
Swordwhale |
Yeah, that's why I thought 4/ship.
You have a slightly higher safety margin, while still keeping it in the manageable scope of pbp.
If one jumps, you're still with two on the ship.
If all stay and are motivated, all the better. Motivated player post often and power the story forward.
Its mostly irrelevant if you are 6 or 8 if most players post every day or every other.
With generous bot-ing and interested, motivated player it will work well I guess.

![]() |

Yeah, to be honest, I think you're *much* safer, game stability-wise, with one larger crew. There will be player attrition. It's really just inevitable on these boards. That's workable if you expect it and plan for it. It really only becomes a problem when it's unexpected. But if we have small 3 person crews, 1-2 of the wrong people dropping out means that ship is done. And then you spend a bunch of time trying to fit the third person left out into the other ship...meh. I'd suggest we go with just one ship.
I like the image and idea of two RTs, but I think the logistics of it is problematic, at best.

Swordwhale |
Certainly safer.
GMs call to make, I'd risk it, asking all players to provide full character sheets somewhere I can back-up them and would bot them if they drop out until finding a replacement character, keeping the former PC as an NPC, or kill him in an unfortunate accident to be replaced. After all, what better NPC can you get than a former PC, fully equipped and ready with a well-developed backstory and character you can go along with...
If one of us would leave (I have no intend to, nor are you I think), I'd still keep him running, slowly twisting him until his crew men will have to decide whether to join a mutiny against the captain or not (knowing that something is off with the old geezer, maybe that last alien artifact wasn't such a good purchase after all?)
Everything is a good start for a new story arc.^ and Characters don't disappear together with players after all.
Sure it requires time to work out something like that and I can fully understand if he does not want to risk it, just blurping out again ^^

Heart of the Tempest |

Thanks! I look forward to it!
On a side note, Hajj would be more like a local honorific than a name. I mean, it is part of his name, but not the name people would naturally call him. So Lord-Captain Qalandar, or Lord-Captain Hajj Qalandar. I'll make sure to include that on his character sheet in the background/description location!

Heart of the Tempest |

Same!
I think the priorities that we need to fill are:
Navigator - and I'd love a social/noble navigator! But really, we just can't rely on a crew navigator on the Tempest. ;)
Someone to pilot the Tempest
Things nice to have:
Hotshot pilot - Always a good addition to a carrier!
Any sort of Tech-priest
Someone to handle firing the guns *or* the sensors - My RT can *probably* handle the other, when it comes down to it.
Astropath - One focused on the more utility stuff would be great as they have some really cool powers. I mostly see people go heavy combat blasting, but their other stuff is equally cool.
Any sort of Seneschal - spy or commerce focused would be fine.
Lowest Priorities:
Arch-militant
Missionary
With that said, I think there's room for whatever you want to make. We can fill in the rest of the crew based off of that! :)

Swordwhale |
I guess I'm going void master, with some command and bs abilities as well. Mostly flying/driving and shooting stuff though.
If you want, I have a RL friend on the boards here, he's been playing in my campaign for over a year now and was. In the previous RT campaign as well with a borderline heretec Magis (Explorer).
I told him about this soon-to-be campaign and he would love to join in with all his mechandrites and borderline heretical projects. Just as a preview, he'll be applying to the game for sure and, while being (slightly) preoccupied, he's a great player to have.
So you'll see at least one tech-guy in the upcoming recruitment :-)

