and can even survive underwater. Air Canister lasts for about one hour before needing to be replaced. Replacing a canister is a Full Action. 1kg
Imperial Navy Uniform: A uniform of the Imperial Navy.
Pict-recorder: Live-media recording device. Most allow for playback as well as recording. 1kg
Vox-caster: A simple communication device that can be used to send signals over great distances, up to and including ships in orbit from a planet's surface. Using a vox to receive or transmit signals through interference or other unusual conditions requires a successful Ordinary (+10) Tech-Use Test.
2 Bottles of Amasec: A popular alcoholic drink distilled from wine.
Void Suit: Incorporates a rebreather and allows the wearer to survive in vacuum. Many incorporate simple void-kits that include tether lines, void-steel clamps, and similar small pieces of useful equipment. 8kg

Acquisitions:

Starting +0 Acquisition
Best-Quality Gastral Bionics (Scale: Negligible +30; Availability: Scarce +0; Craftsmanship: Best +30):

Character Creation:

Home World: Fortress World
Characteristic Modifiers: +5 Ballistic Skill; +5 Willpower; –5 Intelligence; –5 Fellowship
Starting Skills: Secret Tongue (Military) (Int), Common Lore (War) as trained Skills.
Hated Enemy: Hatred (Chaos)
Constant Combat Training: Basic Weapon Training (SP). –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion).
Steel Nerve: Nerves of Steel Talent

Birthright: Scavenger
Effect: Resistance (Fear), +3 Agility, +1d5 Insanity

Lure of the Void: Crusade; Call to War (150xp)
Effect: +5 Ballistic Skill, Peer (Military), Hatred (Chaos), +1d10 Insanity

Trails and Travails: Darkness; Warp Incursion (100xp)
Resistance (Psychic Powers), Light Sleeper, +1d5 Corruption

Motivation: Devotion; Duty (100xp)
[i]Effect:
Unshakeable Faith, +3 WP

Lineage: A Proud Tradition; Heir Apparent (100xp)
Effect: Talented (Common Lore - War)

Weapon Skill: 32
Ballistic Skill: 55 (45+5+5)
Strength: 33
Toughness: 44
Agility: 40 (37+3)
Intelligence: 30 (35-5)
Perception: 44
Willpower: 46 (38+8)
Fellowship: 33 (38-5)