GM_Panic |

ooo Magos Errant /Enginseer- Tech-priest sounds good,
"I am a Child of the Omnissiah, cultist of the Machine God. The rites of manifold applications, the liturgies of ignition and the songs of Engine-seeing are mine own to know. I speak to the spirits of ancient tech-machines, from the warrior heart of a ship to the secret wisdom of the cogitator."
some one has to change the fuses
It an online 40k-DH pc maker I like simple and dose the job
WS: 21
BS: 34
S: 28
T: 32
Ag: 32
Int: 47
Per: 31
WP: 31
Fel: 39
Wounds: 12
Fate Points: 1
Insanity Points: 0
Corruption Points: 0
Thrones: 159
Name: Haxtaonus Limar
Homeworld: Forge World
Career: Tech-Priest
Rank: Technographer
Gender: Female
Build: Lanky
Skin Color: Dark
Hair Color: Black
Eye Color: Lenses
Age: 32
Quirk: You have a set of piercings.
Point of Origin: Explorator Fleet
Divination: The wise man learns from the deaths of others.
Starting XP: 400
Starting Package: None
Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah
Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)
Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag)
Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use
Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, fancy vest (memento), bag of red sand (memento)
Special Qualities: None
Family: Your mother's name is Rotha. She walks the path of the Guardsman. Your father's name is Verbal. He walks the path of the Tech-Priest. Your sister's name is Gaia. She walks the path of the Assassin.

Madcaster |

25 + 2d10 ⇒ 25 + (2, 9) = 36
25 + 2d10 ⇒ 25 + (7, 3) = 35
25 + 2d10 ⇒ 25 + (7, 8) = 40
25 + 2d10 ⇒ 25 + (7, 3) = 35
25 + 2d10 ⇒ 25 + (6, 7) = 38
25 + 2d10 ⇒ 25 + (2, 1) = 28
25 + 2d10 ⇒ 25 + (5, 5) = 35
25 + 2d10 ⇒ 25 + (2, 5) = 32
25 + 2d10 ⇒ 25 + (1, 9) = 35
Wounds: 6 + 1d5 ⇒ 6 + (4) = 10
Fate: 1d10 ⇒ 1

The Sesquipedalian Thaumaturge |

Characteristics: 2d10 ⇒ (5, 6) = 11
Characteristics: 2d10 ⇒ (2, 2) = 4
Characteristics: 2d10 ⇒ (10, 1) = 11
Characteristics: 2d10 ⇒ (8, 10) = 18
Characteristics: 2d10 ⇒ (6, 3) = 9
Characteristics: 2d10 ⇒ (4, 5) = 9
Characteristics: 2d10 ⇒ (1, 9) = 10
Characteristics: 2d10 ⇒ (5, 2) = 7
Wounds: 1d5 ⇒ 4
Corruption: 1d5 ⇒ 5
Fate: 1d10 ⇒ 8

Swordwhale |
I can't find it ... What happens if you get the same skill/talent from different career paths or your speciality multiple times?
Only War has a small section, stating you'll raise a skill to the next level and get 100xp back for multiple talents.
Does this apply in RT as well ... anyone?
Edit: Nevermind, I found it. It is at page 15 of the Core Book.
- Skills: Gain Skill Mastery in that skill
- Talents: Gain Talented Talent
Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 9) + 25 = 42
Rolling, Rolling ...: 2d10 + 25 ⇒ (5, 5) + 25 = 35
Rolling, Rolling ...: 2d10 + 25 ⇒ (2, 7) + 25 = 34
Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 2) + 25 = 35
Rolling, Rolling ...: 2d10 + 25 ⇒ (10, 3) + 25 = 38
Rolling, Rolling ...: 2d10 + 25 ⇒ (1, 4) + 25 = 30*
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 3) + 25 = 34
Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 5) + 25 = 38
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 9) + 25 = 40
Re-Roll that 5(*):
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Not too shabby.
Seconding our RT's question for career path options.

Swordwhale |
More questions! :-)
- If taking "Follow my Lead!" action to lead our attack crafts into the fray ... can I still take a ship role and perform the respective extended action during ship combat? E.g. by direct vox channel with the Helmsman, calling out orders for him, effectively steering the vessel by proxy?
- I'm asking, since there is no actual ship-role for a Void-Master accompanying the other pilots in combat. Maybe we can work to create such a position, since the Tempest is a (more or less) dedicated carrier?
Edit: How about this?
Rank Three: Wingleader
Leading the numerous attack craft of the carrier into the fray, supervising their training, readiness and acting as a direct link between Lord Captain, flight personal and tech personal responsibly for the maintenance of all flight vehicles.
Benefit: +10 to any Piloting or Command tests in respect to his duties as Wingleader.

Heart of the Tempest |

Benefit: +10 to any Piloting or Command tests in respect to his duties as Wingleader.
I like the concept, though most of the ship rolls give a bonus to a very specific action. Perhaps a +10 to the Extended Action to ready a new squadron for operation? Or a +5 to the Command roll when leading an attack against enemy fighters?

Swordwhale |
Yeah, probably a +10 on the "Follow My Lead!" action from Battlefleet Koronus (p.13) would be more in tone of the other roles. The command version would be neat as well, but since my character wants to be out there with the others, rather than staying back on the bridge, it wouldn't help very much to have a bonus on the skill checks made from bridge crew... Unless I can take the ready craft check from my cockpit, of course ;-)
EDIT:
As for Path: I'd love to take a bit criss-crossing to fit my concept, namely:
Child of Dynasty
In Service of the Throne (Born to Lead)
Duty Bound (Duty to Humanity)
The Hand of War <-- This is a major outbreak of the path, but fits best
Exhilaration (The Thrill of War)

Heart of the Tempest |

EDIT:
As for Path: I'd love to take a bit criss-crossing to fit my concept, namely:
Child of Dynasty
In Service of the Throne (Born to Lead)
Duty Bound (Duty to Humanity)
The Hand of War <-- This is a major outbreak of the path, but fits best
Exhilaration (The Thrill of War)
Cool!
How long, do you think, has the character been with the crew? Or do you not have an idea for that yet?
Swordwhale |
Currently talking to our noble GM about it, hoping he will nod-through the concept he will be rather new.
Joined in after your problems started, causing you to recruit new people for 'freshly vacant jobs' (read: your successor is very dead, his chair still warm and you are highly needed).
"Stranded (ex-)navy officer and excellent pilot with some spare resources from recent noble-family-sale searching for job on space ship..."
;-)

Heinrich von Bastillion |

Cool.
This is Swordwhales alias.
Current build inside alias page. Stats, Skills & Talents should be dealt with.
Latest Questions:
- If you get Weapon training (choose any) from a Path, can you choose Basic Weapon training (Universal)?
- Can we switch out starting equipment to something of equal availability on a 1-1 basis?

Madcaster |

Ok, my path is pretty straightforward:
Homeworld: Noble Born
Birthright: Savant
Lure of the Void: New Horizons (Xeno-Arcanist)
Trials and Travails: High Vendetta
Motivation: Prestige
Lineage: Of Extensive Means (Far-Reaching Contacts)
Career: Seneschal
Valerius (still thinking about surname) will have tons of Peer talents - more precisely 6, if I didn't mess up.
Rough backstory:
He is the youngest of four sons of an influential family with lots of connections throughout the Imperium. He isn't expected to do anything - family legacy continues in the oldest son, new directions are on two middle sons. As the youngest he wasn't paid much attention and was left to himself. Which led to his interest in Xenos technology. And being a noble, one can always get their hands on a number of things.
He understood that this won't sit well with the Inquisition, so Valerius hid it from everyone as best as he could. No secret remains hidden forever, and his brother found out about Valerius' studies. He was given a choice - either Inquisition or leaving as far as he can.
That's when he found out that the Lord-Captain Hajj Qalandar Khan recently received Warrant of Trade and seeks able men.

Heart of the Tempest |

Latest Questions:
- If you get Weapon training (choose any) from a Path, can you choose Basic Weapon training (Universal)?
That's a good question. It hadn't even occurred to me!
- Can we switch out starting equipment to something of equal availability on a 1-1 basis?
Oh! And even better question!